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Which playing style do you prefer when playing with Smoky?  

18 members have voted

  1. 1. Which playing style do you prefer when playing with Smoky?

    • Attack
      11
    • Defence
      1
    • Support
      10
    • Parkour
      0
  2. 2. Which Smoky augments do you prefer?

    • Standard
      2
    • Assault rounds
      1
    • High-precision aiming system
      1
    • Supercumulative rounds
      2
    • Incendiary rounds
      3
    • Cryo rounds
      3
    • Autocannon
      1
    • Armor-Piercing Rounds
      2
    • Paralyzing Rounds
      3
    • EMP Rounds
      9
    • Rubberized Rounds
      0
    • Explosive Rounds
      2
    • Sorted Ammunition
      3
    • Adrenaline
      1
  3. 3. Which skin for Smoky do you prefer?

    • Standard
      5
    • XT
      7
    • Legacy
      6


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I'm talking about Isida in team format. Were you there when they still gave people score for every HP healed?

I just don't see why people would be insanely mad about it, I'd be really happy aslong as you gain score per HP and the healing ability is sufficiently boosted. I do favor self healing over damage output though. You were talking about damage output first.

 

Do you favor damage output over self-healing?

My original comment was a response to Killer saying "The whole point of isida was to heal teammates, not to be an attacker"

It needs to be both.

Just healing? Boring, and very limited to what it can do. No team-mates = useless.

Just attacking? The why bother... might as well use Freeze or Firebird.

 

I favor a balance of attacking and healing.

This is an arcade game with very little room to have a dedicated healer. Very few would buy that and use it regularly.

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My original comment was a response to Killer saying "The whole point of isida was to heal teammates, not to be an attacker"

It needs to be both.

Just healing? Boring, and very limited to what it can do. No team-mates = useless.

Just attacking? The why bother... might as well use Freeze or Firebird.

 

I favor a balance of attacking and healing.

This is an arcade game with very little room to have a dedicated healer. Very few would buy that and use it regularly.

I guess changes in alterations can sort this out pretty nicely to suit everyone.

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i know but it is but it was a huge blow to the turret when they removed self heal

The huge blow came because they nerfed its damage output at teh same time. The loss of the self-heal itself was a nerf yes. But in the same patch they also reduced the amount of damage an Isida could deliver in one full energy bar. It was the combination that did the damage.

 

And this balance change coming in a few hours  proves Tanki knows the F'ed it up last time.

Edited by LittleWillie
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Smoky nerfed again.

 

Before update my smoky critical did 771 dmg @ 20%.

 

After update my smoky critical does 758 dmg @ 19.6%

 

It's death by a thousand cuts for smoky. Every update shaves something off it's ability to perform.

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So now if you have the crystals. Is the alteration for 30 percent more impact force and no critical damage worth it?

Depends on what battles you play and your style.

 

Without critical smoky is terrible at longer ranges.

 

However, since the lower M-levels have a much lower chance now, sacrificing that small % chance for critical might be worth trade off for the extra impact.  I have not bought any of the alterations.

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So now if you have the crystals. Is the alteration for 30 percent more impact force and no critical damage worth it?

Up to you. Normal Smoky is better in terms of damage because no damage dropoff on crits is pretty great, but you're not going to be missing out on much if you prefer to fight at close quarters. The extra impact force given by Assault Ammunition is hilarious, so if you want to knock Wasps and Hornets senseless, it's a good choice.

 

It's probably not worth 50k crystals, however, so I would recommend waiting for a sale to cut the price a bit.

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Up to you. Normal Smoky is better in terms of damage because no damage dropoff on crits is pretty great, but you're not going to be missing out on much if you prefer to fight at close quarters. The extra impact force given by Assault Ammunition is hilarious, so if you want to knock Wasps and Hornets senseless, it's a good choice.

 

It's probably not worth 50k crystals, however, so I would recommend waiting for a sale to cut the price a bit.

It's might be interesting to use in parkour as well

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is smoky m3 better than thunder m3? 

I love both turrets. They both play their role. Overall, you will find lots more tanks with thunder protection however. If you like both, then I'd go with Smoky simply because of the higher percentage of protections against thunder. 

 

Personally, I  love the thunder for its abilities stated multiple times above.

 

Do you prefer an attacking role, defensive role, or midfielding role?

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I love both turrets. They both play their role. Overall, you will find lots more tanks with thunder protection however. If you like both, then I'd go with Smoky simply because of the higher percentage of protections against thunder. 

 

Personally, I  love the thunder for its abilities stated multiple times above.

 

Do you prefer an attacking role, defensive role, or midfielding role?

