Jump to content
EN
Play

Forum

Let's Discuss Hornet!


 Share

WHAT DO YOU THINK ABOUT HORNET?  

8 members have voted

  1. 1. Which gaming style do you prefer while playing with Hornet?

    • Attack
      8
    • Defence
      3
    • Support
      2
    • Parkour
      1
  2. 2. Which game modes do you prefer to play in when using Hornet?

    • TDM (Team Death Match)
      4
    • CTF (Capture the Flag)
      8
    • CP (Control Points)
      4
    • ASL (Assault)
      1
    • RGB (Rugby)
      2
    • TJR (Team Juggernaut)
      1
    • SGE (Siege)
      3
    • DM (Death Match)
      2
    • SJR (Solo Juggernaut)
      0
  3. 3. Which skin for Hornet do you prefer?

    • Standard (HD)
      3
    • XT
      3
    • Legacy
      2
    • Prime
      1
    • Ultra
      3


Recommended Posts

hornet can survive a full railgun hit while wasp can't . it has good speed and the drift helps with turning around, juking,ect... if u can find a "flaw" in it please let me know....oh and i use rail with it, peek-a-boo is ez

Edited by Bananamanftw

Share this post


Link to post
Share on other sites

hornet can survive a full railgun hit while wasp can't . it has good speed and the drift helps with turning around, juking,ect... if u can find a "flaw" in it please let me know....oh and i use rail with it, peek-a-boo is ez

Wasp will almost always survive a hit from a Railgun of the same modification, since Railgun's damage is random and it's extremely rare to get a 1-hit kill. I find that Wasp is a delight to drive around since it's faster and much more maneuverable than Hornet- it's easy to navigate Iran with Speed Boost if you're using Wasp. It's less easy with Hornet, since you'll bump into a lot of walls.

Share this post


Link to post
Share on other sites

Wasp will almost always survive a hit from a Railgun of the same modification, since Railgun's damage is random and it's extremely rare to get a 1-hit kill. I find that Wasp is a delight to drive around since it's faster and much more maneuverable than Hornet- it's easy to navigate Iran with Speed Boost if you're using Wasp. It's less easy with Hornet, since you'll bump into a lot of walls.

come and drift Iran with wasp and show me how you do that ;)

(sarcasm :p )

Share this post


Link to post
Share on other sites

Hornet "the Wallslammer".

 

Yep, IF you can 't control it, it is a wall slammer.

Quite funny how Tankers who hardly play Hornet, even dislike it, seem to

know very thoroughly that it handles bad.

 

Long time ago I smashed into walls with Hornet even with nitro.

Not necessary and easily avoidable IF you can handle the Hornet.

 

My advice: take a Mammoth, good chance you will avoid slamming into walls...

  • Like 3

Share this post


Link to post
Share on other sites

Hornet "the Wallslammer".

 

Yep, IF you can 't control it, it is a wall slammer.

Quite funny how Tankers who hardly play Hornet, even dislike it, seem to

know very thoroughly that it handles bad.

 

Long time ago I smashed into walls with Hornet even with nitro.

Not necessary and easily avoidable IF you can handle the Hornet.

 

My advice: take a Mammoth, good chance you will avoid slamming into walls...

Yep, and how do you avoid slamming into walls? By slowing down...

Wasp handles everything at full speed, which is already higher than Hornet's top speed. 

 

Wasp and Hornet are very different hulls. Wasp is for people who are serious about speed, and Hornet is for people who just don't like to be slow. IMO.

  • Like 1

Share this post


Link to post
Share on other sites

Wasp and Hornet are very different hulls. Wasp is for people who are serious about speed, and Hornet is for people who just don't like to be slow. IMO.

This seems true imo

Share this post


Link to post
Share on other sites

Yep, and how do you avoid slamming into walls? By slowing down...

Wasp handles everything at full speed, which is already higher than Hornet's top speed. 

 

Wasp and Hornet are very different hulls. Wasp is for people who are serious about speed, and Hornet is for people who just don't like to be slow. IMO.

I have no idea what you're saying. The Hornet is probably one of the easiest hulls to use in the game, I've never had troubles with walls, even when I first started Tanki. You people are old and delusional with your high rankage, thus power does indeed go to the head. And memories apparently, lol

Edited by TerribleFuzz

Share this post


Link to post
Share on other sites

I have no idea what you're saying. The Hornet is probably one of the easiest hulls to use in the game, I've never had troubles with walls, even when I first started Tanki. You people are old and delusional with your high rankage, thus power does indeed go to the headAnd memories apparently, lol

If English is your first language it should be pretty easy to understand what I am saying. If you still don't get it, I'll break it down for you.

Out of seven hulls this one is the second fastest and it has a huge drift...

That's because M0 is slow -.-

I'm 14.

Care to explain how experience leads to delusion?

Power? What power?

Refer to this color.

Share this post


Link to post
Share on other sites

If English is your first language it should be pretty easy to understand what I am saying. If you still don't get it, I'll break it down for you.

Out of seven hulls this one is the second fastest and it has a huge drift...

That's because M0 is slow -.-

I'm 14.

Care to explain how experience leads to delusion?

Power? What power?

Refer to this color.

