Jump to content
EN
Play

Forum

What's your luckiest moment in tanki online


 Share

Recommended Posts

The day when I was bored and went on Halloween map and the time remaining was 200 minutes

And after long hours of battling, capturing the flag and wasting most of my drugs

I got 4600 crystals and shortly after that I went on another match and got a 3000 crystals goldbox that means total of 7600 crystal a day

That was the luckiest day of all

Share this post


Link to post
Share on other sites

my first gold (=^) i went into moon silence battle and tryed to get crystal boxes. i put page up at maximum and i can see there was some crystal box dropping. i could see only that parachute. then i see that text.. pow12345678 has taken the gold box. two houers later moon was gone.. sorry for my bad english.

Share this post


Link to post
Share on other sites

During the event Farewell to Moon Silence,i was playing a Deathmach, in Moon Silence, well everybody remember that Goldboxes fallen constantly, So... i was using a light combo: Wasp M1 and Firebird M1, on the place that is the blue base, Than i found one Mammoth with Smoky, sitted on the ledge waiting for long range kills, and i started to burn him, i used all the charge of my weapon, but he survived till he could push my tank off the ledge , and i falled right in the Goldbox!  

Seems weird but is true! hehe

Share this post


Link to post
Share on other sites

in the sandbox and that dm battle i used mamooth and rico with drugs when gold box will be dropped soon.... all of players are  were in the center of map and i destroyed all of them (freeze firebid thunder rico and rail) and got Goldbox without warries.

Edited by MentallyDeranged

Share this post


Link to post
Share on other sites

HERE BELOW (IN RANDOM ORDER) WILL LIST PART OF THE THINGS THAT DEVS BETTER FOLLOW, IF THEY WANT THE GAME TO SURVIVE AND THRIVE:

 

 

1. DECREASE TWICE THE NOMINAL OF THE DROPPING CRYSTALS AND ALLOCATE THE VALUE TO THE BATTLE FUND - THUS PLAYERS WILL FOCUS MORE ON THE GAME

 

2. MAKE GOLD FALL SIMULTANEOUSLY 2*1000 IN DIFFERENT LOCATIONS.

 

3. REMOVE TEAM-KICK - IT WILL ALWAYS SERVE MAINLY THOSE, WHO KICK SKILLFUL AND INNOCENT PLAYERS, ONLY TO SEIZE THE FUND OR MAKE ROOM FOR THEIR MATES

 

4. REMOVE THE FREEZE EFFECT, ONCE THE FREEZE GUN STOPS SHOOTING (EMPTY, DEAD, PAUSED, WHATEVER) AND INCREASE THE DIRECT DAMAGE OF FREEZE GUN, AS A COMPENSATION

 

5. DECREASE THE DAMAGE OF THE CRITICAL SHOT OF SMOKY AND INCREASE ITS FIRE RATE OR THE FREQUENCY OF THE CRIT, AS A COMPENSATION; KEEP IT RANDOM

 

6. INCREASE THE RANGE OF THUNDER TO 120M IN M0 AND GROWING PROPORTIONALLY TILL 150M IN M4 (UPGRADED M3), TO COMPENSATE FOR THE NEW BIGGER MAPS AND FASTER TANKS

 

7. INCREASE BY 20% THE ROTATION SPEED AND DECREASE 10% RELOAD TIME OF RAILGUN,  TO COMPENSATE FOR THE FASTER TANKS

 

8. DECREASE POWER OF DP AND DA BY 50%; MAKE HEALING EFFECT OF THE MED KIT INSTANTANEOUS OR REALLY FAST, BUT INCREASE PRICE TO 200 CRYSTALS

 

9. INCREASE RANGE AND VELOCITY OF THE BALLS OF TWINS AND MORE FOR THE RICOCHET, TO COMPENSATE FOR THE NEW BIGGER MAPS AND FASTER TANKS

 

10. INCREASE THE NUMBER OF BALLS OF RICOCHET BY 5, KEEPING SAME DAMAGE PER SHOT

 

11. INCREASE BY 50% THE RELOAD TIME OF FIREBIRD

 

12. REMOVE SHAFT ALTOGETHER AND REFUND ITS FULL VALUE 

 

