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Best M1, M2 or M3 turret - what do you think?


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Since the best turret for you is the turret that you feel most compatible about. (I am saying that your turret choices are wrong and right)

 

 

Mine, are:

 

M0 = Rail/Rico (Rail is OP because it can 1shot wasps, and severely injure Hornet/Hunter/Viking.) Rico does massive amounts of damage and bouncing effect is amazing.

M1 = Smoky/Twins (first of all, smoky because its crits deal a ton of damage.) Twins has a huge upgrade from M0-M1. Each plasma shot deals 4-6 more damage than M0)

M2 = Fire/Thunder (Really strong and thunder's reload and splash damage is considerably improved.)

M3 = Rico/Fire (Rico is a really good weapon, well I think. Fire has extreme damage and that afterburn can kill many tanks)

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well I think there isn't any best or worse turret/hull in the game!

it depends to that mode of battle,map of this and players paint :P

but i think:

M0:shaft

M1: Isida ( helps to rank up faster)

M2: smoky

M3: twins,rico,hammer,fire

and hulls:

M0: hornet

M1:hornet

M2: viking

M3:titan ( heavy preferd )

that's ma opinion :P

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I know for a fact that your gamplay may vary, for example, if you like head on clashes, twins is the gun for you. However, there are those more advanced players that can teach themselves how to use a turret effectively. If you can use these turrets equally effectively, here are the ones I think are the best (all of them are based off their normal stats with no MU's. The best M0 turret is most likely thunder. The best M1 is twins, the best m2 is firebird, and the besf M3 is hammer. If you have to say anything about it, reply back.

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Every stage (m0, m1, m2, m3) unlocks weapons and hulls progressively with ranks.

You can notice the later you unlock an item, the pricier and stronger it is.

Just look at this example: Freeze m2 costs 61k crystals and is unlocked at warrant officer 5, while Smoky m2 costs 114K and is unlocked at colonel. this makes smoky a lot more powerful than freeze. check hunter m0 and viking m0, Smoky m1 and thunder m1, isida m3 and firebird m3...

 

So, usually, the best items for each modifications are the last ones to be unlocked.

 

For the M0 stage, ricochet, hammer, shaft, and viking are grossly overpowered.

 

For the m1's, twins,thunder and hunter take their places.

 

At m2, is Smoky, firebird, titan turn.

 

And at m3, is time for vulcan, dictator, mammoth.

 

The issue solves at m3+ stages, where the early-unlocked m3's like hornet, thunder, isida, freeze... have a great increase in stats with microupgrages, unlike the last ones like firebird mammoth or dictator. here the hulls follow the 30HP ---> 1 M/s (ecept a little more for heavy hulls) and guns are overall balanced.

 

 

This great variation in stats might be to encourage the players to buy more crystals and get more equipment, because is very hard to compete at last stages of an M with a gun that you unlocked early: try to play in warrant officers ranks with mammoth-smoky m1 or in colonel with freeze-hornet: life will be really hard for you.

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