I usually midfield or attack, but im asking because i already have thunder m3 (m2 full MU) but am considering whether to get paladin kit or not

Edited by D.A.R.K.N.E.S.S

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I would get thunder because it's a more exciting weapon and it's easier to finish in the top places (if that's your thing) due to splash. Legacy modules like emerald were taken out of the garage a long time now so probably not as many tanks knocking about with 50% protection.

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I would get thunder because it's a more exciting weapon and it's easier to finish in the top places (if that's your thing) due to splash. Legacy modules like emerald were taken out of the garage a long time now so probably not as many tanks knocking about with 50% protection.

i have emerald module =D

yeah ive noticed from using both smoky m2 and thunder m3 that thunder usually finishes me higher.But the point still remains that more people have thunder modules than smoky modules.

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I usually midfield or attack, but im asking because i already have thunder m3 (m2 full MU) but am considering whether to get paladin kit or not

Since you have the m3 thunder...go with the paladin. If you are more defensively minded the Guardian (I think that's the name) is a strong Titan/Smoky combo.

Edited by enri_chill

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is smoky m3 better than thunder m3? 

 

 

I usually midfield or attack, but im asking because i already have thunder m3 (m2 full MU) but am considering whether to get paladin kit or not

Thunder is more for backing up midfielders. It's not a true defence weapon either. In some occasions you can slam right in the enemy base and deal splash damage at maximum damage but you're better off keeping some distance with Thunder due to self damage... and those horrible Isida's.

 

Smoky deals consistent damage at close range without splash damage and high knockback, It goes great when attacking. I have both at M4 and Smoky is the clear winner when attacking. You rely on knockback more than you think.

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Thunder is more for backing up midfielders. It's not a true defence weapon either. In some occasions you can slam right in the enemy base and deal splash damage at maximum damage but you're better off keeping some distance with Thunder due to self damage... and those horrible Isida's.

 

Smoky deals consistent damage at close range without splash damage and high knockback, It goes great when attacking. I have both at M4 and Smoky is the clear winner when attacking. You rely on knockback more than you think.

Depending on the map when I get DD on thunder I normally go in for the flag.

 

On the smoky front have you tried either alteration? If so, what are your thoughts? 

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Thunder is more for backing up midfielders. It's not a true defence weapon either. In some occasions you can slam right in the enemy base and deal splash damage at maximum damage but you're better off keeping some distance with Thunder due to self damage... and those horrible Isida's.

 

Smoky deals consistent damage at close range without splash damage and high knockback, It goes great when attacking. I have both at M4 and Smoky is the clear winner when attacking. You rely on knockback more than you think.

So paladin kit is worth getting so i can use thunder on defensive midfield and smoky on attack?

I love the paint, hull and module but the only thing stopping me from being set on getting it is the fact that both my m3 turrets then would be med range, perhaps limiting the maps i can be effective on. This true, or are smoky and thunder different enough that its worth getting both?

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So paladin kit is worth getting so i can use thunder on defensive midfield and smoky on attack?

I love the paint, hull and module but the only thing stopping me from being set on getting it is the fact that both my m3 turrets then would be med range, perhaps limiting the maps i can be effective on. This true, or are smoky and thunder different enough that its worth getting both?

Thunder is half-descent at long range since it has 50% "weak damage".  Smoky, apart from lucky Crit Hit only does 10% "weak damage".

 

So Thunder effective medium-range to long range.

 

Smoky mostly effective at medium range, as it can't really compete with the short-range turrets (Twins, Firebird, Freeze, Hammer and now Isida)

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Thunder is half-descent at long range since it has 50% "weak damage".  Smoky, apart from lucky Crit Hit only does 10% "weak damage".

 

So Thunder effective medium-range to long range.

 

Smoky mostly effective at medium range, as it can't really compete with the short-range turrets (Twins, Firebird, Freeze, Hammer and now Isida)

Thanks for the info

are smoky and thunder different enough that its worth getting both?

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I would get thunder because it's a more exciting weapon and it's easier to finish in the top places (if that's your thing) due to splash. Legacy modules like emerald were taken out of the garage a long time now so probably not as many tanks knocking about with 50% protection.

High level people have most of the Legacy modules... :( I don't have any Becuase I do t want to spend 10,000 crystals on a paint

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well i dont want to spoil the party over in the pro thunder camp

i have both thunder and smoky at full m4 level and used both a lot in games

but in all honesty i can say that in nearly all maps and kind of games you play

smoky will outgun thunder everytime

the only problem with using smoky at this level is it's appetite for double damage to get the best out of this weapon

given a choice i'd take smoky everytime

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