13 IN PRO BATTLES (AT LEAST) - ALLOW FOR CHOOSING THE NUMBER OF SPECIFIC HULLS AND TURRETS; DECREASE COST TO 1000 CRYSTALS FOR THE RANKS LOWER THAN WARRANT-OFFICER 5

 

14. GO FOR UNITY

 

15. MAKE ONE LIST FOR ALL BATTLES IN ALL SERVERS

 

16. INTRODUCE PACKAGE DISCOUNTS FOR THE MICRO-UPGRADES 

 

17. MAKE NEW MAP VERSIONS, BUT KEEP THE OLD ONES AS WELL

 

18. DISPLAY CLEARLY ALL GUNS SPECIFICATIONS: SHOTS PER MINUTE, RANGE, ANGLE, ETC

 

19. REMOVE MAMMOTH ALTOGETHER AND REFUND ITS FULL VALUE

 

20. INCREASE BATTLE FUNDS BY 20%

 

21. FGOS, MAKE SURE THE FUND IS DISTRIBUTED BETWEEN WINNERS-LOSERS IN A RATIO LIKE 65-35%, EVEN IF THE LOSING TEAM HAS SCORED 0 FLAGS !!!

 

22. ALLOW RE-SELLING ITEMS AT 25% OF THE NOMINAL VALUE

 

23. L I S T E N   T O   T H E   P L A Y E R S

 

Share this post


Link to post
Share on other sites

HERE BELOW (IN RANDOM ORDER) WILL LIST PART OF THE THINGS THAT DEVS BETTER FOLLOW, IF THEY WANT THE GAME TO SURVIVE AND THRIVE:

  1. Could be possible in higher ranks, but in lower ranks, crystal drops hardly ever happen, and drops are the main way lower-ranks get crystals. Don't forget to post in Ideas and Suggestions.
  2. If this were to be implemented, the chance of gold dropping will be decreased by 2... Although a 500 box that fell twice as much as gold could be possible.
  3. From what I've heard, it will probably be removed due to the numerous complaints
  4. That would make it like Firebird, since the burning damage and the base damage activates. And Freeze was already nerfed, and the Freezing effect is important in drug wars.
  5. The fire rate of Smoky at M2/M3 is already pretty high, and if it were to be lowered, it would be like Thunder. And the critical hit is what makes Smoky OP.
  6. Thunder has infinite range, but it loses a lot of damage over range. This is one area where Smoky is better than Thunder, since it loses a lot less damage over range. 
  7. The rotation speed of Rail was buffed after new physics, and if you use it with Hornet, you can turn your turret and your tank at the same time. Nerfing the reload would make it more like Shaft.
  8. The whole point of DP and DA is to double the damage or protection of your turret/hull, hence the name "double protection" and "double damage". And the first aid already heals you pretty fast, and a lot of times the slow healing is helpful, e.g. if a Twins is hitting you, you are constantly being healed while taking damage.
  9. Ricochet is already pretty fast after being buffed, and Twins was purposely nerfed because of its damage per shot.
  10. I'm not a Rico user, but after the new physics I think Rico could shoot 1 or 2 more shots in a charge. Possible idea, though.
  11. 50%? It has a high consumption time because Firebird's damage is a combination of base damage and burning damage.
  12. Remove Shaft? Why, is it because it annoys you and you can't use it effectively?
  13. The "choosing specific turrets/hulls" is possible, whether in pro battles or not. 5000 crystals is not that much, and increasing NSBP to 1K would mean that the pass would have to last less than a week
  14. Not sure what you mean
  15. That would violate the point of having different servers. Also, it would be really laggy, since the list would constantly be updating the scores and such.
  16. Discounts for MUs are planned
  17. There is a map making crew in the Russian community
  18. en.tankiwiki.com
  19. Why, because you think it's so slow? I still use it a lot, and Tanki won't remove any hull because of having a "small value".
  20. That only happens during special events, e.g. New Year's. But the battle fund increases with rank, which is why M0s cost 1K and M3s cost 200K.
  21. That's pointless. Team battles are made to have a winning team and a losing team. If it's 20-0, the enemy team will receive very little. And getting crystals for capping 0 flags? Makes no sense.
  22. Tanki has said many times that selling items won't be implemented.
  23. Why do you play Tanki Online? + Ideas and suggestions
  • Like 1

Share this post


Link to post
Share on other sites

 Share

×
×
  • Create New...