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Which playing style do you prefer when playing with Smoky?  

18 members have voted

  1. 1. Which playing style do you prefer when playing with Smoky?

    • Attack
      11
    • Defence
      1
    • Support
      10
    • Parkour
      0
  2. 2. Which Smoky augments do you prefer?

    • Standard
      2
    • Assault rounds
      1
    • High-precision aiming system
      1
    • Supercumulative rounds
      2
    • Incendiary rounds
      3
    • Cryo rounds
      3
    • Autocannon
      1
    • Armor-Piercing Rounds
      2
    • Paralyzing Rounds
      3
    • EMP Rounds
      9
    • Rubberized Rounds
      0
    • Explosive Rounds
      2
    • Sorted Ammunition
      3
    • Adrenaline
      1
  3. 3. Which skin for Smoky do you prefer?

    • Standard
      5
    • XT
      7
    • Legacy
      6


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I think Smoky could be buffed a bit. There are not so many of them left in game. It seems many of them switched to Rico these days. Imho the critical shot (either critical chance or critical damage) should be buffed moderately. 

At higher ranks it should be buffed a little bit but a lower ranks it needs a nerf because it can 1-shot everything with dd

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Smoky is still the best turret for my playing style, allround but leaning more towards the longer range guns.

It was a perfect pair with Viking until they totally ruined that hull, but it still is a decent combo.

 

I used to be a 100% Smoky user before I got Shaft. I'm suprised how I lost my aim over the months.

It's quite hard to get back at that level but I'm also blaming Viking's instability.

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Smoky is still the best turret for my playing style, allround but leaning more towards the longer range guns.

It was a perfect pair with Viking until they totally ruined that hull, but it still is a decent combo.

 

I used to be a 100% Smoky user before I got Shaft. I'm suprised how I lost my aim over the months.

It's quite hard to get back at that level but I'm also blaming Viking's instability.

Yeah, Viking is wider than hunter, and yet, Hunter gets the weight.

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Yeah, Viking is wider than hunter, and yet, Hunter gets the weight.

I know right!

I think there's some nasty reason behind this sudden stat switch but who am I to judge.

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I know right!

I think there's some nasty reason behind this sudden stat switch but who am I to judge.

tanki online is the nasty  reason :angry:

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No. Low rank Smoky is not particularly good, it's just that it unlocks early and is cheap, which makes it a great choice for wrecking M0s. 

Tanki's weird system of unlocking different weapons at different ranks is one of the underlying problems they have trying to "balance" things. The new MU system makes it more noticeable.

 

The best way to level up at low ranks is to get Smoky/Titan. M1 unblocks at very low ranks and m2 at very high ranks. So get your m1 turret and hull (17,000 Cry) and MU them up. In doing so you bring Colonel-level firepower to Warrant Officer ranks. Spend the next 400,000 exp points raking in Crystals and warming yourself by the heat of burning enemies.

 

DISCLAIMER: This advice is given for players who want to level up. The poster does not recommend leveling up in Tanki Online. Players level up at their own risk. No guarantee is given, written, or implied.

Edited by LittleWillie
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Personally, i believe this turret is dying slowly and like someone said above; Rico is a better choice therefore most of smoky users switched up to it.

Now lets try to figure out what made Smoky less common; Of all the other turrets Smoky has been weakened the most which made it impractical and useless.

I have Smoky M4 which used to be much more powerful back in the day before the so called latest re-balance updates.

I dont deny that Smoky was slightly overpowered compared to a few other turrets, so the damage reduction was necessary, but the RELOAD TIME should've have remained untouched because it gives a huge advanatage to Ricochet when its up against Smoky..

Technically speaking, i feel hilariously ridiculously outgunned when im up against Ricochets M4.

Moreover, Smoky protective modules work very well against it because simply the damage per shot is considerably low -Even critical shots-

And in order to test it out, it only takes a full clip for M4 Ricochet to destroy an M3 Viking with 50% rico protection

On the other hand, it takes around 10 shots -15 seconds roughly- for M4 Smoky to destroy a Viking M3 with 50% Smoky protection.

Smoky was a forefront brutal lethal turret before being heavily weakened, and now Rico is taking over and getting more common and dominant thanks to its fast reload, high damage and fairly long range not to mention its fast projectile, strong impact and high continuous firing rate which makes it nearly impossible for us Smoky users to aim properly when using light or Medium hulls.

Edited by omarhero1
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^^^^ omarhero1 ^^^^

 

I agree. Thank goodness so many Rico players* do not know how to turn their hull or else it'd even be worse.  (* at least at my rank level)

 

It has probably been 6 weeks or so since I used anything but Assault Ammo with my Smokys.  The big impact is the only reason it is still viable. Every satisfying to bounce a no-turret-turn Rico to and fro as it vainly tried to land a shot. Just never miss. Ever.

