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I leave the game if people drug all the time. The drug users will win the game so why play the game at all? It would certainly be nice to have a free drug free option with all the maps. It was a delight to play a pro game without drugs and people turning up. But that is too incidental the occasion even if you do have a pro pass.

 

If everyone would constantly (buy and) use drugs I would quit tanki.

 

Yes I do use what I get. The game is quite impossible if you have zero.

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I use drugs for exp mostly, and to cap flags, and to prove a point.

(and the first post)

>> I do at times use supplies, primarily when I am carrying the flag and being chased down to certain death, or trying to suppress an opponent who came in on full power-ups. But the worst is when they start doing it from the start with no rhyme or reason.

 

There are three reasons for me to use "drugs"

1) to protect against 1-shot kills by druggers

2) to finish a powerful opponent (drugger or not) threatening my flag

3) to keep my position after an arduous run across withering fire (go back and start again? why??)

 

Some battles have a ridiculous amount of mines (Esplanade, often) and more than half get wasted because the planter dies.

I think of mines as "me away from me" when I have to doggedly watch 2 positions at once, not usually to protect myself.

I've seen some players whose first instinct on being chased down is to drop a mine, and sometimes your momentum carries you into it. The laugh is when your health is still so high that it's just a "bump" and then you kill him anyway.

Edited by dfoofnik

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While getting the flag, double armor and speed up is perfect!

But It's a bit hard to get both from the box, so I think drugging is okay, since everyone has lots and lots of them.

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I use double power when

 

1. I need to gain points by killing enemies

faster

2. Someone tries to capture my flag

3. When an enemy is about to return the other

team's flag.

 

I use double armor when

 

1. Im trying to capture the enemy flag

2. A teammate dies when he has the flag.

3. I see a double power box :P

4. The gold box is about to drop

 

I use nitro when

 

1. The gold box drops far away from me

2. I have the flag and have to capture

it but my double armor is in cooldown.

3. I have to drop from places that I will get

flipped unless I use nitro

(Building in Rio)

 

I use health kit when

 

1. I have the enemy flag and I'm in low

health.

2. Gold box drops and I'm low in health.

3. I want to maintain an awesome D/L that I

will take a screenshot of.

4. Sometimes when I'm making gameplay videos.

 

I use mines when

 

1. An opponent is sticking to me to make me

take damage (I use thunder).

2. When I want to stop an enemy to come near

me (arena).

 

Do you also use supplies as me? Upvote if you agree!

Edited by Cor7y
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No, I have collected lots of supplies over the years, didnt buy any drug kits either.

I bet u don't have more than me. PM me a screenshot of our supplies and I will PM u mine

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I bet u don't have more than me. PM me a screenshot of our supplies and I will PM u mine

Lol, I didn't say I had the most supplies out of everybody, I just said I like to keep them. There's no competition. Anyways, screenshots annoy me, so I don't use them. However, if you do PM me, I can be trusted when I tell you how many I have.

Edited by austlee

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The thing that annoys me the most about drugs is the fact that I don't have them. And others do.

 

To me, drugs are the gateway for less skilled tankers to get an advantage over your average skilled tankers, making them above and beyond the competition. And more times than not, if you see a tanker that has consistently drugged throughout a match, they're probably a donator, because not even the frugal tankers would be willing to waste 30+ drugs in one single match.

 

Tanki's done a pretty good job I think in order to balance out the OPness of druggers with the sky drugs in the game which are accessible to all players as long as they can get them. The no supplies battles are a good idea too, but I'm not sure why you have to pay such obscene amount to enter those games.

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The thing that annoys me the most about drugs is the fact that I don't have them. And others do.

 

To me, drugs are the gateway for less skilled tankers to get an advantage over your average skilled tankers, making them above and beyond the competition. And more times than not, if you see a tanker that has consistently drugged throughout a match, they're probably a donator, because not even the frugal tankers would be willing to waste 30+ drugs in one single match.

 

Tanki's done a pretty good job I think in order to balance out the OPness of druggers with the sky drugs in the game which are accessible to all players as long as they can get them. The no supplies battles are a good idea too, but I'm not sure why you have to pay such obscene amount to enter those games.

 

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I use Speed Boost a lot in Mammoth, I don't want to fall asleep in my tank... :D

But ever since you can only use 1 Supply at a time (except Speed, which has a lower cooldown), the real Drug-Runners (those who use all Supplies at once) are pretty rare, because they have to pick the other 2 Supplies.

What people call a Drug-Runner now is the player that uses 1 Supply often, and that's not a Drug-Runner for me, because it's much easier to counter than someone who has all the 3 Supplies activated.

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Would you go into battle with a gun, but no bullets? If your opponent had a gun that shot farther, and did more damage, or fired more bullets than yours, would you employ something that allowed you to compete evenly?

"Drugs" are simply tools. I use Hornet + Isida, and often die 3-4 times for every time I kill someone using another fast hull and long range turret... I have been called a "heavy drugger". Well, when my opponents have heavy hulls, and long range turrets, and I'm being sniped from across the map every time I stick my head out (often being killed in 1 shot from a Rail, etc), then hell yes, I'm using whatever I can to compete.

