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If paints and their protections are going to separate, I'm betting most of the interchangeable cammo paints will simply vanish. Only the visually impressive paints like Spark, Electra, Tiger, etc will remain.

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Some say it looks ugly while others think differently. I personally like it, but what do you guys think? You can just answer in the poll if you don't wish to type a response  :)

 

(Btw, this thread is only about the looks of the paint, not its effectiveness in battle)

 

Nano_preview.png

 

400px-Nano_2.png

i like that paint it looks cool but i cant get it yet

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Some say it looks ugly while others think differently. I personally like it, but what do you guys think? You can just answer in the poll if you don't wish to type a response  :)

 

(Btw, this thread is only about the looks of the paint, not its effectiveness in battle)

 

Nano_preview.png

 

400px-Nano_2.png

The little bro of this paint (Atom) looks cooler

 

But nano is effective in battle... The right ones.

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I have a question, it might sound stupid. Does anyone know (not guessing please) exactly what the percentage of protection of a paint means?

 

Does it mean the reduction of the damage, for example, when I have a paint that provides 30% protection on shaft's attack so that when a shaft that has 200 damage shoots me then there is only (200 – 200 x 30%) = 140 to be taken off from my tank’s armour? Is it the case or the percentage of protection means something else?

 

Thank you

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Pretty sure this is backwards. Paints do not subtract against damage. They add to your armor against a particular weapon. We have had this debate before, earlier in this topic.

 

It is why paints benefit heavy hulls more than they do light hulls, when hit by a weapon the paint works against. 

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Pretty sure this is backwards. Paints do not subtract against damage. They add to your armor against a particular weapon. We have had this debate before, earlier in this topic.

 

It is why paints benefit heavy hulls more than they do light hulls, when hit by a weapon the paint works against. 

no, if a paint has 30% protection from shaft it means that a shaft would deal 70% of the damage it would deal to a tank without that paint, it doesn't increase the armour, it decreases teh damage.

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Pretty sure this is backwards. Paints do not subtract against damage. They add to your armor against a particular weapon. We have had this debate before, earlier in this topic.

I dont believe that. It would mean, that the tanki system has to keep not one health value for your tank, but one health value for each paint.

What would happen if you are hit by different weapons after another and each health-value shows a different status..???

 

 

 

It is why paints benefit heavy hulls more than they do light hulls, when hit by a weapon the paint works against.

Follow this idea, and think about the survival time under fire:

Armour is just a way to give you time. Time you need to escape or to fight back and eliminate the threat. Time to stay active and score points.

So a protection of 50% buys you 100% more _time_, as you can last twice as many shots.

A Protection of 30% buys you 42% more time (1/0,70 =1,42)

 

For a light hull this gained time is minimal. A Wasp under fire dies in 1,5..2 seconds without paint, and within 2..3 seconds with 30% protection. Does this one additional second really help you out?? Well.. it helps but it is no gamechanger.

 

For a heavy hull this gained time is huge. Mammuth dies within 5 seconds without paint.. but with paint the enemy has a reload problem, and so you last 10 seconds with 30% paints. This helps a lot to turn your turret and shot him down..

 

Therefor all those cheap paints below 30% are pretty useless for light hulls except you want to protect yourself from beeing 1shotted by rail, or 2shotted by thunder/hammer (so forrester is an awesome paint for a long time!).

And Therefore all those cheap paints can make a difference on a mammuth.

Edited by BlackWasp777

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I dont believe that. It would mean, that the tanki system has to keep not one health value for your tank, but one health value for each paint.

What would happen if you are hit by different weapons after another and each health-value shows a different status..???

 

 

 

Follow this idea, and think about the survival time under fire:

Armour is just a way to give you time. Time you need to escape or to fight back and eliminate the threat. Time to stay active and score points.

So a protection of 50% buys you 100% more _time_, as you can last twice as many shots.

A Protection of 30% buys you 42% more time (1/0,70 =1,42)

 

For a light hull this gained time is minimal. A Wasp under fire dies in 1,5..2 seconds without paint, and within 2..3 seconds with 30% protection. Does this one additional second really help you out?? Well.. it helps but it is no gamechanger.

 

For a heavy hull this gained time is huge. Mammuth dies within 5 seconds without paint.. but with paint the enemy has a reload problem, and so you last 10 seconds with 30% paints. This helps a lot to turn your turret and shot him down..

 

Therefor all those cheap paints below 30% are pretty useless for light hulls except you want to protect yourself from beeing 1shotted by rail, or 2shotted by thunder/hammer (so forrester is an awesome paint for a long time!).

And Therefore all those cheap paints can make a difference on a mammuth.

Hey guys, I'm now more confused. Could someone from Tanki answer it?  And give a simple example ? Thanks.

Edited by Bear_of_Kinmen

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Hey guys, I'm now more confused. Could someone from Tanki answer it?  And give a simple example ? Thanks.

Just think of it this way.  If a shaft shoots a tank without shaft protection it would deal 100% damage.  If it hits a tank with 30% protection from shaft it deals 30% less damage, so it would deal 70% of the damage dealt to the tank that didn't have protection.

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Just think of it this way.  If a shaft shoots a tank without shaft protection it would deal 100% damage.  If it hits a tank with 30% protection from shaft it deals 30% less damage, so it would deal 70% of the damage dealt to the tank that didn't have protection.

 

Just think of it this way.  If a shaft shoots a tank without shaft protection it would deal 100% damage.  If it hits a tank with 30% protection from shaft it deals 30% less damage, so it would deal 70% of the damage dealt to the tank that didn't have protection.

This is what I think and someone say "yes" but later someone mention that the percentage deals with the armour (protection) of the tank being shot. Think starts confusing. I hope someone from Tanki can varify the meaning of the paint protection in percentage. Please don't keep things in secret.