 

That  combined with mad driving skilz that is. So Assault ammo, perfect aim, superior driving skill and you can still win with Smoky.  :)

Edited by LittleWillie

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^^^^ omarhero1 ^^^^

 

I agree. Thank goodness so many Rico players* do not know how to turn their hull or else it'd even be worse. (* at least at my rank level)

 

It has probably been 6 weeks or so since I used anything but Assault Ammo with my Smokys. The big impact is the only reason it is still viable. Every satisfying to bounce a no-turret-turn Rico to and fro as it vainly tried to land a shot. Just never miss. Ever.

 

That combined with mad driving skilz that is. So Assault ammo, perfect aim, superior driving skill and you can still win with Smoky. :)

I can relate indeed! I wonder why the vast majority of rico users don't turn their turrets -especially those with Hunter- i mean, its not like they never heard of Z and X buttons.

But hell yeah, thankfully they dont and to be honest i wish they remain the same :0

That Smoky alt. Sounds exciting, your speech kinda turned me on to it, but doesnt the enhanced impact force come at thr expense of critical shots ?

Edited by omarhero1

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I can relate indeed! I wonder why the vast majority of rico users don't turn their turrets -especially those with Hunter- i mean, its not like they never heard of Z and X buttons.

But hell yeah, thankfully they dont and to be honest i wish they remain the same :0

That Smoky alt. Sounds exciting, your speech kinda turned me on to it, but doesnt the enhanced impact force come at thr expense of critical shots ?

A Rico player told me the turret turns slowly so many player have trouble using it. Well learn it and fight better. I know when I am fighting a Rico and I see the turret turn I am up against the better breed of player.

 

Yes, AA cost you the critical hit. But the Critical hit does not add that much at ranges under 70. I like fighting at ranges under 7. :) At short range the Crit gives you something like a 9% bump over a normal hit?? (Been awhile since I looked at the exact numbers.) It is only at longer ranges that the crit gives a big (~30%) boost. So with AA I do not shoot at really long ranges much. When I do it is to throw off a shot or more likely to make an enemy have trouble driving.

 

In exchange it is not at all uncommon for me to emerge from a whites-of-their-eyes slugfest taking very little even no damage at all. Or at least live through it. If Cry are not a problem buy it. It is worth 50k if you are going to be a Smoky driver. But if Cry do not grow on trees wait for the next sake and buy it.

 

Oh oi forgot one part abut the need for good aim. You need to always always always aim for a corner of the enemy tank or tops of their turrets. It is not enough to just hut them you have to hit them where the effect is greatest. I also use the nimble Viking which helps my dodging and strafing.

 

The other alteration I am glad I have it, It is nice in some situations and longer ranges, But that slow rate of fire. Uhg.

 

Well hope that helps. Load 'em up and send 'em downrange!

Edited by LittleWillie
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The critical hit has a big part in the overall damage output of Smoky in the lower modifications. However, Smoky will continue to become more consistent with its damage as you upgrade it. I mean that the critical hit doesn't get that much better while normal shots do. The absence of a critical hit is less important there, which makes the knockback alteration a nice addition when you're fighting in short to medium ranges.

Edited by splitterpoint
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The critical hit has a big part in the overall damage output of Smoky in the lower modifications. However, Smoky will continue to become more consistent with its damage as you upgrade it. I mean that the critical hit doesn't get that much better while normal shots do. The absence of a critical hit is less important there, which makes the knockback alteration a nice addition when you're fighting in short to medium ranges.

 

Also very true, The math; she is correct.

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Should I spend 5k to test it or somebody will tell me its good or useless?

_BEZPtRYQg_6OyKKhfSMMg.png

Regardless whether it worth it or not, that alternation gives Smoky a huge boost in terms of damage.

I have Smoky M4 and it takes me at least 3 shots -with or without critical- to destroy Viking M4, but surprisingly i came across some guy using Smoky M4 and it took him 2 shots only to bring me to my knees! At first i thought it might be just luck but it kept going on and on that way throughout the battle. Only then i realized he was using that alt. Which in fact turned his turret into a deadly beast.

I'm not recommending it though, i just thought i'd share that experience with complete objectivity.

 

P,S: All shots were on DD *double damage*

Edited by omarhero1
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Should I spend 5k to test it or somebody will tell me its good or useless?

