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Which playing style do you prefer when playing with Smoky?  

18 members have voted

  1. 1. Which playing style do you prefer when playing with Smoky?

    • Attack
      11
    • Defence
      1
    • Support
      10
    • Parkour
      0
  2. 2. Which Smoky augments do you prefer?

    • Standard
      2
    • Assault rounds
      1
    • High-precision aiming system
      1
    • Supercumulative rounds
      2
    • Incendiary rounds
      3
    • Cryo rounds
      3
    • Autocannon
      1
    • Armor-Piercing Rounds
      2
    • Paralyzing Rounds
      3
    • EMP Rounds
      9
    • Rubberized Rounds
      0
    • Explosive Rounds
      2
    • Sorted Ammunition
      3
    • Adrenaline
      1
  3. 3. Which skin for Smoky do you prefer?

    • Standard
      5
    • XT
      7
    • Legacy
      6


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Thanks a lot for all the explanations! :)  That helped indeed and it sounds reasonable.

Not for an overall view, but for an instantaneous ingame check, these numbers might be useful (I followed your calculations of your first table): For the first two shots after a critical was fired, it is not possible to shoot another critical (0% probability), for the 3rd shot there is a 60% total probability to be a critical, for the 4th it is 32% and for the 5th it is 8%.

Not quite. Every time you get a crit the next two shots will always be a non-crit. Then you start over again with 'shot1'.

 

Shot1 is always 20% of a critical hit. Any shot2 (anytime you get to shot2) is always 40%. Any shot3 (anytime you get to shot3) is always 60%. And so on.

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Uhm... ok...

So today has been the first day for me to play Tanki again (I started my first year in college since September).

Just hanging around with my Smoky-Viking combo and during battles I started questioning a lot about my smoky...

So if you guys want to explain to me what has happened to my smoky m3.5, that would be great:

 

- Did my Smoky's reload time get longer?

- I noticed the critical hit got weaker, is this really true?

- What else has happened to the smoky?

 

I'd be grateful if one of you guys want to answer my questions... (imo my smoky's been f.ked up)

A lot has happened to both your (our) hull and turret. It's too much to re-type. I'd say go to the Wiki for the details.

 

In shot though,

 

Yes, Yes, and

 

minumim and maximum damage for normal hits raised. Short range longer, long range shorter, lower impact / shot, less recoil, critical hit less powerful compared to standard damage but they happen more often and a crit hit does full damage regardless of distance. reload times a bit longer. 

 

Still a great weapon though.

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It really depends. The kill rate is better mid-range when you have time to reload, if you're attacking then it's worse. The quick reload time is one of the best features of smoky and you lose that ability with the alteration. This is one of the best games I've had with the alt:

 

blue.jpg

holy fudge im starting to get 2nd thoughts if i should get it D:< (based on what u said, not the pic. xD)

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holy fudge im starting to get 2nd thoughts if i should get it D:< (based on what u said, not the pic. xD)

also, this alteration, if its not good with attacking, is most excellent with defending? if it is, i would get it. im a defensive player

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also, this alteration, if its not good with attacking, is most excellent with defending? if it is, i would get it. im a defensive player

I would rent it if you can. I know I said I don't buy and all that but it was only 1 Euro.

 

It is good for defending because you can do a lot of damage in one shot (unless the enemy has protection of course). However, smoky is completely overpowered by hammer in the new year map, I'm talking like twice as many kills.

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I would rent it if you can. I know I said I don't buy and all that but it was only 1 Euro.

 

It is good for defending because you can do a lot of damage in one shot (unless the enemy has protection of course). However, smoky is completely overpowered by hammer in the new year map, I'm talking like twice as many kills.

yeah hammer will get nerfed soon its sooo good. meh i cant rent it i dont have a credit card. i live in the slums

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yeah hammer will get nerfed soon its sooo good. meh i cant rent it i dont have a credit card. i live in the slums

It was the same with isida not so long ago. So OP it made me want to quit the game.

 

For the record I don't have a credit card ^_^

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I rent for 7 days alterations for Smoky. I play only about 2 hours, similar like Thunder, but without splash damage and range. For me is better standard version, at least to me is more fun, because faster reaload.

 

 

2016_12_28_19_37_19_Greenshot.jpg

 

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Well fans I did a spreadsheet to compare the m2 alteration.

