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Update 205 — New Physics


semyonkirov
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We are listening to you, nobody said that the state in which all the turrets and hulls are now won't change and will always stay like that. Things will most likely be adjusted even more.

how come thunder got weak i though it was suppose to stay the samee?

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This update made the game worse (in my opinion), 

Tanki developers, 

IF you are gonna change the physics in this game, make sure it's fair on all hulls/turrets ( for example Mammoth-A great tank ruined :( ). 

Plus, tanks are way tooo fast now, it's beginning to be even laggier.

My point is, next time you want to ruin a good hull, Please ask us for our opinion on it first :(. I mean really, I had some really good memories with mammoth, it's a shame it is ruined, oh well titan it is now),

And lastly, Please return the freeze effect, it was a great specialty, it shouldn't have been nerfed down.

But overall,

Thank you for your effort ..

Edited by hisham2014
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Unfortunately killed the shaft M2 and the Mammoth


Unfortunately sell inferno and emerald ink on M2 kit to lower patent unbalances the game a lot.

greed is killing the "goose that lays golden eggs"

Edited by marcoagf

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As I already wrote I am very enthusiastic about the faster pace of the game. Not done one yet, but a DM of 999 kills or a many-flags-CTF will surely be totally exhausting: as it should be.

But I also feel for the argument that it became too fast. If a majority of people, after a decent try-out: nót just for a few days, still do not like it, than it should be a little diminished.

 

Yesterday I had a Polygon DM in which a Hornet-Freeze combo did very well. He was constantly at the move, at times to my frustration because the little "vacuumcleaner" was a real challenge to even hit. Sure he got killed a lot though because of the lighter hull, but because he used the "power" of the speed so well, he killed a lot also. A real pain in the a.. ;)

He ended in the top three.

Before the NP he would not have had this great score. This was really thanks to the Rebalance II.

 

I did not fight that much, but I am still convinced the Rico will be the new OP gun. Rail is very powerfull too, but always needs a lot more skill. Rico needs a lot of skill too if used at the gun's full potential, but it can be used as a sort of Twins as well, it even than still remains very powerfull. Devastating on drugs for sure....

 

Do not have a clue about the Shaft, but reading the forum it seems to be The weapons-victim of the NP, like the Mammoth is The hull-victim. If so Tanki try to compensate or change the parameters.

 

 

A final thought about Tanki and Rebalances in general. It is my strong opinion that the biggest reason for all these changes is related to drugging. I do not blame anyone, because drugs unfortunately play a major (economical) role in Tanki. Just buy plenty of them, use them non-stop and you will soon be convinced you are the King of Tanki. :lol:

 

IMHO drugging is the main reason, and rightfully so, that the Mammoth got nerfed. Let's all be honest, a Mammoth on drugs was way too OP! All needed was some Twins on top and even the most unskilled player could be the "winner". By nerfing its speed, you have at least much more time to fight it.

That does not take away the fact that I think only the Mammoth M3 is still good because the huge HP, below M3 you 'd be wise to choose the Titan. Or go the fast lane....

 

I strongly believe that now the drugs should be nerved! I presume the Tanki economy can not survive without them, but at least there should be some changes to make the game more balanced. Developers, that is what you were searching for in this NP: well a true Balance will never happen with unlimited drugs use!

 

One option that would mostly unharm the economy could be to put more time restrictions on drugs use, so every player will have more "clean" time. A time you can proof your worth without them (or not...). The more clean-time the better.

 

Also making the produkt kits available at a lower rank just because money gets involved is not the way to show that you really want a Balance in the game. This should be fixed too, simply by making the kits available at the proper rank. They will be bought anyhow.

 

Now you have buyers with produkt-kits and lots of drugs. That is ok if you are skilled, but you fool the unskilled and now even the under-ranked players, like they are fooling themselves. You can more or less buy your way to the highest ranks, and that is good for the money but in the end not for the spirit of Tanki.

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So just move that duck after you shoot ! Don't just hold on to that crap stratergy where you did'nt contribute to the team's effort in any way. Learn to innovate and change it completely . Don't just spend half an hour at an opening waiting for someone to walk through. Dump that mammoth and put on a light hull. And instead of wasting your time whining away here just play and learn and adapt to the new physics !

I use a Wasp. As zoo you shot in a Shaft and Run, you still not able to load, there is no time to have a decent respond to any counter-offensive to you. The Speed of the New Game has make The Shaft Obsolete. 

