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[Issue 16] The Extensive Guide to Supplies


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Supplies, most of us enjoy using them when we have a great abundance of them. Proof that you do? Your 2, 3, 4 keys on your keyboard are significantly easier to press than others! How many of you though actually thought that some kind of skill would be needed for drugs? Well, you don't actually need skill for using drugs, but with skill, you can rank, get gold boxes, go flying sky high (without the help of outside software) or even rank a lot faster! After 2 weeks of drugging and extensive experimenting, here's a complete guide to supplies, for everyone whether you're a beginner or a pro!

 

There are five in game supplies or as known as consumables in Tanki, they are: 

1) First aid

2) Double armor

3) Double power

4) Nitro

5) Mine 

 

The term consumable refers to these since they are the only ingame item, other than crystals, that decreases as you go along your Tanki career if you don't pay for more. 

 

Here's a breakdown of what you can do with them: 

 

1) First aid

First aids heal your tank according to the amount of health your particular tank has at the modification. It occurs gradually for about 5 seconds after initiation by pressing 1. The amount of time depends on how close your tank is to full health. It is mainly useful for trying to stay alive when there's a falling gold box, a flag to be captured, another supplies user (drugger will be the term used), or to maintain a certain kill death ratio.

 

Timing is a huge problem with using first aids, since a lot of people activate it too soon, or too late. Before you press it, notice how much health you have left, and gauge how quickly you would lose health. For example, if you have about 3/4 of a Mammoth M0 health left, and not losing health quickly, then maybe you should hold off using a first aid, and wait until you lose a little more so you won't waste it, or use it and not be able to use it again, as there is a time inbetween usage of supplies and a new set of supplies. If you have a hornet of any modification and 2 freezes freezing you, it's probably a good idea to use it before your health gets to 0.  

 

2) Double Armor

Double armor, as the name describes, doubles your armor on your hull. For example, if it's an M2 Viking, you would take normal Viking health and multiply it by two to get your health with DA on, though calculations change when your tank is not at full health. 

 

Viking × 2 Armor = New Health

220 × 2 = 440 hp 

 

It is often used to be protected from dying at a quick rate, similar to the first aid. As well, use it when you want to get close to an enemy to either retrieve flag, take flag, or other items like crystals. 

 

3) Double Power

Double power, also well described by the name, unsurprisingly doubles the power of your turret during the particular time that it is enabled. The same method of calculation is used from Double Armor. 

 

To use it effectively in battle, use a gun that is suitable to the size of the map. In a Polygon, use a small to medium range gun that can, through quicker reload, destroy more tanks earning more experience points. Also, use it when other enemies are using supplies against your team or you. This will kill off their tanks, or at least give more damage, in a lesser amount of time than without the Double Power. 

 

4) Nitro

Nitro, as known as N2O or Nitrous oxide (for the science geeks out there), is a supply that enhances the speed of your hull. The percentage of enhancement, before the physics update, is around 30%. Nitro gives you the additional speed needed to get out of dangerous situations, move quicker to grab crystals, golds, or flags, or just to race along the track of a map if you have spare time. Predicted with the new physics update, they will allow tanks to drift, and perform more like cars would. Furthermore, parkour in Tanki often incorporates the use of Nitro to do stunts like never before. Usually, Nitro is used along with Double Armor to get what you need to, ensuring you get your items in battle without having to be killed or stopped in the process. 

 

5) Mines

Mines are the only supply that you won't be able to pick up during a battle when No Supplies Bonuses is not activity. They are super effective on lowering your enemy's health drastically when they run over it, and hopefully give you an advantage. Use it when someone is following you, or just mine up a camping spot to ensure that they won't camp and kill in the same spot all the time. Avoid using them when you're low on health, as the mines vaporize into the air after you die. 

 

Drugging Ethics

 

Currently in the forum, a lot of people are discussing ethics, and what is write to do and what is wrong. Here's a few! This is purely opinion based and can change from person to person. 

 

Drugging when there are no others drugging -

Sometimes, a tanker will ask you to stop. It has happened to me before. Of course, if you're joining a supplies battle, which is about 95-99% of a server, you're expected to encounter one or two druggers. Though drugging is allowed, it gives you an advantage over other tankers who just want to have a fair battle. It isn't wrong to drug, it's just that it makes you seem like you're deliberately overpowering them. Typically, one wouldn't care and would continue their drugging, but that would result in a great amount of players leaving. So depending on the situation, assess it and say, if I don't drug, will I still be able to get kills, and just play fairly at the same time? If the answer is yes, then making one more friend is better than making another enemy in the game. 

 

Not drugging when the rest of your team are, in a stressed situation of a game - 

Well, bottom line, you're not obliged to drug. You do risk being kicked though, if most of your team is above you and team kicks also add to your karma. If they ask you to go out, it might be a good idea to follow that, if you don't want a team kick written to your karma. If you're a large rank, you should probably avoid asking them to leave, since you wouldn't want to harm their self esteem as a tanker. If you do need them to leave, ask nicely, and give a reason, so they don't feel you're discriminating against their rank.

 

Mining up spawn areas and spawn killing - 

If you're on the winning team, mining up spawn areas and spawn killing should be something that is necessary to get flags or kills to finish the game. Overdoing it, however, will only make players of the opposite team leave, making you receive less experience points as you capture a flag or less points as there are less players to kill. If you're in a high rank battle and the tables could be turned, then it is suggested that you do this.

 

In the end, supplies are a luxury that not all tanks have. Wasting them should not be an option however rich you are, so learn how to use them to maximize what you can do with your time!

 

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Um... if people are lazy enough to not read the description on what each item does, why would they bother read this?

yeah this has 1. been done before and 2. isn't much more helpful then the item description 3. the formula for nitro is (1.2 * original speed)+ 3 meters per second.

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