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Which playing style do you prefer when playing with Twins?  

16 members have voted

  1. 1. Which playing style do you prefer when playing with Twins?

    • Attack
      14
    • Defence
      3
    • Support
      3
    • Parkour
      0
  2. 2. Which Twins augments do you prefer?

    • Standard
      4
    • Stable plasma
      4
    • Plasma accelerators
      3
    • Heavy plasmagun
      5
    • Vaporizer
      0
    • Cryotron
      1
    • Magnetron
      1
    • Tectonic Plasma
      2
    • Plasma Turbo Accelerators
      3
    • Adrenaline
      3
    • Plasma injector
      2
  3. 3. Which skin for Twins do you like?

    • Standard
      4
    • XT
      5
    • SP
      4
    • Legacy
      3


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Both alterations have their clearly defined role and that makes them so powerful. The standard turret is mediocre and stuck in the middle of those two. When you have taken away self-damage you can take a Titan and sit on your flag, so others most of the time need to get near, but they barely have chances against you there. When you play with the long-range alt. Twins is a completely different weapon, as you can shoot from mid-range and have a lot better targeting precision, which is surely better than the +20% compared to the standard. Twins could only have such a high damage output because it used to miss a lot of shots due to its mechanic of low projectile speed.

Yes, you are right 

Also the flag sitting will not really work on an open map 

But the Twin's without the long range alt was really hard for me to use

I am used to Rico & Smoky

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but twins with long range sucks +20% reload and example - your enemy is away, you start shot at him -> he cower somewhere -> you cry. Other example- you face close range turrets, they come closer to you, you can damage yourself + they have highter dps and you will probably lose, with this alteration even more sure.  Twins without alterations even better than with long range alt.+players will think you have stable plasma and will not come so close to you.

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but twins with long range sucks +20% reload and example - your enemy is away, you start shot at him -> he cower somewhere -> you cry. Other example- you face close range turrets, they come closer to you, you can damage yourself + they have highter dps and you will probably lose, with this alteration even more sure.  Twins without alterations even better than with long range alt.+players will think you have stable plasma and will not come so close to you.

When I use the long-range alt. I am constantly moving around and keep shooting. If they survive pretty long, then I move backwards and continue shooting. Having such a long-range self-damage is less of an issue than with the standard turret. The dangerous part is when someone sneaks in from behind you...

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when someone have twins protection and also use drugs with long range alt you need a lot of time to kill someone and teammates can come, almost everything can happen. Probably even you will die first. Playing vs noobs without twins protection + drug vs them is a lot different.

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but twins with long range sucks +20% reload and example - your enemy is away, you start shot at him -> he cower somewhere -> you cry. Other example- you face close range turrets, they come closer to you, you can damage yourself + they have highter dps and you will probably lose, with this alteration even more sure.  Twins without alterations even better than with long range alt.+players will think you have stable plasma and will not come so close to you.

Well that alt is for Open maps not for map's like Tribute and Wolfeinstein

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when someone have twins protection and also use drugs with long range alt you need a lot of time to kill someone and teammates can come, almost everything can happen. Probably even you will die first. Playing vs noobs without twins protection + drug vs them is a lot different.

Well they manage to kill me either way. I stopped using Twins protection to free up space for a different protection module. I simply see no reason to use it since they melt me away anyway. Ramming and stomping + the Incredible knockback... If it weren't for Magnum's excistence, I'd find this the most annoying turret to face.

 

It's also weird knowing they don't have to do anything but press the spacebar while they attack the base without worrying about it at all. Plain attacking right... The riskiest thing to do and yet the controls make up for some intense spawn killing.

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It's also weird knowing they don't have to do anything but press the spacebar while they attack the base without worrying about it at all. Plain attacking right... The riskiest thing to do and yet the controls make up for some intense spawn killing.

Well the new guys need something  :lol:

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Question.

Why do Twins selfdestruct sometimes, what triggers the selfdestruction ?

The splash damage you cause to yourself when firing at the enemy's hull when it is slammed right up against you.

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The splash damage you cause to yourself when firing at the enemy's hull when it is slammed right up against you.

So, if the distance between me and my opponent were bigger, this would not happen ?

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So, if the distance between me and my opponent were bigger, this would not happen ?

No,

have you used thunder/Magnum/Striker  , it is similar with Twins also

But twins Splash DMG radius is small , if you find it annoying you can remove it by equiping the Alteration

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So, if the distance between me and my opponent were bigger, this would not happen ?

Correct.  The splash radius is not too terribly larger so just back off a bit.

 

There is an alt to remove splash damage too.  As for that, different strokes for different folks. Up to you.

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Correct.  The splash radius is not too terribly larger so just back off a bit.

 

There is an alt to remove splash damage too.  As for that, different strokes for different folks. Up to you.