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Agree with you there - light hull very fast , you just need to adapt and one thing particularly for shaft users - won't be able to 'camp' for long - you will need to hit and run , that's where the fast hull is handy.

Please, try to use The Shaft Gun with a fast hull. I Used Whasp, lot the speed. But if the waiting process to be able to load is 10x slower than the Entire Game, Is Useless. Looks like the Desinger though like you, the Shaft was too strong, let's killed it. 

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We are listening to you, nobody said that the state in which all the turrets and hulls are now won't change and will always stay like that. Things will most likely be adjusted even more.

But recognized you have killed The Shaft. It's ridicules to play. Please Check the Statistics of this week after the change. The Waiting time for loading is Killing the best gun in the game.

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On the update itself: Some tanks feel way to responsive to turns, and fast as hell. Plus the turning point is not on the "front wheels" but kind of in the middle, so most of the time you dont get the angle right while changing direction. It all goes to them not feeling "on the ground", it's like they are skating on ice, which sure makes things interesting an cool (I expect not to be bored for at least 1 week), but if it was "physics realism" that you were seeking then you didn't get it right, tanks are going all over the place. Some things are spot on, like relative weight when pushing tanks (Mammoth > Titan it should be, but whatever) and stability while landing a jump. It's an interesting update overall, a breath of fresh hair in this once entertaining game for some people. 

I will greatly miss those moments with my Wasp, where I'd lost my focus for a split second and ended upside down. Trying not to get flipped using Wasp at full potential was for me an extra dimension to the game.

 

Wasp has lost this dynamic feature due to the new physics you so perfectly described, but affects also other hulls. Hulls have become so stabile, that you will only have to get the steering and aiming right. Tipping over has really become a challenge, even when jumping of ledges. It somehow feels like we've have lost that extra dimension for "total" control of your tank. Wasp will in the end much more easy to handle I think.

 

Two other aspects I would like to address are maneuverability and turrent rotation.

 

Changes in maneuverability perhaps made the hulls more stable, but it seems to be harder to maneuver in confined spaces. Corners do have to be taken wider, which I belief does not benefit gameplay in a good way. And by speeding up hulls, it seems the turrent swing speed has not been increased enough.

 

As a both Wasp & Mammoth lover, I had no problems before this update concerning balance. I might be just that odd one of the bunch...

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This is something that proves my point....noobs dislike 205...pros like it (rofl)

4tg6.png

g5rs.png

You guys need to stop whining and get some skills instead of blaming tanki for your noobiness! (facepalm)

Obviously it is not only me that thinks that 205 is great update!

 

well said,if you are a noob ,buy happines with crystals :lol:

or just change the game :angry:

and the speed is excelent for all the hulls,except mamoth;/

Edited by FederalBureauFBI
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well said,if you are a noob ,buy happines with crystals :lol:

or just change the game :angry:

and the speed is excelent for all the hulls,except mamoth;/

OMG looking at this post that i did....i really regret for going so hard on you guys...i didn't meant to offend anyone BUT...there was soo much negativity...and the update was on for like 4-5 hours!! So i am sure i was 100% right on this!

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But recognized you have killed The Shaft. It's ridicules to play. Please Check the Statistics of this week after the change. The Waiting time for loading is Killing the best gun in the game.

For the problem of regarregar just change tactics, shoot and hide, but playing well is to be like Raigun,
If I wanted to be like a raigun, I would have a raigun.
but the biggest problem of the shaft is very slow turret rotation, it is impossible to hit someone closely
and does not follow the speed of the other players away.
Edited by marcoagf

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First morning after Sweden changed from driving on the left side to driving on the right, 1967

or

First morning after Tanki has changed the physics 

:D  :P

 

b3o4.jpg

Edited by adem_2011
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First morning after Sweden changed from driving on the left side to driving on the right, 1967

or

First morning after Tanki has changed the physics 

:D  :P

 

 

b3o4.jpg

 

good one :lol:

 

 

Player Buggati_The_Best has been warned. Reason: Overquoting

Start using spoilers when quoting large pictures!

Edited by FederalBureauFBI
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Hi Semyon. Now I'm starting to hate this update, as now I'm being kicked out frequently due to being discovered foul play capturing flag quickly whilst nitro drugging and 'bumped' into players by accident. I didn't video'ed it as I don't know when it will happen. Please take this glitch/bug into consideration. 

