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Let's Discuss XP, BP, and XP/BP Battles!


Maf
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^ Congratz with your new job! :)

Thanks! Wait, you guys can still like my posts? I thought that option was removed...

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Thanks! Wait, you guys can still like my posts? I thought that option was removed...

I think they made it optional for the staff member to keep it or to have it removed.

Edited by sam131192

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K1ymqIM.png

 

Had this as my skype status last week, just forgot to put it here on forum.  In my defence I have been off forum duties for that time  -_-

 

Hope that settles the talks about limitations imposed by the current formats

 

As for paints, like M2 hornets not being able to play with forester, please, make a list of all such kind of missed omitted paints by devs and I'll be happy to transmit it over to them

 

As for tundra on M2 hornets being 3 shots occasionally, its not an irregular thing at all, and its more to do with the railgun mechanics.  rails don't fire consistently at the same power in case some of you don't know already, but operates within a range.

 

Tundra users taking advantage of it is something of an old debate which resulted into that paint not considered by devs for formats

Edited by r_Damn_Slow0
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Another thing, we old format players have always based ourselves on percentages of paints for various types of battles for so long, and so we tend to see things in that way.

 

However the format battles option in the game works differently, it doesn't see percentages as we normally would.  It just is a simple equipment filter seeing if the paint you're wearing is in the short list of paints allowed.

 

Unfortunately with that a few paints got forgotten / omitted, e.g. as in the forester case, or even some 15% or 18% special award paints used by some staff and high performing eSportsmen.

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Yeah, I was talking with Hazel about the paints; and he would not accept it. However, he did say maybe to the "choosing the paints you want to allow" idea. I still think the format battles at the moment are not entirely balanced for m2 wasps. They can get one shot just about the same amount of times as hornet m2 can with 10%, yet they get to use 10%. Hazel says the m2s need to be close to the health of their m3 version. Yet, this only gives a little logic. There is still unbalancing with wasp m2 being able to use 10%.

Really looking forward to the more flexible options, so I can go back to using 10%/30%, and now without ruiners. :)

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1. Why m1 wasp with tundra is not allowed?

2. Is m1 rail allowed in xp? If not, why?

3. Is MUs by any extent on any hulls or turrets prohibited in xp?

Edited by michael470

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1. Why m1 wasp with tundra is not allowed?

2. Is m1 rail allowed in xp? If not, why?

3. Is MUs by any extent on any hulls or turrets for prohibited in xp?

1. They don 't allow M1 hulls in XP/BP because the difference with a M3 hull would be too huge.

 

M2 's are already barely tolerated as you look at the way the Hornet M2 got treated.

In my view it should be able to enter with a 10% paint like Forester: certainly if a Wasp M2

with even less HP is allowed to enter a XP/BP with an equal 10% paint.

 

a "short" detour:

 

The reason behind this is that a M2 hull should be equal to a M3 hull:

- a Hornet M2 has to have Sandstone/Savanna 20% to get around the same 166 HP as the Hornet M3: ok

- a Wasp M2 should have Forester/Corrosion/Emerald 10% to get around the same 149 HP as a non-protected Wasp M3: ok

 

But here 's the catch!

 

Because the Wasp M3 will also be taking part in XP/BP 's it is allowed to raise it 's clean 149 HP with a 10% paint

to about the same HP as a Hornet M3 that always has to play without a protective paint: still ok

 

Now the Wasp M2 also needs to follow it 's own higher M3, so it is also allowed to wear a 20% paint to be

equal in HP again with a Wasp M3 that has 10% protection: ok, this still makes sense

 

 

Right, back to the Hornet M2: while the Wasp M2 is allowed 10% or 20% because in this way it follows the Wasp M3 with

zero or 10%, the Hornet M2 is not allowed at any moment to be weaker than it 's M3.

The Wasp M2 is because if it only wears 10% and the Wasp M3 is also wearing 10%,

the Wasp M3 simply has 10% more HP than the Wasp M2!

 

 

That 's strange. If the paint system was really fair and balanced than a Wasp M3 in my view should always wear a

10% paint to be equal to a Hornet M3. Subsequently the Wasp M2 should always be wearing a 20% paint to be equal

to the now always 10% wearing Wasp M3. 

