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Here's a different look at it. The more you drug, the less you can get. Sure, drugging to no end gives you the feeling of invincibility. That's awesome. I enjoy that feeling of power. But, think about this. You're having fun drugging and then the enemy team starts leaving. Soon there's only one or two people left. Now that everyone's gone, less kills are being made, meaning that the fund is t growing as much. You can continue to drug all you want, but as soon as those tankers leave, your fund stops growing. If you're in the middle of, say, an hour long match when the last enemy leaves, your fund will be exponentially smaller than it would have been if you hadn't drugged so much. Why? Because most, if not, all of the enemy team would still be fighting. Kills would be made, and the fund would grow.

So some food for thought. The more you drug, the less you get.

This applies to all the reasons a side may win.  One side quits when it is being beaten because the winners have higher level in-game equipment, better computer hardware and internet connections at home, terrific cooperation because of their Skype link, the players are simply more skillful or because they have plenty of drugs to use.  It is insane because if you leave a game in which you are being badly beaten, there is no assurance that you will do any better in another game, but you will positively lose even the small amount of crystals you have gained in the current game. Quitters annoy me more than druggers.

 

I am particularly amused by the sniper types who complain that the other side is drugging when what is happening is that the Shafts and Railguns are hanging back while the players with short-range weapons must charge across the map to get at them, and quite naturally the Ricochets and Hammers pick up the supply boxes lying in the middle map as they pass.

Edited by PopChaser
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That doesn't change anything, whether you like it or not.

True.  People searching for somebody else to win the fights for them will always be with us, in real life as well as the game.  I suppose it is possible that, if you complain loudly enough and long enough, Tanki will find some way to eliminate supplies and still not charge money to you personally to play the game.  I cannot think how, but feel free to dream.

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... I suppose it is possible that ...  I cannot think how, but feel free to dream.

 

 

Does it happen often, that you contradict yourself within one comment?

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Let's be honest; everyone is able to get them via daily gifts, so no one can really complain. I don't have lots of time to play in a battle, so leaving battles to find a better battle makes more crystals then staying on a team that is being crushed. If people used their supplies in moderation, people wouldn't leave as often.

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Let's be honest; everyone is able to get them via daily gifts, so no one can really complain. I don't have lots of time to play in a battle, so leaving battles to find a better battle makes more crystals then staying on a team that is being crushed. If people used their supplies in moderation, people wouldn't leave as often.

Okay: it's a quandary.

If you are using drugs (picked up or bought) and trouncing the enemy (e.g. spawn killing), there are 2 very bad scenarios:

1) they will all quit, and you have to wait an eternity to collect a small fund, or

2) they will all quit and some raiders will take their place, arriving just soon enough to dispossess you

 

However, since you cannot know at what point the enemy gives up, you risk having a powerful player arrive who tips the balance of power, and again, you lose by a capture or two. There is no easy answer. Drugs is not the problem, unless you consider the ethics of mining  the spawn areas. I did this recently when we had a lead of 5, and some poor guy found THREE of mine and then left. Of course, I blamed the railgun who shot him the 4th time he spawned. ;)

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Speaking of mines (the only supplies you cannot pick up, but occasionally receive free), they can be a lifesaver. How many of us, in our haste to kill a flag holder and return our flag, forget that he has a final last-gasp defense? Or forget that we can use it?

A Russian thunder had me finished off and drove on me before I was dead, trying to get the bang-bang (kill, flag returned). How do you say "mistake" in Russian? ^_^ He was holding our flag already. :o

 

BTW, did anybody ever suggest that "self-destruct" cause damage to enemies? That would be a good way to keep folks clear of the doomed tanks that are flipped over. (or did they worry about kamikaze attacks?)

Edited by dfoofnik
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... did anybody ever suggest that "self-destruct" cause damage to enemies? That would be a good way to keep folks clear of the doomed tanks that are flipped over. (or did they worry about kamikaze attacks?)

 

Actually I like your idea. It would just be a logical consequence of an explosion.

If it was up to me however, I would enable any tank to flip back on its chains just by pressing a button on the keyboard. To wait for the self destruction to happen is boring and as an Isida fan, this happens to me so often and no .. it's not always my fault. Besides this, wouldn't it be useful, if we could cancel an initialized self destruction? Sometimes I observe how one of my team mates helps me getting back on my chains, but soon afterwards I explode anyway - self destruction as of today is not a very smart thing.

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Actually I like your idea. It would just be a logical consequence of an explosion.

Yeah, well, I have been the victim of being atop a self-destructing tank -- dint kill me but it flipped me!

I saw a double-self-destruct in the pit at Polygon that flipped EVERYBODY !  It looked like the bugs on the kitchen floor in the morning.

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For drug haters, it must be Black Friday!

From 02:00 UTC on May 9, till 02:00 UTC May 10, you’ll be able to purchase a very special pass. This pass will only cost 70 crystals, but it will give you an unlimited stock of supplies to play with, till 02:00 UTC on May 10.

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For drug haters, it must be Black Friday!

From 02:00 UTC on May 9, till 02:00 UTC May 10, you’ll be able to purchase a very special pass. This pass will only cost 70 crystals, but it will give you an unlimited stock of supplies to play with, till 02:00 UTC on May 10.

Luckily it wasn't as bad as some people made it out to be, since everyone was pretty much on even footing. In fact, gameplay turned interesting. It was like fighting on the test server, in a way. What makes me sad is that even after the unlimited supplies pass went away, people continued to blindly press 2 3 4, as if thinking the pass was still there. Oh the shock they'll get when they see 5 zeroes at the bottom of their screen!

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<about not liking quitting> That doesn't change anything, whether you like it or not.

