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Which playing style do you prefer when playing with Smoky?  

18 members have voted

  1. 1. Which playing style do you prefer when playing with Smoky?

    • Attack
      11
    • Defence
      1
    • Support
      10
    • Parkour
      0
  2. 2. Which Smoky augments do you prefer?

    • Standard
      2
    • Assault rounds
      1
    • High-precision aiming system
      1
    • Supercumulative rounds
      2
    • Incendiary rounds
      3
    • Cryo rounds
      3
    • Autocannon
      1
    • Armor-Piercing Rounds
      2
    • Paralyzing Rounds
      3
    • EMP Rounds
      9
    • Rubberized Rounds
      0
    • Explosive Rounds
      2
    • Sorted Ammunition
      3
    • Adrenaline
      1
  3. 3. Which skin for Smoky do you prefer?

    • Standard
      5
    • XT
      7
    • Legacy
      6


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If you are the good player in the game who is annoying the enemy then the enemy will swap into whatever turret you are using. If you ar not annoying them they won't. So use whatever the _________ you enjoy using and annoy them.

I am the guy that annoys the enemy team , but they do not realise it ,but guido has been telling at his ranks the guys go like that

 

Smoky protections are rarely used in the (MM) battles I play, if I were you I'd buy Smoky,  Hunter and a module separately on a 50% sale. if you buy Paladin you'll end with a Smoky module which you won't need at first, since there are other turrets that are both more common are powerful.

you see i need to get a M3 at first lieutenat to get me till Marshal i already have m3 rico as m2 10/10

So i am planning for paladin 

I was a full time smoky guy till Major i have m1 10/10 at major i buyed m2 rico at sale 

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I am the guy that annoys the enemy team , but they do not realise it ,but guido has been telling at his ranks the guys go like that

 

you see i need to get a M3 at first lieutenat to get me till Marshal i already have m3 rico as m2 10/10

So i am planning for paladin 

I was a full time smoky guy till Major i have m1 10/10 at major i buyed m2 rico at sale 

Wny not the Northerner Kit?

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Wny not the Northerner Kit?

I had M1 10/10 at Wo5 

I bought Swash and MUed it , Was very good and very helpful in WAR i could complete vote easy

 

And when i have the same thing why should i buy Northerner ?

when M2rico unlocekd i got  it in sales and Mued it to 10/10 so i cant get it to M4 till Marshal 

and i need to go back to Smoky that is why i am going for paladin

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Smoky protections are rarely used in the (MM) battles I play, if I were you I'd buy Smoky,  Hunter and a module separately on a 50% sale. if you buy Paladin you'll end with a Smoky module which you won't need at first, since there are other turrets that are both more common are powerful.

I don't see Smoky protections too often either but with time more and more people will have all mods and will be more used to swapping them. I do not see any long-term value to a few stories from today. And I always believe there is only one real criterion for choosing your tank: Do you WANT to play that combo? If you like your combo you will find how to make it work in battle.

 

I do agree kits are not the way to go any more with development paths. Unless you want the exact turret hull and module you will waste money.  Most often you can buy the same items on sale for less money than the kit discount.  That is when you ignore the Paint component.

 

I am the guy that annoys the enemy team , but they do not realise it ,but guido has been telling at his ranks the guys go like that

 

you see i need to get a M3 at first lieutenat to get me till Marshal i already have m3 rico as m2 10/10

So i am planning for paladin 

I was a full time smoky guy till Major i have m1 10/10 at major i buyed m2 rico at sale 

Guido seems to play a lot with his clan. I do not think his daily play experience is quite the same as the average MM "pick-up game player" like me. I would not make plans based on another player's anecdotes. But YMMV.

 

m3 at 1st Lt?   You meas ans LtGen?

 

You have m3 (m2+10) already. MM will be having you fight these player at Marshal and above for hundreds of thousands of exp points before you reach LtGen.  So all of a sudden you will "need" an m3 kit to play the same tanks you've been playing for months?  Why?

 

You will be piling up Cry for weeks and months until you have over 400k to buy a kit to make it "easier" for you for two levels. Once yo reach marshal; every m4 unlocks. So you are spending 400k for a temporary status. And it is more than 400k+. Unless you drop another 300k or so into MUs your m3+0 gear is no better than the m2+10 gear you already own.

