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Which playing style do you prefer when playing with Freeze?  

14 members have voted

  1. 1. Which playing style do you prefer when playing with Freeze?

    • Attack
      13
    • Defence
      2
    • Support
      1
    • Parkour
      0
  2. 2. Which Freeze augments do you prefer?

    • Standard
      2
    • High-pressure pump
      2
    • Corrosive mix
      0
    • Shock Freeze
      3
    • Toxic Mix
      2
    • Jamming Mix
      6
    • Magnetic Mix
      3
    • Adrenaline
      5
  3. 3. Which skin for Freeze do you prefer?

    • Standard
      6
    • XT
      9
    • SE
      0


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Listen up!
The freeze is equal with the firebird. The freeze is like the controller of time in a way because it slows you down each time it activates it's ability. So, when you try to move it harder to move, giving the freeze the advantage and killing you. The freeze is more like the assassinator out of all  the turrets. When it comes behind something like the shaft, you can't see who did (unless you look at the scoreboard, of course -_-). The reason why the freeze is just as good as the firebird because the firebird has afterburn damage while the freeze has the ability to make your tank cold and slow. Although they both have around the same strengths. Here's why people say that firebird is stronger than freeze or freeze is stronger than firebird. The reason why is because they are stronger at that weapon. Deep down, we all know that they are equal and it's time to stop saying that one is better than the other. It's like the word tomato, it doesn't matter how you say it, it's the same thing.

 

 

www.youtube.com/watch?v=gVMWORLHjrl&feature=youtu.be&t=2

  

 

As you can see from the video, if the video went on longer the firebird would have also killed the freeze. Knowing that the freeze, has good stats make sure to utilize these abilities.

 

Freeze, mainly, I see that it works well with is the hornet. Hornet is balance and has average defense. The freeze has balance stats pretty much.

 

 

 

Thank you guys for taking the time to look at this and really think about it. There are some things that can help you improve in  tanki, but right now Im going to battle :D         Please like :)

Edited by UltimateNightHawk

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Listen up!

The freeze is equal with the firebird. The freeze is like the controller of time in a way because it slows you down each time it activates it's ability. So, when you try to move it harder to move, giving the freeze the advantage and killing you. The freeze is more like the assassinator out of all  the turrets. When it comes behind something like the shaft, you can't see who did (unless you look at the scoreboard, of course -_-). The reason why the freeze is just as good as the firebird because the firebird has afterburn damage while the freeze has the ability to make your tank cold and slow. Although they both have around the same strengths. Here's why people say that firebird is stronger than freeze or freeze is stronger than firebird. The reason why is because they are stronger at that weapon. Deep down, we all know that they are equal and it's time to stop saying that one is better than the other. It's like the word tomato, it doesn't matter how you say it, it's the same thing.

 

 

www.youtube.com/watch?v=gVMWORLHjrl&feature=youtu.be&t=2

  

 

As you can see from the video, if the video went on longer the firebird would have also killed the freeze. Knowing that the freeze, has good stats make sure to utilize these abilities.

 

Freeze, mainly, I see that it works well with is the hornet. Hornet is balance and has average defense. The freeze has balance stats pretty much.

 

 

 

Thank you guys for taking the time to look at this and really think about it. There are some things that can help you improve in  tanki, but right now Im going to battle :D         Please like :)

At the end of the day, it is pointless using freeze (apart from island) you will eventually become a high rank and if you try to use freeze it is outclassed to firebird, vulcan and isida, it's pointless and a waste of crystals to upgrade especially since the last update. It's lost its natural ability and its previous damage that gave it an edge in battles. It's like trying to mop water with a broom instead of a mop, and i'd rather use the mop

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At the end of the day, it is pointless using freeze (apart from island) you will eventually become a high rank and if you try to use freeze it is outclassed to firebird, vulcan and isida, it's pointless and a waste of crystals to upgrade especially since the last update. It's lost its natural ability and its previous damage that gave it an edge in battles. It's like trying to mop water with a broom instead of a mop, and i'd rather use the mop

No, it is not! It is very effective to use freeze in defending!

