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New to the game, first impressions and thoughts


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I found this game because I'm trying to find fun games that will play on my Chromebook, and this is one of the few 3D games that work, and it seems to play rather well with all the display settings turned off (Samsung Series 3 Chromebook).

 

I've only played a few games, and here are my thoughts so far:

 

1. Higher ranked players have too much of an advantage, it seems their weapons have a higher DPS which is a bit unbalanced for new players. In a game like this, I would rather see weapons have the same DPS, but either recharge slower, or are more effective at shorter/longer ranges.

 

2. I think all the tanks should go into a linear curve of bigger/slower and smaller/faster. I see where you can upgrade your tanks from M0 to M3, which I think is a waste because clearly M0-M2 are not as good as M3. Instead of tanks being clearly better than others, they should just be tweaked so ones are faster with less health, and slower with more health, and maybe some turning rate differences to tell them apart. So if I want to be a smaller/faster tank, its not to say its any better or worse than those wanting to be in a bigger/slower tank. I would also approve of different size tanks limited to different weapons. So maybe all tanks can use mid-range weapons, but maybe only small tanks can use short range and big tanks can use long range weapons. A game like this could really benefit from locked-down Battlefield style classes where different size tanks would have different weapons and abilities, but maybe you could still customize somewhat.

 

3. The spawn timers are too short, especially in CTF, where the enemies practically insta-spawn around their flag. These games need to have a higher respawn timer because it seems pretty impossible to score a flag. This is coming from a medicore Halo 1 player who is used to 5-10 second respawns in CTF.

 

4. The one map I was playing CTF on, seemed really small, not sure what map it was, but I'm hoping not all of them were that small.

 

I did enjoy myself, but I feel like the game balance is rubbing me the wrong way, but the game at least has a lot of potential, it is a pretty fun Chrome OS compatible game compared to everything else available.

Edited by teeth_03

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1. They have an advantage becuse they are higher ranked! :P Just upgrade your weapon soon and you'll notice the difference

 

2. Umm tanks that are slower have more health and tanks that are quicker have less health, don't really get what you're talking about as upgrading your tank from m0-m3 will obviously improve it's stats

 

3. They're not short, somebody not long ago was complaining that they were too long and people were capturing their flags too easily. Trust me, if you put the respawn time at say something around 20 seconds, it'll feel like you'll never get a proper chance to play. 

 

4. Maps are big in this game, try playing on maps such as dusseldorf and wolfenstein on the test server or something

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1. They have better weapons cause they are high ranked

2. upgrading your weapon or hull will upgrade all its aspects, so it is normal m3 is better than m0. There is wasp and hornet that are speedy and have lower armor. Dictator, Viking and hunter that have medium armor and speed. Mammoth and titan that are realllllyy slow and have high armor

3. No, if repawn was 20 seconds, you kill 2 enemies in small maps and you can capture 2 flags before they respawn(unless you are using mammoth)

4 No, there are big maps like dusseldorf or highway

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1. Don't play with higher ranks at your current rank. They made this update awhile ago that makes super low-ranks be able to compete with super high-ranks. Upgrade your Hulls and Turrets- and play with people either the same rank as you or lower. At your rank, Crystal boxes matter more than the fund.

 

2. N/A

 

3. No way man. The spawn times are too long! :angry:  You'll get what I'm saying when you're respawning and there's a drugging Mammoth M3 in somewhere like Highland map.

 

4. What [/member] McChen said. There are big maps. However, I think you're thinking about maps such as the ones in World of Tanks?

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I really like the fact that you're new, yet you know about the forums and you can speak good english.

 

Just keep playing, tweak your gameplay when you play vs higher ranks, I have tanks not 'suited' for high level battles but I do well anyways... For all you high ranks, yeah I'm a noob, I don't have any m2s yet... But, I get in the top 5 most of the time and 1st place a lot of times.

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I found this game because I'm trying to find fun games that will play on my Chromebook, and this is one of the few 3D games that work, and it seems to play rather well with all the display settings turned off (Samsung Series 3 Chromebook).

 

I've only played a few games, and here are my thoughts so far:

 

1. Higher ranked players have too much of an advantage, it seems their weapons have a higher DPS which is a bit unbalanced for new players. In a game like this, I would rather see weapons have the same DPS, but either recharge slower, or are more effective at shorter/longer ranges.

 

2. I think all the tanks should go into a linear curve of bigger/slower and smaller/faster. I see where you can upgrade your tanks from M0 to M3, which I think is a waste because clearly M0-M2 are not as good as M3. Instead of tanks being clearly better than others, they should just be tweaked so ones are faster with less health, and slower with more health, and maybe some turning rate differences to tell them apart. So if I want to be a smaller/faster tank, its not to say its any better or worse than those wanting to be in a bigger/slower tank. I would also approve of different size tanks limited to different weapons. So maybe all tanks can use mid-range weapons, but maybe only small tanks can use short range and big tanks can use long range weapons. A game like this could really benefit from locked-down Battlefield style classes where different size tanks would have different weapons and abilities, but maybe you could still customize somewhat.

