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Let's Discuss Supplies!


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Well, I can't afford buying anything as I don't earn any money. Sadly for people like me, the game is designed so that free users can enjoy supply enabled battles only for a very limited amount of time. You can earn supplies, but the amount you get doesn't allow you to stick too much to standard battles unless you want to end up being dissatisfied with your in-game experience. However, the game offered me another opportunity: PRO Battles. Although the gameplay isn't always the one I am looking for, supplies disabled battles are still our best chance to survive, grow and then conquer. Devs tried to get more people to play standard battles instead of PRO in various ways but players kept power-levelling in various ways. Sadly, I think MM will hit us quite hard and we will have only 1 last way of power-levelling...

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Drug back

Possible option, but not everyone has the opportunity to do so or afford, I myself would do the same though.  ^_^

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Your first guess is almost right. I could afford to buy them, very occasionally. But there are players who can't ever afford them...Teens, Adults. Do you know that there are players living in poor countries that can't even afford to buy occasionally? Is it fair for them? Is it their fault? No, it's not. Why not make the game fair for all players? Not just for those who can afford to waste the money. Older adults play, too. Some have a very limited income. Why not make if fair for them? 

 

Your second guess is almost correct, too. If supplies were taken out of the game, hulls and turrets upgraded to match the boost of the supplies, then there would be no need for supplies. All things would be equal, at that point. Oh, you can still waste your money, if it's burning a hole in you pocket and you have nothing better to do with it. Sure. There's still the MU's, or you can still buy fully upgraded turrets/hulls. Shoot, $50.00 this month....$50.00 next month.....$600.00 a year. If you can afford that and still keep up with monetary responsibilities, fine.

 

Personally, I can't. This is a fun  game. Too many have quit because of updates that costs more money, I don't want to be one of them. Read the forums...all of it. Tank is losing players. Instead of making the game fair for all, they just add more money costing updates. 

From the contents of your posts, it is pretty clear you are "aged' (and I do not mean it as an insult, since I probably beat you on that field). With age come things as wisdom. Now... this game took a path which brought 95% of players to be teens. We all have been teens and we know there is no much thinking associated to actions at that age. So "wasting money" is a concept not understood at that age. Every teen wants everything immediately.

 

Unfortunately it is too late for the game developers to turn things around: reducing power of drugs would make 95% of users considerably "weaker" and finding the game more "difficult", many of them would leave faster than what is already happening.

 

A pity, honestly, as the game would have had lots of potential absorbing elder and more loyal users, while now destiny is somehow set.

 

But glad to see there are still some of "us" around :D

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it's crucial part of this game

 

You mean economically?   Without people buying supply kits with real money the game would fold?   Possibly.

 

How about about if supplies gave only a 50% advantage.  50% is still huge. 

 

Would you buy then?

Play but not buy?

Stop playing?

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These are for those who don't know it already

 

In a tight situation of being hit, try using the interval shots that the opponent gives to make the most of the repair kit.

 

Against short range weapons:

Firebird: due to it's smaller fuel capacity than freeze, activate repair kit when they stop to make the most of the repair.

 

Freeze: If you have double armour on, use the same tip for firebird, if not then activate whenever.

 

Isida: If you have double armour on, use the same tip for firebird, or if you manage to use up their whole energy without double armour then go for it.

 

Hammer: Recommend using the health kit once you're sure that all of its clips are used up, then you'll have 5 secs to heal before they fully reload.

 

--Pretty sure you're getting the hint by now--

 

Against mid range weapons:

Twins: Run.

 

Ricochet: You roughly have half a second to heal, you can heal by timing it shots IF only you're in those situations.

 

Thunder: Basically from hammer's tip but you'll have 2.56 to heal (at m3).

 

Smoky: It's like thunder but a shorter healing time.

 

Against long range weapons:

Vulcan: (This is for twins too) Knock their aim off, and heal or, knock their aim off, run and heal (only light hulls).

 

Shaft:

Snipe mode: Fun fact, shaft deals 6000 (7800 with alt) dmg with dd, use method for hammer then if you have an m4 light hull(or any category of hull) with 50% against shaft for the best protection(with double armour) it's at the least survivable.

Arcade mode: you'll have roughly 2 secs to full heal.

 

--Running out of things to say--

 

Railgun: Dealt. Hide/Heal. Attack.

