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Best M1, M2 or M3 turret - what do you think?


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M0 = Ricochet and Shaft

M1 = NOT IN THAT RANK YET

M2 = I HEARD IT WAS FREEZE OR RAILGUN

M3 = NOT THUNDER

Haha Freeze M2 good

Railgun M2 isn't great either. I would say Smoky Firebird or Twins.

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M0: Hammer is definitely the beast. Wins me most DMs and is good for all game modes

M1: Twins is great with the high damage and unlimited firing. High impact force make it devastating at close distance. It has kinda short range so not too good there, but still a great M1.

M2: unknown

M3: unknown

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I'm gonna put lots of factors into my decisions....

M0 = Isida - The ability to heal with a powerful turret(for m0) at the early stages is what sets it apart from railgun, shaft, hammer, and freeze

M1 = Rail - Go to some lower ranked battles and have fun one shotting the m0 hornets out there(or m0 wasp)

M2 = Smokey or Firebird- I was gonna go with Twins, but Twins is way too expensive(but not overpriced). 50% off of the most expensive m3 hull is still cheaper than m2 twins. Otherwise, the answer will be twins.

M3 = Smokey, Firebird, Hammer, Railgun - Smokey is just beast at m3, its unlocked at a lower ranked than the cheaper m3 vulcan. M3 Firebird is devestating to all the m2 hulls, but you are gonna find opposition with the many Zeus users out there. Hammer because it is pretty cheap and actually quite overpowered at m3. Railgun because it is good.

M4 = Smokey. Apparently gissmos say its the best m4 out there.

*cough* *cough*

Thunder-.-

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I think some of you are quite wrong. Other the years I have lost many accounts. And I disagree. If you are  good player and your'e at around warrant officer- luitenent. M1 shaft with M1 Viking is a brilliant combination and will fetch you easily 60-80 kills in every 15 minute battle. That's whatfound but if you are a low rank and you are a crystal buyer, then fighter kit is the right combination for you. 

 

M1: Shaft, Twins, Rail-gun

 

M2: Smokey, Twins, firebird

 

M3: Twins, Smokey, Railgun

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M0:

Short range: Isida

Medium range: Ricochet

Long range: Shaft

 

M1:

Short range: Freeze

Medium range: Twins

Long range: Railgun

 

M2:

Short range: Firebird

Medium range: Hammer/Twins

Long range: Shaft

 

M3:

Short range: Isida/Firebird

Medium range: Ricochet/Twins

Long range: Railgun

 

M4: No idea

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M0:

Short range: Isida

Medium range: Ricochet

Long range: Shaft

 

M1:

Short range: Freeze

Medium range: Twins

Long range: Railgun

 

M2:

Short range: Firebird

Medium range: Hammer/Twins

Long range: Shaft

 

M3:

Short range: Isida/Firebird

Medium range: Ricochet/Twins

Long range: Railgun

 

M4: No idea

It's probably smoky. My friend has it at M4 and it's just brutal and overpowered

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M0 - ​Twins. (Twins Beats Smoky in a 1v1)

M1 - ​Twins. (Tied Last available M1 turret = Tied Best Stats)

M2 - ​Twins. (Second Last available M2 turret = Second Best Stats)

M3/M4 - ​Twins. (Rock is the only high rank paint that is a "Twins Paint." Graffiti And Africa work with MUs, but both are expensive as hell without MUs. Urban is out of rank, It only protects against Twins well and nothing else, so is only usable in an all twins battle.)

 

The best turret at any rank is TWINS.

A bunch of isdia's with rocks were vs twins at island, even with their isdia protection they lost

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m0
short/medium range: rico; there are no "small" maps on m0 ranks, rico works very well for maps like cross, farm, factory or highland, that unock m0 ranks.
long/medium: thunder; m0 noobs need long contact to react, thunder doesn't need long contact to do damage = thunder pwns nubs
m1
short/medium: twins; unlocking rank doesn't matter, m1 ranks are quicly over and m1 twins has long jevity.
long/medium: shaft; 1 shots many of the hulls around at its rank, works with cancerous hulls.
m2
short/medium: freeze; unlocks early asf, when some buy m2 twins or fire, freeze has already made its owner alot. + the siberian kit is a thing, doesn't carry long jevity, but who cares, it costs and unlocks like m1s...
long/medium; rail; cheapest for the said range, unlocks early, is rather effective, op gamechanger with drugs.

m3

short/medium; twins; is a good stock gun, not as protected from as the other closerangers. 1 of the best drugging turrets.
long/medium; smoky (possibly rico); strongest stock gun for the said range, insanely versitile
m4
short/medium: isida; who hasn't met m4 isi/vika with drugs? It's a gamechanger, works well in any map, is insanely powerful on and can be aquired so early it's kinda not even fair. It's also surprisngly cheap.
long/medium; thunder; m4 thunder is also early for it's powa, it 1 shots stuff, is cheap.
 

If you wonder the lack of hammer; hammer is never good stock (except m4 and from jackhammer) it always needs mus to make those ideal 3 to 4 shot kills. Fire isn't there, although i like it and currently use it on @0dysseus i think it just isn't the "best" at any tier.

Vulcan works on so limited amount of hulls and paints i didn't include it.

 

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M0- Railgun

M1- Railgun

M2- Railgun

M3- Railgun

Believe me man....i still use m0 n it is still very good

I know a good doctor... wanna visit him?

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but if you are a low rank and you are a crystal buyer, then fighter kit is the right combination for you. 

A crystal buyer of low rank (say Sergeant) can get the Firefly Kit and fully MU the turret/hull/paint to M2 specs and burn his way through the rest of the Sergeant ranks.

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I think twins m1 is the best. Even though i have ricochet m2 and freeze m2 i use twins m1 more. I dont like freeze m2 at all. A lot of times freeze m1 has win against my freeze m2(because they had protection against freeze). If you are double damage drugger, i prefer hammer, railgun and thunder.

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