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Which playing style do you prefer when playing with Twins?  

16 members have voted

  1. 1. Which playing style do you prefer when playing with Twins?

    • Attack
      14
    • Defence
      3
    • Support
      3
    • Parkour
      0
  2. 2. Which Twins augments do you prefer?

    • Standard
      4
    • Stable plasma
      4
    • Plasma accelerators
      3
    • Heavy plasmagun
      5
    • Vaporizer
      0
    • Cryotron
      1
    • Magnetron
      1
    • Tectonic Plasma
      2
    • Plasma Turbo Accelerators
      3
    • Adrenaline
      3
    • Plasma injector
      2
  3. 3. Which skin for Twins do you like?

    • Standard
      4
    • XT
      5
    • SP
      4
    • Legacy
      3


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Railgun already has 3 stat alts and a color alt that's coming.

A color alteration? Ohh that's pretty cool though. Hopefully this brings some more customization to the tanks without spending your entire wallet on XT's.

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No, I didn't.

Oh, I honestly thought you did. Well, ok, they did say that they will release the color alts as m0, that is after HTML5, matchmaking, and mobile versions are done. Along with some fixes.

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In the early ranks M0 Twins is still pretty fair. But for that to happen you need it on a Mammoth or Titan. Anything else and you'll die.

 

I can only use it on a Wasp. I'm a nub with it on Mammoth except for No-supply Polygon DMs.

lol i still have m0 body viking and i kick arse wasp is so easy to die with.

Edited by Gray_Knight

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twins viking m1 or hammer viking m1 or thunder viking m1?

how about smoky m1 because its cheap and you can save crystals for m2 kit.

 

otherwise from your list, thunder m1 is best, but its very expensive.

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twins viking m1 or hammer viking m1 or thunder viking m1?

Smoky-viking m1 (I believe such a kit exists)

 

Smoky is cheap and relatively good, and you seem to prefer viking, so smoky-viking should be able to get you to m2.

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oh my little weapon's love .. Ups sorry ... euhh .. 

 

i just want to ask about what's the Recoil ???  look there below impact force ... what's that ??

 

and another one : what's the explosion impcat ??? cuz i know the impact force but not the explosion ... what's that about ?? uCkPebYvQk_-4kNsSEvL2w.png

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oh my little weapon's love .. Ups sorry ... euhh .. 

 

i just want to ask about what's the Recoil ???  look there below impact force ... what's that ??

 

and another one : what's the explosion impcat ??? cuz i know the impact force but not the explosion ... what's that about ??

Recoil is the effect on your tank each time you fire - how much it rocks your hull.

 

Explosion impact?  Sounds like it might be due to the Splash Damage. Does Thunder/Magnum have similar parameter?

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Recoil is the effect on your tank each time you fire - how much it rocks your hull.

 

Explosion impact? Sounds like it might be due to the Splash Damage. Does Thunder/Magnum have similar parameter?

Yes explosion impact is the result of splash damage. And any splash damaging turret will have this.

 

In fact I think I have posted and example of this a while ago on the forum, which I will immediately dig out.

 

Edit: found it. Here

Edited by DieselPlatinum

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With ability to interrupt RK, twins is one of the most (if not THE most) OP turret in the game.

 

Funny - been seeing a lot more twins recently ;)

Well, what can I say, twins is designed to be a powerhouse in the game when you remove the splash damage.

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Omg I have the alteration " Plasma core accelerators " and it's a very good alteration !! it's Very usefull for the player who Only like Twins like me !!! For a very important reason !! that Twins usually is for close combat and it becomes very hard in Big map ,  But with this alteration i can even play in big map 

That means Twins is the only good weapon for both  close and distant  combat 

the problem arrive when the enemies like Railgun and Thunder  go into hiding 

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One question ,if twins is a plasma shooter and plasma is a hot substance why doesn't it have a heating effect on enemies.

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One question ,if twins is a plasma shooter and plasma is a hot substance why doesn't it have a heating effect on enemies.

Two reasons.

 

1. It's for gameplay balance.

 

2. Because firebird also has the heating effect, which is the only thing that makes it unique.

 

Now you might argue it with splash damage, and here are my reasons:

 

Twins: high firing rate and unlimited ammo.

 

Rico: alteration.

 

Striker: lock on, and is a double barrel turret.

 

Thunder: shell lands on its target instantly after being fired.

 

Magnum: vertical rotation.

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