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Changing weapons without leaving a battle


semyonkirov
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and there are thousands time that I ran out of supplies, and wished can buy more in last min when guarding the flag.

 

We must not let this go too far and allow people to buy supplies in the middle of a game. 

Must be careful here not to give too much advantage to the buyer over the non-buyer. 

 

Before the change has been implemented on live system, I already see the buyer who has all the relevant paints, turrets and hulls will have advantage over the non-buyer.

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Devs should think about special XP mode to each map.

Well, that's a nice idea, http://en.tankiforum.com/index.php?showtopic=182576&view=findpost&p=3267987

You can suggest an XP mode only also in that topic. 

 

and there are thousands time that I ran out of supplies, and wished can buy more in last min when guarding the flag.

Now you can ;) 

 

when exactly are the new features being implemented?

No exact date, stay tuned! 

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In my opinion, there should be some more additional constraints placed around this capability to prevent misuse (similar to the scenario with team kick right now).

 

I hope the developers keep some of the following scenarios in mind to make sure that the game still remains fair and fun to play.

 

a. Its a 1-1 CTF or TDM battle with a big battle fund and a time limit of like 60 minutes and a cap limit of 100. Both players are neck and neck with scores at 98:99. The player with the 99 score leaves to the garage with just 1 minute left in the game. If the player had stayed, scores could have leveled or the other player might have won. By strategically moving to the garage and preserving the score with this capability, the player exploits this feature to win the game....I don't think this would be fair to the other player. One solution to this: don't let players go to the garage if the cap limit will be reached in 15 caps or 5 minutes in case of a timed battle. 

 

b. High ranked Player A starts a 60 minute CTF or TDM game with a M1/M1 combo. Soon other players join and player A's team is losing. All players now have a score in excess of 150. Player A moves to the garage and brings a M3/M3 combo and begins drugging. By preserving place in the battle, Player A suddenly swings the battle around and takes advantage of the battle fund that has now increased. Players who don't have a high combo or don't have drugs have been unfairly tricked into losing their share of the fund because 1 player exploits this capability. One solution to this: don't let players bring higher ranked combos to an existing game. So, for example, if a player is playing M1/M1, he can go to the garage and get another M1/M1 but not a M3/M3.

Edited by avimin
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In my opinion, there should be some more additional constraints placed around this capability to prevent misuse (similar to the scenario with team kick right now).

 

I hope the developers keep some of the following scenarios in mind to make sure that the game still remains fair and fun to play.

 

a. Its a 1-1 CTF or TDM battle with a big battle fund and a time limit of like 60 minutes and a cap limit of 100. Both players are neck and neck with scores at 98:99. The player with the 99 score leaves to the garage with just 1 minute left in the game. If the player had stayed, scores could have leveled or the other player might have won. By strategically moving to the garage and preserving the score with this capability, the player exploits this feature to win the game....I don't think this would be fair to the other player. One solution to this: don't let players go to the garage if the cap limit will be reached in 15 caps or 5 minutes in case of a timed battle. 

 

b. High ranked Player A starts a 60 minute CTF or TDM game with a M1/M1 combo. Soon other players join and player A's team is losing. All players now have a score in excess of 150. Player A moves to the garage and brings a M3/M3 combo and begins drugging. By preserving place in the battle, Player A suddenly swings the battle around and takes advantage of the battle fund that has now increased. Players who don't have a high combo or don't have drugs have been unfairly tricked into losing their share of the fund because 1 player exploits this capability. One solution to this: don't let players bring higher ranked combos to an existing game. So, for example, if a player is playing M1/M1, he can go to the garage and get another M1/M1 but not a M3/M3.

 

battle taking over happens a lot in higher rank battle, people like generalismos make a big battle with rank from wo5- generalimos,

 

then they ask their wo5 friend to join one side, pretending losing battle, attracting a lot of medium to high rank player to join in, while still have some generalimo friend on the winning team,

 

in last 1/3 of battle, wo5 people left and generanlismos come into the losing team, and heavy drugging, while their generalimo friend on winning team kicking anyone with m3 weapons,

 

in the end, they have big control of result of battle, then, in last min, the game is over turned, and generalimos take all the fund.

 

---------------

 

there is nothing you can to do prevent that, those big crystal hunter group will take over any game any way,

 

you need to take note of the players before joining any big battle. and make sure you have enough skills and drugs to hold the battle.

 

if you defense quite well, they will give up the battle and leave. :)

Edited by wild001
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