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Let's discuss Wasp!


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WHAT DO YOU THINK ABOUT WASP?   

10 members have voted

  1. 1. Which gaming style do you prefer when playing with Wasp?

    • Attack
      9
    • Defence
      1
    • Support
      3
    • Parkour
      1
  2. 2. Which game modes do you prefer to play in when using Wasp?

    • TDM (Team Death Match)
      1
    • CTF (Capture the Flag)
      7
    • CP (Control Points)
      5
    • ASL (Assault)
      5
    • RGB (Rugby)
      3
    • TJR (Team Juggernaut)
      2
    • SGE (Siege)
      0
    • DM (Death Match)
      0
    • SJR (Solo Juggernaut)
      0
  3. 3. Which skin for Wasp do you prefer?

    • Standard (HD)
      4
    • XT
      4
    • Demonic
      3
    • Legacy
      2


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Wasp is for capping flags, Hornet is for fast attacking and outmaneuvering your opponents Tokyo-drift style.

I litteraly finished watching that movie half an hour ago

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Just got Wasp M3! :wub:

I used hornet my whole life so getting used to Wasp's speed and turning speed might take a lot of time.. But it's so much fun to play with! Just dodging all the rails and freaking flying with speed boost is awesome!!

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Just got Wasp M3! :wub:

I used hornet my whole life so getting used to Wasp's speed and turning speed might take a lot of time.. But it's so much fun to play with! Just dodging all the rails and freaking flying with speed boost is awesome!!

Don 't worry too much. If you can handle Hornet 's drift which involves a very precise instant use of speed and breaking,

Wasp is in comparison easy.

Probably most Tankers will feel that Wasp is the most difficult hull to handle: imo it 's Hornet.

 

No need to brake at all with Wasp, it always keeps an amazing grip and you can turn on a dime with it.

Because Wasp turns so tightly and fast there is less need to put in reverse, preferably keep it in the "mosquito"

position and move forward (actually backwards...) 90% or even more of the time.

 

Wasp is the only hull in the game that allows moving in just one direction most of the time and still be very effective.

A Hornet player in contrast will never get the most out of his combo if he/she always has to turn the hull

to face an opponent.

So you need to become indifferent about which direction your hull is moving: this takes a lot more time than learning

to control Wasp 's extra speed, faster response and less stabilty...no worries!  :) 

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Don 't worry too much. If you can handle Hornet 's drift which involves a very precise instant use of speed and breaking,

Wasp is in comparison easy.

Probably most Tankers will feel that Wasp is the most difficult hull to handle: imo it 's Hornet.

 

No need to brake at all with Wasp, it always keeps an amazing grip and you can turn on a dime with it.

Because Wasp turns so tightly and fast there is less need to put in reverse, preferably keep it in the "mosquito"

position and move forward (actually backwards...) 90% or even more of the time.

 

Wasp is the only hull in the game that allows moving in just one direction most of the time and still be very effective.

A Hornet player in contrast will never get the most out of his combo if he/she always has to turn the hull

to face an opponent.

So you need to become indifferent about which direction your hull is moving: this takes a lot more time than learning

to control Wasp 's extra speed, faster response and less stabilty...no worries!  :)

Yeah.. i guess you're right, now that i think about it (:

Still tho,im used to m2 hornet..which is pretty damn slow compared to wasp m3.. So it takes time to get used to speed in which i go out of corners in sandbox for example.. I mean sometimes i go too fast to be able to aim as good as i do with hornet :3

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Yeah.. i guess you're right, now that i think about it (:

Still tho,im used to m2 hornet..which is pretty damn slow compared to wasp m3.. So it takes time to get used to speed in which i go out of corners in sandbox for example.. I mean sometimes i go too fast to be able to aim as good as i do with hornet :3

It 's indeed quite a speed gap between Hornet M2 and Wasp M3...so I get your point. :D

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The problem with the Wasp is not the basic driving. That's fine.

