Jump to content
EN
Play

Forum

Let's Discuss Freeze!


 Share

Which playing style do you prefer when playing with Freeze?  

14 members have voted

  1. 1. Which playing style do you prefer when playing with Freeze?

    • Attack
      13
    • Defence
      2
    • Support
      1
    • Parkour
      0
  2. 2. Which Freeze augments do you prefer?

    • Standard
      2
    • High-pressure pump
      2
    • Corrosive mix
      0
    • Shock Freeze
      3
    • Toxic Mix
      2
    • Jamming Mix
      6
    • Magnetic Mix
      3
    • Adrenaline
      5
  3. 3. Which skin for Freeze do you prefer?

    • Standard
      6
    • XT
      9
    • SE
      0


Recommended Posts

The freezing effect is way too long. Fortunately, Freeze is one of my favourite turrets.

true...

 

And I think the new effect on the hull is much too weak against M2/M3 hulls.

It might be ok for M0, as the hulls are slow there anyways..

 

This change took out the whole clever wizzed gameplay out of this turret... and made it a stupid "go close and blast" turret. Shame that all the fun is gone..

Edited by Rohrmeister

Share this post


Link to post
Share on other sites

This thing paralyzes my turret completely for like 10 seconds...

 

But this isn't good for freeze users. It has lost all of it's defensive capabilities now.

 

So, Freeze is the new firebird.

 

Good job devs, making life harder for both sides of the coin now...

Share this post


Link to post
Share on other sites

Once a Freeze joins your enemy: Say goodbye to Flag-captures.

 

Once a Freeze joins your side: You now have un-matched defenses.

no i dont think so cause if u have a skilled fire user he can un freez u and kill the freeze

Share this post


Link to post
Share on other sites

Freeze changed a lot, i miss the old one )

I am not a big freeze user so i am happy because ur tanks speed does not become affected very much so u can still function and u dont need to move ur turrent to get kills so i am happy :)  :P  

Share this post


Link to post
Share on other sites

no i dont think so cause if u have a skilled fire user he can un freez u and kill the freeze

A fire user can not unfrezze himself, only other tanks.

But still killing Freezers is soo easy now. I just turn my tank and shot him down..

Freeze is like a Firebird without afterburn effect.

 

 

Comparism Freeze M2 before/after

I made a comparism of the total dealable damage in dependance of the aplied range.

The results.. are pretty anoying.. Freeze was totaly nerved (unless you bump right into the enemy like a noob):

 

To the right (x-axis) is the range in Meters. A wasp is about 5meters long.. so 5Meters are basically nothing.

To the top (y-axis) is the dealable damage per charge (damge you can deal by using all your charge).

The pictures of Freezer, its freeze effect and the hunter/smokey are pretty well in scale.

 

freezem2afterrebalancn0kg8.png

 

 

 

It is pretty obvious that the new freeze has less dealable damage in the medium range, which is the usual freeze fighting distance (you have to keep agile to prevent to be hit by others or by your enemy).

 

 

New way to use freeze now

-> is to start your fire _only_ when you are very, very very close.

-> Best bump into your enemy like the noobs use to do. Now you have to play so noobish as well, just in order to prevent your enemy from turning around and killing you.

-> Forget about chasing flag runners. You just waste your energy and by the time you cought him in range, you are here with no energy left.

-> Play like firebirds used to do: Rush close, fire late, hope to kill. Unfortunately you have no afterburn that finishes the job after you ran out of energy...

-> boring turret -.-

 

 

I really would like to know _why_ this change was done.

I wonder if some dev reads this here.. and is kindly enough to explain the background of this changes.

 

Better adaptations (IMHO, please discuss)

If people complained about freezers to fix them too hard.. it would have been more usefull to adapt the freezeing-rate / final freezeing-speed of the enemy for the M-Levels:

M0 freeze let the enemy drive/turn with 80% of its speed (M0 hulls are slow.. they feel like stuck if frozen)

M3 freeze let the enemy drive with 50% of its speed (M3 hulls and turrets turn so fast that M3 freeze had a hard life anyways)

Edited by Rohrmeister
  • Like 2

Share this post


Link to post
Share on other sites

It depends if you like the gameplay.

I loved my Freeze and I planned to get it M3. Now the changes are here.. and the weapon has become boring to me.

Gameplay has changed from "clever / wizzed" to "bump into and wait until they die".

If you like that.. then get it. If not, then not.

