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Tanki on a different way!


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Here are some sugestions for entire gameplay:

1.Hulls and Guns

Tanki has only 9 guns and 7 hulls,so i got bored to look at 'em because in every batlle,you can see only tanls made by hornet,mammoth,viking,railgun,thunder and freeze.no chances for cool,interesting or rare combinations.but,if Tanki get 20 more different guns,every better than last,and 10 more hulls,it would became creativity only to choose hull and gun.there will be no best wep,no strongest hull and no players with same combination.

Guns:

1.Rocket-Launcher

Launches one rocket which can be controlled but leaving tank on one place while using.damages about 30 m0,35-60 on m1,65-90 on m2,and 80-100 on m3.recharge:m0 20 sec,m1 18.6,m2 17.5,m3 15.8.

 

2.Radio-Gun

you can't turn this weapon.it shoots in every way.can pass thrue walls,but range,damage and recharge are:

(mX/range,damage/sec,recharge)

-m0/5m/10/10 sec;

-m1/9m/17/8.5 sec;

-m2/12m/25/7 sec;

-m3/15m/35/6.3 sec.

 

3.mini-gun

shoots faster than twins.

(mX/damage/shoot/min)

-m0/0.5/600;

-m1/0.7/700;

-m2/1/800;

-m3/1.5/900;

 

Artillery

Can shoot high and you need to set range and grad of higness.

(mX/damage/recharge(s))

-m0/40/12.4;

-m1/50/11.0;

-m2/65/9.7;

-m3/75/9.0;

 

I will continue soon!

@red_tank_the_best

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Rocket launcher is planned.

Radio-gun is TOO weak to compete anything.

Minigun, basically a twins with faster fire rate? You want to feel how hard can I punchthumbs up for reference.

Artillery, is planned as on feedback site.

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