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You guys are all big ranks, marshal+

You can get wasp rail m3 and just play xp/bp.

 

Once you commit yourself to playing xp/bp only, BOTH crystals and supplies have no value (unless you like paints).

MUs disabled, modules disabled, no changing equipment, no supplies.

So you don't need to enter supply-enabled battles at all, even to do missions.

 

You can learn some real skill there, from the all time best pros on EU1.

 

Thats what I intend to do, get Touche kit at unlock rank.

 

Right now even if I play Polygon no supplies in mid ranks, isida on enemy team gets me totally frustrated.

 

xp/bp means no isida, no druggers, only skill helps and of course a good team.

 

If you play even Polygon no supplies, then this game will be never ending.

You will want more m3s, more MUs on them, more m4s.

Then more modules, more MUs on them, that will take forever.

 

The best way to "complete" this game is get yourself xp/bp combo and leave the drugs behind.

 

The game still gives high rankers a bit of a choice: either play "Press 12345 online", or "xp/bp online".

 

I came across this game in Nov 2016, and you know what, had the only turret in the game been railgun, and only hull wasp, I would have called this a pretty good game.

 

Now even if I log in for 15 minutes to do missions only, I end up pretty frustrated, even if I win the game, because I don't like winning when I drugged excessively for it.

 

There is plenty of bad blood between the players, and asterisks in the chat, when drug usage gets out of hand.

 

I remember the good old days when I had my m2 xp/bp combo, and players used to get around  for m2 xp/bp games everyday and complete missions in them, but that is gone now.

 

Devs are pretending they will help non-buyers by changing the supply mechanism (remember the 2 supply experiments we had a few moths ago?), but all that is a hoax.

 

The reason they want to promote supply usage is because it serves as regular income.

 

If I buy crystals or kit from shop, it is only a one-time purchase.

 

Example: If at WO5, I buy dictator-rail m2 kit, and then if I buy crystals from shop, and MU stuff to m3, then I no longer need to buy anything more for the rest of my time. Because a good tank means I am well set, and it will help me accumulate a lot of crystals (I'll be winning battles, so good experience / crystals ratio), so I will never have to buy anything again from shop again.

This means that devs won't be getting any of my money for the rest of the year (low profits).

 

How do they react? They figure out that to keep the money coming in, best way is to sell supplies and premium accounts.

 

So they make everyone play supply battles so that they spend $ buying supplies from shop every week. This serves as regular income for them. Same for premium.

 

So players with some self-respect, who don't like to be dominated in battles, but don't want to spend money either, either leave, or limit their play only to do missions.

 

If you play too much in the mid ranks every day, you will rank up to Lt. General with only 150k crystals in hand, too less to buy a kit.

 

Mid rankers now have to worry more about thier exp / cry ratio, than focus and strategy and skill.

 

They keep coming in with useless updates, new paints (like who asked for them?!?) and other crappy changes.

 

It was the update that forced us to play in drug battles to do missions which caused all the trouble, and in the end, that will be their undoing.

 

They have this crazy idea that matchmaking will help increase player base, but in reality, it won't, as it will just cause more supply usage, which means more players annoyed, more players leaving the game.

 

In my opinion, drugging will forever remain cheating, trying to get an unfair advantage over others.

(unless of course other guy drugged first)

 

Although that is not uncommon among Russians, even in real life.

Sharapova served out a ban in tennis for doping, many Russian athletes test positive for banned substances, Warrant Officers with Russian names already have over 10k supplies used - definitely a link here that some people have no sense of fair play and spirit of sport in them.

 

Also, don't give me that "tanki needs supply buyers to keep the game running", because this game was quite successful for 7 years without forcing us to do missions in pro battles. They can cut down on staff to raise profits, you don't need 20 programmers to keep this game running.

 

(Just in case you are wondering, I'm posting through an alt account in the forum because my general account got banned as I gave the developers a piece of my mind - some truthful feedback in the news and announcements section)

Edited by WaspShaft98
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If you play even Polygon no supplies, then this game will be never ending.