I prefer the long distance alt and deal with splash damage as it comes. With a fast enough hull it is normally not an issue. Unlike Magnum and Thunder.

So, if the distance between me and my opponent were bigger, this would not happen ?

Correct...keep moving and keep some space or you will self damage.

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They seriously need to recalculate the protection modules; Twins is taking so much advantage from the way the modules work.

It's a waste of crystals and space on your protection pallet.

 

I can't believe why they made this thing so powerful; my cat could operate it.

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They seriously need to recalculate the protection modules; Twins is taking so much advantage from the way the modules work.

It's a waste of crystals and space on your protection pallet.

 

I can't believe why they made this thing so powerful; my cat could operate it.

take the infinite fire away ?

But twins module's make you stay alive more , but you need to take them out , best turret is a Twins/Rico to take on close range

 

:lol:

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They seriously need to recalculate the protection modules; Twins is taking so much advantage from the way the modules work.

It's a waste of crystals and space on your protection pallet.

 

I can't believe why they made this thing so powerful; my cat could operate it.

In what way is it taking advantage of the modules?

 

I think the impact certainly needs to be nerfed.  A turret that shoots so often does not need that kind of impact.

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In what way is it taking advantage of the modules?

 

I think the impact certainly needs to be nerfed. A turret that shoots so often does not need that kind of impact.

The way protection is calculated on % per shot means that it'll do just a small fraction of damage decrease since Twins fires a million rounds per second with huge impact indeed. Impact could use a tweak too.

 

take the infinite fire away ?

But twins module's make you stay alive more , but you need to take them out , best turret is a Twins/Rico to take on close range

 

:lol:

I don't know if it needs an overheating feature.. it could stay the way it is but something has to be done about the knockback and damage calculation when you use protection paints. It feels like its doing nothing. Edited by splitterpoint

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The way protection is calculated on % per shot means that it'll do just a small fraction of damage decrease since Twins fires a million rounds per second with huge impact indeed. Impact could use a tweak too.

 

I don't know if it needs an overheating feature.. it could stay the way it is but something has to be done about the knockback and damage calculation when you use protection paints. It feels like its doing nothing.

+

Like Vulcan they shall add a Plasma overheating feature

 

But the protection's are useful that is my experience i have 27%twins prot , serves me well if 2/3 Twins are there if 1 is there i kill him before he sees me 

pretty useful in Polygon CP, 

Common turrets now used there are Fire,Freeze,Twins , and Thunder 

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The way protection is calculated on % per shot means that it'll do just a small fraction of damage decrease since Twins fires a million rounds per second with huge impact indeed. Impact could use a tweak too.

 

I don't know if it needs an overheating feature.. it could stay the way it is but something has to be done about the knockback and damage calculation when you use protection paints. It feels like its doing nothing.

50% on 1 hit doing 2000 damage = 1000 damage.

 

50% on 20 hits doing 100 damage = 20 x 50 = 1000 damage.

 

Does the same thing.  I not seeing how it is different.

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ugly turret that has no range, self damage for being short range weapon and gets its enemies kill stealed every1time

I am assuming you haven't rented the alterations yet. Twins is usually an easy to play turret. Honestly it has been fairly simple to rank in top 4 in most games with it. I don't like playing with it...prefer Thunder, Shaft, Rico, Vulcan, Isida, and Smoky...that said I hate facing them on most boards.

Edited by enri_chill
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I am assuming you haven't rented the alterations yet. Twins is usually an easy to play turret. Honestly it has been fairly simple to rank in top 4 in most games with it. I don't like playing with it...prefer Thunder, Shaft, Rico, Vulcan, Isida, and Smoky...that said I hate facing them on most boards.

The N***** Turret 

But it has small range so np for me , but on maps like Wolfeinstein  :ph34r:  :ph34r:  :ph34r:  :ph34r:  :ph34r:

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The N***** Turret 

But it has small range so np for me , but on maps like Wolfeinstein  :ph34r:  :ph34r:  :ph34r:  :ph34r:  :ph34r:

Teams with heavy hulls and the long range alts can keep suppressing fire laid down for a long, long time. By the time I get across the battle field I have either used a RK or am severely damaged. They can be formidable...I wish I was good with the magnum, because they can really keep twins from camping and dominating on the larger boards.

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Teams with heavy hulls and the long range alts can keep suppressing fire laid down for a long, long time. By the time I get across the battle field I have either used a RK or am severely damaged. They can be formidable...I wish I was good with the magnum, because they can really keep twins from camping and dominating on the larger boards.

++

you can still take em down with the right strategy suited for the map

 

Just get a uper platform to shoot from when using Fagnum  :lol:

TBH just keep playing and try to undertstand the angle+power combo for sitution's

also once you start getting good play atleast 1 battle daily

or else you will lose it  :(

hapended to me 

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