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Let's Discuss Hornet!


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WHAT DO YOU THINK ABOUT HORNET?  

8 members have voted

  1. 1. Which gaming style do you prefer while playing with Hornet?

    • Attack
      8
    • Defence
      3
    • Support
      2
    • Parkour
      1
  2. 2. Which game modes do you prefer to play in when using Hornet?

    • TDM (Team Death Match)
      4
    • CTF (Capture the Flag)
      8
    • CP (Control Points)
      4
    • ASL (Assault)
      1
    • RGB (Rugby)
      2
    • TJR (Team Juggernaut)
      1
    • SGE (Siege)
      3
    • DM (Death Match)
      2
    • SJR (Solo Juggernaut)
      0
  3. 3. Which skin for Hornet do you prefer?

    • Standard (HD)
      3
    • XT
      3
    • Legacy
      2
    • Prime
      1
    • Ultra
      3


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Hornet and Railgun are the weakest pairing m3s. Its really trash. Thats why they had to make XP/BP just so the players can have fun and not be outclassed by other turrets and hulls.

Your extremely excaggerating IMO, but I do believe there is some truth in your story.

 

Most players in TO, at least I 'm surely one of them, can 't really fight well with Hornet/Rail in regular battles.

The ones that do make high scores are either real pros or constantly sniping (boring) in maps like Desert etc.

A huge majority would be much better off picking another combo than Rail with Hornet/Wasp and could/would

than be of more use when playing team battles.

 

So maybe XP/BP is indeed the only place where you can have great fun with the Railgun and play ALL roles,

either solo or in a team, either defensive or offensive without being outclassed by other combo 's.

What 's wrong with that?

 

Besides that I do firmly believe that the Railgun and light hulls are the most difficult equipment to master and

that the Tankers who manage to do so are naturally becoming very skilled players.

Those skills learned with Rail-Hornet/Wasp: preferably IMO build up in XP/BP, can be easily translated to

every other combo TO has to offer.

 

I hope that TO one day will make it also possible too play XP/BP for M1 combo 's.

In that case we will have two seperate groups: one group with M1 and M2 's and another group with

M2 and M3 's.

Another advantage is that M2 's who are not that skilled will be able to compete with

M1 's and that those M2 's who are pretty skilled can take up the challenge against M3 's.

(maybe this could even be automated)

 

TO offers with XP/BP and a payed Pro Pass, a great opportunity to play all kind of styles with a prefixed combo.

Besides that TO offers free regular battles for every other Tanker with any kind of equipment he/she wishes.

 

Good deal I guess.

Edited by Lord-of-the-Snipers
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I use Hornet because of speed and it has more armor than Wasp. When coupled with speed boost I can do amazing flips with it (assuming the stupid anti-jump code doesn't cause me to self destruct). Being on top of the buildings in Rio and seeing a flag carrier below and being able to fly off, twist, land, and cook the flag carrier with Firebird makes it very useful.

 

I don't really understand why people use it if they are just going to snipe - I see people using Shaft and Rail with it and all they do is duck and hide. It seems that a person who camps most of the time would want a stronger hull.

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I was a bit harsh against Viking's speed; it's very good. I was meaning to refer to its performance with close-range turrets, where speed is vital for those weapons.

Ah, now I understand. That is true, no argument there so good point.

 

Hornet and Railgun are the weakest pairing m3s. Its really trash. Thats why they had to make XP/BP just so the players can have fun and not be outclassed by other turrets and hulls.

Yep. That's why I don't like the two pieces of equipment, nor the format. Personally I don't believe it's legit that you soar through the rank so quickly and you're barely working. XP/BP isn't professional, it's not hard, and it's garbage.

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Yep. That's why I don't like the two pieces of equipment, nor the format. Personally I don't believe it's legit that you soar through the rank so quickly and you're barely working. XP/BP isn't professional, it's not hard, and it's garbage.

I don 't believe that it is true, but why would it not be legit to quickly soar through the ranks?

 

According to your post those XP/BP players are getting things easy and they don 't learn proper skills at all.

Correct me if I 'm wrong.

 

With other words in your view you have noobs facing you. Why are you not happy with that? Strange.

 

Personally I don 't see a problem with fighting noobs and I don 't even care if "players" power-level

through the ranks.

Just more easy cannon-fodder in my opinion: as long as you have a decent amount

of skilled players to fight against.

 

Question: have you ever played XP/BP? Or do you just presume it is easy.

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Your extremely excaggerating IMO, but I do believe there is some truth in your story.

 

Most players in TO, at least I 'm surely one of them, can 't really fight well with Hornet/Rail in regular battles.

