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Damage Per Minutes for New Physics


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I created a graph to compare the damage for M3 weapons.

 

Twins seems still the best weapon. Twins and Railgun get improved after Smoky and Shaft were nerfed. Shaft was the weakest in non-sniper mode. It's much weaker now. 

 

damage_per_min.png

Edited by md101

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To those who says "Shaft got nerfed"  actually haven't adapted to its new gameplay. I myself was troubled when the news about bringing changes to shaft came in the vlog.  i was told at that time Hazel rah would never allow shaft to get nerfed and new shaft will be better and guess what? they have delivered exactly such.I like the new shaft.
I believe in proper hands shaft is now a more feared Weapon.
 

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To those who says "Shaft got nerfed"  actually haven't adapted to its new gameplay. I myself was troubled when the news about bringing changes to shaft came in the vlog.  i was told at that time Hazel rah would never allow shaft to get nerfed and new shaft will be better and guess what? they have delivered exactly such.I like the new shaft.

I believe in proper hands shaft is now a more feared Weapon.

 

I think it is because you're so relying on fully charged power. A skillful Shaft player sometimes found it is more fun to estimate the remaining health and charge the power accordingly, sometimes just with a hit. Now this feature is almost gone. The shaft becomes a railgun with a much longer cooling down.

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I think it is because you're so relying on fully charged power. A skillful Shaft player sometimes found it is more fun to estimate the remaining health and charge the power accordingly, sometimes just with a hit. Now this feature is almost gone. The shaft becomes a railgun with a much longer cooling down.

You can still predict how much HP someone has leftover, and save 1-2 seconds on your charge, and prevent other teammates from kill-stealing you... or prevent them from getting a kill (you stealing them.)

 

Its now easier than ever to take full-powered shots... and yes, it is indeed a railgun with a longer cooldown, however it also has a considerably higher amount of damage, which in my opinion is totally worth the longer cooldown.

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Shaft can now take more cover in relation to the charge time.

It doesn't need to be exposed as much as it did before this update.

 

I like that a lot.

Although it could use some extra power; it can't move when charging, and has poor visability aswell; while Railgun can move, and with no decrease in optics.... with just +-50 less power. (M3)

This should be compensated just a bit more, but it's not underpowered.

 

Raphael2 showed great gameplay in a recent video.

That doesn't make me want to ignore; upgrading Shaft.

Edited by splitterpoint

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