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You must not know much about freeze but its not making a comeback. At the moment freezem3 is equal to fire and isida m2.

 

I hoe they fix freeze because it sucks. It sucks on offense with all the paint protections against freeze and its getting worse on defense with the lack of damage and everything else

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To be honest, I fail to see Freeze as a significant threat now. Fire M2 can out-damage Freeze M3 and its signature freezing effect isnt even as strong anymore, adding to the common usage of Inferno paint, this gun is very underpowered.

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^The freeze effect is the same, through M0 to M3 to M3+.

But the hulls become faster.

 

so in the end freeze is very effective in M0 and M1 ranks,

M2 freeze already looses ground against M2 tanks/turrets

and with M3 all the fun is gone.

 

With M3 you have to get really, really close - to deal the damage you need to deal, in order to survive the attack. Because the tanks can turn around soo fast that you can use a typical freeze attack only on enemies that are currently engaged with someone else.

Or you bump into them and stop them from turning.

 

It's a shame what they have done to this turret -.-

Could someone give some conformation of this... i have been under the belief freezing happens by reducing the hulls speed/turning-speed and turrets turning-speed by %s. I used to play with freeze alot, it was my main gun on my previous account in which i had it m3... 

I used freeze as my only m2 short ranger from wo5 to bridgalier, without a single update i was able to do pretty well.

And i had in plans to buy freeze m3 and upgrade it for sale, i've always thought it had the best gameplay experience.

By the comments here it looks like i've either been ½blind, or everyone here is a freeze nub... and i bet for the first

 

So does the freezing effect actually reduce speed by m/deg for a second... or is it actually reduced as a %:tage of the hulls/turrets speed?  :huh:

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Could someone give some conformation of this... i have been under the belief freezing happens by reducing the hulls speed/turning-speed and turrets turning-speed by %s. I used to play with freeze alot, it was my main gun on my previous account in which i had it m3... 

I used freeze as my only m2 short ranger from wo5 to bridgalier, without a single update i was able to do pretty well.

And i had in plans to buy freeze m3 and upgrade it for sale, i've always thought it had the best gameplay experience.

By the comments here it looks like i've either been ½blind, or everyone here is a freeze nub... and i bet for the first

 

So does the freezing effect actually reduce speed by m/deg for a second... or is it actually reduced as a %:tage of the hulls/turrets speed?  :huh:

Everyone that comments in this forum is not a noob. You must play wit freeze to understand the problem that is going on.

 

The freeze effect usually doesn't work against any paint especially against inferno since it has such a high protection of freeze Probably the highest protection of a turret in any paint.

Who knows, I may be wrong or right. But all I know is that freeze is underpowered as an m3

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Could someone give some conformation of this... i have been under the belief freezing happens by reducing the hulls speed/turning-speed and turrets turning-speed by %s. I used to play with freeze alot, it was my main gun on my previous account in which i had it m3... 

I used freeze as my only m2 short ranger from wo5 to bridgalier, without a single update i was able to do pretty well.

And i had in plans to buy freeze m3 and upgrade it for sale, i've always thought it had the best gameplay experience.

By the comments here it looks like i've either been ½blind, or everyone here is a freeze nub... and i bet for the first

 

So does the freezing effect actually reduce speed by m/deg for a second... or is it actually reduced as a %:tage of the hulls/turrets speed?  :huh:

The speed of a hull or turret is reduced "down to a factor" of the original speed. So it is %. But _this_ percentage is the same for M0 to M3+ (what seems to be meant in the original statement).

 

If you take a look at the freeze effect on hulls and turrets directly in the game, you will see that still:

-> M3 hulls/turrets can defend a freeze much more easily then M0 tanks

 

M0 tanks are pretty much doomed when you come along with a freeze-wasp. M3 tanks can pretty much defend them selfes.

