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[Guide] Smoky


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The Smoky is the ultimate gun for everything. Because of the versaility of this weapon, not only is it good for every player, but also for every situation. But overall, the Smoky excels in medium sized maps and is best for the player who enjoys changing his or her gameplay style. This gun is the first in your garage for a reason, but not everone can master the full power of the Smoky. Over time and with experience, this turret has the abilty to make you the number one tankman on the batlefield.

 

The Critical Hit

 

Due to the decrease of damage with range, the Smoky is very underrated. But the on thing that makes up for the lack of damage is the critical hit. The critical hit sends a burst of energy throughout the enemy tanks and takes away as much if not sometimes more damage than a Railgun. Though the Smoky user cannot control the critical hit, the random bursts seem to come at the best possible moment. Because of this, the Smoky has a distinct advantage over every other tank on the battlefield. What the Smoky user needs to do in order to equip the critical hit properly is to simply keep on shooting. The more you shoot, the more likely the chance of a critical hit coming out your barrel is. There is nothing more to the critical hit than good aim, persistance, and luck.

 

The Perfect Hull - Light, Medium, or Heavy?

 

The first option we are faced with is the Light Hull, which includes the two hulls Wasp and Hornet. If you are impatient and enjoy killing on the run, then these are the hulls for you. To be able to successfully use this combination, you must learn a simpler version of the peek-a-boo tactic developed by Railgun users to use while hiding. Because of the low HP of the Wasp and Hornet, you have to always take cover, so using the peek-a-boo method will elevate your game to new heights as far as kills go. To master it, try playing with the Railgun and a light hull. Another fun method to try is parkour. Learning to get to new places that seem impossible to get to will increase the survival rate of your Wasp or Hornet because enemies will not know where you are. Altogether, the Light Hull is a fun combo that is best equipped in Team Deathmatches and Capture the Flag.

 

Overall, in terms of performance and versatility, the Medium Hull is the best choice for Smoky users. This hull class is the largst of the three and includes Hunter, Dictator, and Viking. These hulls are for the tankman who enjoys a balanced gameplay. When using the three hulls you may notice a fairly big difference between the Dictator compared to the Hunter and Viking. Not only are they complete opposites in terms of turret height, the balance changes dramatically. When equipped with Dictator, the Smoky is best used with light hulls tactics like the peek-a-boo. When equipped with Viking or Hunter, the Smoky is best used for short range attacking and capturing flags. Overall, these combos are put to use best in any one of the four game modes.

 

Heavy hulls are the pinnacle of all hulls in terms of Deathmatches. The two hulls I am referring to here are obviously the Titan and the Mammoth. Because of HP, and definetly not because of speed, these hulls are best suited to the tankman who wishes to live the longest. They are the most hated on the battlefield of all tanks, and often will steal your kills because they are simply sitting around without any worry of being destroyed. To become that powerhouse you must first need to find a spot to camp in somewhere in the map. Look for a spot with cover near a spawnpoint so that you can get easy kills. There you can sit until someone realizes what is happening. Once that happens, it's time to find a new spot. The disadvantage of this tactic is that the Heavy Hull is too slow to make it there without being destroyed. You also need to make a choice, whether you want a bit more speed or a bit more HP. The Titan has quite a bit more speed than the Mammoth and a bit less health, whereas the Mammoth is all HP. Overall, the Heavy Hull combo is best suited for the classic Deathmatch. It can also be used in Control Points fairly well but is not recommended for any kind of Team battle.

 

Facing Other Turrets - Short Range, Medium Range, and Long Range.

 

The most important part of the game is knowing how to survive and destroy other tanks. Therefore you must learn how to handle situations with other turrets. There are three types of turrets. The first is Short Range, and it includes the Firebird, Twins, Isida, Freeze, and Ricochet. The second is Medium Range and it includes the Smoky and the Thunder. The last type is Long Range and it includes the Railgun and the Shaft. Each type needs different strategies to be destroyed.