 

If you allow Wasp to deviate from the choosen: "Hornet M3 without protection = 166 HP standard" than why not

let the Hornet M2 do the same thing. What 's the difference?

 

----------------------------------------------------------------------------------------

 

2. No, it isn 't. Again to much difference between M1 and M3. Something like a slower

rotation speed plays a huge role in a balanced game.

 

http://en.tankiwiki.com/Format_Battles

 

 

3. They are not prohibited, they are simply "turned off" the moment you enter an XP/BP.

Again to get the game as balanced as possible. A fully MU 'd M3 against a totally clean M2

wouldn 't be very balanced...

Edited by Lord-of-the-Snipers

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Ok that's a detailed ans.

However I still have some questions

1. Let's forget about m1 wasp then, instead talk about m1 hornet. Hornet m1 has about 120 Hp and with 30% protection from tundra, I believe its ability to survive in xp is comparable to m3 hornet without protection paints. Therefore, why not allow m1 hornet with tundra?

2. In xp battles, I think all tanks need not have the same Hp. Think about this, a tank just has to have Hp to survive 2 rail m3 shots instead of only one. In general, all tanks are deemed to die in two rail shots regardless of their modifications. On the other hand, a rail picking up dp boxes can kill any tank in one shot. In this sense, the tanks entering xp (taking protection percentage from paints into consideration) need not have the same or that close Hp after all. Does my argument stand?

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Ok that's a detailed ans.

However I still have some questions

1. Let's forget about m1 wasp then, instead talk about m1 hornet. Hornet m1 has about 120 Hp and with 30% protection from tundra, I believe its ability to survive in xp is comparable to m3 hornet without protection paints. Therefore, why not allow m1 hornet with tundra?

2. In xp battles, I think all tanks need not have the same Hp. Think about this, a tank just has to have Hp to survive 2 rail m3 shots instead of only one. In general, all tanks are deemed to die in two rail shots regardless of their modifications. On the other hand, a rail picking up dp boxes can kill any tank in one shot. In this sense, the tanks entering xp (taking protection percentage from paints into consideration) need not have the same or that close Hp after all. Does my argument stand?

1. Let say you would take a M0 Hornet or M0 Wasp and equip it with a non-existing superstrong Railpaint

that would give the hulls the acquired 166 HP of the Hornet M3, you would easily understand that a M0 hull

with it 's much slower Top- and Turning speed not even mentioning the other stats would be no match

against a Rail M3 or Hornet M3.

The M3 's could run circles around that M0 leaving it totally defenseless.

 

Something similar, though not so outspoken would happen if you let M1 's fight against M3 's.

This used to be the former XP/BP practice, but this was disliked, and with reason by M2 players and certainly by M3 players.

 

Personally I hope TO will make some sort of XP/BP "Junior" Format where M1 players can fight against each other,

and already can train for the standard XP/BP Format Battles.

 

2. Agreed within a 10% range downwards, so a Hornet M2 can wear a 10% paint like Forester.

Wasp M2 and M3 are also allowed to have less HP than a Hornet M3 in a XP/BP, so why not...

Edited by Lord-of-the-Snipers
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Aren't MU's turned off in XP format ?

They are, so you MU's on normal XP will not be active, but XP XT doesn't have MU's - it's just more powerful by default so it's an unfair advantage in XP battles.

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They are, so you MU's on normal XP will not be active, but XP XT doesn't have MU's - it's just more powerful by default so it's an unfair advantage in XP battles.

Oh, well didn't know that. I haven't played since they rolled them out.

 

In that case, sign me up for the anti - XT campaign.

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Oh, well didn't know that. I haven't played since they rolled them out.

 

In that case, sign me up for the anti - XT campaign.

Calm down, it's only going to be for another 4 days. After that enjoy all the XT noobs cry about their expensive new gun, hull and paint being removed "with no warning"  :D

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Calm down, it's only going to be for another 4 days. After that enjoy all the XT noobs cry about their expensive new gun, hull and paint being removed "with no warning" :D

I wouldn't be so sure; this was just an experiment.

 

Hazel-Rah has posted about the possibility of introducing XT versions of rail which could have different parameters for example- with lesser reload but balancing it with reduced damage.

 

That could spell trouble for XP. Although that seems a long way off, I hope they take the views of all the players in consideration before going ahead with it.

Edited by sam131192

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