 

Here's why amassing 400k+ is not so wide.  Money sitting unspent is money that is not helping you.  You will be starving all your other development options while you save up the 500-700k needed to buy and MU this it. For that money you can MU your module collection up to the max.  

 

Top module protection is probably a bigger ROI than buying the small % advantage m3+10 gives over m3+0.

 

Kits are for buyers pretty much.

Edited by LittleWillie
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Smoky Protection's in low ranks i mean m1 ranks has been doubled , i fear it will face the same fate as Thunder

So many guys buying the cheap smoky kit's and MU ing them  :(

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.Guido seems to play a lot with his clan. I do not think his daily play experience is quite the same as the average MM "pick-up game player" like me. I would not make plans based on another player's anecdotes. But YMMV.

 

m3 at 1st Lt?   You meas ans LtGen?

 

You have m3 (m2+10) already. MM will be having you fight these player at Marshal and above for hundreds of thousands of exp points before you reach LtGen.  So all of a sudden you will "need" an m3 kit to play the same tanks you've been playing for months?  Why?

 

You will be piling up Cry for weeks and months until you have over 400k to buy a kit to make it "easier" for you for two levels. Once yo reach marshal; every m4 unlocks. So you are spending 400k for a temporary status. And it is more than 400k+. Unless you drop another 300k or so into MUs your m3+0 gear is no better than the m2+10 gear you already own.

 

Here's why amassing 400k+ is not so wide.  Money sitting unspent is money that is not helping you.  You will be starving all your other development options while you save up the 500-700k needed to buy and MU this it. For that money you can MU your module collection up to the max.  

 

Top module protection is probably a bigger ROI than buying the small % advantage m3+10 gives over m3+0.

 

Kits are for buyers pretty much.

Oh ok

I mean the kit unlcok rank, i am planning to get 2 M3 kits & legend kit from shop 

i think i can get it 

Also i think i can manage well against M4's , i can play  with them well now , so after i get real m3s it will be easier

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Smoky's infinite-range crit is OP. I feel like it should either have dropoff or not also deal so much more than regular damage. 

Smoky's normal shot has a significant dropoff at long range. CRIT is the only specialized facet Smoky has. ~20% (1-in-5 at best) is a small amount of shots compared to the damage other turrets can do in the same amount of time.

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Yeah, please don't nerf that. I often feel that Smoky is a turret for masochists, especially because of that dropoff (and now cheap M1 protection via kits). Those max-range crits (with DD) are our payback moments, especially when you one shot a light Hull (at lower ranks).

 

I've got enough crystals for the last M1 MU on my just-reached WO1 account (with M0 10/10 Hunter). So tempting to pay full price for 9/10 > 10/10 just for the laughs / bragging rights (people think I'm a Buyer, especially with Matrix Paint), but should probably wait for the next MU sale.

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Smoky excels at mid-range and can still do pretty good at close range (can still do some good damage to specialized close-range turrets such as Firebird, Freeze, and Isida). 

 

 

Smoky's normal shot has a significant dropoff at long range. 

That is GOOD. Smoky SHOULD suck at long range, since it is such a great mid-range and good short-range weapon. But it doesn't thanks to the crit being infinite-range and high-damage. 

 

Smoky's crit should either be short-range payback (high damage, normal dropoff), or long-range payback (normal damage, no dropoff). It shouldn't be allowed to be both. It doesn't matter to me which one it is, I just think Smoky's crit is too powerful right now and makes it too good at all ranges. 

Edited by thesquarerootof2

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...is a small amount of shots compared to the damage other turrets can do in the same amount of time.

At long range? No. The only turrets that do better damage at such ranges are specialized long-range weapons (Railgun, Shaft, Striker, Magnum) and the higher-range mid-range turrets (Thunder and Vulcan), most of which do a pretty bad job of defending themselves at mid and close range (and deservedly so). Smoky does not have this weakness nearly as much. 

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Smoky excels at mid-range and can still do pretty good at close range (can still do some good damage to specialized close-range turrets such as Firebird, Freeze, and Isida). 

 

 

That is GOOD. Smoky SHOULD suck at long range, since it is such a great mid-range and good short-range weapon. But it doesn't thanks to the crit being infinite-range and high-damage. 

 

Smoky's crit should either be short-range payback (high damage, normal dropoff), or long-range payback (normal damage, no dropoff). It shouldn't be allowed to be both. It doesn't matter to me which one it is, I just think Smoky's crit is too powerful right now and makes it too good at all ranges. 

