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Let's Discuss Smoky!


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Which playing style do you prefer when playing with Smoky?  

18 members have voted

  1. 1. Which playing style do you prefer when playing with Smoky?

    • Attack
      11
    • Defence
      1
    • Support
      10
    • Parkour
      0
  2. 2. Which Smoky augments do you prefer?

    • Standard
      2
    • Assault rounds
      1
    • High-precision aiming system
      1
    • Supercumulative rounds
      2
    • Incendiary rounds
      3
    • Cryo rounds
      3
    • Autocannon
      1
    • Armor-Piercing Rounds
      2
    • Paralyzing Rounds
      3
    • EMP Rounds
      9
    • Rubberized Rounds
      0
    • Explosive Rounds
      2
    • Sorted Ammunition
      3
    • Adrenaline
      1
  3. 3. Which skin for Smoky do you prefer?

    • Standard
      5
    • XT
      7
    • Legacy
      6


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How's Atlas?

Very good in the mid ranks. Especially in Poly CP or any defence role. Has decent speed and HP, and smoky is just amazing :D One of the best kits at those ranks I must say.

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Very good in the mid ranks. Especially in Poly CP or any defence role. Has decent speed and HP, and smoky is just amazing :D One of the best kits at those ranks I must say.

O.K, thank you! Sounds like something to get!

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O.K, thank you! Sounds like something to get!

Northerner is also good - Smoky Viking.

 

What maps you prefer should influence your decision.  I bought Atlas and it's great in maps like Tribute and Polygon. But I found the Titan a little slow on larger maps like Kunger and Serpuhov. Not so great for CP (takes a while when moving between CPs) and for CTF you pretty much need to stay on Defense.

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Northerner is also good - Smoky Viking.

 

What maps you prefer should influence your decision.  I bought Atlas and it's great in maps like Tribute and Polygon. But I found the Titan a little slow on larger maps like Kunger and Serpuhov. Not so great for CP (takes a while when moving between CPs) and for CTF you pretty much need to stay on Defense.

I wouldn't say so :) It is true that Titan is quite slow but think about it, think about your that awesome Titan in small maps on CP or even CTF mode. Island, Hill, Polygon, Ping-pong, Silence, and many other maps I can't remember now, I will update once I figure them out. All these maps are really perfect for Titan, a bit slow but you need that extra health so yeah.  :D

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I wouldn't say so :) It is true that Titan is quite slow but think about it, think about your that awesome Titan in small maps on CP or even CTF mode. Island, Hill, Polygon, Ping-pong, Silence, and many other maps I can't remember now, I will update once I figure them out. All these maps are really perfect for Titan, a bit slow but you need that extra health so yeah.  :D

I agree - in those really small maps speed is not important.

 

Was speaking mostly about medium-large maps where it takes you half the battle-time to move to two or three CPs.

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I agree - in those really small maps speed is not important.

 

Was speaking mostly about medium-large maps where it takes you half the battle-time to move to two or three CPs.

Well even in these maps, using long range Turret will do the work like Rail or Shaft or anything else that is good. Team members will do the work (if they are friends, unless they are multing) so you focus on backing them up with your M2 Titan  but yeah,  you right.

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Thinking if I should move to smoky/wasp from firebird/wasp, from all the great comments on the smoky I will definitely go smoky. #CritHit17

Smoky is a very fun turret that demands high skill and accuracy. I am still learning about it, but enjoy playing with it a ton. You won't be disappointed.

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What kit should I buy the northerner kit or Aborigine kit? I like playing medium maps so which kit is better for that? I don't really mind about which module btw☺☺

I'm  a fan of northerner. That being said you have to choose stability and power versus speed and lower profile. I like the latter.

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I would say smoky is best with titan because of it's stability and health, but ricochet is superior right now.