 

Thanks for answering anyway.

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This is my understanding as well. Driven of course by Premium Account pay users who want their premium protection but hate the Mac and Cheese look of Premium Paint.

 

Don't buy paints. We are in for a change.

I agree that the premium paint doesn't look good: Mac & Cheese ! Would the devs change it to, or provide one more version, that looks... how to say it ... okay ..... looks cool ... or....say....macho.

 

I am not sure should we buy paints or not at this moment. Although we have no idea what will be changed in the paints, we can see almost every change in the past year sucks our crystals/money. May be we should buy some paints we really need when we can afford before the change. I am afraid that after the (drastically ?) change of paints in the future, the paints will be very expensive like the new MU. Even not that easy to acquire: we may not buy the cheaper paints available for lower ranks when we are at the higher ranks, like the turrets and hulls. I can predict that the new paints, overall, won't be cheaper than those available at this moment.

Edited by AUGU66
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I agree that the premium paint doesn't look good: Mac & Cheese ! Would the devs change it to, or provide one more version, that looks... how to say it ... okay ..... looks cool ... or....say....macho.

 

I am not sure should we buy paints or not at this moment. Although we have no idea what will be changed in the paints, we can see almost every change in the past year sucks our crystals/money. May be we should buy some paints we really need when we can afford before the change. I am afraid that after the (drastically ?) change of paints in the future, the paints will be very expensive like the new MU. Even not that easy to acquire: we may not buy the cheaper paints available for lower ranks when we are at the higher ranks, like the turrets and hulls. I can predict that the new paints, overall, won't be cheaper than those available at this moment.

I say Premium Protection should be an "activation" instead of a paint. This way, a Premium user can use Premium Protection under any paint he has.

 

(e.g. Premium user chooses Hohloma (22% Smoky, 20% Freeze/Ricochet ) as his paint; if he activates his Premium protection, it nullifies Hohloma's original protection in favor of Premium protection (15% across the board). It will be up to the discretion of the user if it is worth trading protection depth for width.

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I say Premium Protection should be an "activation" instead of a paint. This way, a Premium user can use Premium Protection under any paint he has.

 

(e.g. Premium user chooses Hohloma (22% Smoky, 20% Freeze/Ricochet ) as his paint; if he activates his Premium protection, it nullifies Hohloma's original protection in favor of Premium protection (15% across the board). It will be up to the discretion of the user if it is worth trading protection depth for width.

Yeah, this is a good idea. Sometime we wear a paint not only because of the protection but also the look of it. My default paint is Storm because there are many Firebirds running around plus I like the colou of it. 99% of the time I enter a battle with it until I feel I need another paint.

 

BTW do you guys realise that there are full of Twins running around in these days? I would say, in average, 70%+ of the tanks are Twins. I mostly play Rio, Polygon, Highland,  Industrial Zone, Iran, Barda, Cologne and Future recently. One time in an 8 vs 8 Polygon CP, I was the only non-Twins.

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Yeah, this is a good idea. Sometime we wear a paint not only because of the protection but also the look of it. My default paint is Storm because there are many Firebirds running around plus I like the colou of it. 99% of the time I enter a battle with it until I feel I need another paint.

 

BTW do you guys realise that there are full of Twins running around in these days? I would say, in average, 70%+ of the tanks are Twins. I mostly play Rio, Polygon, Highland,  Industrial Zone, Iran, Barda, Cologne and Future recently. One time in an 8 vs 8 Polygon CP, I was the only non-Twins.

And yet good Twins protection isn't available until WO5 (Roger)

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And yet good Twins protection isn't available until WO5 (Roger)

Yes. I can understand how bad you feel because I have the same experience. I now own the Roger and MU it to 33% protection of Twins; however, it won't help much. The paint gives me just a bit longer time (may be 2-3 more shots from the Twins) to fight before my fully MU M2 Isida + fully MU M1 Viking + 33% Roger is killed. This turret is super OP; with the high damage and impact force it even causes consideriable damage at some distance: it is not just a short range turret. May be a fully MU Roger (45%) would help but I cannot afford it. Congratulations Twins users, Tanki has created a dominant weapon for you.

Edited by AUGU66

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I dont believe that. It would mean, that the tanki system has to keep not one health value for your tank, but one health value for each paint.

What would happen if you are hit by different weapons after another and each health-value shows a different status..???

 

 

 

Follow this idea, and think about the survival time under fire:

Armour is just a way to give you time. Time you need to escape or to fight back and eliminate the threat. Time to stay active and score points.

So a protection of 50% buys you 100% more _time_, as you can last twice as many shots.

A Protection of 30% buys you 42% more time (1/0,70 =1,42)

 

For a light hull this gained time is minimal. A Wasp under fire dies in 1,5..2 seconds without paint, and within 2..3 seconds with 30% protection. Does this one additional second really help you out?? Well.. it helps but it is no gamechanger.

 

For a heavy hull this gained time is huge. Mammuth dies within 5 seconds without paint.. but with paint the enemy has a reload problem, and so you last 10 seconds with 30% paints. This helps a lot to turn your turret and shot him down..

 

Therefor all those cheap paints below 30% are pretty useless for light hulls except you want to protect yourself from beeing 1shotted by rail, or 2shotted by thunder/hammer (so forrester is an awesome paint for a long time!).

And Therefore all those cheap paints can make a difference on a mammuth.

 

 

Hey guys, I'm now more confused. Could someone from Tanki answer it?  And give a simple example ? Thanks.

Understand. I'll go back through the topic and try to find the relevant posts. We had someone high up comment on the mechanics about a year ago. Might have been Kirov. I don't recall who.

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