So the effects power loses ground against the enemies (while for an instance the afterburn of fire is prolonged with each M-step.. and isida multiplies its damage with self healing and has an advantage as well)

 

The only good thing about freeze today is its low energy consumption, that allows to deal a lot of damage over a long time - IF you survive that long (which is the main issue, as the freeze effect is too weak in higher M-steps - in relation to others, as explained above).

Edited by BlackWasp777

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Everyone that comments in this forum is not a noob. You must play wit freeze to understand the problem that is going on.

 

The freeze effect usually doesn't work against any paint especially against inferno since it has such a high protection of freeze Probably the highest protection of a turret in any paint.

Who knows, I may be wrong or right. But all I know is that freeze is underpowered as an m3

I have plaid with freeze, most of any gun in the game actually. In my original account i pretty much freezed my way to bridgalier.I trust in you in for a bit freeze m3 is your main afterall... but what i was after was real info not statements like: "freezing doesnt work on inferno" because it most certainly does.... and if you are just saying freeze cant handle 40%.... neither can any other turret. ;)

 

The speed of a hull or turret is reduced "down to a factor" of the original speed. So it is %. But _this_ percentage is the same for M0 to M3+ (what seems to be meant in the original statement).

 

If you take a look at the freeze effect on hulls and turrets directly in the game, you will see that still:

-> M3 hulls/turrets can defend a freeze much more easily then M0 tanks

 

M0 tanks are pretty much doomed when you come along with a freeze-wasp. M3 tanks can pretty much defend them selfes.

So the effects power loses ground against the enemies (while for an instance the afterburn of fire is prolonged with each M-step.. and isida multiplies its damage with self healing and has an advantage as well)

 

The only good thing about freeze today is its low energy consumption, that allows to deal a lot of damage over a long time - IF you survive that long (which is the main issue, as the freeze effect is too weak in higher M-steps - in relation to others, as explained above).

Ty this is what i wanted to know... the freezed tank is faster in m3  :)  so the slowing works in similar fashion on all ranks except you and enemy are both faster...doesn't sound that bad. And you are saying that other guns are better off m3. Looking at the MUs freeze does still possess the highest normal dps around at m4 and a decent range and as you said energy. 

After these conclusions freeze still looks tempting to me and i would buy and upgrade it on sale, just because it's much more fun than rosting or healing :)

 

If you got anything else i should know before investing on this, let me know

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Don't get tempted by high DPS or high total-output-of-damage so easy.

On agile hulls (Hornet, Wasp) you usually can simply not deploy the whole, theoretical amount of a freeze's damage to your enemy

-> as you simply die before you're out of charge.

 

Thats because you have to get really close and stay there without any cover.

 

 

 

If you ask if this isn't the same for Firebird and Isida - well, it's not:

- Firebird makes a fast drive-by attack, heats the tank up and escapes - it's afterburn does the rest.

- Isida can deal it's full damage at its "long" range, can not miss at that range and self heal during the attack. You can also play it very efficiently as hit and run if it's M4.

 

But freeze forces you to come real close and stay there for a while - beeing an easy target for your opponent and all his teammates around you. Of course you can now saw "I will cycle my opponent" - but a skilled opponent in an M3 Viking is already turning fast enough to take you under fire. And while you are close you cant use his tank as a barrier that protects you from others.. as you have to keep on the move around him.. so you are an easy target for all others.

 

 

 

 

There are not so many options left:

 

 

 

- Freeze as single-tank-killer on medium hull:

If you play mixed battles against a variaty of enemy tanks, you basically have to mount Freeze on a hull with decent protection in order to survive your own attacks.

I see Vikings seem to be most effective with it, as this tank has good acceleration (to come out of the corner), gives considerable speed with high pushing power - so they ram their opponent in order to prevent them from turning around. But as a firebird or Isida gives you the chance to hit, deal damage and run, the freeze must very well consider the direction from where he attacks, in order to use the pushed enemy as barrier against others. And if your target has a firebird teammate you are doomed, as you are not agile enough to outmanover the firebird while you are killing your initial enemy.

