Jump to content
EN
Play

Forum

Let's Discuss Smoky!


 Share

Which playing style do you prefer when playing with Smoky?  

18 members have voted

  1. 1. Which playing style do you prefer when playing with Smoky?

    • Attack
      11
    • Defence
      1
    • Support
      10
    • Parkour
      0
  2. 2. Which Smoky augments do you prefer?

    • Standard
      2
    • Assault rounds
      1
    • High-precision aiming system
      1
    • Supercumulative rounds
      2
    • Incendiary rounds
      3
    • Cryo rounds
      3
    • Autocannon
      1
    • Armor-Piercing Rounds
      2
    • Paralyzing Rounds
      3
    • EMP Rounds
      9
    • Rubberized Rounds
      0
    • Explosive Rounds
      2
    • Sorted Ammunition
      3
    • Adrenaline
      1
  3. 3. Which skin for Smoky do you prefer?

    • Standard
      5
    • XT
      7
    • Legacy
      6


Recommended Posts

It was not meant to destroy but to "bother" one's shot.

It helps in maps like massacre, but I still wouldn't like to sacrifice the critical.

 

Lots of useless alterations out there...

Share this post


Link to post
Share on other sites

It helps in maps like massacre, but I still wouldn't like to sacrifice the critical.

 

Lots of useless alterations out there...

The M1 alteration for Firebird is one of them - unless you are playing on a single-level flat map like Desert.

Share this post


Link to post
Share on other sites

Hi guys,

 

I need a little bit of help. Is it worth to buy the "Precision targeting system" alteration for smoky? 

If you can get used to the 40% decrease in the rate of fire. For engagements involving medium distances it seems OK. But in a melee it might not reload as fast as you want it to.

  • Like 2

Share this post


Link to post
Share on other sites

Splash damage = self damage.

I run up the face of thunders and strikers all the time and make them die from the self damage.

Smoky has much higher damage per second than splash damage weapons, so you can easily beat them one on one.

 

I wouldn't recommend the impact force alteration. It lowers your damage per second, which means it takes 1 more shot to kill an enemy - not worth it.

 

Use mines against fire/freeze/isida, it helps a lot.

Shafts are irritating, but very vulnerable when they are not camping.

They tend to stay back, so you can take the points with a DA.

 

Smoky is pretty good. It offers you a very attacking gameplay.

With splash damage weapons, there is always the risk of self damage.

 

It is easy now to win 1 vs 1 against twins if he doesn't have the splash removal alteration. Just run into their face, and they self destruct pretty fast.

 

If you watched the lord of points finals, I saw only 1 splash damage weapon in 1 game in 1 side only, out of 5 or 6 games.

And smoky was used in both sides in all the games.

They are pros - they know the self damage is not worth it.

 

There wasn't a single vulcan too btw, because overheating = self damage

We are talking about different things. You are talking about how to fight well with Smoky. I am talking about how Smoky has changed over the past several moths - relative to the changes to the rest of the game. Smoky: damage caused is down. Rest of the game: damage caused is up. A lot of that new damage comes in the form of splash damage. In the overall spectrum of Tanki, Smoky's overall contribution to the carnage is less significant now. Time's are a-changin'.

 

My original comment was meant to say that, IMO, this would be more generally seen except for the thankful fact that there are a disproportionately large number of light hulls out there for Smoky to devour. Rail is a popular weapon and many of those are on light hulls. I kill a lot of Rails. 

 

As for the +impact alteration I use whatever alteration works best for the match. Quite often that is +impact option. I tend to fight at very short ranges. Crits are less valuable at short range. The impact lets me bat around short-rangers who try to close in. Even Vulcan on Mammoths can be knocked off aim to some extent.