 

3. The spawn timers are too short, especially in CTF, where the enemies practically insta-spawn around their flag. These games need to have a higher respawn timer because it seems pretty impossible to score a flag. This is coming from a medicore Halo 1 player who is used to 5-10 second respawns in CTF.

 

4. The one map I was playing CTF on, seemed really small, not sure what map it was, but I'm hoping not all of them were that small.

 

I did enjoy myself, but I feel like the game balance is rubbing me the wrong way, but the game at least has a lot of potential, it is a pretty fun Chrome OS compatible game compared to everything else available.

1. I don't think you would see many M1 turrets yet, or maybe not at all. M0 is really rather balanced compared to higher tiers, so just play each weapon along to its strengths and weaknesses :)

2. There are really two ideas here, the first one being the stats of hulls and the other one being the special abilities one. For the first one, I think its pretty fair to have all stats increase as you upgrade the hull. I think the balance we have now is OK, other than Mammoth and Titan being slightly more bulky than usual. Watch out for the physics update, that will change things. As for the special ability thing, I think we need more guns and hulls for the certain weapons go on certain hulls idea. However, we are getting new content in the garage in the future, so look forward to that. I would like to see special abilities on hulls though, but seeing how the community is reacting to updates, I think that the developers wouldn't want to lose the already fragile balance.

3. No, I think they're about right.

4. I know you'll see bigger maps as you rank up like others have said, but right now the guns have a bit too much range. Take Smoky for example, it rarely loses to a Railgun in range, simply because the map isn't big enough to contain the range.

On a side note, welcome to the game. ^_^

Don't try to rank fast.

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I just don't think I like the ranks really, for a simple browser game, I don't want to spend countless hours unlocking stuff.

 

Here is what I would have done:

 

Create 7 tanks (chassis), ranking from lowest health to highest health:

 

1. Fastest Tank, but turns 2nd fastest

2. 2nd fastest tank but turns fastest

3. 3rd fastest but turns 5th fastest

4. 4th fastest and turns 4th fastest (perfect middle tank)

5. 5th fastest but turns 3th fastest

6. 6th fastest but turns the slowest

7. 7th fastest but turns 6th fastest

 

Everyone starts with a 4. Then have short rank promotions (like, 1 promotion per full length game), then every other rank, you give an unlock, starting with either 3 or 5, working outward, you pick either to go fast or go slow. What I like about this, is the fastest tank does not have the fastest turning rate. 1 and 2 are light tanks, 3-5 are medium tanks and 6-7 are heavy tanks. So after an hour of play, you might have 3 tanks unlocked. There is no need for this M0-M3 nonsense, just the basic tanks.

 

As for the weapons, you would alternate unlocking a weapon opposite the tank unlock ranks. The only special thing I would do here, is limit the weapon with the shortest range to the Lights tanks and longest range weapon to the Heavy tanks. I would try to balance the weapons so even the starting weapon is a good weapon to use. Also, like with the Chassis, there are no weapon ranks, just the basic weapons and thats it.

 

A game like this, I would like everything to be on the same level playing field without higher ranking people having an advantage. This isn't Call of Duty, we dont need it to be that way. I just want to be able to hop in a tank and have a good time, and not have to worry about ranks and higher damaging weapons that makes it hard for few comers. This game seems a bit too complex in the meta-game and not complicated enough in the real game. I would think a game like this should focus more on game play and not ranks/unlocks/grinding. I guess the age of games like the original Halo where there were no ranks and unlocks are a thing of the past.

 

Oh, and CTF spawn timers would be fine at 10 seconds, but I agree 20 is too much.

 

I live in the United States, so of course I have good English. I do notice this game must be a big hit in Russia.

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I'm USA too, well, the purpose of upgrading is to make everything better.

 

Turning speeds, well, the faster a tank goes, shouldn't it turn faster too? 

 

Dude, just 7 tanks would make gameplay so boring, that's why we have so many different tanks with different upgrades

 

Um, the purpose of being a high rank and also with good equipment is exactly what it means to be, you need an advantage, it's a bonus when you're a good player and you know how to save cry.

 

Um, 10 seconds is still way too much.

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I like the M0-M3 system, gives everyone a nice goal to reach for  ^_^

You might think the ranking takes too long, but it gets easier to rank and get cry as time passes.

How about respawn going according to team size?

Not being able to defend your flag wouldn't be that much of a problem with a bigger team.

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POINT 1: I'm USA too, well, the purpose of upgrading is to make everything better.

 

POINT 2: Dude, just 7 tanks would make gameplay so boring, that's why we have so many different tanks with different upgrades

 

POINT 3: Um, the purpose of being a high rank and also with good equipment is exactly what it means to be, you need an advantage, it's a bonus when you're a good player and you know how to save cry.

REBUTTAL 1: Why do things need to be "better", why cant everything be equal?