 

- Freeze as support killer on fast but vulnerable hulls

If a teammate of yours fights some enemy, you can come close and support him with a high DPS, while you are not a primary target. Needs a fast hull to get into position before you are considered as threat. But you can have the same effect with Thunder, Rail - maybe Rico. The DPS is lower, but you don't waste time for driving close. With rail M3 you simply shoot through your mate and deal 76% damage to the enemy - at any range. With thunder you simply use the splash damage or make a direct hit. The range makes up for lower DPS, as you have the chance to hit a target more often (no time needed to drive close). Those weapons are far more versatile while having the same or even stronger effects on the battlefield.

 

- Does not work any more: Freeze as support for slowing down attackers

Freeze was once a gun that could slow down 2..4 enemies when/before they arrived at your base. So a mobile freeze made it easier for your teammates to take them out; made it more likely for your teammates to survive. Well.. this times are over.

It takes 4..5 sec to freeze someone down gives you only 2 targets before you are almost out of energy. And 2x4sec is a very very long time if you have M3 battles.. so you can not do this any more. Well you can, but not as effective as it used to be.

 

 

Edited by BlackWasp777
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Don't get tempted by high DPS or high total-output-of-damage so easy.

On agile hulls (Hornet, Wasp) you usually can simply not deploy the whole, theoretical amount of damage to your enemy

-> as you simply die before you're out of charge.

 

Thats because you have to get really close and stay there without any cover.

 

 

 

If you ask if this isn't the same for Firebird and Isida - well, it's not:

- Firebird makes a fast drive-by attack, heats the tank up and escapes - it's afterburn does the rest.

- Isida can deal it's full damage at its "long" range, can not miss at that range and self heal during the attack. You can also play it very efficiently as hit and run if it's M4.

 

But freeze forces you to come real close and stay there for a while - beeing an easy target for your opponent and all his teammates around you. Of course you can now saw "I will cycle my opponent" - but a skilled opponent in an M3 Viking is already turning fast enough to take you under fire. And while you are close you cant use his tank as a barrier that protects you from others.. as you have to keep on the move around him.. so you are an easy target for all others.

 

 

 

 

There are not so many options left:

 

 

 

- Freeze as single-tank-killer on medium hull:

If you play mixed battles against a variaty of enemy tanks, you basically have to mount Freeze on a hull with decent protection in order to survive your own attacks.

I see Vikings seem to be most effective with it, as this tank has good acceleration (to come out of the corner), gives considerable speed with high pushing power - so they ram their opponent in order to prevent them from turning around. But as a firebird or Isida gives you the chance to hit, deal damage and run, the freeze must very well consider the direction from where he attacks, in order to use the pushed enemy as barrier against others. And if he has a firebird teammate you are doomed, as you are not agile enough to outmanover it, while you are killing your initial enemy.

 

- Freeze as support killer on fast but vulnerable hulls

If a teammate of yours fights some enemy, you can come close and support him with a high DPS, while you are not a primary target. Needs a fast hull to get into position before you are considered as threat. But you can have the same effect with Thunder, Rail - maybe Rico. The DPS is lower, but you don't waste time for driving close. With rail you simply shoot through your mate and deal 73?% damage to the enemy - at any range. With thunder you simply use the splash damage or make a direct hit. The range makes up for lower DPS, as you have have shootable targets more often. Those weapons are far more versatile while having the same effect on the battlefield.

 

- Does not work any more: Freeze as support for slowing down attackers

Freeze was once a gun that could slow down 2..4 enemies when/before they arrived at your base. So a mobile freeze made it easier for your teammates to take them out; made it more likely for your teammates to survive. Well.. this times are over.

It takes 4..5 sec to freeze someone down gives you only 2 targets before you are almost out of energy. And 2x4sec is a very very long time if you have M3 battles.. so you can not do this any more. Well you can, but not as effective as it used to be.

 

 

Yes most of the time you do die before the you delt the full damage, if the enemy is not focused on something else... sad story freeze does not support fire tactics.

Well... you do not address many, what i think are effective freeze tactics.