 

But OTOH sometimes you get enough impact from the standard ammo so why not get crits too? And other battles you'll fight at range more so the crits matter more.  And yet other times I'll fight with standard ammo then awap in the impact load .. enemies are often caught flat-footed when you change the style. I've even used both alterations ... had a bit of fun making people drive off the bridge in Kungur in one of my rare hide-and-snipe moods. :)

 

It helps in maps like massacre, but I still wouldn't like to sacrifice the critical.

 

Lots of useless alterations out there...

I agree it is useful in Massacre but in Massacre Smoky is great i any alternate form. I love Massacre. :) 

 

100% agree with you about a lot of pointless alterations. Some are clearly intended to just dumb the weapon down for the players who can't useit in its normal form. Why way to make the weapon less capable? 

 

Hi guys,

 

I need a little bit of help. Is it worth to buy the "Precision targeting system" alteration for smoky? 

How much you'll use it depends on your personal play style. It actually lowers your DPS >>> if <<< you are firing in brick-on-spacebar mode. But if you are in a slower-tempo game it will let you get more out of each shot. With DD you can ruin light tanks. Makes for a nice crit hit. I sometimes use it if I have a 50-kills mission on the theory that I might be kill-stolen less oftenb. Dunno if that's actually true though, lol

Share this post


Link to post
Share on other sites

How much you'll use it depends on your personal play style. It actually lowers your DPS >>> if <<< you are firing in brick-on-spacebar mode. But if you are in a slower-tempo game it will let you get more out of each shot. With DD you can ruin light tanks. Makes for a nice crit hit. I sometimes use it if I have a 50-kills mission on the theory that I might be kill-stolen less oftenb. Dunno if that's actually true though, lol

Does it make it more similar to thunder? (less shots but shots are more meaningful)

because i prefer that kind of gameplay

 

either way, my m3 smoky is amazing =D I agree with you on the damage points, it takes far too long to kill medium/heavy hulls, but it is very easy to kill light ones, especially with the crit. 

Edited by D.A.R.K.N.E.S.S

Share this post


Link to post
Share on other sites

 

Does it make it more similar to thunder? (less shots but shots are more meaningful)
because i prefer that kind of gameplay

 

either way, my m3 smoky is amazing =D I agree with you on the damage points, it takes far too long to kill medium/heavy hulls, but it is very easy to kill light ones, especially with the crit.


Well it has been awhile since I used an actual Thunder but yes the m2 Smoky alteration more-or-less turns Smoky into a non-splash Thunder with crits. Am I glad I bought it? As a full-time Smoker, yes. Am I glad I got it on a 50% off sale, yes yes and yes. I use it but not all that often. But it might be your bread and butter. Happy hunting.

 


Converted a Smoky / Titan to Shaft. Had the Smoky equipped and the Kill 250 w/Paint mission. Then decided to use the new Shaft. OMG what a stark difference. Just tore through the kills. Piled up the smoking hulls. Smoky is a popgun in today's Tanki. Yeah a good Smoker can still be successful. But it's stil a pop-gun. Apply those Smoky skillsto a Shaft and pfft ... it's night and day.

 

Tanki is just a mess these days.

Share this post


Link to post
Share on other sites

Smoky as not as strong as before, because now almost all players have bought isida in the sale, and most of the time when you are just about to kill an enemy, an enemy isida comes and heals him.

 

Shaft, rail + alteration and splash damage weapons are just about the only turrets that can get kills now easily.

 

RIP smoky, vulcan, ricochet because isida heals faster than their damage rate.

Edited by NashEquilibrium
  • Like 1

Share this post


Link to post
Share on other sites

 

Converted a Smoky / Titan to Shaft. Had the Smoky equipped and the Kill 250 w/Paint mission. Then decided to use the new Shaft. OMG what a stark difference. Just tore through the kills. Piled up the smoking hulls. Smoky is a popgun in today's Tanki. Yeah a good Smoker can still be successful. But it's stil a pop-gun. Apply those Smoky skillsto a Shaft and pfft ... it's night and day.

 

Tanki is just a mess these days.


