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Let's Discuss Mammoth!


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LET'S DISCUSS MAMMOTH  

13 members have voted

  1. 1. Which gaming style do you prefer when playing with Mammoth?

    • Attack
      6
    • Defence
      6
    • Support
      5
    • Parkour
      0
  2. 2. Which game modes do you prefer to play in when using Mammoth?

    • TDM (Team Death Match)
      6
    • CTF (Capture the Flag)
      7
    • CP (Control Points)
      4
    • ASL (Assault)
      4
    • RGB (Rugby)
      2
    • TJR (Team Juggernaut)
      2
    • SGE (Siege)
      4
    • DM (Death Match)
      1
    • SJR (Solo Juggernaut)
      1
  3. 3. Which skin for Mammoth do you prefer?

    • Standard
      2
    • XT
      3
    • Legacy
      7
    • Ultra
      3
    • Steampunk
      4


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On 12/28/2019 at 9:05 PM, DieselPlatinum said:

I honestly think it's immortality ability was fine. It was ruined by salty kids who were butt hurt about the gold box situation.

The only problem with it was there was a lack of effective counters against it, still lacking to this day.

It's immortality ability should be returned, but it needs some counters. Two hard, two soft, and one mediocre.

 

Another Overdriven mammoth touching it would result in them both dying, both of them would get the kill over each other.

Hunter would be able to deactivate it.

Wasps bomb would take away 1000 HP.

Viking would take away 15% of its HP per second.

Hornet would take away 5% of its HP per second.

Definitely like the idea. My biggest issue was that only some overdrives would cancel out other overdrives, meaning some like Mammoth's and Hunter's were superior, while Viking was, and still kind of is, a glorified weapon booster. In my opinion, if when Viking's overdrive, Hornet's overdrive and Wasp's could all deal damage to a Mammoth with its overdrive active as if it didn't have it active, but only when their overdrives are active too, I think that would be fair. And of course, Mammoths destroying one-another on overdrive collision and Hunters completely disabling all overdrives as well.

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I played some mammy yesterday and really loved its OD....when you run into a full base it feels so great...just driving over ppl while zapping them...felt pure evil. Id suggest the full repair is fine vs invicibility. It gives some counterplay. Before, a mammoth could attack and if you couldnt escape you just died...now you can kill it if youre lucly. The speed boost means i can chase down medium hulls ???

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21 hours ago, Potdindy said:

I played some mammy yesterday and really loved its OD....when you run into a full base it feels so great...just driving over ppl while zapping them...felt pure evil. Id suggest the full repair is fine vs invicibility. It gives some counterplay. Before, a mammoth could attack and if you couldnt escape you just died...now you can kill it if youre lucly. The speed boost means i can chase down medium hulls ???

That just means that many things can counter it. I've killed many overdrive mammoths so far. And it's just sad.

 

Salty and butt hurt whiny little kids have ruined it just because they couldn't get a gold box.

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1 hour ago, DieselPlatinum said:

That just means that many things can counter it. I've killed many overdrive mammoths so far. And it's just sad.

 

Salty and butt hurt whiny little kids have ruined it just because they couldn't get a gold box.

Idk, Id rather have the speed boost. It did seem bad that mammoths didnt self destruct under meteors

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1 hour ago, Potdindy said:

Idk, Id rather have the speed boost. It did seem bad that mammoths didnt self destruct under meteors

Maybe the meteor can deal 1000 points of damage to an overdriven mammoth.

 

IMO the only problem with the immortality was that there was no counter against it (because devs didn't implement any) except wasps bomb which didn't make sense.

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Can we discuss the reasons to play mammoth over titan? The two hulls have differences, but I'm not sure how to evaluate them...like if you had m3 titan and mammoth, why would you play one over the other.

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On 2/15/2020 at 6:39 AM, Potdindy said:

Can we discuss the reasons to play mammoth over titan? The two hulls have differences, but I'm not sure how to evaluate them...like if you had m3 titan and mammoth, why would you play one over the other.

No reason.  It’s all dependent on OD for these two hulls.  

Hornet and wasp: Depends on if you like drifting.  

Viking, hunter, and dictator: Stability, drift, speed.

Mammoth and Titan are basically the same, and even if mammoth has better statistics, Titan’s OD is far more versatile.

Edited by 123tim456back

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18 hours ago, 123tim456back said:

Mammoth needs a change.  

- Overshadowed by titan

- Situation dependent OD

Even campers won't use mammoth.  Titan's OD provides protection for longer, and hornet's OD provides 1 shots.  

 

Any ideas?

Id like there to be a reason to use mammoth. Yes it can do things better than titan, such as its better vs a freeze after getting huntered.

But it still dies to ranged weapons which most ppl use. I like it, but titan is definitely the ruling heavy

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On 2/14/2020 at 5:39 PM, Potdindy said:

Can we discuss the reasons to play mammoth over titan? The two hulls have differences, but I'm not sure how to evaluate them...like if you had m3 titan and mammoth, why would you play one over the other.

Smaller maps is where Mammoth might be better.  It's lower speed is not as noticeable and it's ability to trap and kill enemies is more prevalent.