 

 

 

 

1. Attacs from behind, in battles like poly cp if you catch most of the point by surprise, you will be able to destroy masses, works with fire?

Well most of the time the peoople just spread or turn to kill you... freezing helps alot here. Other places this is useful on: island and arena cp.

This also works on ctfs like silence.

2. every 2v1 situation, the enemy has to focus on one of you, if he focuses on you youll still freeze him for the time it takes for your m9 to kill him, and if he focuses on the m9 you freeze him and after a while kill him... where do these cituations occure? farm,sandbox,island... pretty much all of short map ctfs. could fire or isida do the job? It might, but if the enemy is drugger or you or your teammate are low he would take you out.

3. well i guess you saw that coming after the first 2 ones, Distracting; freeze is the best gun to distract people with, if the enemy keep focusing on your team who is currently having the flag you just prevent them from getting to your team or mess up theis shots. If the enemy focuses on you your team will get the precious time to cap or get their defence together before other enemies get on sight.

 

 

 

Ok i'll stop there... what you are after is a place for freeze in battles not in rather rare cituations. What is actually the battle to mount freeze on... afterall it doesn't support tactics that can be used in any battles like hit & running or fights against more than 1-4 enemies.

Freeze is a weapon you take when you try to help the team not your score, 

 

 

 

From the pov of team layouts isida should not be doing freezes or fires job. For a team isida does not replace fire or freeze.

So it comes down to does freeze do fires job as the dealer of continuos mass damage better or atleast as good, afterall a good team needs 1 of these 2 guns on short to mid range maps, they can stop attacs start attacs and defend on base with cover better than isidas or mid rangers who can't do mass damage and only depend on distance between the enemy and them or on impact force.

I personally think freeze is better for attacks or defence than fire in many casis.

Your team can benefit more from frozen enemies with low healt than roasted enemies... they will just respawn and start a new attack or get back to defending... of course this is negated by enemy isida who can resurrect the frozen wrecks of enemies you made... now you would've liked to have the fire to burn them to ashes.

Well plaid attack with freeze will leave the enemy base vulnerable and... well frozen. When a well plaid fire attack will leave the enemy base full of burning corpses... I think freeze attack works better as a start of bigger attack and fire as the cleanup man who returns/takes the flag from the base. And no team with only freezes or firebirds will be better than 1 with both, team like that allows the enemy to forget about using zeus, inferno and woodcutter. If that happens they will be able to go rock, mars or taiga, and bully your midrangers to the fullest.

The before said only implying to maps like noise,polygon,courage,silence etc. in 1v1-5v5 you are free to play the one you are better at,

Or which suits your team better... and in long range you just can forget about these guns

 

 

 

I think you get my vision of freeze, in CTFs a fun sneaky partner for fire on big battles, a tactical attack/defender for smaller battles.

And what comes to CP: well still a good partner for fire... just dont attack the high protection paints. and in small cp:s a gun that attacks the point from behind or freezes the enemies going to it.

I couldn't give less of a potato about DMs and TDMs. :P

 

But this is my way... i'll buy it and like it... or maybe i'll hate it at m3- m3+, but i think i'm solid enough on equipment to take a few risks, that might just work. B) 

I'll be sure to come back and cry my foolishness here if the gun turns out different than i expected.

Ty all for your visions too i appreciate you trying to help me very much.

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Yes, I think I got your vision of freeze. It is the way I played it when I had it M2 and competed against other M2 hulls and M2 turrets (and when freezing was done faster then today). When I and my enemies stepped up to M3 I found that those things didn't work out as effective as they have been. And after the rebalance M2015 I found my M3 freeze exploded more often then enemies M2 Firebirds on Hornets.

 

Basically you can divide the support and suprise tactics in two groups:

- group 1: deal damage

Freeze can deal heavy damage, but the fire can deal more damage per battle. Gives higher score.

 

- group 2: distract and/or immobilize

Fire cant immobillize, but Freeze needs 4..5 sec until a target is immobilized. So you can only immobilize 2 of them. After a few attempts they have learned and adapt.. and you can immobilize one, while the second enemy kills you in the meanwhile. You could use fire as well and simply kill them.