Yeah, Smoky not very good in DM - requires too many shots - and is subject to kill-steals quite often.

 

For small maps I use Isida as it kills fast when in range.

 

Just bought Ricco M3 and sorry to say, Smoky will be in storage for a while.

 

 

Smoky as not as strong as before, because now almost all players have bought isida in the sale, and most of the time when you are just about to kill an enemy, an enemy isida comes and heals him.

 

Shaft, rail + alteration and splash damage weapons are just about the only turrets that can get kills now easily.

 

RIP smoky, vulcan, ricochet because isida heals faster than their damage rate.


A Ricco should always - ALWAYS - attack the isida first. The shot-bounces should help facilitate this.

Share this post


Link to post
Share on other sites

Well it has been awhile since I used an actual Thunder but yes the m2 Smoky alteration more-or-less turns Smoky into a non-splash Thunder with crits. Am I glad I bought it? As a full-time Smoker, yes. Am I glad I got it on a 50% off sale, yes yes and yes. I use it but not all that often. But it might be your bread and butter. Happy hunting.

This actually made me buy the Smoky m2 alteration. Bought the m1 alteration earlier today and it did not disappoint. My favorite thing about Smoky is to be able to move around an opponent fast and bring it out of balance so it has a tough time aiming, this alteration makes it so much more fun to do. 

I'm hoping the m2 alteration will be fun to use also.

  • Like 1

Share this post


Link to post
Share on other sites

This actually made me buy the Smoky m2 alteration. Bought the m1 alteration earlier today and it did not disappoint. My favorite thing about Smoky is to be able to move around an opponent fast and bring it out of balance so it has a tough time aiming, this alteration makes it so much more fun to do. 

I'm hoping the m2 alteration will be fun to use also.

The m2 alteration is useful on larger maps or better put in battles where it's hard to close the range. A 1300 point DD crit across the length of Desert often surprises the target. It is also a bit nice for Get ## Kills missions or DM where big hits seem to play a bot better.

 

But the +impact I use much more than 50% of the time now. It is the ONLY thing that sets Smoky apart these days and one other aspect is nice: No amount of drugging by the other guy helps fend off impact effects. There's little more satisfying in Tanki than killing an enemy with about 10 shots while he is fully drugged and opopping RKs and you are not using any of them.  You keep "steering" their tank for them.

 

Doesn't happen that often but it does, Don't miss once. heh.

  • Like 4

Share this post


Link to post
Share on other sites

I love smoky m1

I was battling in noise CTF and I had equipped titan m1

I did not think much about capturing flags but I managed to get 3 captured and I only allowed one person to escape from my teams base with the flag

I also died only once and I destroyed 54

SMOKY IS THE BEST

Share this post


Link to post
Share on other sites

bought Precision targeting system" alteration, don`t use it...too long reload time  -_- 

 

I don´t know why you are using the m1 alteration  :wacko:  Smoky without crit isn`t smoky...

 

normal smoky  :wub: 

 

soaazsbh.jpg

 

 

 

Share this post


Link to post
Share on other sites

bought Precision targeting system" alteration, don`t use it...too long reload time  -_- 

 

I don´t know why you are using the m1 alteration  :wacko:  Smoky without crit isn`t smoky...

 

normal smoky  :wub: 

 

soaazsbh.jpg

But the crit is only useful in long ranges. And an M4 smoky with the alteration can a massive impact force of 429.

  • Like 1

Share this post


Link to post
Share on other sites

The crit is only useful in long ranges.

Crit is always useful. Impact force only means anything in close to medium range against hulls and turrets that aren't usually in close to medium range. The M1 alteration is a lot of fun to mess around with but that shrouds it's true mediocre effectiveness. In battles that really count, it's too specialized to be a great choice.