You will want more m3s, more MUs on them, more m4s.

Then more modules, more MUs on them, that will take forever.

 

What's wrong about this?

 

The best way to "complete" this game is get yourself xp/bp combo and leave the drugs behind.

 

The best way to do it varies from player to player. Everyone is different and people have different things that make them happy in Tanki Online.

 

The game still gives high rankers a bit of a choice: either play "Press 12345 online", or "xp/bp online".

 

You can also find PRO Battles that are not XP/BP and there are plenty of them. However, people tend to play very few maps so the game gets repetitive and boring. XP/BP is just the same. The same Poly CP, Sandbox CTF...it get's extremely lame after you play a while. So the game doesn't really offer plenty of choices, but it's still more than you have presented.

 

So players with some self-respect, who don't like to be dominated in battles, but don't want to spend money either, either leave, or limit their play only to do missions.

 

I don't like being dominated in battles (and I am not unless my teammates are terrible), I do more than just my daily missions (35-100k experience each week) and I've never spent money. Maybe I don't have any self respect for drugging from time to time and mostly sticking to PRO Battles...But it's fine, because I enjoy the game more than ever.

 

If you play too much in the mid ranks every day, you will rank up to Lt. General with only 150k crystals in hand, too less to buy a kit.

 

What do you mean by too much? I played about 2 hours every single day in the middle ranks and I had 500k at Brigadier (back in the days when missions gave less rewards).

 

In my opinion, drugging will forever remain cheating, trying to get an unfair advantage over others.

(unless of course other guy drugged first)

 

Why is it unfair if it's allowed by the game rules and it's even encouraged? Because some are unable to properly manage their supplies and crystals? If everyone used supplies nobody would call it unfair.

 

 

Edited by TheBlackChick

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What's wrong about this?

 

The best way to do it varies from player to player. Everyone is different and people have different things that make them happy in Tanki Online.

 

You can also find PRO Battles that are not XP/BP and there are plenty of them. However, people tend to play very few maps so the game gets repetitive and boring. XP/BP is just the same. The same Poly CP, Sandbox CTF...it get's extremely lame after you play a while. So the game doesn't really offer plenty of choices, but it's still more than you have presented.

 

I don't like being dominated in battles (and I am not unless my teammates are terrible), I do more than just my daily missions (35-100k experience each week) and I've never spent money. Maybe I don't have any self respect for drugging from time to time and mostly sticking to PRO Battles...But it's fine, because I enjoy the game more than ever.

 

What do you mean by too much? I played about 2 hours every single day in the middle ranks and I had 500k at Brigadier (back in the days when missions gave less rewards).

 

Why is it unfair if it's allowed by the game rules and it's even encouraged? Because some are unable to properly manage their supplies and crystals? If everyone used supplies nobody would call it unfair.

 

 

If you are having fun in drug battles, go ahead and play them, get your missions rewards, and sink them in your garage, and repeat forever because it is a never ending process.

 

I get annoyed in drug battles thats why I think it becomes pointless to do missions after a point, because I play for fun, not to get frustrated now and have fun after 12 months when I accumulate enough of everything.

 

Other than poly xp/bp, you have island and arena and ping-pong, and IMO thats super boring, and irritating if you see an isida on enemy team.

You may already have isida, but for teams that do not have it, it ruins the fun totally because you are unable to cause any damage.

 

In CTF mode, you have Noise, Hill, Island, and its very risky to join these because they have usually 50 flags limit, and if even one teammate leaves, and it takes time for another person to join, then your lead is gone, and game lost.

 

Sometimes there's Sepurhov or Rio CTF, but I stay away from CTF mde, because having noob team hurts much more in that format than others.

 

If you had 500k by Brigadier, that was because you had much higher probability of getting crystal rewards through missions.

They cut it down, and my General account barely makes 600 crystals on average per day from missions if I complete all 3 missions.

 

Moreover, it is harder now to do missions than earlier, so on many days I can't complete all 3.

 

The developers of this game are ordinary programmers looking for easy money - not widely acclaimed spiritual leaders.