Especially in CP polygon the enemy will next to always have a firebird near the point, that netralizes your frezze effect while you try to prevent them from turning. And especially in polygon you cant suprise a team at the point, as they spot in different directions (ok.. once they are better they do ;)  But we talk about an investment, so considering the future is a usefull point).

 

Neither the less I honestly wish you the best with your freeze M3, and hope for you that they will rebalance it a bit in the future.

Maybe you are lucky and they turn it into a more usefull gun :)

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Yes, I think I got your vision of freeze. It is the way I played it when I had it M2 and competed against other M2 hulls and M2 turrets (and when freezing was done faster then today). When I and my enemies stepped up to M3 I found that those things didn't work out as effective as they have been. And after the rebalance M2015 I found my M3 freeze exploded more often then enemies M2 Firebirds on Hornets.

 

Basically you can divide the support and suprise tactics in two groups:

- group 1: deal damage

Freeze can deal heavy damage, but the fire can deal more damage per battle. Gives higher score.

 

- group 2: distract and/or immobilize

Fire cant immobillize, but Freeze needs 4..5 sec until a target is immobilized. So you can only immobilize 2 of them. After a few attempts they have learned and adapt.. and you can immobilize one, while the second enemy kills you in the meanwhile. You could use fire as well and simply kill them.

Especially in CP polygon the enemy will next to always have a firebird near the point, that netralizes your frezze effect while you try to prevent them from turning. And especially in polygon you cant suprise a team at the point, as they spot in different directions (ok.. once they are better they do ;)  But we talk about an investment, so considering the future is a usefull point).

 

Neither the less I honestly wish you the best with your freeze M3, and hope for you that they will rebalance it a bit in the future.

Maybe you are lucky and they turn it into a more usefull gun :)

:) you are a true m9

 

I've really been reconsidering my decisions, I would get hammer if i had more experience with it, it's a shame fire m3 unlocks so late,

I still want to try my claws on close range.

Most shortrange battles have much less lag and usually better teamplay.

I also thought of getting isida,l it is essencial for a good team.Then i remembered how boring i find playing with it. :unsure:

The current plan is to get freeze, and as you said hope for a rebalance (afterall nothing here is a safe investment) and if it seems i don't like it... well atleast it's not twins... hate using that wanker gun. :ph34r:  ... i'm also buying viking, just because i lack a mid range hull. Rest to smoky and viking MUs.(or maybe freeze if i'll love it as i did before)

Not to forget i'm already a proud owner of shaft m3 :D  i might start collecting unverisitale guns.

I'm not to talk about higher rank freezing, most gene battles i do are large maps and you dont see freezes there only isidas... and maybe the lost m3 fire occasionally :P there he drives on the top of monte ;") meanwhile everyone is just wondering what he is up to.

And the few noises, silences and polys i've done with generalissimos have been a perfect ****storm with drugs, m4's and mults all over my screen... i really haven't learned anything about true nature of high rank warphare from those, but i think freeze manages those with alot of drugs.

 

I could also make a hammer alt, but tbh low-rank games don't teach you sht about real battles.

Well i might come up with a new plan for sales... and i hope i do, just so i wouldn't have to go risks :unsure: 

You have really shown kindness typing those long posts and telling me your experiences, Happy new-year & chrishmas :)

 

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I made a huge mistake and bought freeze M3.

 

This turret is useless, especially with my weak hornet M3. In fact, I would say firebird M2 is much more powerful than freeze M3, due to afterburn. The freeze effect is barely noticable and I usually get killed before I even reach the enemy tank (if they are a drugging thunder or smoky). What a joke.

 

I haven't got the motivation to save all those crystals again so I'm probably going to quit in the new year. I will buy emerald paint with my remaining crystals, but I doubt it will make a big difference.

 

The game is unbalanced. It is dominated by viking druggers, titan and thunder. I find no enjoyment in this game any more.

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