Yes, I can be a quitter. Usually when I have only that handful of crystals, and little chance of getting more, or when the other team members are ignoring sound tactics, or there is a troll that will aggravate me incessantly. Sometimes I will just switch teams if I see that the team is not seriously trying to "win" but just to pad their scores. Sometimes I end up switching back.

Edited by dfoofnik

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Luckily it wasn't as bad as some people made it out to be, since everyone was pretty much on even footing. In fact, gameplay turned interesting. It was like fighting on the test server, in a way. What makes me sad is that even after the unlimited supplies pass went away, people continued to blindly press 2 3 4, as if thinking the pass was still there. Oh the shock they'll get when they see 5 zeroes at the bottom of their screen!

There were several glitches for the first few hours. Then it bacame more of a "who will use the drugs the most effectively?"

9 times out of 10, it was people who use them already and understand the cooldowns.

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1. Make it so you can only get supplies from supply drops

2. Make supplies 60% increase of health/firepower instead of 100%

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Well, it is a free game. People are just annoying the mods saying that they are reporting them. They are doing nothing wrong. If they want to spend their crystals on drugs rather than good equipment, it's not my problem or yours. It's their problem.

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1. Make it so you can only get supplies from supply drops

2. Make supplies 60% increase of health/firepower instead of 100%

Drugs are part of the game. Lots of people have drugs. If you have a problem with them, but a PRO pass. Otherwise, be tough and deal with it.

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Well, it is a free game. People are just annoying the mods saying that they are reporting them. They are doing nothing wrong. If they want to spend their crystals on drugs rather than good equipment, it's not my problem or yours. It's their problem.

 

 

Drugs are part of the game. Lots of people have drugs. If you have a problem with them, but a PRO pass. Otherwise, be tough and deal with it.

Please note that this is a discussion, and everyone is entitled to their opinions. Personally, I agree with jmn11 that the power of supplies should be slightly reduced. Although what you may say is true, it doesn't really help the discussion.

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There are a lot of people saying that drugging here and there doesnt bother them. Well it bothers me. First of all, ex. You have m1 combo, playing against m2 combo players that drug "a little" (but believe me, there are hardcore druggers with a higher level than you and a stronger turret and hull combo) . How in the name of the lord can u beat them ? 
Another example. Lets say you play a relatively small map like Hill. There were two situations that happened to me just an hour ago. 
The one was a "moderate" drugger - mammoth m1 with twins m1. He used Armor kit, and almost everytime he went low on health, used the repair kit. How can u beat that when u yourself have ANY GIVEN m1 combo. It is impossible. He can easily kill 2-3 players that are non druggers. 
The other example. I played against a m1 viking+rico (again in hill) . He  used the Damage kit always. He didnt even have to come to the other teams half to kill 2-3 players as the rico bullets bounce of the sign into the other team's half. And it was impossible to imagine for a player of our team to go to their half (where they respawn) and kill him from close distance. 
And again, theese are examples of "moderate" druggers. But make A HUGE difference. 
And yeah, of course theese two players/druggers played in the same team against my team. Someone will say"i dont mind drugging a lot, only when needed" But there are theese examples that prove em wrong , .
Moderators,developers will say - there is a pro battle pass with no supplies. But it costs 5000 monthly, which would take 12 hours of effective tanki playing (that if u win 90% of those battles) . And no supply battles are RARE. It is just an excuse for them that there is somekind of a solution to the drugging problem, as druggers use combos that are very effective on 1-2 drugs at a time (mammoth and rico example). 
Many of new rookies that dont have a high rank account already, play the game untill drugging becomes an integral part, and then they stop playing tanki for good. That is why u dont see a lot of new players theese days. 

Tanki should be a game of skill, and i dont see any skill in not being able to get killed when using an armor-drugged mammoth that uses repair kit. And a lot of people get frustrated from druggers. But no-one makes changes, as developers get tooo much REAL money from druggers that need drugs to remain strong, instead of getting skill in playing.

p.s I was using m1 viking + twins in the battle. 

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In some respects I agree on the rampant drugging...

but on the other hand, there are some situations where if you're not a "juice junky", you don't survive.

I play Isida/Hornet exclusively, and I am a chronic drugger.

I tried minimizing my drug use at first, but was constantly getting wasted by long range turrets, and short range turrets like Freeze and Firebird 

kill me much faster than I kill them. I'm a Major, (using M2 hull & turrets) and am still getting killed easily by 2nd and 1st Lieutenants

unless I'm drugged. Hornet simply isn't fast or strong enough to play "head-to-head" against long range turrets

(playing against players of same rank/strength). If they have enough time to hit you twice, you're done. Often I still get nailed by Thunder and Rail in 1 shot (when they're using DD and I'm out of DA). 

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I consider drugs as a important thing for gameplay, cause It helps so much in stealing flags or mining heavy tanks. But I think cooldown systems should be reworked: longer delay for using a supply after using one. This is because there are so many druggers who ruin other's gameplay and thinks they are the best. Especially, some flag stealers in large maps like berlin uses tons of repair kits and annoys following tanks.

 

In recent updates delay for repair kits were reworked but I think It needs to get longer delay.

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One more recommend to tanki: replace all the supplies reward into same amounts of crystals. This will make unstoppable druggers decrease, and will make them spend much more crystals on supplies. But all tankers will then have mountains of crystals, so either I am not sure about my opinion..

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One more recommend to tanki: replace all the supplies reward into same amounts of crystals. This will make unstoppable druggers decrease, and will make them spend much more crystals on supplies. But all tankers will then have mountains of crystals, so either I am not sure about my opinion..

Yeah, they will buy supply kits, only increasing the amount of supplies they have...

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