One hit (not 1 shot but 1 hit) out of five landed at long range does abuot +30% damage. All the others hits do -90% damage. And you call that OVERPOWERED????

 

The mind boggles.

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Smoky's infinite-range crit is OP. I feel like it should either have dropoff or not also deal so much more than regular damage. 

Oh lol are you serious

You should have been here before Smoky's range nerf 

It used to do more DMG at long distance's

They nerfed and with it Crit was also nerfed

and it was too much , so they gave us something special

 

Also The critical hit DMG wil be more for Hulls at your ranks but on m3+ it is not the case

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At long range? No. The only turrets that do better damage at such ranges are specialized long-range weapons (Railgun, Shaft, Striker, Magnum) and the higher-range mid-range turrets (Thunder and Vulcan), most of which do a pretty bad job of defending themselves at mid and close range (and deservedly so). Smoky does not have this weakness nearly as much. 

So 6 turrets are better at long range than smoky.  Also add Ricco with the MFS alteration - performs better than smoky at long range.

I'd debate that twins with long-range alt performs better than smoky at long range - since it NEVER STOPS FIRING.

So that's possibly 8 turrets better than smoky at long range (the 10% weak damage is terrible).

 

At close range smoky stands no chance vs Freeze, Fire and isida.  Hammer with high capacity drum also can compete vs smoky.

And twins... well... no contest.  Ricco dishes out it full damage potential faster than smoky so it's better at short range.

Smoky has a very narrow band-width where it outperforms more than a few turrets.

 

And you want to nerf it's critical that happens 1-in-5 at best?

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So 6 turrets are better at long range than smoky.  Also add Ricco with the MFS alteration - performs better than smoky at long range.

I'd debate that twins with long-range alt performs better than smoky at long range - since it NEVER STOPS FIRING.

So that's possibly 8 turrets better than smoky at long range (the 10% weak damage is terrible).

 

At close range smoky stands no chance vs Freeze, Fire and isida.  Hammer with high capacity drum also can compete vs smoky.

And twins... well... no contest.  Ricco dishes out it full damage potential faster than smoky so it's better at short range.

Smoky has a very narrow band-width where it outperforms more than a few turrets.

 

the old days when we before nerf feels like heaven ,after reading this i am crying  :(

At least most MM maps are Medium sized so the range dose not affetc us that much

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Imo, smoky isn't a death-bringer of sorts, it's meant for counteroffensive strategies and not barging into defences or defending, consider it a midfielder of a soccer/football team, because since when have u seen a smoky (considering m4 turrets only) come first in DM's? If you have seen such, then people are clearly not using freeze which is currently the top OP turret rn

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Oh lol are you serious

You should have been here before Smoky's range nerf 

It used to do more DMG at long distance's

They nerfed and with it Crit was also nerfed

and it was too much , so they gave us something special

 

Also The critical hit DMG wil be more for Hulls at your ranks but on m3+ it is not the case

Good call on the rank implication. 

 

At his rank the Smoky crithit is a double whammy.  At lower ranks a CH has a higher percentage bonus compared to normal damage.  As ranks go up smoky's normal damage increases faster than CH damage increases.  The 2nd part of teh whammy can be seen in the next comment.

 

Smoky M1 is best or no?

Smoky m1 is the best indeed ... if by best you mean best value for buying MU steps.  Smoky m1 unlocks at a very low rank and the m2 replacement unlocks something like 14 ranks later.  Buy MU steps as fast as you can afford them.  Be a Sargent with a Colonel-level gun! Oh yeahhhh.

 

This is another reason our nerf-seeking poster is seeing Smoky as a bigger beast that it is long term.  At his level it is a beast especially if the Smoker knows how to aim.

 

Imo, smoky isn't a death-bringer of sorts, it's meant for counteroffensive strategies and not barging into defences or defending, consider it a midfielder of a soccer/football team, because since when have u seen a smoky (considering m4 turrets only) come first in DM's? If you have seen such, then people are clearly not using freeze which is currently the top OP turret rn

I must raise issue with part of this. Smoky is indeed an assault weapon.  Breaking into defenses is what I do. Why do you think the "Assault Ammo" alteration is named Assault Ammo?  :)

 

Seriously.  Smoky is not a short-range turret. It is a, lives in your hip pocket get it out get it out it hurts, turret.  Once I get close to you I will get inside your turret's arc and ability to track me. If tanks were boxers Smoky is the one who gets inside jab distance and works the body with short sharp shocks.