Not superior,OP.I can finish M3 vikings,sometimes even m3 titans,in a full clip,with my m2 rico  :ph34r:

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Well during the Christmas sale I bought the stinger kit but i really don't like isida as they removed the self heal which was the whole freaking point of isida so I just bought a m1 railgun and I have been using it since so if I buy northerner kit or Aborigine kit I can alternate between hornet and Viking or hunter

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Well during the Christmas sale I bought the stinger kit but i really don't like isida as they removed the self heal which was the whole freaking point of isida so I just bought a m1 railgun and I have been using it since so if I buy northerner kit or Aborigine kit I can alternate between hornet and Viking or hunter

The whole point of isida was to heal teammates, not to be an attacker

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The whole point of isida was to heal teammates, not to be an attacker

Disagree. Every tank needs to be able to defend itself. 

It's a TANK BATTLE game, not a real-time strategy game.  Go play StarCraft - they have dedicated healers.

 

Would be very boring to just follow team-mates around and heal them.

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Well, my Dear Smoky (8/20 MUs <3) is literally A poltergeist with the "No critical and +30% Impact force" Alteration.. The shots knock off almost every target's aim that I hit.. It's really good without the alteration too.

The basics with any smoky, be it M0, M1, M2 Or M3, is to atleast get 2/10 MUs. It gets OP from that point onwards. Upgrading more will make it a total thug-life weapon..

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Disagree. Every tank needs to be able to defend itself. 

It's a TANK BATTLE game, not a real-time strategy game.  Go play StarCraft - they have dedicated healers.

 

Would be very boring to just follow team-mates around and heal them.

Absolutely disagree. Isida should be primarily healing. I remember back in the day you were given score per HP that you healed and not by a percentage of the total health points. They should do that again, it really stimulated healing and Isida's were a lovely asset in the team.

 

They need to get more options in the alterations in favor of healing or damage to suit different playstyles.

The cone angle alteration is for noobs who can't aim. In my opinion they could leave out damage output completely but that isn't up to me.

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Absolutely disagree. Isida should be primarily healing. I remember back in the day you were given score per HP that you healed and not by a percentage of the total health points. They should do that again, it really stimulated healing and Isida's were a lovely asset in the team.

 

They need to get more options in the alterations in favor of healing or damage to suit different playstyles.

The cone angle alteration is for noobs who can't aim. In my opinion they could leave out damage output completely but that isn't up to me.

If isidas cpuld not attack, they would become extinct.

 

I have an M3+ and use it fairly often. If they took away all attack ability I'd stop upgrading it and it would gather dust in my garage.

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If isidas cpuld not attack, they would become extinct.

 

I have an M3+ and use it fairly often. If they took away all attack ability I'd stop upgrading it and it would gather dust in my garage.

You don't know that.

And mine isn't.

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You don't know that.

And mine isn't.

My crystal ball, along with comments from many tankers suggest this to be the case.

 

You don't have to believe me, but compared to when isida had 50% self-healing, there are fewer of them in most battles.

Tankers were angry when Isida had self healing dropped to 10%, and even more so when lost it completely.

Many use it since it's their only M3. As they gain more M3s it gets less use.

 

So if Devs were to take away all attack ability and make it just an ambulance - I truly believe it will become a rarity on the battlefield.

I don't see many people buying it in future if all it could do was heal. It would become a novelty turret.

I like Isida - but would not use it if it could not defend itself.

 

Your what isn't what?

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My crystal ball, along with comments from many tankers suggest this to be the case.

 

You don't have to believe me, but compared to when isida had 50% self-healing, there are fewer of them in most battles.

Tankers were angry when Isida had self healing dropped to 10%, and even more so when lost it completely.

Many use it since it's their only M3. As they gain more M3s it gets less use.

 

So if Devs were to take away all attack ability and make it just an ambulance - I truly believe it will become a rarity on the battlefield.

I don't see many people buying it in future if all it could do was heal. It would become a novelty turret.

I like Isida - but would not use it if it could not defend itself.

 

Your what isn't what?

I'm talking about Isida in team format. Were you there when they still gave people score for every HP healed?

I just don't see why people would be insanely mad about it, I'd be really happy aslong as you gain score per HP and the healing ability is sufficiently boosted. I do favor self healing over damage output though. You were talking about damage output first.

 

Do you favor damage output over self-healing?

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