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Open testing of the new physics (Updated on December 6)


semyonkirov
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I really am at a loss for words..."Madness" comes to mind. Most small hulls are now like angry bee's swarming. If this is going to be the new physics, then Titan and Mammoth must stay as they are (before new physics). The only improvement made to both Titan and Mammoth, should be an increase in speed. The maneuverability is worst, which should not be that way with so many small hulls zooming around at high speed...Titan and Mammoth are now "sitting ducks", both ineffective at blocking (does not grip the pavement), "caping" the flag, and maneuvering through a confrontational situation...My Titan, once a gladiator in a "fire-fight' is now reduced to ineffective bystander... :angry:

 

P.S. "Please respond!"

Edited by monkeyburn
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@JELLYZ: Consider the M2's broken. Play with the M3's.

 

 

 

Being broken is fun. xD But also, wasps are flipping me over >.> (They think they are so op with their speed)

Edited by JELLYZ

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Oh finally I got here! :D

 

To explain you what is actually happening — !!!THIS IS NOT M3 TESTING!!!

Currently for testing purposes every tank on m3 was maxed out to m3 + max MU. And Nitro is far more powerfull then it will be. As for m0-m2 we don't even tuned those, sorry :D

Actually we testing new collision physics under huge pressure. Like really huge preassure. Server is laggy and we like it that way :D It shows that we finally fixed our problems.

 

Test was a success. Now we can tune everything back it should be.

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Monkeyburn +1. That's exactly how I feel. Except in this case it is with my Mammoth.

 

This renders all heavy tanks useless.

 

All about the Medium/Light tanks now.

I think that heavy hulls are still very useful... but only in the right situations. Just as you can't effectively use Wasp in Island, it wouldnt be very advantageous to use mammoth/titan in a map that doesnt fit its use. I can still see heavy hulls being very useful in small maps, or for purely defensive situations. One example would be in Farm.  It will now be more of a rare sight to see a mammoth capture a flag... but isnt that the way its supposed to be? Mammoth will be useful as a heavy fortress, for holding off choke points. Its still incredibly difficult to kill especially if theres a friendly isida anywhere nearby. It will still be just as useful in DM modes as well. But neither titan or mammoth could really be useful with a close range weapon, in a medium-large map, thats for sure. Perhaps even in a map like Combe, a Mammy + Isida/Freeze/Fire combo could struggle if the enemy is using mostly long range weaponry. When paired with smoky or shaft though, its still very useful in my opinion. You just need to be more picky about what maps you enter.

 

 

Oh finally I got here! :D

 

To explain you what is actually happening — !!!THIS IS NOT M3 TESTING!!!

Currently for testing purposes every tank on m3 was maxed out to m3 + max MU. And Nitro is far more powerfull then it will be. As for m0-m2 we don't even tuned those, sorry :D

Actually we testing new collision physics under huge pressure. Like really huge preassure. Server is laggy and we like it that way :D It shows that we finally fixed our problems.

 

Test was a success. Now we can tune everything back it should be.

Wow, you guys did that laggy stuff on purpose? LOL. Thats hilarious, but I see why you would do that. It all makes sense now! Also, due to the fact that the speed was with full MU's, and nitro being exta powerful, then that means the speed should be PERFECT! :D Thanks for letting us know! Im sure this will please many who wanted the speed to decrease a little. It sounds like it should be balanced now.

Edited by r_brandybabyxx0

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Dusseldorf feels like kungar

 

Kungar feels like bobruisk

 

Bobruisk feels like sandbox

 

Sandbox feel like combo

 

Combo feels like the difference between the up keyboard key and the down keyboard key.

 

No point me talking for too long but it's too fast. The acceleration of the game when u first press up is too much and titan speed in correlation to in manoeuvrability. I feel for the potential of the physics but right now it's too crap. Too fast. Too lame. Fast paced isn't a word to describe it. And if this update comes to the real servers then it would create havoc and also it's not good that you rotate too quickly because that mean the genuine stereotypical ideology and comparison in terms of other hulls atrocious.

 

Solution is obviously beyond simple. Just lower the acceleration of all hulls slightly when it sets off and allow the manouvarability to be different and more unique. Also speed must be slower by even a scale factor of 0.4 will make a big difference

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Dusseldorf feels like kungar

 

Kungar feels like bobruisk

 

Bobruisk feels like sandbox

 

Sandbox feel like combo

 

Combo feels like the difference between the up keyboard key and the down keyboard key.

 

No point me talking for too long but it's too fast. The acceleration of the game when u first press up is too much and titan speed in correlation to in manoeuvrability. I feel for the potential of the physics but right now it's too crap. Too fast. Too lame. Fast paced isn't a word to describe it. And if this update comes to the real servers then it would create havoc and also it's not good that you rotate too quickly because that mean the genuine stereotypical ideology and comparison in terms of other hulls atrocious.

