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Maximum Micro-Upgrade Stats for Hulls/Turrets


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This is really well put together, as is brandybaby's this is going to help me a lot later on, thanks to the huge amounts of effor both you guys put into this table. I'm sure many others will appreciate it as well :)

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Can you give a comparison of weapons and hulls BEFORE max microupgrades but AFTER new physics?

Because as far as I know, something changed to the physics when microupgrades were implemented.

The ones on the second line are after new physics. It was the first day I captured it. Few days later they have added decimals and removed the descriptions, but it is basically the same.

What are the differences between "29-36 hp" and "29.2-35.7 hp" ? just decimals.

Also; first line - before new physics

         second line - after new physics before they have added decimals and removed the descriptions and added some power characteristics and so on

         third line - after full micro upgrades

Edited by adem_2011

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Wow, M3 MUs are so powerful 0_0

I was playing with full MU viking m3 - rail m3 - prodigi. I was in Stadium for flag battle and I have chosen the loser team. They were beaten like 15 flags to 65. I entered the game and I was everywhere, destroying them one by one.

At the and My D/L was like 150/12 and we won the game for 100 flags to 89 something. Of course full drug battle. And I have captured almost the all flags alone and my team helped too. And I was not sure if it was luck. So I entered another game where the team was losing again. And again my D/L was like 120/29 something and always in the first place

 

My drug was running out, and had no protection, two fully drugged railgun shoots me twice and I have got still little bit energy and just after that I can renew my drugs before they can destroy me.

I am telling you. Try viking m3 - rail m3 - prodigi with full MU. Prodigi has amazing protection even against shafts. I have entered such 5 or 7 games, I really forgot

I know it now, it has nothing to do with luck. That viking m3 is very fast, amazing speed with full MU and rail turns really fast and shoots faster with a huge power

 

I want to share also something. Yesterday I was curious about how much crystals I have to spend for full MU

So I have written it down:

 

Twins Impact force upgrades (18 Times):      1- 768                    6- 7766                   11- 13.364                     16- 21.761

                                                                        2- 2168                 7- 9165                   12- 16.163                      17- 24.560

                                                                        3- 3567                 8- 10.565                13- 17.562                      18- forgot to write it down before I hit the OK button :)

                                                                        4- 4967                 9- 11.964                14-  18.962

                                                                        5- 6366                 10- 13.364              15-  20.361

 

I wanted to look at twins, because I was thinking also to upgrade it to M3 and see if impact force could hold enemies back from reaching you

With fully MU Twins, you can distract hornets and wasps and even hunters, almost like before new physics. They get trouble with driving forward to you if you hit them and don't miss the shot

 

Of course I have made only that one. Since it takes too long time to calculate all upgrades. Imagine this is only impact force and it took me long time. And there are 5 MU to make for each weapon

But from this one, you can have an Idea how much would they approximately cost

 

My observation is: around 100.000 crystals for one specific upgrade of one turret or hull

For fully upgrade of one hull or turret will cost around 500.000 crystals. So choose wisely

 

And for my calculations, full upgrading a garage will cost around 60 - 72 million crystals with speed up button. Paints weren't included for this calculation

Edited by adem_2011

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Great work.

 

The discounts on the next level M up, is this only for people who have fully upgraded the MU for that particular part? If not, how does the discount percentage get calculated?

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The discounts on the next level M up, is this only for people who have fully upgraded the MU for that particular part? If not, how does the discount percentage get calculated?

Each fully upgraded parameter results in a small discount. After maxing all parameters of a particular hull or turret, the next modification will be 70% cheaper.

Edited by r_brandybabyxx0

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I want to share also something. Yesterday I was curious about how much crystals I have to spend for full MU

So I have written it down:

 

Twins Impact force upgrades (18 Times):      1- 768                    6- 7766                   11- 13.364                     16- 21.761

                                                                        2- 2168                 7- 9165                   12- 16.163                      17- 24.560

                                                                        3- 3567                 8- 10.565                13- 17.562                      18- forgot to write it down before I hit the OK button :)

                                                                        4- 4967                 9- 11.964                14-  18.962

                                                                        5- 6366                 10- 13.364              15-  20.361

 

Of course I have made only that one. Since it takes too long time to calculate all upgrades. Imagine this is only impact force and it took me long time. And there are 5 MU to make for each weapon

But from this one, you can have an Idea how much would they approximately cost

 

My observation is: around 100.000 crystals for one specific upgrade of one turret or hull

For fully upgrade of one hull or turret will cost around 500.000 crystals. So choose wisely

 

And for my calculations, full upgrading a garage will cost around 60 - 72 million crystals with speed up button. Paints weren't included for this calculation

This information has already been calculated for every single parameter and upgrade. You can find the information in the Gameplay section by yele in the posts entitled, "Micro-upgrades turrets - all tables," and "Micro-upgrades hulls - all tables." Very useful! :)

Edited by r_brandybabyxx0

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This information has already been calculated for every single parameter and upgrade. You can find the information in the Gameplay section by yele in the posts entitled, "Micro-upgrades turrets - all tables," and "Micro-upgrades hulls - all tables." Very useful! :)

Ohh my.. Thanks a lot really.. How come I have never seen nor heard of it  :huh:

Edited by adem_2011

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Thanks for this most helpful.

 

Just 1 question how come the shots per min have gone down after full mu?

For example railgun m3 shot/min 8.7

                      railgun m3 full MU shot/min 6.64

 

That means, its shot became faster.. every 6 seconds, instead of 8 seconds. get it? do the math :)

Edited by adem_2011

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Guys did you realize something? They forgot to put shot/min for Twins

Look at the stats that I have captured the first day after new physics and compare it to old physics. But there is no stats for shot/min of Twins after they have added last two units

Probably they forgot. They have replaced it with impact force. In this case Twins had to have 6 units, not 5

Edited by adem_2011

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For example railgun m3 shot/min 8.7

                      railgun m3 full MU shot/min 6.64

 

That means, its shot became faster.. every 6 seconds, instead of 8 seconds. get it? do the math :)

I think what he means is shots/m means shots PER minute, not how fast it reloads.. If a fun has 6 shots per minute that is worse than having 8 shots per minute. It's a context problem..

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I think what he means is shots/m means shots PER minute, not how fast it reloads.. If a fun has 6 shots per minute that is worse than having 8 shots per minute. It's a context problem..

Yes but I think it doesn't work that way anymore. Look at the M0-M1-M2-M3 and you will understand my point

Now it is not about how many shots in minute, but it is about how long does it take to reload

Edited by adem_2011

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You made this topic. I surprised u told me urself to come here This awesome.

 

I thank you in behalf of my and all tanki members thanks a bloody tonne wow ur awesome

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