- it is the driving & shooting under fire

- it is the long distance shoting while make a peek-a-boo shot, as the hull tilts a lot

- and it's long distance shooting while moving over uneven terrain (ramps, Edges, other tanks, .....)

 

I found a hornet's drift (less grip) let it keep it's driving directions pretty well if it drives over bumpy terrain, and even if it receives a hit. Only hits at it's corners make it turn seriously.

On the other hand a Wasp is likely to bump into some wall if hit - no matter where on the hull you hit it.

And once you bumped into a wall, you are as good as dead, because a Wasps acceleration is lower and you need longer to take up speed again.

 

As the wasp is instable and shaky (in comparsim to a Hornet), a Wasp pilot has to anticipate all that, and take it into account. A Hornet pilot has to do this as well, but those parts of the game are way easier for a Hornet. Hornet forgives sligthly mistakes, while a Wasp makes you pay for them.

 

 

 

So I agree with you, that the basic driving is easier with a Wasp (as soon as you are used to it's speed) / but the control under fire / while you fire yourself, is way harder with a Wasp.

 

ps: on my main I played the Hornet a very long time, and never had some issues to control the drift.. but I have to say, that I drove _only_ a Hornet, and no other hull. So I was never used to a more direct control anyways. Then I tried the Wasp... and fell in love :) :)

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The problem with the Wasp is not the basic driving. That's fine.

- it is the driving & shooting under fire

- it is the long distance shoting while make a peek-a-boo shot, as the hull tilts a lot

- and it's long distance shooting while moving over uneven terrain (ramps, Edges, other tanks, .....)

 

I found a hornet's drift (less grip) let it keep it's driving directions pretty well if it drives over bumpy terrain, and even if it receives a hit. Only hits at it's corners make it turn seriously.

On the other hand a Wasp is likely to bump into some wall if hit - no matter where on the hull you hit it.

And once you bumped into a wall, you are as good as dead, because a Wasps acceleration is lower and you need longer to take up speed again.

 

As the wasp is instable and shaky (in comparsim to a Hornet), a Wasp pilot has to anticipate all that, and take it into account. A Hornet pilot has to do this as well, but those parts of the game are way easier for a Hornet. Hornet forgives sligthly mistakes, while a Wasp makes you pay for them.

 

So I agree with you, that the basic driving is easier with a Wasp (as soon as you are used to it's speed) / but the control under fire / while you fire yourself, is way harder with a Wasp.

 

ps: on my main I played the Hornet a very long time, and never had some issues to control the drift.. but I have to say, that I drove _only_ a Hornet, and no other hull. So I was never used to a more direct control anyways. Then I tried the Wasp... and fell in love :) :) 

Wasp has low stability indeed, but there 's not that much you can do about that imo.

Low stability and health are Wasp 's drawbacks, but you do get a lot in return.

 

quote:

- "it is the driving & shooting under fire"

When under fire Wasp is indeed very vulnerable...

 

- "it is the long distance shooting while make a peek-a-boo shot, as the hull tilts a lot"

The solution is to take a pause between each shot.

Ofcourse this will negatively effect the firing rate and turrets like Rico/Twins will suffer from it.

Though with Smoky/Hammer it 's already not an issue anymore.

 

- "and it's long distance shooting while moving over uneven terrain (ramps, Edges, other tanks, .....)"

True that. Shooting while moving in the map Massacre is perhaps the finest example.

 

quote: "And once you bumped into a wall, you are as good as dead,

because a Wasps acceleration is lower and you need longer to take up speed again."

Just compare Wasp 's and Hornet 's acceleration in the TankiWiki.

The difference is neglectable nowadays.

In the past acceleration was indeed an advantage of Hornet, but TO wanted to make Wasp more

popular so it got it 's acceleration buffed.

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Makes sense never used wasp when I see firebird and freeze inspecialy when there both chasing you.

 

PS: Firebird and freeze will both catch you most of the time because they have long rang.

Edited by frenchomar

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Makes sense never used wasp when I see firebird and freeze inspecialy when there both chasing you.

 

PS: Firebird and freeze will both catch you most of the time they have long rang.

