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Lets face it, Tanki will not be changing supplies they are here to stay. Like it or not it WONT change. 

 

I'm pretty sure the way supplies are implemented have already changed over time.

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Youd said "Now it's Pay-To-Win", "Now" implying it wasn't free anymore. Like "I used to moan all day long. Now I moan 23 hours out of 24." which isn't the entire day anymore.

 

Turrets, hulls, maps, different battle modes and supplies are still here. Which new parameters prevent you from playing how Tanki was designed?

 

I agree, nobody wants to play a game they can't compete in. Yes, many players are leaving because of the changing rules. As you already know, I criticised the way Tanki communicates with their customers. But what is the relation with supplies?

I never implied that. You read it wrong. Never said it was no longer "Free-To-Play". But it's more obvious than ever that "Pay-To-Win" vastly overshadows that.

 

The way MUs were changed. Much more expensive.

Paint separation  new modules - more expensive to buy and more expensive to MU.

Large supply kits no longer in garage.

Kits... extra rotations makes it more difficult to buy on sale.

Etc...

Edited by wolverine848
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If pressing numbers is easy, activating the most appropriate supply at the most judicious moment isn't. But given that you used a dozen of supplies only you can't know that.

 

 

http://en.tankiwiki.com/Supplies#Smart_Cooldowns

 

PROs play PRO battles. Standard battles are the arcade mode dedicated for players who just wanna have fun and enjoy supplies, a feature of the game.

 

 

I don't like the way Tanki is at the moment and I even created a topic to detail every single reason why I don't spend money into this game. None of these reasons deals with the gameplay itself though (excepted the fact that bad losers can sabotage your battles again and again and again and again) because Tanki allows me to play every type of gameplay I like:

  • Standard battles (arcade mode) where I can play with supplies because it's a fun feature
  • PRO battles ("realistic" mode) where I can rely on my own skills and face enemies who have the same equipment than me (Railgun/Wasp or Hornet). Therefore, the best players (teams) win and I can't blame no one but myself or my camping teammates if my team loses a battle.

I explained you 1000 times how I managed to get my current garage without spending a single buck (and even provided a proof coming from the support staff) and yet you keep moaning all day long instead of experimenting my tips. I actually thought about making such a topic but nobody listens to advices in this community anyway.

 

Original Red players quit after 15 minutes because they figured out they had no chance to capture flags by hiding behind walls. The next were interesting opponents but they also quit because one of their teammates refused to support them on attack. After that, many trios followed one another but they never stayed for long since there was always that guy who enjoyed cuddling with walls.

 

Anyway, my point was: a noob drugger is also capable to rely on his own skills only.

 

 

You remind someone... Oh yes, him!

 

:lol:

 

I certainly know extremely little about drug cooldowns and related features. Certainly between all druggers, the ones with more skills count (Mafioso post in 2015... was about a drugging Wasp vs a drugging Mammoth). But you got to be blind not to see the average drugger right now relying solely on the power of drugs. I mean join whatever battle, press P and watch!

 

Then you wrote about PRO Battles... a relatively young change on the game engine. Other changes have been done too (against inactive players, no more than 15 minutes battles, no more 1500 drug kit in garage, etc.). PROs would love another change, as there will be more for sure.

 

Then a reference to your topic (7 reasons etc.) which contains an interesting view with which I mostly may agree.

 

Then the "I told you so" again... I brought you math several times to prove how a non-Legend cannot keep up with druggers and why drugging is not convenient. And anyway every "harder school" brings better skills. I still have plenty of doubts on how you got your garage, but between a different past (cheaper kits) and a Legend level I do not know that well (big Daily Missions), I give up on that. You should also understand that with prices/changes/rules/etc changing, none can repeat someone else history. If you want to give advice there is already one topic called "Advice from experienced players" or something like that.

 

Then the confirmation of how your game went.

 

Conclusion ON-TOPIC: you just criticize a PROs demand for a change you should have nothing to fear from.

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Lets face it, Tanki will not be changing supplies they are here to stay. Like it or not it WONT change. So you either find a way to play the game that makes you happy or simply find another game to play. 

 

And please dont say your happy with how you play when you have to insult other players in every battle you play in  -_-

"dont say your happy"... Short time ago another drugger wrote in the exact same way... Either you all missed school the same day or someone is having multi accounts :ph34r:

 

PS.: I thought you were Indian where they speak decent English....

PSS.: "there form of revenue"... skipping school to play TO? Really?

Edited by Gabe2607

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You're essentially complaining about yourself. You're not playing the game how it was designed to be played. This is the crux of the matter and you have no answer for this.

Except... the rules keep changing.

 

The game was designed as Free-To-Play.

 

Parameters have changed since inception.

 

Now it's Pay-To-Win.

This response to why someone abstains from using free supplies is not a response at all. I knew nobody could respond properly and this side-stepping was entirely expected.

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I'm pretty sure the way supplies are implemented have already changed over time.

Yes they have, all in your favour. Whose side are you on?