Share this post


Link to post
Share on other sites

The sound it pretty scary when one all of a sudden shoots you and they are hard to counter in they are skilled enough to knock off your aim but I usually go into cover and kill them in 1 or 2 shots

Share this post


Link to post
Share on other sites

Crit is always useful. Impact force only means anything in close to medium range against hulls and turrets that aren't usually in close to medium range. The M1 alteration is a lot of fun to mess around with but that shrouds it's true mediocre effectiveness. In battles that really count, it's too specialized to be a great choice.

Actually, I rely on my knockback quite a lot because Smoky needs to deal damage straight on without splash damage. So I need to expose myself. Besides, the later stages of Smoky have a more consistent damage output anyway.

Normal shots don't differ as much from critical shots.

  • Like 3

Share this post


Link to post
Share on other sites

Sometimes the +impact works better, sometimes the regular version does. Othertimes I start with one version (usually basic Smoky) then change to the other mid battle. It is perhaps the only alteration that comes close to meeting Tanki's claim that alteration do not make a weapon more or less powerful.

Share this post


Link to post
Share on other sites

without a doubt smoky is probably the best weapon in this game once you master how to use it

it's a very flexible weapon too you can mount it on a wasp for fast attack or stick on a mammoth for defence

at m3 it is definitely the one weapon too fully upgrade first to m4

you wont regret doing it either as the difference has to be seen to be believed

  • Like 3

Share this post


Link to post
Share on other sites

without a doubt smoky is probably the best weapon in this game once you master how to use it

it's a very flexible weapon too you can mount it on a wasp for fast attack or stick on a mammoth for defence

at m3 it is definitely the one weapon too fully upgrade first to m4

you wont regret doing it either as the difference has to be seen to be believed

Sounds like you're saying that it is OP, shall we nerf it? :ph34r:

Share this post


Link to post
Share on other sites

Sounds like you're saying that it is OP, shall we nerf it? :ph34r:

Hmmm, how about nerfing it's special abilities and let players regain them back via alterations?

Maybe we should throw some additional splash damage in aswell.

  • Like 1

Share this post


Link to post
Share on other sites

without a doubt smoky is probably the best weapon in this game once you master how to use it

it's a very flexible weapon too you can mount it on a wasp for fast attack or stick on a mammoth for defence

at m3 it is definitely the one weapon too fully upgrade first to m4

you wont regret doing it either as the difference has to be seen to be believed

I have doubts. They are named Magnum, Striker, Ricochet, Twins, Shaft, and Firebird ... even Isida. Splash and big damage per hit rule Tanki and Smoky does neither. Rico and Twins both shoot faster than Smoky with enough impact that they win the impact effect - plus can splash or bounce. All these can pile up points much faster than Smoky.

 

I do agree Smoky is versiitle. Yes you can beat any of these turrets with it. But add up all players in all games and Smoky come no where close to dominating the other turrets. It's actually at the rear of the pack.

 

As for m4... the difference between m3 and m4 is roughly 12% DPS or less than +1% per MU stage. This is not significantly different compared to other turrets.

  • Like 1

Share this post


Link to post
Share on other sites

I have doubts. They are named Magnum, Striker, Ricochet, Twins, Shaft, and Firebird ... even Isida. Splash and big damage per hit rule Tanki and Smoky does neither. Rico and Twins both shoot faster than Smoky with enough impact that they win the impact effect - plus can splash or bounce. All these can pile up points much faster than Smoky.

 

I do agree Smoky is versiitle. Yes you can beat any of these turrets with it. But add up all players in all games and Smoky come no where close to dominating the other turrets. It's actually at the rear of the pack.

 

As for m4... the difference between m3 and m4 is roughly 12% DPS or less than +1% per MU stage. This is not significantly different compared to other turrets.

the problem is you're using it with viking.

on most maps smaller than highways, you're supposed to use smoky with titan to get best results.

 

i use titan smoky in brest cp also and it does very well.

 

in ctf, only drugs matter, and high dps weapons.

  • Like 2

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...