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Invisible tanks bug again


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In reference to this post which is locked:
Invisible tanks - tanki bug?

 

Trust me, I'm a software developer myself, I know what does and does not count as a bug. Having to reload the page is a workaround for the problem. However the problem should not happen in the first place. It is a bug. It needs to be brought to the attention of the devs.

 

If it's due to a temporary network glitch, then it probably means that the client<->server protocol is too reliant on specific packets not being missed. If my theory as to the cause is correct, one solution would be to have a timeout on when players who have joined have been left in a pending state for too long - that would be an indication that some sort of resync is needed; or alternatively as a fallback, noticing that a player which the client thinks has not joined, has performed some action (movement, or at least destroying, etc.).

 

If you think it would be more helpful, I can directly PM but I was hoping there was some less intrusive way to make the devs aware via this forum.

 

J

Edited by the_enemy

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Although this bug rarely happens to me , I once experienced it as well , and your absolutely right. This bug needs to be adressed by the devs.

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There are no issues with "Invisible players", this happen only if you are having lags after joining a battle. There is no cheat/hack/bug in the Game that allow you to be invisible, only lags cause this on the client side of the Game which is experiencing lags.

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There are no issues with "Invisible players", this happen only if you are having lags after joining a battle. There is no cheat/hack/bug in the Game that allow you to be invisible, only lags cause this on the client side of the Game which is experiencing lags.

has posted exactly what I've seen, including the greyed out players in the list. I wasn't claiming it was a cheat or a hack. I am claiming it is a bug because, at the software level, it is preventable. Once these "invisible" players exist in a battle, they never go back to normal until you completely reload the battle. But since it can happen at any point in the middle of a battle without you knowing, they can happen out of nowhere. It's a bug, it should be fixed and it can be fixed.

 

I guess I'll PM . Like any good software company, they will have a bug tracking system I'm sure, and it can be reported in there.

Edited by the_enemy

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has responded with:

 

This bug is one of those we have for a long time and can not fix on current stage.

 

So the devs were already aware of the bug, but I guess they're focusing future effort on Unity, so it won't be fixed. While it's not the answer I'd like most, it's an answer, so this topic can be closed now.

 

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