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Microupgrades - are they FAIR?


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Relax , tanki is just want player to test it . If it is bad tanki will change it .

I believe it will be released anyway then they will add M4 later when everyone upgraded MUs but i'm fine with it i guess the new players will have to burn their way in hard

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And plus they said if they didn't work we WILL get compensation not there is a possibility. If you think I'm lying look at the videos about them, it says that on one of them.

The first video on MUs says that you get a part of crystals back or supplies or there is a possibility that crystals will be spent and MU will not be installed.

Perhaps that's not the best way to explain it, I admit it and sorry about that. But it doesn't say anything about the fact that you always get something. So there's no lies in it.

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But why the gambling part as mentioned before?

Wouldn't it be better to increase the prizes of the MU's as much as needed, and get rid of the gamble bar?

Edited by splitterpoint

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Like a friend said "Micro Upgrades = R.I.P Tanki Online".

Based on the test server, the upgrades seem to be a waste of time and not worth the crystals nor time. Instead of the bar being uncontrollable and leaving it based to luck alone, we should be able to stop it ourselves whenever we want. Instead of having the bar moving slow, speed it up greatly. Press stop when you want it to, and if you're lucky and quick enough, it'll land on what you want to although it would be kind of hard if not concentrated on it or whatever. Also, get rid of the dark green part or at least make it smaller where you get 0 in return. In the later levels, spending 7000 crystals for something that probably won't land on it seems like a big waste. First the graphics update, then rebalance, and now this update. I hope they improve it and for it to be a good update but by the looks of it right now seems like another update to get players to spend more which I am not against but if only the upgrades didn't fail.

Don't get me wrong, I truly do hope it will be a good update... but only time will tell.

Edited by r_T.H.U.G0
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When i was on test server wasted so many crystals MUing stuff but when the secound testing came out i was getting stuff quit a bit but they are so unfair and gambling tanki realy not the best look

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When i was on test server wasted so many crystals MUing stuff but when the secound testing came out i was getting stuff quit a bit but they are so unfair and gambling tanki realy not the best look

 

Yeah, that was more or less a flop.

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what kills the microupgrade is the criteria of 75% of next modification and this keep certain players at huge disadvantage. 
for example i am an m2 shaft user and 75% of of my next modification isn't that much
current m2 shaft's stats for full damage in sniping mode is about 195 and fully microupgraded m2 shaft has only 209 and the same goes for freeze m1 when compare to m2 its just 4 hp/sec difference.
however some other turrets like twins m2 when fully microupgraded have about 15-18 hp/sec which is exactly m3 specs. and fully upgraded m3 twins has 18-21 hp!!

 

Apparently MU works very very well with m3 of all close range weapons like freeze,isida firewbird and twins but turrets like shaft........they just killed it.I mean come on we can't upgrade the reload time of shaft! and tha's all says about the MU.

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yes but smokey's critical damage is huge eg; m2 smokey's critical damage is more than m2 shaft's damage in sniping mode after MU

however interesting thing about the hulls specially mammoth m3 is that when fully upgraded its has 440 hp. with drugs it goes 880!! lol 

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I believe MU will completely change the gameplay as we know for now because we cannot estimate how much our opponent is carrying.
As a shaft user i know what that means because estimation is the key factor for shaft users and that's how i have always been on top in the game.sadly MU will change that and will keep shaft users at huge disadvantage.  :(

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yes but smokey's critical damage is huge eg; m2 smokey's critical damage is more than m2 shaft's damage in sniping mode after MU

however interesting thing about the hulls specially mammoth m3 is that when fully upgraded its has 440 hp. with drugs it goes 880!! lol 

When new hulls are out next year, there will most likely be a hull passing the 1000 HP barrier. (AAAA!!!)

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what kills the microupgrade is the criteria of 75% of next modification and this keep certain players at huge disadvantage. 

for example i am an m2 shaft user and 75% of of my next modification isn't that much

current m2 shaft's stats for full damage in sniping mode is about 195 and fully microupgraded m2 shaft has only 209 and the same goes for freeze m1 when compare to m2 its just 4 hp/sec difference.

however some other turrets like twins m2 when fully microupgraded have about 15-18 hp/sec which is exactly m3 specs. and fully upgraded m3 twins has 18-21 hp!!

 

Apparently MU works very very well with m3 of all close range weapons like freeze,isida firewbird and twins but turrets like shaft........they just killed it.I mean come on we can't upgrade the reload time of shaft! and tha's all says about the MU.

Even if it will be true, once MUs are released, game designers will concentrate on analyzing and changing characteristics of turrets and hulls, they will be changed a bit to make it more balanced. Game designers will take MUs into consideration as well. So there is no need to worry.

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Hold on... Are you saying, that by Micr-upgrading, we'll spend extra crystals on Guns, Hulls, Paints? But that's not fair!

 

The game is already 150% more expensive aftter the Rebalance, what else they need?!

More expensive stuff etc. More people leave buyers stay. Which is profit because F2P players are no use for them.

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Even if it will be true, once MUs are released, game designers will concentrate on analyzing and changing characteristics of turrets and hulls, they will be changed a bit to make it more balanced. Game designers will take MUs into consideration as well. So there is no need to worry.

 

so in plain words they will nerf weapons if three noobs cry enough ''oh this or that weapon killed me omg is so op !'' like it happened with freeze and our guns and mu's will worth a big fat 0  

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Like a friend said "Micro Upgrades = R.I.P Tanki Online".

 

Based on the test server, the upgrades seem to be a waste of time and not worth the crystals nor time. Instead of the bar being uncontrollable and leaving it based to luck alone, we should be able to stop it ourselves whenever we want. Instead of having the bar moving slow, speed it up greatly. Press stop when you want it to, and if you're lucky and quick enough, it'll land on what you want to although it would be kind of hard if not concentrated on it or whatever. Also, get rid of the dark green part or at least make it smaller where you get 0 in return. In the later levels, spending 7000 crystals for something that probably won't land on it seems like a big waste. First the graphics update, then rebalance, and now this update. I hope they improve it and for it to be a good update but by the looks of it right now seems like another update to get players to spend more which I am not against but if only the upgrades didn't fail.

 

Don't get me wrong, I truly do hope it will be a good update... but only time will tell.

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And when they nerf our guns and microupgrades they do it like thieves not saying a word about it only when many tankman rage than they say oh we found a bug and some cockroaches and weapon had to be nerfed but we did not say nothing because we thought we can slide it under the door mat , but dear tankman keep buying those crystals !

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