The ones that do make high scores are either real pros or constantly sniping (boring) in maps like Desert etc.

A huge majority would be much better off picking another combo than Rail with Hornet/Wasp and could/would

than be of more use when playing team battles.

 

So maybe XP/BP is indeed the only place where you can have great fun with the Railgun and play ALL roles,

either solo or in a team, either defensive or offensive without being outclassed by other combo 's.

What 's wrong with that?

 

Besides that I do firmly believe that the Railgun and light hulls are the most difficult equipment to master and

that the Tankers who manage to do so are naturally becoming very skilled players.

Those skills learned with Rail-Hornet/Wasp: preferably IMO build up in XP/BP, can be easily translated to

every other combo TO has to offer.

 

I hope that TO one day will make it also possible too play XP/BP for M1 combo 's.

In that case we will have two seperate groups: one group with M1 and M2 's and another group with

M2 and M3 's.

Another advantage is that M2 's who are not that skilled will be able to compete with

M1 's and that those M2 's who are pretty skilled can take up the challenge against M3 's.

(maybe this could even be automated)

 

TO offers with XP/BP and a payed Pro Pass, a great opportunity to play all kind of styles with a prefixed combo.

Besides that TO offers free regular battles for every other Tanker with any kind of equipment he/she wishes.

 

Good deal I guess.

that true and the only good scoring railgunners are campers in big and medium maps ESPECIALLY DESERT. By camping it can also hinder the gameplay of your team such as CP as the point of the format is to capture the point and move around the point.

 

I do agree that rail is a pretty hard gun to master, but I just geel like they are much bette guns and turrets to use

 

 

I was a bit harsh against Viking's speed; it's very good. I was meaning to refer to its performance with close-range turrets, where speed is vital for those weapons.

VIking is a pretty decent hull if you mu it. Hunter and dictator are too long the wait for most players.

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that true and the only good scoring railgunners are campers in big and medium maps ESPECIALLY DESERT. By camping it can also hinder the gameplay of your team such as CP as the point of the format is to capture the point and move around the point.

 

I do agree that rail is a pretty hard gun to master, but I just geel like they are much bette guns and turrets to use 

Those are the maps where Railgun thrives indeed: space between enemies and Railgun is healthy...

 

About CP I partly agree. It can be a good thing to have one/two good "serial killers" (Railgun or another weapon)

who are less participating in capturing point(s) but instead are more dedicated in eliminating the strongest players

of the enemy team.

But indeed the last thing you need are many players who (want to) take this role, because you will simply have

to capture the CP point to win.

 

Been in those battles where we were by far the better team and should have won, but lost because only

a few of us were involved in actual capturing. <_<

Pretty stupid also, because you gain the highest score (crystals) in CP by capturing the point(s),

not by getting a high DL.

 

 

 

an example of the above: nr.1 in our team was more involved in capturing,

while my alt. was more involved in killing.

Still the red team won, because they were all focussed on capturing the point...

 

mx1qb9.png

 

Edited by Lord-of-the-Snipers
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Hornet M3 protection is even weaker than Hunter M1.

Hunter M1 looks like garbage and has a sluggish speedy compared to Hornet M3, not to mention its huge, fat size >_>
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Hunter M1 looks like garbage and has a sluggish speedy compared to Hornet M3, not to mention its huge, fat size >_>

And a Hunter M4 has 75 HP more armour than a Hornet M4. (285 HP against 210 HP)

 

That 's a decent amount of extra armour, though it is depending on which turret is facing you.

Even better is it IMO to have a higher chance to avoid that enemy turret hitting you at the first place.

 

That 's were speed and size comes in! ( ok you Wasp players: your next... ;) )

At M4 a speed of 12 against a speed of 10 is also substantial and though Hunter

isn 't that huge: it 's bigger than a Hornet.

 

(ofcourse I may one day change my opinion when (again) on the next rebalance the Devs will

even further nerf the light hulls in favour of the medium- and heavy ones)

Edited by Lord-of-the-Snipers
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Why not give a proper response? Too difficult?

 

 

2hp2exx.png

 

I was going to but then I  realised I shouldn't and downvote to show I disagree, The reason was the slight XP worshipping that I find pretty annoying cause I think there are other combos too.

 

''Besides that I do firmly believe that the Railgun and light hulls are the most difficult equipment to master and

that the Tankers who manage to do so are naturally becoming very skilled players.

Those skills learned with Rail-Hornet/Wasp: preferably IMO build up in XP/BP, can be easily translated to

every other combo TO has to offer.''