 

Assault Ammo ... It's locked and loaded 98.6% of the time in my tanks.

Edited by LittleWillie
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Good call on the rank implication. 

 

At his rank the Smoky crithit is a double whammy.  At lower ranks a CH has a higher percentage bonus compared to normal damage.  As ranks go up smoky's normal damage increases faster than CH damage increases.  The 2nd part of teh whammy can be seen in the next comment.

yes , at m3 CH is pretty much close to Normal DMG

but the CH% is more though

 

Smoky M1 is best or no?

Yes the second chep M1 turret unlocks very early, so you can MU it fast

Also it is good at M2 the second OP M2 imo

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The Smoky Titan M1 is an incredible temporarily overpowered combination.

 

 

 

 

BUT HOW ABOUT

 

Drugging M2 10-10 Magnums

Drugging M2 10-10 Magnums

Drugging M2 10-10 Magnums

Drugging M2 10-10 Magnums

Drugging M2 10-10 Magnums

Drugging M2 10-10 Magnums

Drugging M2 10-10 Magnums

Drugging M2 10-10 Magnums

Drugging M2 10-10 Magnums

Drugging M2 10-10 Magnums

Drugging M2 10-10 Magnums

Drugging M2 10-10 Magnums

Drugging M2 10-10 Magnums

Drugging M2 10-10 Magnums

Drugging M2 10-10 Magnums

Drugging M2 10-10 Magnums

Drugging M2 10-10 Magnums

Drugging M2 10-10 Magnums

Drugging M2 10-10 Magnums

Drugging M2 10-10 Magnums

Drugging M2 10-10 Magnums

Drugging M2 10-10 Magnums

Drugging M2 10-10 Magnums

Drugging M2 10-10 Magnums

Drugging M2 10-10 Magnums

Drugging M2 10-10 Magnums

Drugging M2 10-10 Magnums

Drugging M2 10-10 Magnums

Drugging M2 10-10 Magnums

Drugging M2 10-10 Magnums

Drugging M2 10-10 Magnums

Drugging M2 10-10 Magnums

Drugging M2 10-10 Magnums

Drugging M2 10-10 Magnums

Drugging M2 10-10 Magnums

Drugging M2 10-10 Magnums

Drugging M2 10-10 Magnums

Drugging M2 10-10 Magnums

Drugging M2 10-10 Magnums

Drugging M2 10-10 Magnums

Drugging M2 10-10 Magnums

Drugging M2 10-10 Magnums

Drugging M2 10-10 Magnums

Drugging M2 10-10 Magnums

 

 

 

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One hit (not 1 shot but 1 hit) out of five landed at long range does abuot +30% damage. All the others hits do -90% damage. And you call that OVERPOWERED????

 

The mind boggles.

BUT THE THING IS THAT SMOKY SHOULD BE ABSOLUTE CRAP AT LONG RANGE. RIGHT NOW IT'S NOT ABSOLUTE CRAP. I HAVE ISSUES WITH THAT

 

or something like that anyways

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 Would be nice if they did that to the lower-M versions too. 

thats too much at low level the CH % is less already so no need for another nerf 

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I think the main reason why people bring in the Smoky protection is because Smoky is very annoying to deal with, especially an experienced one.

 

Not to brag or anything... Actually I am... Yeah I consider myself a pretty good Smoky user.. yeah so whenever I use the little turret with the knockback alt; I get a response of more protection paints. It seems a lot of people have their Smoky protection stand-by.

 

It's always the stupid protection modules that equalize the skilled people and the noobs. I am being put down by those protection modules. The only turret where someone can really get potential with is Striker.

 

Why bother getting better at something when people deminish your potential anyway. On the other hand, I understand this from a newb's perspective when alt accounts of high ranks dominate in the early ranks.

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I think the main reason why people bring in the Smoky protection is because Smoky is very annoying to deal with, especially an experienced one.

 

Not to brag or anything... Actually I am... Yeah I consider myself a pretty good Smoky user.. yeah so whenever I use the little turret with the knockback alt; I get a response of more protection paints. It seems a lot of people have their Smoky protection stand-by.

how bad is facing 50% protection with Smoky ?

you have M4 ?

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