 

I will most likely not get the M3 now. Only thing that I like about Freeze now is that I do not have to spend crystals on it anymore :p

Share this post


Link to post
Share on other sites

i think there is a glitch with freeze, mine is well MUed freeze m3

but this nerfing of its distance effect is very annoying, you must stick at the tanks in order to cause maximal damage, because the max damage is only within a 5 meters  radius which is tooo little space = 1 mammoth length

 

Thus when facing firebird, a fire will be killing your freeze before you get closer enough to cause max damage.. thats why freeze is unwanted in most maps nowadays .. i hope they fix this and bring its range of max damage to 10 meters, otherwise it turned into a funny gun just freezing the turrets rotation while not scoring enough by destroying tanks

 

o0z95k.png 

Share this post


Link to post
Share on other sites

So should I wait for a more suitable kit in june???

You can wait until Freze will be repaired.

 

Now it is only slowing down.

Mamut with rail, can turn back and kil You when he is freezed,

it is robbery of freeze abilities...

 

In open combat this weapon is usless now.

Short range and easy target.

 

It is probably destroyed, to make customers to buy another turret.

Spend money, and make a bussiness run.

  • Like 2

Share this post


Link to post
Share on other sites

i think there is a glitch with freeze, mine is well MUed freeze m3

but this nerfing of its distance effect is very annoying, you must stick at the tanks in order to cause maximal damage, because the max damage is only within a 5 meters  radius which is tooo little space = 1 mammoth length

 

Thus when facing firebird, a fire will be killing your freeze before you get closer enough to cause max damage.. thats why freeze is unwanted in most maps nowadays .. i hope they fix this and bring its range of max damage to 10 meters, otherwise it turned into a funny gun just freezing the turrets rotation while not scoring enough by destroying tanks

 

o0z95k.png

 

Yes man - This gun is ruined now...

I use Frizz too and good times of this weapon just past away...

 

It Was more effective on m0 level.

When You friz somebody - he was frezed.

Now new updates, and they are just slowed...

Share this post


Link to post
Share on other sites

You can wait until Freze will be repaired.

 

Now it is only slowing down.

Mamut with rail, can turn back and kil You when he is freezed,

it is robbery of freeze abilities...

 

In open combat this weapon is usless now.

Short range and easy target.

 

It is probably destroyed, to make customers to buy another turret.

Spend money, and make a bussiness run.

+

Share this post


Link to post
Share on other sites

i think there is a glitch with freeze, mine is well MUed freeze m3

but this nerfing of its distance effect is very annoying, you must stick at the tanks in order to cause maximal damage, because the max damage is only within a 5 meters  radius which is tooo little space = 1 mammoth length

 

Thus when facing firebird, a fire will be killing your freeze before you get closer enough to cause max damage.. thats why freeze is unwanted in most maps nowadays .. i hope they fix this and bring its range of max damage to 10 meters, otherwise it turned into a funny gun just freezing the turrets rotation while not scoring enough by destroying tanks

 

5 meters is about one wasps length.

I made a picture an d a comparism of old to new Freeze.. I compared M2, but M3 would have quite the same relation.

You can see in he graph, that your damage is about 20% less now.

link

Paired with the lost power to slow down hulls, you are doomed - except you can bump into a tank to stop it from turning.

 

Fire reads to have simmilar statistics, but the afterburn effect of fire kills you.

Because even at "long range" the fire deals less damage now.. but it still triggers the enormous effective afterburn effect, independent of the range.

 

We made various tests yesterday with my M2 freeze against several other M2 weapons mounted on a hornet.

(Freeze M2 vs. with Rico, Isida, Twins and Fire)

The results where alwaas the same, as long as the enemy hornet

- drives backwards keeping the distance and

- uses its hull to aim well,

-> The freeze dies in every situation

 

(Against the Rico I started the run at about 25m distance.. so I was pretty close already)

 

To sum it up:

forget this weapon by now. Dont spend crystals on it.

Edited by Rohrmeister

Share this post


Link to post
Share on other sites

5 meters is about one wasps length.

I made a picture an d a comparism of old to new Freeze.. I compared M2, but M3 would have quite the same relation.

You can see in he graph, that your damage is about 20% less now.

link

Paired with the lost power to slow down hulls, you are doomed - except you can bump into a tank to stop it from turning.

 

Fire reads to have simmilar statistics, but the afterburn effect of fire kills you.

Because even at "long range" the fire deals less damage now.. but it still triggers the enormous effective afterburn effect, independent of the range.

 

We made various tests yesterday with my M2 freeze against several other M2 weapons mounted on a hornet.

(Freeze M2 vs. with Rico, Isida, Twins and Fire)

The results where alwaas the same, as long as the enemy hornet

- drives backwards keeping the distance and

- uses its hull to aim well,

-> The freeze dies in every situation

 

(Against the Rico I started the run at about 25m distance.. so I was pretty close already)

 

To sum it up:

forget this weapon by now. Dont spend crystals on it.

Very nice experiments and graphs you have done, hope that developers to look at these tests

however i have learned by now to go and stick onto the tanks to endure max damage, however to spin around them is causing them minimal damage, because of a radius of more than 10 meters is needed at least to go around a tank 

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...