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Open testing of the new physics (Updated on December 6)


semyonkirov
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Hmm maybe I should put it in bright letters

 

Shaft's settings are wrong at the moment

Oh,Thanks,I thought that Hazel loved shaft so much he made it OP,but it's settings are just wrong atm XD

 

READ that CAREFULLY guys,READ what FBI just said in bright big yellow letters!!!

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Everyone got to agree with this

 

Shaft is too over powered. Okay it has to wait 11 seconds roughly to take a shot and shoot again. But does that mean that it can destroy a mammoth m3 in a full shot. That's stupid and even with jade it dies. Dam shaft op. Shaft is op shaft is more than op. Shaft is just over powered shaft is more than over powered it's unstoppable. Shaft is shaft and shaft is just too strong in test server.

Also acceleration is too much and the speed feels the same for dictstor wasp and hornet at m3

 

Something has to be done about this.

 

Lower acceleration. Lower shafts damage. The turning is fine

Obviously you didn't read this...

 

FederalBureauFBI, on 06 Dec 2013 - 14:32, said:snapback.png

Hmm maybe I should put it in bright letters

 

Shaft's settings are wrong at the moment

How many times will this have to be posted.. jeez read people before you post! Lol.

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I need to know. I need to know. What happened to the steering (the turning is wide)? This needs to be answered. It is terrible and I'm seeing a lot of complaining actually in the battle chat. Please answer this question. Is the pivoting point towards the back of the tank??

Edited by dogm45

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Just came from Dusseldorf (test server). One of my favorite maps...The test server Titan is inadequate for this map, especially going up against Hornets. In my regular Titan, I can drive circles around any tank I encountered, or at least match them pound for pound - while shooting them from every possible direction (back, front, side to side)...At full speed I could hug a wall, and make a sharp turn to sneak up on my opponent (at full speed). Now, I have to come to almost a complete stop to make the turn I once cherished so much. This is also detrimental to the success of team, when you "cap" the flag and want to ditch (some may know how important that maneuver is in Dusseldorf). This may not be clear now, but Titan has been an important factor in CTF. It's a gladiator, with the right turret. Today I felt like an old cow set out to pasture. The steering is too wide..."Please fix this problem!"

 

P.S. I also saw many people type in the battle chat about the steering.

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Okay... here's my review...

 

Hulls: All of them look great. I had a lot of fun playing around with hornet, since that's my usual hull in the game. wasp is difficult to control, but also WAY too much fun. :D. the Heavy hulls are powerful as usual, but Titan seems more like a Medium hull to me now. it's faster, and has decent maneuverability. Viking and hunter are probably my favorite of all of the hulls now. they have GREAT maneuverability, and can get a good speed. I can see myself capping with these. Dictator on the other hand... it's like the awesome I-Can-Do-Anything hull. very awesome, but I only have M0 at the moment. :/

 

Turrets: love them all. twins needed that balancing, and it's much better now. BUT SHAFT!!! that thing just CAN NOT be that powerful! when NOT drugging, it can take down a MAMMOTH. I can't STAND the new shaft. it NEEDS to be much less powerful. at least enough so it can't destroy a mammoth! this is ridiculous. :/

 

 

All in all, my only recommendations for the physics are:

 

1. Make hornet a little heavier. doesn't have to be much, but enough so it's not as much of a parkour tank. leave that to wasp. (which is GREAT now. :D)

 

2. Make shaft a LOT less powerful. every player will be using that, and there won't be any way to stop them!  :excl:  :angry:  :excl:

 

3. not update physics? JK :P

 

 

EDIT: I didn't see the shaft notification. I'm glad it's not the final thing. :D THANK YOU!

Edited by Brainiac98-2
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What the heck

Shaft M3 can kill Wasp M3 in one shot without even going into scope

Hmm maybe I should put it in bright letters

 

Shaft's settings are wrong at the moment

You guys don't see my yellow text? :(

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Okay... here's my review...

 

Hulls: All of them look great. I had a lot of fun playing around with hornet, since that's my usual hull in the game. wasp is difficult to control, but also WAY too much fun. :D. the Heavy hulls are powerful as usual, but Titan seems more like a Medium hull to me now. it's faster, and has decent maneuverability. 

Titans maneuverability has taken a "nose-dive".

 

 

Just came from Dusseldorf (test server). One of my favorite maps...The test server Titan is inadequate for this map, especially going up against Hornets. In my regular Titan, I can drive circles around any tank I encountered, or at least match them pound for pound - while shooting them from every possible direction (back, front, side to side)...At full speed I could hug a wall, and make a sharp turn to sneak up on my opponent (at full speed). Now, I have to come to almost a complete stop to make the turn I once cherished so much. This is also detrimental to the success of team, when you "cap" the flag and want to ditch (some may know how important that maneuver is in Dusseldorf). This may not be clear now, but Titan has been an important factor in CTF. It's a gladiator, with the right turret. Today I felt like an old cow set out to pasture. The steering is too wide..."Please fix this problem!"