So if you tell me you use 12345 all the time because they allow it and encourage it, thats a pretty lame excuse for cheating your way to victory and getting more fund than you deserve by robbing another guy who played honestly.

 

Everyone cannot use the same amount of supplies, because we get too few through missions, especially repair kits. So there will always be imbalance. Premium gives you 10 repair kits PER DAY, + 2.5k crystals + 40 more supplies.

Plus they get supplies from missions and chains.

 

A non-buyer cannot afford to use 10 repair kits a day and match their supply usage.

Edited by WaspShaft98
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Sometimes there's Sepurhov or Rio CTF, but I stay away from CTF mde, because having noob team hurts much more in that format than others.

 

It's just as bad as in Poly CP XP/BP...Bad teams are something that bother me a lot and that's why I rembember the good players I meet and try to join their side.

 

If you had 500k by Brigadier, that was because you had much higher probability of getting crystal rewards through missions.

 

They reduced it from 40% to 37%. it's very little...and now the rewards are 21% percent bigger than they used to be.

 

Moreover, it is harder now to do missions than earlier, so on many days I can't complete all 3.

 

You can still find ways of exploiting the system. You can finish all of them with minimal supply usage. You just need to find the right battles.

 

The developers of this game are ordinary programmers looking for easy money - not widely acclaimed spiritual leaders.

So if you tell me you use 12345 all the time because they allow it and encourage it, thats a pretty lame excuse for cheating your way to victory and getting more fund than you deserve by robbing another guy who played honestly.

 

It's not cheating as long as the game rules allow it. I may consider it cheating if you find a good reason for it Btw, I don't get paid to care about how many crystals others get.

 

Everyone cannot use the same amount of supplies, because we get too few through missions, especially repair kits.  

 

I got 300 of each every week and about 50 RKs. It was more than enough for me to complete my daily missions and take part in some drug wars from time to time. Moreover, this summer we get 3 times more of them from completing the chain. It's way more than enough.

 

So there will always be imbalance. Premium gives you 10 repair kits PER DAY, + 2.5k crystals + 40 more supplies.

Plus they get supplies from missions and chains.

A non-buyer cannot afford to use 10 repair kits a day and match their supply usage.

 

As long as you don't enter drug wars too often you will be able to drug almost as much as a buyer (RK is an exception).

 

It's difficult for f2p users, but the game offers some solutions. If you adapt you'll be fine and still enjoy the game.

 

 

Edited by TheBlackChick

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As long as you don't enter drug wars too often you will be able to drug almost as much as a buyer (RK is an exception).

 

 

 

It's difficult for f2p users, but the game offers some solutions. If you adapt you'll be fine and still enjoy the game.

 

I completely agree
Ive had over 1k of each drug (RK exception) for over a month now and my drug levels just dont seem to drop below 1k, rather the opposite, they increase due to missions. I use minimal drugs to complete every mission - for example, if the mission gives 3 RK and 20DD, ill use just 5 DD to complete it = net profit of 3RK and 15DD

 

This is a free to play, pay to speed up progress game. You cant expect the game to give you too many opportunities to have the same priveleges as buyers, because buyers support the game.

 

However, Tanki is far less pay to win than most other free to play games. The game gives you many opportunities to compete on the same level as buyers:

  • You can do missions to get free supplies - Yes, doing missions takes time without using drugs but if you want to succeed as a f2p user you have to be willing to put in the time. How can you expect the game to allow you to progress at the same speed as someone who purchases items with real money when you have spent nothing yourself?

  • PRO battles to earn crystals without using supplies. - PRO pass is 3.8k crystals if i recall correctly. That is a small price to pay for all the crystals/supplies you will save by not having to drug to succeed.

  • You can buy equipment during sales to get yourself discounts - If you dont do this, you are simply a complete noob and dont deserve to argue your case for free to play players

Im fed up of free to play users complaining about buyer priveleges. IF you dont like it, move on and buy a game yourself. GO play something like Overwatch, where you actually PAY for the game, and all items are cosmetics.
Better still, go play something like League of Legends or Tanki X, where it is free to play and all items are cosmetics.