Forum the rainbow. Rant the Rainbow. TO the rainbow. Beautiful job Trom btw

Edited by Loackie
  • Like 1

Share this post


Link to post
Share on other sites

If English is your first language it should be pretty easy to understand what I am saying. If you still don't get it, I'll break it down for you.

Out of seven hulls this one is the second fastest and it has a huge drift...

That's because M0 is slow -.-

I'm 14.

Care to explain how experience leads to delusion?

Power? What power?

Refer to this color.

*epilepsy is triggered*

Share this post


Link to post
Share on other sites

I have no idea what you're saying. The Hornet is probably one of the easiest hulls to use in the game, I've never had troubles with walls, even when I first started Tanki. You people are old and delusional with your high rankage, thus power does indeed go to the head. And memories apparently, lol

If you're going to argue the case for us Hornet supporters, do so with validity.

It's annoying to see people use absolutely invalid points when arguing.

  • Like 1

Share this post


Link to post
Share on other sites

If you're going to argue the case for us Hornet supporters, do so with validity.

It's annoying to see people use absolutely invalid points when arguing.

Another name change huh? Still liked Remaine :P but this one is cool too

Share this post


Link to post
Share on other sites

If you're going to argue the case for us Hornet supporters, do so with validity.

It's annoying to see people use absolutely invalid points when arguing.

Very well then, your wish is my command.

 

However, I still do not see why an argument of the validity and usability of drifting tanks was needed in the first place... Anyway, that's reasonably beside the point, the point being that the Hornet is a very nice hull due to it's drifting capabilities.

 

       First and foremost, in order to establish a more perfect union between those who use drifting and those who do not, we must analyse the individual components of the drift. We have our speed, which is relatively essential for the aspect of the drift, due to the fact that the turn, once engaged, will act slightly as a brake, thus the drift. However, walls do not become a very large problem just because of the added speed element, I. E., M4 capabilities or nitrous oxide, I will admit though that it is slightly more difficult at higher speeds although that's kind of the point.

       Next, we have the turning, which, as with every duo, goes hand-in-hand with speed. But, it has to be the right amount of turn given the speed and proximity to the obstacle itself, which also has a major role in determining exactly what is the right speed and turn to complete the action. What's also interesting about drifting, is that while doing just that, the impact force of shots is greatly amplified, which also increases the chances for epic shots which would propel you beyond an obstacle you would have normally hit. This is mainly due to the fact that the tank is already attempting to throw itself away via it's frontal velocity, whilst the turning force is rejecting it's proposal, trying to send it the opposite direction, hence the arc of drifting.

       Thirdly but not lesser, we have the element of breaking, which is more of an additive, allowing you to adjust where you will end up after the drift is completed, breaking being conducted mid-drift. The way this is done is by briefly tapping the directional key opposite to the tanker's forward momentum, then quickly and continuously pressing the previous key. This will most likely have to be executed multiple times while drifting, else you may end up like the people who were complaining about the Hornet in the first place, with their face in the wall. Still, you must also try and adjust course to the opposite direction of turning momentum, as that will also help with the adjustment of the end goal.

 

By now you may be thinking, "Ok fine, but how is any of this intended to be learned? There really isn't a way to measure the turn of a tank from a visual perspective.", and you would be absolutely correct if you weren't so wrong. What indeed has to occur, is for you to gain the muscle memory, which is probably the most essential component, as there are very few people who would know via equation, exactly how long to press each key in drift to reach a goal. But, lest ye despair, the trick to performing a perfect drift isn't very difficult in the slightest, all you need is just a little bit of practice in several situations and you'll be fine. I somehow managed to learn it in the first battle of my career using a Hornet, and I'm pathetic. I have absolute surety that you are not pathetic enough to never be able to get the drifting procedures in your unconscious memory.

 

Good luck with life,

 

              ~TerribleFuzz

  • Like 1

Share this post


Link to post
Share on other sites

Hornet is cheap; Cheap in price, looks, and stats. Hornet's extra armor is useless. Wasp and ahornet are both light hulls where their main attribute is speed, and Wasp destroys Hornet in that stat. Case closed.

Share this post


Link to post
Share on other sites

Hornet is cheap; Cheap in price, looks, and stats. Hornet's extra armor is useless. Wasp and ahornet are both light hulls where their main attribute is speed, and Wasp destroys Hornet in that stat. Case closed.

Is it so hard to agree upon the fact that they both have their own advantages and none of them is better? It gets really boring arguing about the same topic and having to repeat the same points over and over again.

Share this post


Link to post
Share on other sites

Hornet is cheap; Cheap in price, looks, and stats. Hornet's extra armor is useless. Wasp and ahornet are both light hulls where their main attribute is speed, and Wasp destroys Hornet in that stat. Case closed.

Wasp is just to weak. What's the point of speed if you get destroyed that fast? 

''Case closed''.

Share this post


Link to post
Share on other sites

Wasp is just to weak. What's the point of speed if you get destroyed that fast? 

''Case closed''.

Dis iz teh deel of a lyftiem! Upgraid your n00by wahsp for an extruh TEN helllf points! yus, TEN extrah! (yu alsu los a lot of spiid two but tht dun mater)

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...