 

Short answer is my calculations show using this alteration will cause a drop of about 8% in DPS at short range. This loss will increase as range increases. At the 'weak' damage ranges the loss of DPS compared to the unaltered turret rises to about 13%. The advantages are much more consistent and significantly stronger damage per shot. Abut the 40% longer reload depresses the DPS.

 

So this alt can be a boon if you in scenarios where you are not able to rapid-fire very often.

 

I've used it in combat and I think I could get used to it. There are some maps it might be useful. I think the best use might be in DM games where big damage helps. I did well with it in a couple DMs incl my favorite map, Massacre. 

 

I am still on the fence with this one. I thnk it might be a good change of pace in DMs and I think Tanki will end up making this alteratoin ,more powerful to catch up on the DPS.  But even on sale its 50k and I am not sure I'd use it very often.  Sooooo I am still not sure on this purchase.

Edited by LittleWillie
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Not quite. Every time you get a crit the next two shots will always be a non-crit. Then you start over again with 'shot1'.

 

Shot1 is always 20% of a critical hit. Any shot2 (anytime you get to shot2) is always 40%. Any shot3 (anytime you get to shot3) is always 60%. And so on.

Yes, you're right and thank you for the corrections. The 2 null shots directly after a critical shot are not part of the max. 5 shot sequence (which adds prob. for it with each shot). I thought otherwise before...

 

Short answer is my calculations show using this alteration will cause a drop of about 8% in DPS at short range. This loss will increase as range increases. At the 'weak' damage ranges the loss of DPS compared to the unaltered turret rises to about 13%. The advantages are much more consistent and significantly stronger damage per shot. Abut the 40% longer reload depresses the DPS.

Thank you for pointing this out. Yes, the Smoky player will suffer more when they're attacking from distance and having the M2 alt. equipped.

 

I am still on the fence with this one. I thnk it might be a good change of pace in DMs and I think Tanki will end up making this alteration ,more powerful to catch up on the DPS.  But even on sale its 50k and I am not sure I'd use it very often.  Sooooo I am still not sure on this purchase.

I don't think that they will buff this alteration, because they have aligned it to Thunder's M2 alt., which has about the same dps numbers. Then they would need to adjust also Thunder's alt., but they already nerfed it a bit (5 % less damage), when the rebalance was introduced. 

Edited by Tani_S

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I rent for 7 days alterations for Smoky. I play only about 2 hours, similar like Thunder, but without splash damage and range. For me is better standard version, at least to me is more fun, because faster reaload.

 

 

2016_12_28_19_37_19_Greenshot.jpg

 

Agree, I've switched back to smoky lite.

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Well fans I did a spreadsheet to compare the m2 alteration.

 

Short answer is my calculations show using this alteration will cause a drop of about 8% in DPS at short range. This loss will increase as range increases. At the 'weak' damage ranges the loss of DPS compared to the unaltered turret rises to about 13%. The advantages are much more consistent and significantly stronger damage per shot. Abut the 40% longer reload depresses the DPS.

 

So this alt can be a boon if you in scenarios where you are not able to rapid-fire very often.

 

I've used it in combat and I think I could get used to it. There are some maps it might be useful. I think the best use might be in DM games where big damage helps. I did well with it in a couple DMs incl my favorite map, Massacre. 

 

I am still on the fence with this one. I thnk it might be a good change of pace in DMs and I think Tanki will end up making this alteratoin ,more powerful to catch up on the DPS.  But even on sale its 50k and I am not sure I'd use it very often.  Sooooo I am still not sure on this purchase.

So... maps with lots of cover where you can't keep opponent under constant fire?  Good for peek-a-boo?  Or not enough dmg?

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So... maps with lots of cover where you can't keep opponent under constant fire?  Good for peek-a-boo?  Or not enough dmg?

Well, I think it really comes down to more preference.  I like to get in close so fast fire really helps. So you hav to learnb to maneuver to a different firing pace. Or if you are on a map with lots of room and not so many enemies this is a way to make those long-range crits hirt even more.

 

I can names some times when I think it'd be a bit useful... but it's not like the stndard model would not do about as well.

 

For the impact alteration yo see a definite difference in game play. And it is frankly sorta fun to watc enemies drive into walls and off bridges. But this slow-smoke alteration... the tighter damage spread does not seem to make up for that +40% to reload.

 

So I come down to preference. I imagine some players just like a bit more time to aim each shot and this way they get a bit of extra damage for doing what they prefer, And it gives yo a bit longer to think about your place in the crit-hit sequence... But I prefer the faster pace so ...