Freeze and Fire have short range.. extremely short range.

 

Shaft, Vulcan, Thunder and Rail are your "long range" turrets.

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A junky hull vs. rails, because of rals oneshotting you -_- unless you mu or use tundra lol . hornet is far superior

U don't know what you're saying lol!

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A junky hull vs. rails, because of rals oneshotting you -_- unless you mu or use tundra lol . hornet is far superior

Hornet isn 't far superior.

 

Both Wasp and Hornet have strong and weak points and the most deciding factor which one to pick,

besides personal preferences, is what kind of turret will be mounted on it.

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Wasp has low stability indeed, but there 's not that much you can do about that imo.

Excelent Wasp pilots (not me yet) have learned to get along with it. This is one of the reasons (imho) why it is called "hard to master". They seem to "know exactly" how the next edge will effect their hull, and they use all the small tricks (like how to drive over a ramp upwards without loosing all the stability) and they are awesome to look at...

 

 

- "it is the long distance shooting while make a peek-a-boo shot, as the hull tilts a lot"

The solution is to take a pause between each shot.

I don't know, if we talk about the same thing. The scenario I had in mind was this:

A Wasp waits at a corner of a house, turret at 90 degrees right, and spots a target in the free field. Still behind the corner the wasp rotates it's rail from 90 degrees to 135 degrees - aiming while still behind the corner.

Now the pilot (1.)triggers the Railgunshot and then (2.) moves it's rear end out, to place the shot.

Result: the wasp tilts during the acceleration and the brake, so that it is very very likely to hit the ground. (there is no issue with 90degrees shots, but smaller or larger angles lead to tilt issues)

It takes a small "trigger-drive-release-drive-drive-shot releases" sequence to hit a target thats far away. Or don't stop driving, moving itself far more into a vulnerable position. Or simply use a hornet, that is much less affected by stops

 

While this scenario can be learned quite fast, the same thing applied if you are on the fast move, are spotted and have to fight back. You have no time to wait until your hull is stabilized.. you have to counteract instatnly - and you have to hit; or else you are dead. Again a Wasps tilt is your biggest enemy, especially if your opponent is on a slightly higher platform then you..

 

 

Just compare Wasp 's and Hornet 's acceleration in the TankiWiki.

The difference is neglectable nowadays.

In the past acceleration was indeed an advantage of Hornet, but TO wanted to make Wasp more

popular so it got it 's acceleration buffed.

You are right that it got better; but still a Wasp is far from stopping-accelerating as efficient as a hornet.

If a wasp brakes at full speed, then it takes tiiiiiiime until it stopped, and much more time until it get into gears driving backwards.

imho this is mainly due to those reasons:

- A wasp is faster and has less power, making a brake harder

- A Wasp is shorter and lighter then a Hornet, and those two small differences - added together - make it tilt much, much more during a hard brake

-> So if you brake really hard, the wasp tilts on the front tips of it's tracks; and in this situation it can not deliver traction to the ground and make no use of its high acceleration. Acceleration starts to "work" once the tracks have good contact with the ground again.

The far more efficient way to drive-front>stop>drive-back is to bump into a wall or tank and accelerate backwards. This is much faster.

 

Thats why those Drive>stop>reverse dodges don't work with a Wasp. A wasp is better off to use turns in order to dodge, but in M3 this is not efficient enough to keep up withthe dodging capabilities of a Hornet.

In M4 the turning rate of a Wasp is far better, which allowes sharper circling..

I have no comparism for an M4 Hornet.

 

Thats also the reason why Wasp pilots dont brake so much. There would be the need for it... but it simply does not work so well.

Edited by BlackWasp777
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The best thing about any leveled wasp is that it can drive really fast, but when a thunder or other turret hits wasp it Will more likely hit a wall and you have to regain speed again.

Edited by frenchomar
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The best thing about wasp is that it can drive really fast but before going fast it needs to drive a little bit to increase its speed.

please edit your post and add the information > of which wasp modifcation you talk about.

Thanks a lot!

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