Thanks

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First morning after Sweden changed from driving on the left side to driving on the right, 1967

or

First morning after Tanki has changed the physics

:D  :P

 

b3o4.jpg

 

A picture worth a thousand words^ +1

  • Like 1

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@Sam: Yeah, the speed is alright. However, it should have more Hp, Power, and more importantly, should not be able to get pushed by Titan.

 

It brought variety in the gameplay? No, it just tipped the balance over. Now the weaker Hulls/Turrets are stronger, but the former Strength has been nerfed TOO much. So it'll be fun for now, but that Speed is going to become repetitive and boring. Soon even 11.5 speed is going to feel slower. . . . I know it doesn't feel like it now, but trust me, it will.

 

The beast has been caged. Ah but I wonder if that is truly a good thing?

Nah we won't get bored of this much speed. Your argument is pretty bad. When the physics was up for open testing the first time, the tanks were micro upgraded fully, plus nos had more acceleration like in the old physics. None of the light hull users including me liked that much speed, it was way too fast to handle.

Also , as the developers said they decreased the speed to work out the collision problem. So there is no question of the speed getting increased further.

Edited by sam131192
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Thats it man, time to leave the game.

 

A shaft on a mammoth was my favorite stock gameplay ! The best of sniping moments. And they ruined it. Both these upgrades now 0.

 

What more recently i purchased m1 wasp on the discount and its base price is now much lower than what I paid after discount. Not cool..Moreover its too fast.

All they want is for us to start collecting again to buy other items, and in the process be behind those who pay, because by the time enough crystals are collected one already gets behind in terms of strength of weapons available to purchasers. So ultimately will need to pay.

 

Tanki's just making it harder for non purchasers. Seems to say- take it or leave it. I know they need money and nothing is free, but its too much. I will leave it. Not be cheated into paying like this.

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Thats it man, time to leave the game.

 

A shaft on a mammoth was my favorite stock gameplay ! The best of sniping moments. And they ruined it. Both these upgrades now 0.

 

What more recently i purchased m1 wasp on the discount and its base price is now much lower than what I paid after discount. Not cool..Moreover its too fast.

All they want is for us to start collecting again to buy other items, and in the process be behind those who pay, because by the time enough crystals are collected one already gets behind in terms of strength of weapons available to purchasers. So ultimately will need to pay.

 

Tanki's just making it harder for non purchasers. Seems to say- take it or leave it. I know they need money and nothing is free, but its too much. I will leave it. Not be cheated into paying like this.

I don't think its becoming harder for non-purchasers... lately, the halloween event, plus the current 'red container' event are exceptionally good for non-buyers. Thats a combined 40k crystals just for a few twitter screenshots??? 40k crystals at your rank, on good sales, you can buy two or three M1s. Also all the events with increasing gold box sales... I think its equally hard for higher ranks as ever before, due to the huge amount of druggers, kit buyers, and for non-buyers, when you make someones m2 or m3 less valuable, then you cripple them.

 

Its less of a big deal at M1 or lower ranks, because for example.. the event going on now, and whats coming up with the fund increases, you can easily make 20k + 1-2 gold box catches at minimum + increased fund event... thats 30k crystals easily reached at minimum for Warrant Officer ranks... within 2-3k weeks.

 

I do think that this game gives a bit too much of an advantage to buyers, but it is what it is.

 

Also, shaft is not ruined at all. Use it on a light or medium hull, dont miss a shot, ever, and predict where your opponents will be before they get there, so you can aim to those spots ahead of time with a full powered shot.

Edited by r_brandybabyxx0

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crap, nothing else... just tried evry combination with shaft, against all kind of enemies
no matter which tank, which paint, with doble armor or not, shaft is simple "rubber duck"
that's obviously created someone who NEVER in the life didn't use simple BINOCULAR, not a sniper, or have enter in the real tank..
sad, very sad
btw, i'm very dissapointed with attitude of developers... something like "ex catedra" or "dixi" without a minimum respect for the older players (don't forget who pays your developing).. few short "nothingtosayinmanywords" sentences, and that's all....so, I'm wondering... do we have "situation" we vs them, or is it CASTA division is on somekind of rebirth?... in different parts of the world? hmm???

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Ha! Gotcha; They did some of the things, like minimizing Thunder M2's power, but Railgun M3 doesn't have 167 max health! It's still 166. Explain this, Semyon as you're admin, right.

 

Thought, what I do like is the rebalancing of the hulls' speeds. Mammoth now wors as it should be (slow hull), and if nitro has less effect then after nitro ends you won't be dissapointed with speed...

Edited by r_Zesx0
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