 

Tankis core business mechanic revolves around buyers getting an advantage - either deal with it or move on.
Accept that AlternativaPlatform is a profit making business and they will do what they can to maximise profits.

 


The developers of this game are ordinary programmers looking for easy money - not widely acclaimed spiritual leaders.
So if you tell me you use 12345 all the time because they allow it and encourage it, thats a pretty lame excuse for cheating your way to victory and getting more fund than you deserve by robbing another guy who played honestly.
How is it more fund than you deserve? The other guy didnt necessarily play honestly, he just didnt use as many supplies. That dosent make him any less or any more honest than the supply user , because, this is the main point here, supplies are in the game and there is nothing you can do to change that. It has been this way since tanki started, they are not going to remove one of thier major game mechanics 8 years down the line. The supply user is just playing the game it has always been played So, you either have to adapt to supply users as a f2p player, or get caught in the dust that everyone leaves behind.

 

Everyone cannot use the same amount of supplies, because we get too few through missions, especially repair kits. So there will always be imbalance. Premium gives you 10 repair kits PER DAY, + 2.5k crystals + 40 more supplies.
Plus they get supplies from missions and chains. Of course they cant, that is why PRO battles are there

 

A non-buyer cannot afford to use 10 repair kits a day and match their supply usage. To reiterate, play PRO battles

 

Why do people think they should be able to use constant drugs and not have to work hard/pay for that privilege?

Edited by D.A.R.K.N.E.S.S
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supplies are in the game and there is nothing you can do to change that. It has been this way since tanki started, they are not going to remove one of thier major game mechanics 8 years down the line. 

+++

 

Moreover, they don't seem to want to change the system, let alone remove it. 

 

 

 

Here we go again.

 

Give them SCD and they will hate you.

Some of them will hate you for limiting their powers.

Some of them will hate you for not limiting others powers enough.

 

Hop on the hate train then, because supplies will stay as they are

 

 

Edited by TheBlackChick

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The developers of this game are ordinary programmers looking for easy money - not widely acclaimed spiritual leaders.

So if you tell me you use 12345 all the time because they allow it and encourage it, thats a pretty lame excuse for cheating your way to victory and getting more fund than you deserve by robbing another guy who played honestly.

How is it more fund than you deserve? The other guy didnt necessarily play honestly, he just didnt use as many supplies. That dosent make him any less or any more honest than the supply user , because, this is the main point here, supplies are in the game and there is nothing you can do to change that. It has been this way since tanki started, they are not going to remove one of thier major game mechanics 8 years down the line. The supply user is just playing the game it has always been played So, you either have to adapt to supply users as a f2p player, or get caught in the dust that everyone leaves behind.

 

Everyone cannot use the same amount of supplies, because we get too few through missions, especially repair kits. So there will always be imbalance. Premium gives you 10 repair kits PER DAY, + 2.5k crystals + 40 more supplies.

Plus they get supplies from missions and chains. Of course they cant, that is why PRO battles are there

 

A non-buyer cannot afford to use 10 repair kits a day and match their supply usage. To reiterate, play PRO battles

 

Why do people think they should be able to use constant drugs and not have to work hard/pay for that privilege?

 

 

If supplies have been in the game for 8 years, so have jump hackers and fly hackers.

Just because some elements in this game have been here for long doesn't mean they cannot be or should not be changed.

 

Also, for the last 7 years, we didn't have to get into supply enabled battles to do missions, so nobody complained much about them.

 

I do play pro battles. He just said "if everybody used equal supplies, then it would be fair".

Thats why I said everyone can't use equal number of supplies.

 

No, I don't want to use constant drugs, all I want to is to have enough crystals to buy 1 or 2 decent combo at each m level, but for that I need income from missions, and I would like fair battles (similar m-level, and MUs, no supply usage) to do those missions.

 

But many players don't like playing fair.

 

Also, if you look at my original post, it is all about adapting, and playing xp/bp, where buyers have no advantage over anyone.