_BEZPtRYQg_6OyKKhfSMMg.png

 

 

I'd say rent it and play as you normally would, think of it as you wouldn't know the alteration was there.  I did it for both and found out that the knockback alteration suited me the most because I use Smoky on fast hulls and can keep up with enemies. Edited by splitterpoint
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Should I spend 5k to test it or somebody will tell me its good or useless?

 

 

It is not useless but how useful it will be depends on how you like to play and upon your map. If you are on  along-range map it helps a but because when a crit hit lands with DD boy does it land. If you like to shoot pop under cover, re-locate and shoot again it adds a lot of damage. But if you like fast-paced shooting/strafing it hurts. Bottom Line I am glad I own it but I rarely use it. I use Smoky full-time w/LittleWillie so the alterations give me some flexibility. If you can get it on sale and you use Smoky all the time then by all means get it. 

 

Regardless whether it worth it or not, that alternation gives Smoky a huge boost in terms of damage.

I have Smoky M4 and it takes me at least 3 shots -with or without critical- to destroy Viking M4, but surprisingly i came across some guy using Smoky M4 and it took him 2 shots only to bring me to my knees! At first i thought it might be just luck but it kept going on and on that way throughout the battle. Only then i realized he was using that alt. Which in fact turned his turret into a deadly beast.

I'm not recommending it though, i just thought i'd share that experience with complete objectivity.

It actually lowers sustained DPS. I did the cals awhile back. If you shoot constantly for like 20 seconds you will do more damage (probably) without this alteration. But that is not how all battle flow. In situations you cannot shoot as fast as possible this alteration will boost your DPS.

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It is not useless but how useful it will be depends on how you like to play and upon your map. If you are on  along-range map it helps a but because when a crit hit lands with DD boy does it land. If you like to shoot pop under cover, re-locate and shoot again it adds a lot of damage. But if you like fast-paced shooting/strafing it hurts. Bottom Line I am glad I own it but I rarely use it. I use Smoky full-time w/LittleWillie so the alterations give me some flexibility. If you can get it on sale and you use Smoky all the time then by all means get it. 

 

It actually lowers sustained DPS. I did the cals awhile back. If you shoot constantly for like 20 seconds you will do more damage (probably) without this alteration. But that is not how all battle flow. In situations you cannot shoot as fast as possible this alteration will boost your DPS.

Well, since you seem like an experienced Smoky user. Will you tell me how to keep my aim against high impact turrets ? -especially Thunder and Rico- cause these two irritates me the most, they keep swinging my hull back and forth -_-

Edited by omarhero1

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Well, since you seem like an experienced Smoky user. Will you tell me how to keep my aim against high impact turrets ? -especially Thunder and Rico- cause these two irritates me the most, they keep swinging my hull back and forth -_-

It's hard. Sometimes they get the jump on you and thre is not much you can do. Exp with a Viking. But in general the counter is to land a shot doge a lot land another.  As I said I like ot engage at short range. So you shot and scoot to their side. Ricos esp cannt track their turret fast enough. Then land a shot at their side and start impacting them. You basically have to cause a miss/doge a shot then seize the initiatiive from them. 

 

Also earlier this year at one of the major sales I made sure to buy Rico/Tins mods for LittleWillie for this very reason.

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Well, since you seem like an experienced Smoky user. Will you tell me how to keep my aim against high impact turrets ? -especially Thunder and Rico- cause these two irritates me the most, they keep swinging my hull back and forth -_-

Use it with titan, and you won't ever have to worry about being ragdolled to death ever again. Plus it's a pretty strong combo.

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I rwally love it's critical hit :lol:

I LOVE the critical shots, the impact and the not slow reload speed of the gun. the gun is simply amazing especially now in space battles where it is so hard and tempting to not shoot a railgun and easily knock off its aim. even not in space its easy. this is why im getting paladin kit on my main: FAST_N_DEADLY, i have 99 xp left, and ill rank as soon as its in the garage! but ima go see if people think im noob with m2 smokey and viking then ill buy it and then see if im noob hehe shhhhh. just right this moment people are judging me so hard right now o.O  :rolleyes:

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Regardless whether it worth it or not, that alternation gives Smoky a huge boost in terms of damage.

I have Smoky M4 and it takes me at least 3 shots -with or without critical- to destroy Viking M4, but surprisingly i came across some guy using Smoky M4 and it took him 2 shots only to bring me to my knees! At first i thought it might be just luck but it kept going on and on that way throughout the battle. Only then i realized he was using that alt. Which in fact turned his turret into a deadly beast.

I'm not recommending it though, i just thought i'd share that experience with complete objectivity.

If you can can you please compare both alterations and say: 1: what they both do 2: which you think is better 3:why and 4: THANKS

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