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New Weapon: Speculation


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In the "In development" page of Tanki, there is a line that says "prototypes of new weapons."  It's been there for a while and is still in the "planned" section (i.e. not being worked on at the moment).  This has got me thinking: what type of weapon would it be?  Here's my idea:

 

We've already got 3 short range turrets and 4 medium range, but only 2 long range, so it's likely to be a long range turret.  It will probably be high powered too, maybe even slightly higher than shaft.  One of the things that I've been disappointed that Tanki doesn't have is a parabolic trajectory for weapons.  Therefore, I'm thinking that this might be a mortar type weapon.  You might even be able to hit enemies hiding behind objects. . .  Obviously the aiming mechanism would have to be completely reworked.  Perhaps a top view of the map, or maybe even a radar type screen so that you can see all of the tanks on the battlefield (this could also be used to warn other tanks of enemy movement, kind of like a battle commander).  It would also have splash damage like thunder, so you can still damage an enemy with a near miss.

 

What do you guys think?  What would your ideal new weapon be?  Maybe we can even give the developers some ideas! 

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In the "In development" page of Tanki, there is a line that says "prototypes of new weapons."  It's been there for a while and is still in the "planned" section (i.e. not being worked on at the moment).  This has got me thinking: what type of weapon would it be?  Here's my idea:

 

We've already got 3 short range turrets and 4 medium range, but only 2 long range, so it's likely to be a long range turret.  It will probably be high powered too, maybe even slightly higher than shaft.  One of the things that I've been disappointed that Tanki doesn't have is a parabolic trajectory for weapons.  Therefore, I'm thinking that this might be a mortar type weapon.  You might even be able to hit enemies hiding behind objects. . .  Obviously the aiming mechanism would have to be completely reworked.  Perhaps a top view of the map, or maybe even a radar type screen so that you can see all of the tanks on the battlefield (this could also be used to warn other tanks of enemy movement, kind of like a battle commander).  It would also have splash damage like thunder, so you can still damage an enemy with a near miss.

 

What do you guys think?  What would your ideal new weapon be?  Maybe we can even give the developers some ideas!

 

I suggested a Mortar kind of weapon in the Ideas and Suggestions area, but my posts about it were deleted..... thus it will never be implemented.

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Too bad about getting your posts deleted, TankCommando.  The reload would definitely be greater than shaft, Xenophobia.  I like metalcrusher's idea though, but with one small change.  I've got a picture in my head of a wasp running away from a guided missile. . .

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TV guided missile...if any of you ever played Battlefield 2 I am thinking like the gunner seat in the helicopters. Or like other have said, a mortar style weapon but  TV guided. It will shoot up and you will have a birds eye view of the map from the shell and guide it to your target...Awesome.

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A new hull like a hover tank and a long rank rocket launcher that you can control will be implemented soon, hopefully around November

Where did you see that they're working on these hulls and turrets?

 

A TV guided missile would be brilliant.  I've got several flight simulators that have them, and they are wonderful.

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TV guided missile...if any of you ever played Battlefield 2 I am thinking like the gunner seat in the helicopters. Or like other have said, a mortar style weapon but  TV guided. It will shoot up and you will have a birds eye view of the map from the shell and guide it to your target...Awesome.

"Enemy forces spoted,Enemy forces spoted,Enemy forces spoted,Enemy forces spoted"

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my idea:

a gun wth mixture of all

critcal of smokey

spalsh of thund

2x ht like shaft

good reaload like freeze

and powerful like rail

how it?? :P:P

someone plzz work on my idea!! :D

regards

:tank: ..............boyice........... :tank:

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my idea:

a gun wth mixture of all

critcal of smokey

spalsh of thund

2x ht like shaft

good reaload like freeze

and powerful like rail

how it?? :P:P

someone plzz work on my idea!! :D

regards

:tank: ..............boyice........... :tank:

Double barrels and fire rate of twins. Firebird burn effect. Bounce effect of rico. And whatever teammate it goes through heals upto top, and whatever enemy it (the beam) goes through, the tank takes up hp. Oh, and stability of viking, size and speed of wasp, drift of hornet, control of dictator, hp of mammoth, weight of mammoth+titan, pushing ability of titan. Best hull+gun evah.

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technically, thunder and smoky are long range, shaft and rail are unlimited range

Smoky can't be long range, though it doesn't lose that damage, it is hard to aim it due to very short barrel and small turret, and thunder is medium range since it damage decreases heavily at long ranges.

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