When light hulls get better armor, and can withstand more than 1 Rail shot from across a map,

then I'll ease up on Double Armor. When going head-to-head against a heavy hull with Twins or Rico, I'm dead before I even get half my "shot" discharged, so when the game is rebalanced so that I can compete against these combos,

then I'll ease up on the "drugs".

Edited by Ironwolf4

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Would you go into battle with a gun, but no bullets?

 

That's the wrong point of view. There is no tank existing, without any power.

Every combination of hull & turret has its own advantages and disadvantages.

Using drugs only expands your advantage for a period of time.

 

What if every single payer used drugs? Nothing would be lost but nothing gained either.

The only instance who benefits from this system is Tanki - if you spend money for buying drugs.

 

I enjoy those games the most, where there are no hard core druggers present. Nothing wrong with using the pick up drugs and maybe using extra drugs occasionally, but I don't aprove drugging constantly. If Tanki would declare the Pro Pass as default for everyone without paying the extra 5.000 crystals per month and allow playing games with drugs only by using a Drug Pass - that would be fine by me.

 

I haven't heard one single valid reason for why anyone should be forced into this drugging nonsense, besides those pick ups.

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lol, as an almost exclusively Isida player, when I'm going into a map where Rail snipers are perched up on the hill (i.e. Serpuhov), I feel like I'm going into battle with a rifle but no bullets ;)

I use "drugs" as I see the need to, and some have called me a "heavy drugger" as a result.

(ironically, no such comment when I'm playing on THEIR team, using drugs to stay alive, and as a result, being able to keep THEM alive).

I think the idea of having to pay ANYTHING to play Pro (non-drug) maps is a BS $$ grab:

there should be free maps specifically for players who wish to play drug free.

The only problem with that is, under the current set up, players like me (light hull/short range turret) would be worse off than it is now

(against heavy hulls + long range turrets or turrets like Twins and Rico which have better range and longer firing duration than Isida) 

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Using a short range weapon such as Isida, Freeze & Firebird in a big map of course puts you in a rather disadvantaged position. Even using drugs like speed up, double shield and double power may not be much of use in most circumstances. I wouldn't know how to solve that problem tho.

 

If anyone over uses drugs in small maps, I usually leave negative comments in the chat. As for team mates doing the same, you are right, I have to admit. This dilemma should be adressed by Tanki one day soon hopefully. The easiest way would be to enable the features of the Pro pass by default for everyone. I don't see another reason for not doing this other than making cash. Sorry Tanki, but it's the truth.

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The thing that annoys me the most about drugs is the fact that I don't have them. And others do.

 

To me, drugs are the gateway for less skilled tankers to get an advantage over your average skilled tankers, making them above and beyond the competition. And more times than not, if you see a tanker that has consistently drugged throughout a match, they're probably a donator, because not even the frugal tankers would be willing to waste 30+ drugs in one single match.

The usefulness of drugs, as you can see from the free sky ones, is to keep you active, and the time outs prevent you from keeping ALL of them during an entire battle. Yes, donators have a big advantage because you can buy drugs by the THOUSANDS, reducing their costs to 30% of the single-purchase price.

- At 70% off, the repair costs 45, and you might use 2 or 3 in a battle to keep from getting set back

- At 70% off, double damage or repair costs 15, so you can frugally use about 5 or 6 of each in desperate situations

For a typical battle, you would spend 270 crystals and recoup most of that, if not more, if your team wins.

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My take on this is a little confusing.

I don't mind drugging a bit. (Using a Double Armor here and there) I'm okay if people do that. It doesn't really affect the game play, and as long as it doesn't get out of hand, people are okay with it.

 

The thing that really annoys me is when people start over-drugging. Spamming the drug keys as fast as the smart cool downs will let them. What makes it worse is that they'll continue to do this even after the rest of the team has left. Sure they're wasting their supplies, and by all means, go right ahead and waste them. But why continue abusing what is left of the opposing team, when you're so far ahead that they have no chance of tying, let alone winning. Overall, people just get extremely frustrated with it.

 

The subject of drugging is a sensitive topic. Sometimes it's hard to tell wether someone's drugging, or they just got a lucky spawn, and they got 2 or even all 3 supplies.

 

Here's a different look at it. The more you drug, the less you can get. Sure, drugging to no end gives you the feeling of invincibility. That's awesome. I enjoy that feeling of power. But, think about this. You're having fun drugging and then the enemy team starts leaving. Soon there's only one or two people left. Now that everyone's gone, less kills are being made, meaning that the fund is t growing as much. You can continue to drug all you want, but as soon as those tankers leave, your fund stops growing. If you're in the middle of, say, an hour long match when the last enemy leaves, your fund will be exponentially smaller than it would have been if you hadn't drugged so much. Why? Because most, if not, all of the enemy team would still be fighting. Kills would be made, and the fund would grow.

So some food for thought. The more you drug, the less you get.

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Here's a different look at it ... You're having fun drugging and then the enemy team starts leaving. Soon there's only one or two people left. Now that everyone's gone, less kills are being made, meaning that the fund isn't growing as much. You can continue to drug all you want, but as soon as those tankers leave, your fund stops growing. If you're in the middle of, say, an hour long match when the last enemy leaves, your fund will be exponentially smaller than it would have been if you hadn't drugged so much. Why? Because most, if not, all of the enemy team would still be fighting. Kills would be made, and the fund would grow.

 

So some food for thought. The more you drug, the less you get.

 

+1

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