Edited by LittleWillie

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I've bought the alteration and heres what i've experienced with the increased damage and reload:

 

1. Excellent for defensive playstyle and mid range to sniping (crit damage from far away  is sooo satisfying enought to make any1 go ''wtf?!" with DD)

2. Makes Drugging with DD feel less expensive. I Saw my DD supply get used a lot slower compared to when im using standard smoky.  

3. Not good against a player with knockback smoky alt. 

4. Great for eliminating light hulls!

5. Peek-a-boo tactics approved!

6. Now i can play a bit more effectively in bigger maps, small maps i always use standard. Mid to big maps, i use alt

 

Just my opinion

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I've also purchased these 2 alterations of smoky: Assault amunition and Precision targeting. I want to use both of them at the same time.

Question, how they work when they're combined?

 

Assault has +impact and NO critical

Presision has critical.

Will I have both +impact AND critical when combined?

 

Also, I dont see anything special in Assault, I expected rotating, flipping shot tanks - nothing of this happens. Can u confirm/deny?

 

My smoky is m3 34/50. Thnx.

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I've also purchased these 2 alterations of smoky: Assault amunition and Precision targeting. I want to use both of them at the same time.

Question, how they work when they're combined?

 

Assault has +impact and NO critical

Presision has critical.

Will I have both +impact AND critical when combined?

 

Also, I dont see anything special in Assault, I expected rotating, flipping shot tanks - nothing of this happens. Can u confirm/deny?

 

My smoky is m3 34/50. Thnx.

I can confirm that Assault overrides Precision when it comes to the CRIT shot. There will be no CRIT shot when Assault is used whether alone or combined with another alteration.

 

I did not pay attention to the Impact part of it. I probably should have.

 

Equipment used: Smoky-M2 50/50 Alteration: Assault + Precision

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I've bought the alteration and heres what i've experienced with the increased damage and reload:

 

1. Excellent for defensive playstyle and mid range to sniping (crit damage from far away  is sooo satisfying enought to make any1 go ''wtf?!" with DD)

2. Makes Drugging with DD feel less expensive. I Saw my DD supply get used a lot slower compared to when im using standard smoky.  

3. Not good against a player with knockback smoky alt. 

4. Great for eliminating light hulls!

5. Peek-a-boo tactics approved!

6. Now i can play a bit more effectively in bigger maps, small maps i always use standard. Mid to big maps, i use alt

 

Just my opinion

Yeah I played a game on the Kunger map with both alterations going. I reverted to my brand-new-player style of finding a firing point and taking targets of opportunity. I was at the broken wall running along the ditch. From there I was able to knock enemies on the bridge, on the plateau edge, in the village, and on over to th emap-edge hill with the RK pickup. I stayed there plunking for what was at least 4 full minutes. So many people on the bridge never got halfway over.

 

So yeah, in a midrange firing point on a larger map this alteration can help that style. And with a DD a crit simply riuins a light hull's day.i am more of a rover but I ended u buying both alterations after all. If I a committed t smoky I may as well buy the tools.

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I've also purchased these 2 alterations of smoky: Assault amunition and Precision targeting. I want to use both of them at the same time.

Question, how they work when they're combined?

 

Assault has +impact and NO critical

Presision has critical.

Will I have both +impact AND critical when combined?

 

Also, I dont see anything special in Assault, I expected rotating, flipping shot tanks - nothing of this happens. Can u confirm/deny?

 

My smoky is m3 34/50. Thnx.

Using both gives you 

 

big impact.

slow reloads

tighter damage distribution

NO critical hits

 

What you see is not so much flipping as violent lurching to the side.  

 

I just played a game Iran CTF. A medium hull (Viking IIRC) 100% health or near it with DA up and a Firebird turrent snagged the flag and emerged to the outside in the clear area surronding the town. I happened to be there with my healthy Vik/Smoky no power-up going.

 

I hi the tank and s[un him a little. He know he could not outrun my gun so his choice to to kill me. I kept moving and shooing his front... I was steering his tank for him.  It took me about 9-10 shots but he never got a lick of flame on me.  He must have been SO pissed.

 

My point meing... look for the effect. It's there.  And if you hit a wasp just as it comes leaping off a ramp ... enjoy.

Edited by LittleWillie
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Should i buy paladin as soon as it unlocks in shop?


Or should i buy another m3 kit.Love every weapon but thunder,vulcan,isida,freeze,and striker.Not sure about shaft.


I can buy anything under 80 usd.

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