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Micro Upgrades Daily Gifts


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I believe that there should be daily gifts containing micro upgrades, because, being the lowly second lieu that i am, and only 40000 cry, i cant even afford m2 rail full damage, and only damage ug.

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@LaserShark: Actually, it's either No-Chance-Of-Failure + Expensive, or Cheap + Chance of Failure. However,

 

No-Chance-Of-Failure+ Expensive = Expensive

 

Cheap + Chance of Failure = Expensive

 

They both lead to the same thing. Buyers only. This update really is for Buyers only.

 

And I don't think they'll do something like Affordable + No-Chance-Of-Failure.  Because that'd produce less $$$. . .

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@LaserShark: Actually, it's either No-Chance-Of-Failure + Expensive, or Cheap + Chance of Failure. However,

 

No-Chance-Of-Failure+ Expensive = Expensive

 

Cheap + Chance of Failure = Expensive

 

They both lead to the same thing. Buyers only. This update really is for Buyers only.

 

And I don't think they'll do something like Affordable + No-Chance-Of-Failure.  Because that'd produce less $$$. . .

They are thinking of a chance of failure version for cheaper?  Wow that would be annoying.  That really reminds me of another MMOG game I used to play once, it's server traffic started to drop heavily, XD.

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They are thinking of a chance of failure version for cheaper?  Wow that would be annoying.  That really reminds me of another MMOG game I used to play once, it's server traffic started to drop heavily, XD.

Actually no, it used to have a chance of failure but they removed it.

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LaserShark,  let me explain something to you.

 

You know before when MU's still had a chance of failure? Devs explained that that was the ''cheaper version.''

 

Now that we wanted the MU's to have No-chance-of-Failure, they did it. In exchange for it being more expensive.

 

However, if you think about it, having a chance of failure was still going to be expensive. You try like 100 times and like what, 89 of them fail? Or you try at 10, and 7 of them fail? Get what I mean?

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Actually no, it used to have a chance of failure but they removed it.

Ah, that's at least..better?

 

But yeah I do agree with OP that it would be nice to have at least some way to earn upgrades.

 

 

 

LaserShark,  let me explain something to you.

 

You know before when MU's still had a chance of failure? Devs explained that that was the ''cheaper version.''

 

Now that we wanted the MU's to have No-chance-of-Failure, they did it. In exchange for it being more expensive.

 

However, if you think about it, having a chance of failure was still going to be expensive. You try like 100 times and like what, 89 of them fail? Or you try at 10, and 7 of them fail? Get what I mean?

Yeah I get what you mean.

Edited by LaserShark

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