 

P.S. I also saw many people type in the battle chat about the steering.

 

 

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M-3 Mammoth: Will I be able to bring back the way my tank originally turns through micro-upgrade? Please answer my question!

Dude the mammoth is fine it just takes practise i know cause ive mastered the new mammoth.

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@FC: Not super-OP.  I think it's just glitched. At full-charge it can 1-shot anything.

 

I was using Hornet M3 / Firebird M3/ Jade. Jade paint has 45% Shaft protection.

 

My M3 Firebird / M3 Hornet / Jade full drugs was up against a M3 Shaft/ M3 Dict/ Picasso full drugs. He one-shotted me at full-hp. Impossible, ok?

 

~~~~~~~~~~~~~~~~~~~~~~~

 

Anyways, How about raising Mammoth/Titan's Health a little bit more, and maybe add some more mass.

 

The reason why I say raising Mammoth/Titan's HP and Mass is because just like what Monekyburn said, the maneuverability is hideous now. The turning speed is frightening. I can see why they're considered heavy now. They're just rolling around and bumping into things. That's why I say give it more mass so it can push the other things (tanks) away.

 

I think Shaft is fine as it is, but Railgun should really get an increase in Pierce power, and Impact power. Not recoil, but the impact on the enemies should be increased. And I think Railgun should now rely more on Pierce power, because if not then basically there is really not much of a difference except that Shaft is better.  ..

 

For you Thunder users, do not fret. I think Thunder will regain power. People will be threatened by other weapons such as Shaft, and Firebird, and Ricochet, so that they'll use other paints. Remember, Thunder is not under-powered. It's just the Paints weaken the power. It is very strong actually- especially with the Splash damage.

 

Twins. . not much I can say. In my opinion now it's boring unless you change the ammo it has to the big bubble ones. . .:D

 

And instead of making Freeze power 4 seconds. . .why not 6 seconds? Considering how fast Hulls are nowadays.

 

Now I'm going to test the Viking and Hunter. . .

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Twins. . not much I can say. In my opinion now it's boring unless you change the ammo it has to the big bubble ones. . . :D

I too like the big bubble ammo, it blocks the enemies sight so they have a harder time aiming at you... but then it might need a name change... since it will no longer fire seperately out of each turret... but as more of a combined thing? Or maybe the big bubble shots do indeed come out individually from each side of the turret and I just didnt notice.

 

The reason why I say raising Mammoth/Titan's HP and Mass is because just like what Monekyburn said, the maneuverability is hideous now. The turning speed is frightening. I can see why they're considered heavy now. They're just rolling around and bumping into things. That's why I say give it more mass so it can push the other things (tanks) away.

 

I think Shaft is fine as it is, but Railgun should really get an increase in Pierce power, and Impact power. Not recoil, but the impact on the enemies should be increased. And I think Railgun should now rely more on Pierce power, because if not then basically there is really not much of a difference except that Shaft is better.  ..

 

For you Thunder users, do not fret. I think Thunder will regain power. People will be threatened by other weapons such as Shaft, and Firebird, and Ricochet, so that they'll use other paints. Remember, Thunder is not under-powered. It's just the Paints weaken the power. It is very strong actually- especially with the Splash damage.

This! Railgun should have extra impact force, with its piercing shots which hit a second enemy behind the first, deal 75% damage, instead of only 50% as it does now (I think.) The impact force increase will result in even more strategical gameplay! It will be more useful than ever, when using railgun, to aim at the corners of the enemies hull to mess up their aim or make them flip over!

 

Thunder is perfect the way it is, since the paints will decrease, it will remain balanced with the other weapons!

 

As for Titan/Mammoth, these should definitely have a bit more mass! It would be nice for strategical gameplay to use its pushing abilities do your advantage.

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@Mahin567: It is very stable however. I shot it with my Railgun and it barely moved. The only way I'm flipping that thing is when it's in mid-air. Hah, stupid Hornets don't know I'm hiding behind that wall.

 

A tip to you all: Before going really fast up a ramp, look at your environment first.

 

Anywho, keep in mind that Hornet can drift now. Very nice effect in my opinion. Finally gives Hornet more of a purpose instead of just a steadier Wasp.

 

Anyways, if you want speed then may I suggest Wasp? Unless you care a lot about stability.

~~~~~~~~~

 

And YES! Brandy agrees with me. I feel happy now. Haha. :D

Edited by r_DidYouKnowThat0
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tanki team good work with the stability of tanks and there speed and hornet is super fun its like you are driving a racing car or something so i gaive you +1 for that but you have nt changed thunder which is dissapointing as it is useless at m3 and whats with setting of shaft plz make it right as i was playing with mamoth m3 with jade and drugging and shaft killed my fresh mamoth in one shot its ridicoulous and whats with the charging time of fire bird its so slow i use firebird in main servers but its charging time is okbut in test servers its slow plz make the bugs go away except this the game is awsome.

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