  • There were no smart cooldowns when I first started playing, now there is.
  • Supplies were easy to accumulate via the 1500 of each supply pack. Now they're so much more expensive buying them 100 at a time, non-buyers find it so much harder to sustain them at the levels they enjoyed in the past
  • Supplies are depleted much faster now because they don't last as long in battle.
  • Supplies are given freely in daily missions for you to use as you see fit
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I perfectly read you but I don't think you chose the correct words. Tanki has always been a pay-to-win, like most of free-to-play games. It's just getting more and more obvious in people's eyes after each update/release.

 

Higher price of MUs, introduction of modules etc. don't prevent you from playing Tanki as it was designed. However, all of these new parameters/updates make you struggle to progress as a free-user and therefore incite you to spend money so that you can be competitive.

You're free to have a different opinion.

 

Where on earth in my posts does it say its Tanki's message?? Its my opinion, Ive been playing the game long enough to know tanki will not remove supplies from the game, They need the revenue from it to keep going, If all of us never paid a penny here tanki wouldnt exist 

 

Why would they change there form of revenue?  :wacko:

Supplies have already changed a number of times. Cool-downs for example.

Edited by wolverine848
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This response to why someone abstains from using free supplies is not a response at all. I knew nobody could respond properly and this side-stepping was entirely expected.

Just because you don't like the response doesn't mean it isn't a response. but thanks for your opinion.

 

Also... still waiting for those links. 
You do have screen-shots where I'm calling people "noob druggers" and "buyer" and "no skill", right?
It's been a couple days so I figured you had the time...
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This response to why someone abstains from using free supplies is not a response at all. I knew nobody could respond properly and this side-stepping was entirely expected.

Was there a question? The answer was implicit on the many posts: drugs are poorly implemented giving a gross unfair advantage (double defence, double attack, +30% speed, mines and restart with health: holy cow!!!). Same reason I would not play 2 vs 1, unless the 1 is a drugger.

 

So first reason is FAIRPLAY.

 

Then there are other reasons, but we are already OFF-TOPIC.

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Yes they have, all in your favour. Whose side are you on?

  • There were no smart cooldowns when I first started playing, now there is.
  • Supplies were easy to accumulate via the 1500 of each supply pack. Now they're so much more expensive buying them 100 at a time, non-buyers find it so much harder to sustain them at the levels they enjoyed in the past
  • Supplies are depleted much faster now because they don't last as long in battle.
  • Supplies are given freely in daily missions for you to use as you see fit

 

Keeping trying till they get them right :D

 

 

Just because you don't like the response doesn't mean it isn't a response. but thanks for your opinion.

 

Also... still waiting for those links. 
You do have screen-shots where I'm calling people "noob druggers" and "buyer" and "no skill", right?
It's been a couple days so I figured you had the time...

 

AbsoluteZero has taped all battles and chats of the last two years. He will certainly come out with something. And if not... AbsoluteZeroSkills is how I have been calling him beside other less honorable things :P

 

PS.: but I like his Math skills :)

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Keeping trying till they get them right :D

 

AbsoluteZero has taped all battles and chats of the last two years. He will certainly come out with something. And if not... AbsoluteZeroSkills is how I have been calling him beside other less honorable things :P

 

PS.: but I like his Math skills :)

They must really care about our opinion... else they would ignore this entire string.

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there would be no game if nobody used supplies  :rolleyes:

Do you mean that the game isn't fun, or that Tanki would go bankrupt? Because people buy for other reasons than supplies- crystals, paints, etc. And also if they implement optional ads for rewards it would bring their revenue up.  There are many other ways they could earn money, and they're much smarter than the supplies mechanism.  Also, games are more enjoyable when nobody is using supplies.

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there would be no game if nobody used supplies  :rolleyes:

I have to agree - there needs to be something of that nature.

 

Do you think there would be a game if these supplies were not as powerful? At 50% power instead of 100%?

 

With the current pattern of users (reducing every year) - how much of a game will there be when it's just supply users?

When tankers don't have an advantage over someone the supplies pretty much become meaningless.

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hahaha I hardly think all these whiners crying about having to buy drugs would spend there money on kits & paints, The fact is they hate that others spend money and they cant 

You're missing the point- 

 

There are much better ways for Tanki to make money than it's current supplies system.

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Yes there would be a game if the strength is reduced,and there will still be a game even if supply users are left. 

 

IMO it will die a slow death without "non-buyers". It is already trending that way now.

 

A good portion of the "buyers" would quit if they don't have anyone to dominate.

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Everyone here seems to think 'druggers' only play against non 'druggers' well i can tell you thats a load of bollocks there is many many drug wars on tanki

I said "buyers" not "druggers".  Buyers buy kits, modules and supplies to aid in dominating non-buyers. Supplies are a big part of it though.

 

And below Gismo is where many of the non-drug-wars are. Buyers (with great garage for their rank) dominate the non-buyers who are still working on their first M2 or M3 combo and have less "disposable income" to spend on luxuries like supplies.

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hahaha I hardly think all these whiners crying about having to buy drugs would spend there money on kits & paints, The fact is they hate that others spend money and they cant 

"would spend there money"... here we go again... how expensive are schools in your country?

 

 

do you still agree with your own POV that you shared in 2015?