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If supplies have been in the game for 8 years, so have jump hackers and fly hackers.

Just because some elements in this game have been here for long doesn't mean they cannot be or should not be changed.

 

According to the game rules hacking is cheating. Drugging isn't and there doesn't seem to be any interest in changing this system.

 

Also, for the last 7 years, we didn't have to get into supply enabled battles to do missions, so nobody complained much about them.

 

You have no idea how much some people constantly cried because of drugging even before...I actually think now people complain less. Check this topic:  Reduce power of garage supplies It's a great lecture.

 

Thats why I said everyone can't use equal number of supplies.

 

If all the players complete their daily missions everyone can drug as much as a buyer, but not for extended periods of time. You can still compete against them, but not for too long. Spending money gives you this particular advantage of enjoying drug wars for a longer time.

 

No, I don't want to use constant drugs, all I want to is to have enough crystals to buy 1 or 2 decent combo at each m level, but for that I need income from missions, and I would like fair battles (similar m-level, and MUs, no supply usage) to do those missions.

 

Sorry for you, but this is impossible at the moment. If you don't want to use any supply the only way to complete your missions is by exploiting the system. But why don't you want to use any supply? 

Edited by TheBlackChick

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Once again, there is an ARMY of KIDS in this game, who has still to go through elementary Math at school.

 

The usual "you can compete with buyers as long you do not play that much"... 

 

Do you have any idea how it is "that much"? Top druggers are using an average of 4,000 drugs per week. If I start to use what I got from Daily missions in 15 months, I will be able to compete for 8 days!

 

Dear @TheBlackChick with your 21,000 drugs, you could compete for 5 days!!! All the rest is just bla bla bla...

 

This is not "crying", this is Math!

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Once again, there is an ARMY of KIDS in this game, who has still to go through elementary Math at school.

 

The usual "you can compete with buyers as long you do not play that much"... 

 

Do you have any idea how it is "that much"? Top druggers are using an average of 4,000 drugs per week. If I start to use what I got from Daily missions in 15 months, I will be able to compete for 8 days!

 

Dear @TheBlackChick with your 21,000 drugs, you could compete for 5 days!!! All the rest is just bla bla bla...

 

This is not "crying", this is Math!

 

 

The idea is to combine garage supplies with pick ups. You also need to know what to drug and when to drug in order to be efficient. If you have a brain spamming 12345 insn't required to perform well. I end up using 15-20 supplies each battle. This summer I get 1092 supplies each week for just keeping the chain. That's enough for 54 battles every week or 18 without the summer bonus. That means 2-3 battles every day. This is also math and I think it sounds pretty good, right?

Btw, I didn't say that you were crying about anything...

Edited by TheBlackChick

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The idea is to combine garage supplies with pick ups and you also need to know what to drug and when to drug in order to be efficient. That's how I end up using 15-20 supplies each battle. This summer I get 1092 supplies each week for just keeping the chain. That's enough for 54 battles every week or 18 without the triple bonus. That means 2-3 battles every day. Sounds pretty good, right?

Btw, I didn't say that you were crying about anything...

I was pretty much involved In the topic you mentioned (Reduce power supplies) and therefore called "crybaby" by druggers.

 

"This Summer I get 1092 supplies each week": Summer did not start yet... I guess you are referring to the NEW (meaning that till now, whatever you write was not possible) reward offered by Druggin' Online, which frankly I already cashed in once without checking the amounts (except for the 14,000 crystals).

 

Assuming that 1092 drugs per week is right, you say 54 battles per week at 20 drugs per battle. Math is correct, but 20 drugs per battle is nowadays a VERY LOW number compared to the average drugger. 1.3 drugs per minute is almost HALF than what top druggers do. It basically means to have only one between DD and DA on, while the other tank has both.

 

Cutting in half what is wrong, does not make it right...

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Talking of math, here's some more enlightening information for the rest:

 

With 40% chance for crystal reward missions, probability of getting all 3 crystal missions after using 1 free swap was 10.24%

 

With 37% chance, this reduces to 6.24%

 

So thats a reduction of 40% in your crystal income if I do not take into account the 20% increase.