 

I disagree with this, I can name turrets that are harder to master than railgun, So thats all I disagree with this text. 

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I was going to but then I  realised I shouldn't and downvote to show I disagree, The reason was the slight XP worshipping that I find pretty annoying cause I think there are other combos too.

 

Perhaps there is slight XP worshipping, comes naturally I guess because it 's the only Format available.

IMO it would be great to have other weapons having their own format too, (I vote for Smoky...) but that

would mean to much dispersing.

At least there is a Format now.

And you see Tankers taking initiatives themselves. There 's quite a large group that is involved in unofficial

exclusive for Hornet/Wasp-Firebird battles

 

''Besides that I do firmly believe that the Railgun and light hulls are the most difficult equipment to master and

that the Tankers who manage to do so are naturally becoming very skilled players.

Those skills learned with Rail-Hornet/Wasp: preferably IMO build up in XP/BP, can be easily translated to

every other combo TO has to offer.''

 

I disagree with this, I can name turrets that are harder to master than railgun, So thats all I disagree with this text. 

Fair enough. Thunder and Rico for example can be used by everyone, but only if you know how to fully use

and master their special abilities they become much, much stronger. Harder to master than Railgun?

Not in my experience, but it will be different for every Tanker.

 

Though Railgun is special IMO because it has the unique "charging-time". ( Vulcan has a charging time too...but... :D )

After that short charging time you have to make the shot: your target will ofcourse try to escape so you have to keep him on target,

he may try to bump against you or another enemy hits you so you have to re-aim, and if he gets destroyed before your shot

is released you may have the chance to quickly redirect the shot to another target etc.

 

That combined with the speed and handling of a fast light hull does make XP or BP unique combo 's.

Playing XP/BP format and another combo you personally prefer in regular battles IMO is a great way to learn

new skills and further improve your gameplay.

 

edit   forgot to say: thanks for replying!

Edited by Lord-of-the-Snipers

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Fair enough. Thunder and Rico for example can be used by everyone, but only if you know how to fully use

and master their special abilities they become much, much stronger. Harder to master than Railgun?

Not in my experience, but it will be different for every Tanker.

 

Though Railgun is special IMO because it has the unique "charging-time". ( Vulcan has a charging time too...but... :D )

After that short charging time you have to make the shot: your target will ofcourse try to escape so you have to keep him on target,

he may try to bump against you or another enemy hits you so you have to re-aim, and if he gets destroyed before your shot

is released you may have the chance to quickly redirect the shot to another target etc.

 

That combined with the speed and handling of a fast light hull does make XP or BP unique combo 's.

Playing XP/BP format and another combo you personally prefer in regular battles IMO is a great way to learn

new skills and further improve your gameplay.

How many Railgun pros have you seen? Is it really that hard to master as people say it is? IMO guns like shaft and ricochet are much harder to master.

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How many Railgun pros have you seen? Is it really that hard to master as people say it is? IMO guns like shaft and ricochet are much harder to master.

More than enough! Especially in XP/BP CTF too many for my own taste... :D 

those guys are simply almost always one step ahead... :(

You will find the majority of them in the higher ranks ofcourse.

 

In lower ranks you will meet a lot, lot less of those pros.

You 're more likely to find poorly skilled Railgunners, only capable of some sniping.

Playing Railgun, especially in XP/BP can and is so much more than that!

 

Shaft and Rico are difficult to master, but IMO it 's much harder to translate skills

learned with those turrets to other weapons.

Rico 's plasma balls are slow and getting them on target is a totally different

skill than you use with the other direct hitting weapons.

Not even talking about the bouncing effect.

Shaft is even more specialistic in my view, but I leave it with that.

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The main problem I see with Hornet+Rail  , after using it for several levels, is that it can't withstand any of the M2 turrets. With drugged Firebirds and Isidas , the available speed is not enough to get away from them if your first rail shot did not kill the opponent. M2 hornet can be finished in one M2 Rail shot or two M2 Thunder shot. Even M3 Hornet has only 165hp stock health. You need a very good paint which gives at least 30% protections against any two major enemies.

 

I am now using Hunter M1 with Rail and planning to get Hunter M2 in next sale. Even though Hunter M1 has just 30hp more than hornet M2, it is more stable under Rico or Twin attack. It is very good at defense/midfield and for occasional foray into capturing flags. Hornet is a big no no for DM as well.

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The main problem I see with Hornet+Rail  , after using it for several levels, is that it can't withstand any of the M2 turrets. With drugged Firebirds and Isidas , the available speed is not enough to get away from them if your first rail shot did not kill the opponent. M2 hornet can be finished in one M2 Rail shot or two M2 Thunder shot. Even M3 Hornet has only 165hp stock health. You need a very good paint which gives at least 30% protections against any two major enemies.

