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An idea concerning paints


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As of now, all the paints in the game are relitively simple. They look different, and have protections from different turrets, but thats about it. Wouldnt it be interesting if paints had special effects similar to the ones that make turrets so unique? Here are some examples i thought of:

 

PELT: A hairy looking, brown paint. It would have no protection against regular attacks, but would be immune to special effects (firebird's burn, freeze's freeze, thunder's splash etc) One catch however, it is also immune to being healed by teammates with isida. (if the user has isida, they can still self heal by attacking)

 

ACHILLES: [-50% rico, thunder, shaft, twins, smokey, rail, +100% isida, freeze and firebird] Heres an idea, a gold paint, that would give the user great defense against distance weapons, but make them even more susceptable to closer ranged weapons.

 

REFLECTIVE: [-5% all paints] This one would have to be relitively expensive. It would appear reflective, like a mirror, and have some protection against all paints.But when attacked, the attack would bounce off the tank, similar to how rico bounces of walls, making it dangerous to attack with weapons like railgun.

 

AURA: Fairly simple idea. This paint would glow in night battles (once they are implemented) giving a large area of view around the tank.

 

MOLTEN: [-15% freeze] This paint would make your tank glowing red. All though it offers little protection, it has one main advantage. When touching another tank, it would slowly take away HP from it. Not a fast enough attack to be practical for killing, but enough to give you a slight advantage in close up attacks.

 

UNSEEN: With this paint, your tank would be invisable except when moving, or holding space bar. One catch, if drugged, others would be able to see the drug symbols where they would normally be if your tank was visible. The flag is also visable while you carry it in CTF battles.

 

LUCK: Appearing green, with shamrocks, this paint would make it 3% more likely for crystals to fall into battles you play in, and 1% more likely for a goldbox to fall. If a large amount of people used this tank in one battle however, the stats would change accordingly. (ex: 10 tanks with luck paint, would make 30% more likely for crystals and 10% more likely for a goldbox)

 

EVOLUTION: [-0-30% all turrets] This paint would "evolve" during battle. Basically, every time you are killed with a turret in battle, the percentage of protection from that turret would go up 3%. For every time you go one minute without being killed by that turret, your protection would drop 1%. The maximum potential for this paint would be 30% off all turrets, but that would be realistically impossible, as you would have to be destroyed by every turret once every 3 minutes for 10 minutes.

 

I hope you like my idea i will be posting it to the feedback site soon.

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Why add a custom paint... where you can make your own paint for your tank (but there would be limitations... as in inappropriate paints will be deleted by mods, and a ban). When I say custom paint... I mean you literally can paint your tank and make custom designs

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I like some of these, but don't you think that the Unseen paint would make shaft users a little OP? You would never know where they are unless they move or use drugs.

Not quite. They arent just visable when shooting, but when holding down spacebar at all. Therefore, the paint would actually be a poor match with shaft, as they have to hold down space bar for a long time to get an attack that does much damage. 

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Not quite. They arent just visable when shooting, but when holding down spacebar at all. Therefore, the paint would actually be a poor match with shaft, as they have to hold down space bar for a long time to get an attack that does much damage. 

you could compensate for this by just pressin' the space bar and move and go to another spot and repeat

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you could compensate for this by just pressin' the space bar and move and go to another spot and repeat

First of all, that is a highly unnefficient method of using shaft, it would take forever to kill anyone. Second of all, they can see you when you move, so they could figure out where you are if you move to another spot

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First of all, that is a highly unnefficient method of using shaft, it would take forever to kill anyone. Second of all, they can see you when you move, so they could figure out where you are if you move to another spot

crap... forgot 'bout that part

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Pelt and Evolution were great. The most stupid is the Luck paint.

It could make people earn crystals with ease. 20 friends go to Dusseldorf, wearing Luck paint. They all have smoky M3. They just keep shooting each other, getting critical on almost every shot. Gold comes, one friend take it. Now he will stay in a corner without doing anything. Few more gold comes, the other friends repeat, after 20 gold boxes, they just leave and make new match, earn again. So, luck is just, stupid.

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Pelt and Evolution were great. The most stupid is the Luck paint.

It could make people earn crystals with ease. 20 friends go to Dusseldorf, wearing Luck paint. They all have smoky M3. They just keep shooting each other, getting critical on almost every shot. Gold comes, one friend take it. Now he will stay in a corner without doing anything. Few more gold comes, the other friends repeat, after 20 gold boxes, they just leave and make new match, earn again. So, luck is just, stupid.

Im not sure what the chance of goldbox falling is, but i dont think it is that high. Even if the chance was increased 20%, it could take a long time for 20 goldboxes to fall. For all 20 players to get one, it could easily take over an hour, maybe two, in which case they could probably get 1000 crystals without doing this. Although still i agree, luck is definitely the weakest idea.

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Pelt and Evolution were great. The most stupid is the Luck paint.

It could make people earn crystals with ease. 20 friends go to Dusseldorf, wearing Luck paint. They all have smoky M3. They just keep shooting each other, getting critical on almost every shot. Gold comes, one friend take it. Now he will stay in a corner without doing anything. Few more gold comes, the other friends repeat, after 20 gold boxes, they just leave and make new match, earn again. So, luck is just, stupid.

Currently the chance for a gold box is 1/7000 every time the fund increases, after adding 20%, it becomes 1/5600, so mathematically to get 20 gold boxes with a fund increasing at a rate of, let's be generous, 10k per hour, it would still take more than 10 hours for 20 golds to fall.

As for the paints, I like most of them, but I fear that luck might increase the number of crystal divers/mults.

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Currently the chance for a gold box is 1/7000 every time the fund increases, after adding 20%, it becomes 1/5600, so mathematically to get 20 gold boxes with a fund increasing at a rate of, let's be generous, 10k per hour, it would still take more than 10 hours for 20 golds to fall.

As for the paints, I like most of them, but I fear that luck might increase the number of crystal divers/mults.

yuo are wrong gold drops random

i once saw 4 gold drop in 5 mins time beat that! :P

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Get back to topic! stop arguing, if you have something to say use PM.

i am not PMing him we probably offend me but here if he offends me then he will be banned

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