 

REBUTTAL 2: Simplicity is bliss, having 7 well balanced tanks with like 5-7 well balanced weapons would be more than enough if the gameplay is fun. If you need more tanks and weapons for this game to be fun, than the game itself just isnt much fun to play. The original Halo still has a following +10 years later, and there are only like 12 weapons in the game, and there are no ranks or unlocks, everything you need is laying on the map.

 

REBUTTAL 3: So why do HIGHER ranking players NEED an advantage over newer, lower ranking players? The very concept is unbalanced and frustrating for new players.

 

You want a decent example of a game that is bit better balanced, take a look at Hawken. It doesnt have many mech or weapons, but having fewer, very balanced items works wonderful by themselves.

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REBUTTAL 1: Why do things need to be "better", why cant everything be equal?

 

REBUTTAL 2: Simplicity is bliss, having 7 well balanced tanks with like 5-7 well balanced weapons would be more than enough if the gameplay is fun. If you need more tanks and weapons for this game to be fun, than the game itself just isnt much fun to play. The original Halo still has a following +10 years later, and there are only like 12 weapons in the game, and there are no ranks or unlocks, everything you need is laying on the map.

 

REBUTTAL 3: So why do HIGHER ranking players NEED an advantage over newer, lower ranking players? The very concept is unbalanced and frustrating for new players.

 

You want a decent example of a game that is bit better balanced, take a look at Hawken. It doesnt have many mech or weapons, but having fewer, very balanced items works wonderful by themselves.

Stuff needs to be better or everyone would have a same playing field as others, this would cause a huge amount of boredom and no challenge to to play for

Halo, there are a lot more weapons, and, each gun can be used in many types of gameplay various ways

To have an advantage is the main purpose of the game, therefore,tweak your gameplay to beat those high rankers, dude, I am 2 levels  below in most of my games but I usually am 1st place

 

Um, what is Hawken

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REBUTTAL 1: Why do things need to be "better", why cant everything be equal?

 

REBUTTAL 2: Simplicity is bliss, having 7 well balanced tanks with like 5-7 well balanced weapons would be more than enough if the gameplay is fun. If you need more tanks and weapons for this game to be fun, than the game itself just isnt much fun to play. The original Halo still has a following +10 years later, and there are only like 12 weapons in the game, and there are no ranks or unlocks, everything you need is laying on the map.

 

REBUTTAL 3: So why do HIGHER ranking players NEED an advantage over newer, lower ranking players? The very concept is unbalanced and frustrating for new players.

 

You want a decent example of a game that is bit better balanced, take a look at Hawken. It doesnt have many mech or weapons, but having fewer, very balanced items works wonderful by themselves.

 

Ok I have several things to say about these, but they all revolve around the fact that it takes years to reach the top rank and gameplay might get boring.

1: As the game progresses, there is not one but a few playing levels. The balance shifts around from M0-M3, so I think that it's great for the different levels of strategy required to play well. Each gun/hull at different modifications gives a very different feel, and you play each differently. For example, today I plonked around on M0 hornet with an alternate account and felt that it was really slow. Also, the need to remain competitive and keep up with your peers is similar to real life, and it's a core element of the game which keeps players returning. If you are worried about not having enough to upgrade equipment, that's okay because many feel the same way. Heck, I bet people around my rank and higher are in that bind too. But the crystal gain/xp gain rate works out, and if you just plan ahead and abuse sales you'll do fine.

2: After using a few weapons for a long time, it's nice to try out something different once in a while (if you have the crystals  :P). I agree that simple games are fun, but I think giving players options is rather important too. Many people suggest/have ideas for new garage content, and the general trend is that many people want new stuff. Halo is a different game. From what you said, I understand that a player doesn't need a lot of grinding to be the equal of a player who has played more time because the equipment is accessible to all. Tanki works on a different system. Have you played WoT? You'll see that they have a lot more stuff, while Tanki already has a simple and easy to understand garage in my opinion. Many people would not be playing as long if it didn't require as much time investment to get good stuff. With the upgrade curve we have, one can get experienced at certain weapons or hulls, giving high-ranked game play a different dimension of gameplay involving of (mostly all) rather skilled players.

3: I guess it's just the feeling of pride and achievement. Even though it is a bit too wide, a system exists where higher-ranked players cannot play with lower-ranked players to a certain extent. At your rank, I don't think you need to worry about facing players with too over-powered equipment. It is true that higher-ranked players have better equipment and would destroy lower-ranked players, but they can't even see them anyway. If you are in higher-rank battles, perhaps you should adopt a strategy that would involve not just yourself who might be insignificant, but involving high-ranked teammates who could give you an advantage, while you are also helping them. If you think that your equipment is insufficient, remember that it just takes time to be able to play all weapons successfully against others with an apparent advantage,e.g. Isida vs. Ricochet. It seems that the initially stronger Isida would win easily, but a skilled-enough Ricochet could ensure that the Isida never even touched him. However, there is an advantage that you don't have: consumables, or drugs. If you are in a drug war, which i doubt there will be many of at your rank, it might be wise to leave. The only real advantage higher-ranked players can use against you now, other than drugs, is more skill and experience. If you play slightly longer, you'll have it too, so don't worry ^_^

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