 

I am now using Hunter M1 with Rail and planning to get Hunter M2 in next sale. Even though Hunter M1 has just 30hp more than hornet M2, it is more stable under Rico or Twin attack. It is very good at defense/midfield and for occasional foray into capturing flags. Hornet is a big no no for DM as well.

Your blaming the hull, why don 't you blame the turret instead?

 

I 'm using Hornet M4/Smoky M3 myself in regular battles and this combo is certainly capable of doing DM 's as well.

Not on the smallest Maps, but in medium and large Maps it 's (more than) fine.

In regular battles I wouldn 't trade that Smoky for no gold for a Railgun: especially not a DM.

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Your blaming the hull, why don 't you blame the turret instead?

 

I 'm using Hornet M4/Smoky M3 myself in regular battles and this combo is certainly capable of doing DM 's as well.

Not on the smallest Maps, but in medium and large Maps it 's (more than) fine.

In regular battles I wouldn 't trade that Smoky for no gold for a Railgun: especially not a DM.

Actually, I was blaming the combo. Hornet can't hold up till Rail takes a second shot, even if it try to move away from the opponent with a similar hull.  A good paint is indispensable on this hull.

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The main problem I see with Hornet+Rail  , after using it for several levels, is that it can't withstand any of the M2 turrets. With drugged Firebirds and Isidas , the available speed is not enough to get away from them if your first rail shot did not kill the opponent. M2 hornet can be finished in one M2 Rail shot or two M2 Thunder shot. Even M3 Hornet has only 165hp stock health. You need a very good paint which gives at least 30% protections against any two major enemies.

 

I am now using Hunter M1 with Rail and planning to get Hunter M2 in next sale. Even though Hunter M1 has just 30hp more than hornet M2, it is more stable under Rico or Twin attack. It is very good at defense/midfield and for occasional foray into capturing flags. Hornet is a big no no for DM as well.

Railgun is only good in its own format sucks vs other m2s, Unless you drug..

 

More than enough! Especially in XP/BP CTF too many for my own taste... :D

those guys are simply almost always one step ahead... :(

You will find the majority of them in the higher ranks ofcourse.

 

In lower ranks you will meet a lot, lot less of those pros.

You 're more likely to find poorly skilled Railgunners, only capable of some sniping.

Playing Railgun, especially in XP/BP can and is so much more than that!

 

Shaft and Rico are difficult to master, but IMO it 's much harder to translate skills

learned with those turrets to other weapons.

Rico 's plasma balls are slow and getting them on target is a totally different

skill than you use with the other direct hitting weapons.

Not even talking about the bouncing effect.

Shaft is even more specialistic in my view, but I leave it with that.

I have seen enough Railgun ''Pros'', all I am saying is I disagree with the fact its the hardest to master. :)

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As I've mentioned before, Railgun was not difficult at all for me to learn after using primarily Thunder and Wasp for a few months. I still fail to see how Rail/Hornet is such a difficult combo.

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As I've mentioned before, Railgun was not difficult at all for me to learn after using primarily Thunder and Wasp for a few months. I still fail to see how Rail/Hornet is such a difficult combo.

Wasp/Thunder is definitely not an easy combo. You have to deal with substantial self-damage

and the recoil is something you need to take care of.

Wasp and Hornet are both demanding hulls: so yes you didn 't take the easy way.

 

Still, everyone has his/her own interpretatation of what is difficult.

My interpretation of difficult is when I 'm fighting a high rank XP/BP and those guys are mostly one step ahead.

I 'm talking about guys who play XP/BP often for years and really know all the tricks and best strategies.

In that case Hornet/Wasp-Railgun takes a lot of time to master and you will always have to improve your game

and skills.

 

If your talking about using Hornet/Wasp-Rail in a regular battle: it 's indeed pretty easy as long as the enemy

doesn 't overrun your team. Especially when using DP, but that 's obvious.

 

So play against those XP/BP cracks, and show your results afterwards.

I know I won 't, because right now fighting those battles I definitely got nothing to show... :D

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Railgun is only good in its own format sucks vs other m2s, Unless you drug..

 

I have seen enough Railgun ''Pros'', all I am saying is I disagree with the fact its the hardest to master. :)

I don't agree that Rail M2is not good with other M2s. I find it quite decent on Hunter M1. But, on Hornet, it can't stand an assault . If you are facing Twins or Ricos , you won't be even able to get in a shot.

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