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Let's Discuss Mammoth!


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LET'S DISCUSS MAMMOTH  

13 members have voted

  1. 1. Which gaming style do you prefer when playing with Mammoth?

    • Attack
      6
    • Defence
      6
    • Support
      5
    • Parkour
      0
  2. 2. Which game modes do you prefer to play in when using Mammoth?

    • TDM (Team Death Match)
      6
    • CTF (Capture the Flag)
      7
    • CP (Control Points)
      4
    • ASL (Assault)
      4
    • RGB (Rugby)
      2
    • TJR (Team Juggernaut)
      2
    • SGE (Siege)
      4
    • DM (Death Match)
      1
    • SJR (Solo Juggernaut)
      1
  3. 3. Which skin for Mammoth do you prefer?

    • Standard
      2
    • XT
      3
    • Legacy
      7
    • Ultra
      3
    • Steampunk
      4


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I hope that Tanki might do some kind of slow auto healing for all tanks, I've written posts about it earlier..

 

Basicly one of the main reasons (for me) for it is becouse when I play with a Mammoth I realise that becouse I cant really avoid taking hits (which can be done a bit when using Hornet) the HP is the only thing the Mammoth can rely on to combat, but the HP isn't enough in my opinion to make up for it becouse Mammoth will probably end up taking more hits sooner than a faster hull anyway... and the devs can't give it more HP becouse than it would be very OP when drugging...

 

For me it's annoying to take hits when playing with Mammoth and then when my HP is almost gone the tank is almost useless and I better make sure someone hits me so I get a new hull... that feels boring. So if the tanks would slowly regenerate HP it would feel more fun and satisfying, especially when using a slow hull. 

 

 

(Regenerating speed should probably be so slow it doesn't change how fast a tank gets taken down, from how the game is now)

 

 

Anyone else have these feelings about the tanks which rely on HP this much? (Titan and Mammoth)

I agree,  health could start regenerating at a slow rate after 2-3 mins (maybe 1 hp per sec), meaning a head on battle between 2 tanks wouldn't be affected by regeneration.

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I hope that Tanki might do some kind of slow auto healing for all tanks, I've written posts about it earlier..

 

Basicly one of the main reasons (for me) for it is becouse when I play with a Mammoth I realise that becouse I cant really avoid taking hits (which can be done a bit when using Hornet) the HP is the only thing the Mammoth can rely on to combat, but the HP isn't enough in my opinion to make up for it becouse Mammoth will probably end up taking more hits sooner than a faster hull anyway... and the devs can't give it more HP becouse than it would be very OP when drugging...

 

For me it's annoying to take hits when playing with Mammoth and then when my HP is almost gone the tank is almost useless and I better make sure someone hits me so I get a new hull... that feels boring. So if the tanks would slowly regenerate HP it would feel more fun and satisfying, especially when using a slow hull. 

 

 

(Regenerating speed should probably be so slow it doesn't change how fast a tank gets taken down, from how the game is now)

 

 

Anyone else have these feelings about the tanks which rely on HP this much? (Titan and Mammoth)

NO, Mammoth is already OP.

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@Splitterpoint, you say M2 isn't slow, but we've all been in that situation when you're just chugging along to capture a flag, as if inviting enemies to kill you - which usually ends up happening.

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I feel invincible with Mammoth if an Isida is backing me up. (Nothing non-drug can one-shot me. :D)

Yeah, and a bunch of drugging mammoths are crazy. Once in silence me and 4 other mammoths started drugging on the blue team, they went down the ramp near the blue flag and distracted/killed everybody while I went down the other side and captured the flag, it was great.

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Yeah, and a bunch of drugging mammoths are crazy. Once in silence me and 4 other mammoths started drugging on the blue team, they went down the ramp near the blue flag and distracted/killed everybody while I went down the other side and captured the flag, it was great.

Indeed! I have got to say it's pretty amazing as being part of the ''herd.'' :lol:  Full-charging Mammoths. . . . dreadful for the enemy.

 

But it's also effective if you come from the opposite side of your teammates like you did. Close on the enemy from both sides. ;) And easy to surprise them by taking their flag.

Edited by r_DidYouKnowThat0

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@Splitterpoint, you say M2 isn't slow, but we've all been in that situation when you're just chugging along to capture a flag, as if inviting enemies to kill you - which usually ends up happening.

I don't bring Mammoth in big CTF maps obviously, but if I avoid geting in the open, I can sneak up with Mammoth to the other base pretty easily.

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No one seems to like Railgun-Mammoth... To be completely honest, I'm not Railgun's biggest fan, but with Mammoth, Rail's slow reload time is made up for by Mammoth's health.

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