It's more of a brawler... if that term fits.

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12 hours ago, wolverine848 said:

Smaller maps is where Mammoth might be better.  It's lower speed is not as noticeable and it's ability to trap and kill enemies is more prevalent.

It's more of a brawler... if that term fits.

Even so, a Titan dome on a smaller map just gives full control over the map, such as in sandbox.  Why get two kills when your team can spawn camp?

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6 hours ago, 123tim456back said:

Even so, a Titan dome on a smaller map just gives full control over the map, such as in sandbox.  Why get two kills when your team can spawn camp?

And yet... the mammoth could kill every single tank under that dome if they don't flee from said dome...

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1 hour ago, wolverine848 said:

And yet... the mammoth could kill every single tank under that dome if they don't flee from said dome...

1. Mammoth needs to get close and not die.

2. The corpses of the tanks will block the way.

3. Hornet and hunter do a better job. 

There is a reason why mammoth is so rarely seen.

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45 minutes ago, 123tim456back said:

1. Mammoth needs to get close and not die.

2. The corpses of the tanks will block the way.

3. Hornet and hunter do a better job. 

There is a reason why mammoth is so rarely seen.

Well... we were discussing "small" maps like sandbox.  Spawn with Trooper drone (or similar drone) and hit OD at top of ramp. Can close VERY fast - any hull not running at that point could easily be toast.  Seen it done lots on maps like that.

1 minute ago, MrRodent said:

Mammoth is garbage now.

1 hit, dead.

Weaker than Wasp.

Totally useless hull now.

Weaker than wasp?  You mean in general usefullness?  Mammoth does seem to have been place in a niche...

1 hit and dead... from what?  Maybe Hornet OD + highdamage turret.  Otherwise... ?

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9 minutes ago, wolverine848 said:

Well... we were discussing "small" maps like sandbox.  Spawn with Trooper drone (or similar drone) and hit OD at top of ramp. Can close VERY fast - any hull not running at that point could easily be toast.  Seen it done lots on maps like that.

Weaker than wasp?  You mean in general usefullness?  Mammoth does seem to have been place in a niche...

1 hit and dead... from what?  Maybe Hornet OD + highdamage turret.  Otherwise... ?

Dead from 2 thunder hits, 2 smoky hits, the slightest brush with isida kills it immediately, 1 hit from rail, 1 hit from shaft, 1 hit from anything really.

 

Mammy was great in Rugby and CTF on defence. It's now completely useless on base.

They've added a little speed to it, but a small amount of speed now means it's a mid speed tank that's no good for attacking other bases, because it's not fast enough to do that, and it has 0 armour as well, so it's no good for defence either any more.

I kicked ass with Mammoth in Rugby and CTF, but now it's completely useless.

Edited by MrRodent

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3 minutes ago, MrRodent said:

Dead from 2 thunder hits, 2 smoky hits, the slightest brush with isida kills it immediately, 1 hit from rail, 1 hit from shaft, 1 hit from anything really.

At full mk7+ it has 4000 health.  How are any of the above doing that?

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1 minute ago, wolverine848 said:

At full mk7+ it has 4000 health.  How are any of the above doing that?

Well, you tell me, because I've been playing with the new nerfed Mammy today and it's completely pathetic.

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Just now, MrRodent said:

Well, you tell me, because I've been playing with the new nerfed Mammy today and it's completely pathetic.

I'm saying none of what you mention above will do it.  Unless they are always mounted on a Hornet wth OD.

Smoky does << 1000 damage.  So even with DD, how does it 2-shot a Mammoth?

I also have my doubts Isida can kill mammoth faster than than the mammoth OD will zap it dead.  Takes < 2 seconds.

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17 minutes ago, MrRodent said:

Well, you tell me, because I've been playing with the new nerfed Mammy today and it's completely pathetic.

What...none of those things are true. Mammy has the same health as titan. Not sure we are referring to the same hull. I dont think even m4 thunder can 2 shot an m4 wasp. Smoky probably takes 3-4 hits on wasp...so maybe 6-7 on mammoth/titan

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13 minutes ago, MrRodent said:

Well, something has definitely gotten royally ****ed up because my mammoth can't take a hit any more.

This is objectively false, unless maybe your game is bugged...I'd suggest recording a short vid and posting it here and then we will be convinced.

Much respect tho, for using a nontypical hull as your main

Edited by Potdindy

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Maybe Mammoth could have partial invincibility back? On overdrive, it makes your current equipped modules 100% (including Hornet OD shots for those modules), but you are still vulnerable to all the other turrets. At least it's something that isn't OP at the same time a slightly better chance at survival.

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3 minutes ago, Benefactor said:

Maybe Mammoth could have partial invincibility back? On overdrive, it makes your current equipped modules 100% (including Hornet OD shots for those modules), but you are still vulnerable to all the other turrets. At least it's something that isn't OP at the same time a slightly better chance at survival.

I wish mammoth still had its invincibility. The only thing wrong with it was that there was no counter against it besides the wasp bomb, which made no sense.

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