 

Striker: Continued healing while being attacked doesn't work anymore *cough* druggers *cough*.

 

Magnum: You have a lot of time, run or heal.

 

 

 

 

 

 

 

 

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Topic merged

 

Such a usual information, what do you think if you edit it a little bit, add a bit of extra info and write it in News Paper (AWC section)... I'm pretty sure it would be very useful to many tankers out there.

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Ok, so you still want to play the story mode. Unfortunately for you the game evolve to a more supplies oriented game. Currently I can only see a certain number of people (which you could classify as a minority) that have voiced and wished the game to go the other direction. You would need to gather those people to a specific server and then play your battle there. Maybe create a club in the forum section to explain and orient this people to that designed server. Like this it will be easier for your kind to find each other. This could be a solution.

 

Maybe and that's a big maybe, the overdrive implementation is a step to remove the supplies. In a interim period they could go both together and then in the future overdrives stays and supplies goes. This could be a scenario, however I don't see happening before a year, and in this scenario they would do some testing, if no testing happens during that period then the scenario is unlikely to happen.

 

Regarding your comment about xp and crystals gain, do you mean that you can't play because you can't find battles?

 

 

 

 

Them mods defending game no matter what, man it must be hard (lol jk no beef here)

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What kind of stup​id idea is that

You're right, when you use OverDrive you should immidiatly be able to use supplies again, even though others can't :) That's what fair is, when you can do something but others can't :) . Also you spelled stupid wrong. 

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if you're not going to change anything about midkit must of clan players will quit and must of them already did

 

Bye bad devs = Bad bye, xD good bye.. bad bye... no ok. 

Repair kit was OP. You don't need to be immortal for a few seconds. It does it's job. It heals you!! Now don't get me wrong I love supplies, I just hate things that are unbalanced. So if you don't like fairness, then...  I'd say Tanki X, but stuff are balanced there...  

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I'd be happy that balance would be improved. It's somewhat fun to be more powerful than others, but most of the time it's just boring. I like supplies as a feature that diversifies gameplay, but at the same time I hate them because they ruin battles regardless of how devs try to change them (SCDs, time adjustments, etc.). I'm often in a situation where I'm in a team game and I use supplies as much as I can, but my team doesn't, while the enemies have 3-4 heavy "druggers". As a result I still lose despite using supplies and being pretty good at the game.

 

If I were in charge of changes in this game, I'd make supplies free to use so that their effectiveness depends exclusively on players' skill, rather than the amount of supplies they bought.

Okay free seems a bit too much, I agree they're good and are should be used in the way you mentioned, But if you really do look at the point we do have Free supplies in the form of Overdrive, If a non-drugging team uses their overdrive they can win against the druggers of the enemy team. I can prove this with video proof. I played Island CTF with 1 Mate and the other person was semi-efficient dictator isida who didn't drug at all, Me and my mate were in a full drug battle vs 3 of the enemy druggers and we still were capping more flags then them only cause we used the overdrive only with the other guy beside us.

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Okay free seems a bit too much, I agree they're good and are should be used in the way you mentioned, But if you really do look at the point we do have Free supplies in the form of Overdrive, If a non-drugging team uses their overdrive they can win against the druggers of the enemy team. I can prove this with video proof. I played Island CTF with 1 Mate and the other person was semi-efficient dictator isida who didn't drug at all, Me and my mate were in a full drug battle vs 3 of the enemy druggers and we still were capping more flags then them only cause we used the overdrive only with the other guy beside us.

I guess the functioning of OverDrive is still not clear for too many (including Press....). OverDrive is loading faster if you kill more, cap more or whatever makes points. So... drugging gives you more points, more kills, more flags... and more OverDrive!

 

Of course sometimes one may win without even using drugs (thanks to the average unskilled players base), but OverDrive is an additional boost for the Druggers, not for the Non-Druggers (as if it was needed...).

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I guess the functioning of OverDrive is still not clear for too many (including Press....). OverDrive is loading faster if you kill more, cap more or whatever makes points. So... drugging gives you more points, more kills, more flags... and more OverDrive!

 

Of course sometimes one may win without even using drugs (thanks to the average unskilled players base), but OverDrive is an additional boost for the Druggers, not for the Non-Druggers (as if it was needed...).

Overdrive is nothing more than just 1 round of free supplies to the druggers, if they have it or not they're gonna drug anyway

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