 

Solution is obviously beyond simple. Just lower the acceleration of all hulls slightly when it sets off and allow the manouvarability to be different and more unique. Also speed must be slower by even a scale factor of 0.4 will make a big difference

The test server had everything on really fast speed so they could do a hard core test on the new physics, they will be slower on the actual physics update as Hazel-Rah said above.

Edited by JELLYZ

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Oh finally I got here! :D

 

To explain you what is actually happening — !!!THIS IS NOT M3 TESTING!!!

Currently for testing purposes every tank on m3 was maxed out to m3 + max MU. And Nitro is far more powerfull then it will be. As for m0-m2 we don't even tuned those, sorry :D

Actually we testing new collision physics under huge pressure. Like really huge preassure. Server is laggy and we like it that way :D It shows that we finally fixed our problems.

 

Test was a success. Now we can tune everything back it should be.

Oh thank god, phew!

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How can you make a tank need the entire lenght of kungur to make a dam turn , what do you want us to do Tanki just drive forward who thought of this noncence if you release this epic fail many players will leave and play dam WOT .What are u trying to achive more realism or what i really cant understand you because you really have no ideea on how a tank drives and turns in real life the new physics make the game like a cartoon i mean what was in thw glasses wheb you had that meeting and discussed the birth of this crap like this is the only thing the game needs to impruve and nothing else not new guns not better graphics but lets think better on how to make the game unplayable really Tanki who pays money to drive the tank only forward not to mension the horrid nerfing of the guns we want our money back Tanki if you release this crap not crystals back our MONEY back ! السلام عليكم

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How can you make a tank need the entire lenght of kungur to make a dam turn , what do you want us to do Tanki just drive forward who thought of this noncence if you release this epic fail many players will leave and play dam WOT .What are u trying to achive more realism or what i really cant understand you because you really have no ideea on how a tank drives and turns in real life the new physics make the game like a cartoon i mean what was in thw glasses wheb you had that meeting and discussed the birth of this crap like this is the only thing the game needs to impruve and nothing else not new guns not better graphics but lets think better on how to make the game unplayable really Tanki who pays money to drive the tank only forward not to mension the horrid nerfing of the guns we want our money back Tanki if you release this crap not crystals back our MONEY back ! السلام عليكم

Oh finally I got here! :D

 

To explain you what is actually happening — !!!THIS IS NOT M3 TESTING!!!

Currently for testing purposes every tank on m3 was maxed out to m3 + max MU. And Nitro is far more powerfull then it will be. As for m0-m2 we don't even tuned those, sorry :D

Actually we testing new collision physics under huge pressure. Like really huge preassure. Server is laggy and we like it that way :D It shows that we finally fixed our problems.

 

Test was a success. Now we can tune everything back it should be.

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I think that heavy hulls are still very useful... but only in the right situations. Just as you can't effectively use Wasp in Island, it wouldnt be very advantageous to use mammoth/titan in a map that doesnt fit its use. I can still see heavy hulls being very useful in small maps, or for purely defensive situations. One example would be in Farm.  It will now be more of a rare sight to see a mammoth capture a flag... but isnt that the way its supposed to be? Mammoth will be useful as a heavy fortress, for holding off choke points. Its still incredibly difficult to kill especially if theres a friendly isida anywhere nearby. It will still be just as useful in DM modes as well. But neither titan or mammoth could really be useful with a close range weapon, in a medium-large map, thats for sure. Perhaps even in a map like Combe, a Mammy + Isida/Freeze/Fire combo could struggle if the enemy is using mostly long range weaponry. When paired with smoky or shaft though, its still very useful in my opinion. You just need to be more picky about what maps you enter.

No offense, but as you rank-up, you will come to appreciate the importance a “heavy hull” tank has to the entire success of a team – regardless of what map you play in...Titan and Mammoth taking an ancillary position is not an option, especially for those serious members of high rank who have put the time, effort and money into the procurement of their cherished Tank...And that’s putting it mildly.  

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Oh finally I got here! :D

 

To explain you what is actually happening — !!!THIS IS NOT M3 TESTING!!!

Currently for testing purposes every tank on m3 was maxed out to m3 + max MU. And Nitro is far more powerfull then it will be. As for m0-m2 we don't even tuned those, sorry :D

Actually we testing new collision physics under huge pressure. Like really huge preassure. Server is laggy and we like it that way :D It shows that we finally fixed our problems.

 

Test was a success. Now we can tune everything back it should be.

Would you please let us try out the final version before it goes to main server or throw some more testing at us,,, We CAN handle it :D

Edited by swede1

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To all the guys complaining:
 

-Seriously, the reason why it's been tested is so that we can give feedback on it. The fact is that Tanki recently have been very good in responding to people's criticism so I would have faith in them to deal well with this as well. :)

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