 

With the 20% increase, the crystal income has gone down by 28%.

 

So once you compare yourself to new players, accusing them of mismanaging their crystal income, think twice, because they may not have as much to spend.

Also, the druggers walk away with most of the fund, and the losing team doesn't get much for its efforts (only exception is m3 xp/bp battles, where even the losing team gets a very high reward)

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You were actually one of the players who came up with some arguments... Other people were just complaining and nothing more.

Without the summer bonus it's 18 battles a week. 2-3 battles a day which is fine.

I know 20 drugs / battle is a very low amount. I don't think you need to have supplies on all the time to play well. Sometimes it's just not necessary if your team is already doing well and pick ups help a lot especially because the "Battle" button creates large maps with plenty of them. Using certain turrets can also reduce your supply usage (Rail, Isida) and a certain playstyle can reduce it even more. For example: I played a Rio TDM today to complete one of my daily missions. I drugged 7 DDs, 3 DAs and finished first on the winning side.

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Talking of math, here's some more enlightening information for the rest:

 

With 40% chance for crystal reward missions, probability of getting all 3 crystal missions after using 1 free swap was 10.24%

 

With 37% chance, this reduces to 6.24%

 

So thats a reduction of 40% in your crystal income if I do not take into account the 20% increase.

 

With the 20% increase, the crystal income has gone down by 28%.

 

So once you compare yourself to new players, accusing them of mismanaging their crystal income, think twice, because they may not have as much to spend.

Also, the druggers walk away with most of the fund, and the losing team doesn't get much for its efforts (only exception is m3 xp/bp battles, where even the losing team gets a very high reward)

 

 

How did you make these calculations? I've studied this kind of stuff some years ago but I don't remember much...

If I remember correctly the chance for getting 3 crystal missions with a free swap should be 0.4*0.4 (2 missions that give crystals) *1 (the 3rd mission)*0.4 (chance of getting the 3rd crystal missions when swapping) = 6.4%

Now it's 0.37*0.37*1*0.37 = 5% and the 1.4% decrease represents 1.4*100/6.4 = 23,33% decrease in income

23,33% decrease - 21% increase = 2.33% decrease in income from missions which don't usually represent more than 50% of the weekly income of a player so that leads to a 1.16% overall decrease

I am not sure I've calculated these correctly as I don't really remember much of the maths I've studied.

And even if your calculations are correct...even with 30% less income from daily missions players should be able to get a kit at Lt. General.

Edited by TheBlackChick

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You were actually one of the players who came up with some arguments... Other people were just complaining and nothing more.

Without the summer bonus it's 18 battles a week. 2-3 battles a day which is fine.

I know 20 drugs / battle is a very low amount. I don't think you need to have supplies on all the time to play well. Sometimes it's just not necessary if your team is already doing well and pick ups help a lot especially because the "Battle" button creates large maps with plenty of them. Using certain turrets can also reduce your supply usage (Rail, Isida) and a certain playstyle can reduce it even more. For example: I played a Rio TDM today to complete one of my daily missions. I drugged 7 DDs, 3 DAs and finished first on the winning side.

 

Of course one can manage "somehow". I always managed to get all missions without drugs (and again, I got 34,000 in 15 months).

 

But I believe that, like in most other games, money should not influence "the real game". Money should give you new paints, new designs, statistics, videos, a VIP area, private tournaments, possibility to watch other battles, whatever other type of "cosmetics", but not interfere with "the real game". Let skills prevail.

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Of course one can manage "somehow". I always managed to get all missions without drugs (and again, I got 34,000 in 15 months).

 

But I believe that, like in most other games, money should not influence "the real game". Money should give you new paints, new designs, statistics, videos, a VIP area, private tournaments, possibility to watch other battles, whatever other type of "cosmetics", but not interfere with "the real game". Let skills prevail.

