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[Issue 19] D/L vs. Score, What's the Significance?


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D/L vs. Score, What's the Significance?
D/L= 8ACBCA4F
Starting with basic definitions, D/L, which is short for Destroyed over (or divided by) Lost, is a ratio of how many tanks you killed, and how many times you died while in the particular battle. Score, being straight-forward, is the amount of points earned up until the point of the game when the score board is pulled up. It is calculated taking into account: kills, flag captures, assists in kills or flag captures, and capturing points. Sometimes, battles don't work out the way you'd want them to, and in the midst of battle, you could be pressured to make the choice between sacrificing score or D/L. What are the situations in which you have to make the choice to sacrifice either? Which could end up deciding whether your team could come out victorious or not? Well, it's different in all the battle modes, but first of all, let's take a look at why a higher D/L or a higher score is important.
 
The following guide contains information that could be repetitive to some readers. Choose what to read!
 
Destroyed/Lost Ratio 7813f893.jpg
 
What does it indicate if you have a higher D/L?
- You've been camping and killing a lot, though not many have been able to kill you.
- You've been careful with your tank and stayed out of reach from enemies, though you can find and easily kill them.
- You're lucky, no tank has been able to reach you because you either have good teammates that block them, or they often miss their shots.
 
What does it indicate if you have a lowered D/L?
- You're defending and tanks that come your way are usually on full drugs. You're just fending them off.
- You've been continuously killed in the same way.
- You're not really trying.
- You're focusing on capturing flags and making goes at the other team's base defense. Good job!
 
Why do we need a higher D/L?
 
A higher D/L increases your rating. Your rating determines how high you are ranked among other Tanki players. Of course, there are other factors such as crystals, rank, experience, etc. Those who have a steadily higher ratio in their games would usually have a greater rating than those who do poorly in games, if all other factors are constant.
 
At lower ranks, a good D/L isn't really important. At Generalissimo though (the highest rank in the game at the moment), it could differentiate between a good player and an inexperienced Generalissimo.
 
Ways to Achieve Higher D/L's
- Be careful, always know where your enemies are at, and use different camera angles to predict their every move.
- Camp, stay in one spot and kill them, though this could sacrifice the amount of points you are able to get.
 
Score e201c728.jpg
 
Score is the basis of a game. The higher the score, the better off you're doing in the game. Of course, skill and chance is taken into play with both game 'measurements of success', but other factors for having a greater score include:
- Having a better garage
- Use of supplies in a skillful manner
- Ability to find out the weaknesses of other players
 
Why do we need a better score?
 
Score goes into experience, which helps us rank up, which is key to this game.
Also, the proportion of the fund you receive that is already split for your team is proportional to score. The more score you have, the more fund you get, which means more crystals to spend on items.
 
How to get a higher score?
 
The most often solution you've probably ever heard of is to drug. Drugging gives you an advantage in game and allows you to get more score quickly.
 
Other than drugging, capturing flags, if the enemy team has more than ten players, gets you quite a bit of experience and score in a relatively quick time compared to killing. For team deathmatches, splash weapons could be useful since you deal more damage per second.
 
Why would we need one more than the other?
 
In Deathmatches, Capture the Flags, and Control Points, the greater your score, the better. You get more fund at the end, and of course, it could mean that you won't be kicked out of a game as easily in team battles.
 
Though in Team Deathmatches, the aim is to get a higher D/L, since that would mean that the enemy team isn't getting the kills that they need to win the battle. The less losses you have, means the less destroyed your enemy has, which puts your team in a lead. Therefore, you need to be more careful of keeping an above average D/L for Team Deathmatch over other game modes, since a D/L can determine if your team can win or not in the end.
 
Why do both exist?
 
Well, it's subjective, but here's my opinion! Score measures how well you battle and how much you try, so you get reward for trying harder. D/L measures skill and shows how well you are at the weapon and hull you have equipped in that battle.
 
In the end, D/L and Score are both important, though in different circumstances. You have to be smart about choosing which to sacrifice!
 

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Edited by Hexed
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Cool, though I don't agree that if you are defending you have a bad DL.. I defend with my m3 freeze titan, and steadily get a 2.0 or over. It (like you said) determines how hard you are trying, as if you try hard, you will have a good DL. Doesn't apply to isidas :P

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I prefer score over D/L, becaus I always play CTF. But IT is of cour se nice do have a big D/L.

I pref er score over D/L, becaus I always plat CTF. But IT is of cour se nice do have a big D/L.

Edited by J-A-N

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I like higher D/L cause im really like: OMG, I WANT HIGHER RATING, OR THEY WILL THINK IM NOOB and things like that... I do always still end up in first place, which suprises me.

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