 

Did I ever say druggers were necessarily skilled players? No. I said supplies use requires skills. It is true that many players rely on supplies to make up for their lack of skills.

 

A young change???? Pro-pass is in the game since 2010 at least!!! :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:

Et hop! Another post which highlights your ignorance of the game! :lol:

 

Why the smart guy you are don't see the Supplies 1500 kit has been moved from the garage to the shop so that addicted players to supplies feel obliged to spend money to get cheap supplies? :rolleyes:

 

1. You brought me math? Are you refering to these calculations and these ones based on assumptions and false datas? :lol:

2. Did I ever say it was easy for low ranks to afford supplies? No. I never used supplies before I become a Generalissimo and yet I ended up with a good garage (I didn't spend thousands of crystals on MUs for my Thunder M0, this must be the source of my successful progression after all :lol:)

 

 

 

 

 

 

3. I explained you in detail how I got my garage and even provided you two emails from the support staff saying I hadn't made any payment on ... Please tell what kind of ultimate proof you'd trust. If I can get it, I'll share it.

4. My method to get a good garage and afford supplies is still broadly valid. It's just even harder than before because of the higher prices (you'd need to become a double tryhard).

5. I don't criticize you for suggesting ideas, you can create 100 topics on this forum if you like. I only blame you and all the other bad losers who mismanage their wallet as free-users for:

  • insulting players who use supplies in standard battles when you joined these battles without the intention to use yours
  • asking the latter not to use supplies even though they are completely legitimate to use them in these battle modes
  • demanding buyers (>>> people who finance the game for you by the way <<<) to give in to your desires even though you don't consider spending money
  • demanding noob druggers to get out of standard battles because you're too lazy to convince PROs to gather in PRO battles

 

Another masterpiece in messing up. Asking Mafioso about 2015, sending a link where even Ctrl F cannot find the info (but I believe you, 2010? OK! I said I do not know the Pass, didn't I? However I found August 2010: Every player now can create a no-supply battle without a pass. The creator also can enter this battle without a pass!!!), supplies kit away (at least some noob druggers out :P), false data? (Data does not assume an S and anyway you are purely trolling here, as all revisions brought to the same result: under Legend Level, none can gain back the cost of crystals), again your history which frankly none is interested about (much cheaper kits at the time, good for you), you mentioned you changed idea on druggers at Gismo level (how convenient!), again your garage (enough...), and then my "defects" (please stop "financing me" LOL).

 

Thank you. Can we apply the change now? B)

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Everyone here seems to think 'druggers' only play against non 'druggers' well i can tell you thats a load of bollocks there is many many drug wars on tanki

Who's everyone? I know I don't think that, Wolverine doesn't think that, Gabe doesn't think that, so who does? :unsure:  :wacko:

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Im not missing it at all, I fully know ways they can make money but they choose not to do this and have done so for years, This is the point you are missing  -_-

 

You need to come to terms with the fact supplies will always be in this game, Tanki will never remove supplies, They are even in Tankis predecessor (Tanki X)

I am fully aware that supplies will not be removed. However, there are many constructive and intelligent ideas to make them more tactical and less OP, like placing a supplies limit per battle, reducing their power, or increasing the cooldowns. Again, these ideas are not "whining".

 

(btw "predecessor" means an entity that has been replaced by another- Tanki online is Tanki X's predecessor. :) )

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I have now played without using supplies for about a week. I don't think it is at all as frustrating as people here tell. Not a single time have I felt a need to insult anyone. Often I see extra supplies appear on enemies when I attack them, but hey, that's just life - I use the "skill" to beat them anyway :D I'm playing freeze so for me one of the "skills" is going round the enemy and freeze them at the same time so that they cannot shoot back and eventually freeze to death or get killed by my team mate - that's the way I've always played also with supplies, so not so much new there.

 

I have still plenty of choice regarding the battles I enter. I can select battlefields that fit well to my turret. For freeze the best battlefields are moderately sized ones so that snipers won't dominate. Also the battle must have enough players in it before I enter as freeze does not work well in one-on-one type battles. I also try to select battles where my rank is among the top three ranks that can enter the battle. It's not more difficult than that, I don't even feel a need for Pro battles where everybody would be prevented from using supplies. In the end results of battles I have still very often been in the top half - maybe not as high as with supplies but hey, still in the top half.

 

Based on all this I am now even more sure than I was earlier that all the talk about supplies being SO overwhelming is just plain rubbish. I have done this just as kind of an experiment, I will return back to using supplies later (if I continue playing Tanki in the first place as I'm extremely fed up with the daily insults in the chats of the battles). I just started doing this experiment as I thought I should spare some of my supplies now as they cannot anymore be bought as cheaply in the garage as earlier.

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Points: 

 

1. freeze (effect) works terribly against Legend hulls

2. You still have the option to use supplies anytime, so it's not the same as if you couldn't use any.

3. If you are joining battles where you are one of the highest ranks you will not see as much druggers as if you fight Legends.

4. Sincerely congratulate you on your attitude, however, most players do not see it this way. Supplies statistically add up to a 450% bonus to your tank.  that means One life full drugged with RK= four.5 lives non-drugging. It's a pretty bad system.

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