There are plenty of good games who suit the despriction you've made (many that I've played myself). I think it would have been great  if tanki had been like this. It would have probably been more popular and enjoyable for more people...Unfortunately Tanki Online isn't the case because it simply wasn't built that way. This is the product devs created and things don't seem likely to change. If you aren't satisfied with this product you can always choose to do something different, something that you can enjoy.

Edited by TheBlackChick
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There are plenty of good games who suit the despriction you've made (many that I've played myself). I think it would have been great  if tanki had been like this. It would have probably been more popular and enjoyable for more people...Unfortunately Tanki Online isn't the case because it simply wasn't built that way. This is the product devs created and things don't seem likely to change. If you aren't satisfied with this product you can always choose to do something different, something that you can enjoy.

I fully agree there and wondering myself what the heck I am still doing here... Guess I will go Pro Battles soon, just to breathe a better air for some time...

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I fully agree there and wondering myself what the heck I am still doing here... Guess I will go Pro Battles soon, just to breathe a better air for some time...

why havent you been doing that in the first place? :P

PRO battles are the place to be

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Here we go again.

 

Give them SCD and they will hate you.

Some of them will hate you for limiting their powers.

Some of them will hate you for not limiting others powers enough.

 

Hop on the hate train then, because supplies will stay as they are!

 

If your solution is to look away and give up, I am not your man. I despise stupidity and I will keep pointing it out.

Good luck then? :lol:

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How did you make these calculations? I've studied this kind of stuff some years ago but I don't remember much...

If I remember correctly the chance for getting 3 crystal missions with a free swap should be 0.4*0.4 (2 missions that give crystals) *1 (the 3rd mission)*0.4 (chance of getting the 3rd crystal missions when swapping) = 6.4%

Now it's 0.37*0.37*1*0.37 = 5% and the 1.4% decrease represents 1.4*100/6.4 = 23,33% decrease in income

23,33% decrease - 21% increase = 2.33% decrease in income from missions which don't usually represent more than 50% of the weekly income of a player so that leads to a 1.16% overall decrease

I am not sure I've calculated these correctly as I don't really remember much of the maths I've studied.

And even if your calculations are correct...even with 30% less income from daily missions players should be able to get a kit at Lt. General.

There are 2 ways to get 3 crystal missions: either with swap, or without swap.

You calculate the probability of each happening, and then add it.

 

The increase was only 20%, not 21% if you read the announcement carefully.

Also, you can't simply subtract the 20% from the decline in crystal reward percentage.

Multiplication rule needs to be used here.

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There are 2 ways to get 3 crystal missions: either with swap, or without swap.

You calculate the probability of each happening, and then add it.

 

The increase was only 20%, not 21% if you read the announcement carefully.

Also, you can't simply subtract the 20% from the decline in crystal reward percentage.

Multiplication rule needs to be used here.

Ok then. I may have not even studied things as advanced as this so you may be right.

Btw...I think they increased rewards by 10% and then again with 10%. So it was 10% and 10% of the already 110%. 10%+11%=21%

My calculations show same results for the chance of getting 3 supply missions before the update but they show different results for the chance of getting 3 supply missions now:

0.37*0.37*0.37 = 5,06%   0,37*0,37*0.63*0.37=3,19% Adding them => 8,25% meaning the decrease in roughly 20%. Considering the 21% increase in rewards...the decrease in rewards in just 3-4%. (100-20=80; 80 + (21/100 *80) = 96,8) I hope I got this one right.

Feel free to correct me if I am wrong (which is quite likely) as I am not really accustomed to operating with this kind of stuff.

Anyway this is less important...Even with 30% less crystals from missions players can get more than enough crystals to get a kit at Lt. General. The game is more difficult and it offers less opportunities but it's still possible to compete and enjoy the game.

Edited by TheBlackChick

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why havent you been doing that in the first place? :P

PRO battles are the place to be

In my opinion one should still make Daily Mission especially now with the higher reward. And that takes some time. Am I going to have so much time to play additional battles in PRO afterward? That is the doubt... No matter what, those standard battles will be piss poor...