 

The Firebird

 

To take down a Firebird, you must either be patient or sneaky. The first method is simply called 'Waiting' :). The Firebird will become impatient and pop out of its hiding place, and then you shoot it down. The second method is to approach it from behind. Never get too close to a short range weapon! Use Smoky's rapid fire to take the Firebird out before he or she realizes what has happened.

 

The Twins

 

The only way to take a Twins down is to keep on shooting. You can never get close to it or else it will just push you off balance and destroy you swiftly. Instead, either shoot at it from a safe distance or aim at the end of its hull to knock it off balance and turn the tables. Never stop shooting because it never will either.

 

The Isida

 

Stay as far away as possible from Isidas. Your only method is to shoot at it from a safe distance. Remember, underneath a Isida is not necessarily a safe spot because the Isida can shoot up or down as well.

 

The Freeze

 

The Smoky is allergic to short range weapons, and this one is no different. Because this is the same type of weapon as the Firebird, use the same strategies and hope for a critical hit.

 

The Ricochet

 

Because the Rico's spheres do not necessarily need to touch you fully to do damage, you will need to move out of the way and into cover fast. Since the spheres do move at a very slow speed, a good tactic is to spin around the Rico user while shooting persistently. Make sure ricochets do not bounce randomly and hit you! Once one ball hits you, the rest follow and it is near impossible to get out of the way.

 

The Thunder

 

When facing a Thunder. use your faster reload speed to your advantage. Keep hitting him because it will take him longer to hit you. Always watch for splash damage and try to gain the upper hand by taking the first shot. Drive close so he or she takes splash damage as well.

 

The Railgun

 

Always be up close and personal when fighting a Railer because of turret range. A Smoky's damage decreases the farther away you shoot from, but a Railgun's stays the same. So, you will have the advantage up close because you have better damage than him at the range you're at. You can also hit the edge of the hull just as he begins to shoot and knock him off balance to male him miss as we did with the Twins

 

The Shaft

 

When facing a Shaft, he or she clearly has the advantage. You can either run away, which is a popular option, or you can face him off. To do this another tank has to distract him. Once he or she shoots at the other unfortunate tank, come out of a hiding place amd take three shots. Repeat the process a couple of times, and you will become a hero to your team for taking out that annoying Shaft.

 

The Smoky

 

You know your own weapon better than any other. You know its advantages and its disadvantages. So, you can figure this one out yourselves to make sure you have been reading. Remember to use the critical hit!

 

Conclusion

 

Overall, we have learned the strengths, weaknesses, and special powers of the Smoky. So put them all together with previous skills you might have learned, and whatever gameplay syle you like, and become the true master of the Smoky.

 

by SpiderPig1

Edited by r_SpiderPig12
  • Like 11

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I dunno

 

I actually just a nobody

 

my real account is jh1816

 

I like being spiderpig because people actually respect my opinion

they dont seem to on my other account

Edited by r_SpiderPig12

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Why didn't you do this with your main account? :P

 

And who are you? Goldrock? Remaine? Flae? Robbie?   :huh:

i would be on my mainaccount if i could -_-

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You are not a nobody. You are well respected. And Smoky's CO( ;) ) has the same damage everytime

Really?

Thank you so much! (sniff')

And about the CO, I knew that...totally knew that...

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Don't accuse me of being anybody.

It's remaine, and you can always tell by the way he talks. :ph34r:

 

By the way spider pig you done a really good job. I wasn't in the mood if reading but I did because I love to smoky too. Great job and I hope it's added to mister generals list if guides by players

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No, he knows this is me but he seemed speculative of SpiderPig1 being me just because he made a well-worded, long guide. Which really, is ridiculous. But then again, he mentioned flae and robbie...

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Just to clear up any confusion...

I do not use a single other account besides SpiderPig1 on the forum.

My Major General account is used for playing only - and it has too long a name for you to remember me by! :p

Case closed.

Thanks for all the positive feedback on this guide!

PS How do you become a reporter? I would love to be one!

Edited by r_SpiderPig12

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Really?

Thank you so much! (sniff')

And about the CO, I knew that...totally knew that...

Sure you did. Sure *Shakes head up and down as if agreeing*

 

Since when do I talk like that.  *signs. Stupid friend of mine  -_-

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