 

Good luck then? :lol:

Not long ago Hazel-Ra in one of those "interviews (or monologues)" confirmed that drugs are a serious problem and their income does not justify the damage they made (probably referring to the decrease of users, but not directly mentioned it). But for some unknown-to-us never-explained inside reason... kept ongoing...

 

 

... and it offers less opportunities but it's still possible to compete and enjoy the game.

It should not be a possibility, but a normal thing for all...

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Ok then. I may have not even studied things as advanced as this so you may be right.

Btw...I think they increased rewards by 10% and then again with 10%. So it was 10% and 10% of the already 110%. 10%+11%=21%

My calculations show same results for the chance of getting 3 supply missions before the update but they show different results for the chance of getting 3 supply missions now:

0.37*0.37*0.37 = 5,06%   0,37*0,37*0.63*0.37=3,19% Adding them => 8,25% meaning the decrease in roughly 20%. Considering the 21% increase in rewards...the decrease in rewards in just 3-4%. (100-20=80; 80 + (21/100 *80) = 96,8) I hope I got this one right.

Feel free to correct me if I am wrong (which is quite likely) as I am not really accustomed to operating with this kind of stuff.

Anyway this is less important...Even with 30% less crystals from missions players can get more than enough crystals to get a kit at Lt. General. The game is more difficult and it offers less opportunities but it's still possible to compete and enjoy the game.

Yes, my concept was right, but got calculation wrong on second one, it is indeed 8.25%, so 20% decline/

 

http://en.tankiforum.com/index.php?showtopic=354769

 

20% increase in rewards only, not 21%

 

"Rewards for missions have increased by another 10% compared to the rewards before Patch Update #451"

 

-------

 

Even with 30% less crystals from missions players can get more than enough crystals to get a kit at Lt. General.

 

This is true only if you are very careful about your cry /  exp ratio, and stick to exactly one combo at m1 and m2. Players who do not use supplies typically end up on losing side always, and you get like 80 crystals for 400 xp.

So 400k xp implies only 80k crystals from battles - not enough to buy even m2 kit.

 

Old players had advantage because you could get cheaper kits by full MUing stuff and and buying them on discount days and the discounts used to add up.

Edited by WaspShaft98
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Yes, my concept was right, but got calculation wrong on second one, it is indeed 8.25%, so 20% decline/

 

http://en.tankiforum.com/index.php?showtopic=354769

 

20% increase in rewards only, not 21%

 

"Rewards for missions have increased by another 10% compared to the rewards before Patch Update #451"

 

My bad for this one...I should have checked the info...

 

-------

 

Even with 30% less crystals from missions players can get more than enough crystals to get a kit at Lt. General.

 

This is true only if you are very careful about your cry /  exp ratio, and stick to exactly one combo at m1 and m2. Players who do not use supplies typically end up on losing side always, and you get like 80 crystals for 400 xp.

So 400k xp implies only 80k crystals from battles - not enough to buy even m2 kit.

 

Old players had advantage because you could get cheaper kits by full MUing stuff and and buying them on discount days and the discounts used to add up.

 

Firstly, it's true that I used only 1 combo. I played only with Thunder and Viking until I got the combo M4 at Marshal and back in my days the ratio druggers: non-druggers was lower. I got 500k at Brigadier by winning and finishing 1st in almost every single battle so if you end up losing your cry/exp ratio will drastically go down. Hopefully, if this is the case DM helps a bit.

Secondly, it's true that discounts don't affect product kits anymore, but even if this feature wasn't removed the difference wouldn't be huge. I remember buying my dream kit for 285k instead of 315k because Viking M3 was on discount during the Tanki B-Day celebrations. 30k isn't a low amount, but I wouldn't say it's huge

My sister is playing Tanki as well and she keeps my in touch with how the life of a f2p mid ranker is in Tanki Online. As far as I know she is doing quite well, but I have to agree that it got harder and harder for f2p users to compete and enjoy. I don't like it, but at the same time, sadly, I can't do much about it. Playing with close friends or relatives while chatting on Skype always helps as it is really fun but we can't do that every single time we log in.

 

 

Edited by TheBlackChick
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