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I am missing team balace strategy in (by) the game. If player numbers blue vs. red are same, players tend to choose winning side to join the battle (in orther to win), which makes already winnig side reinforced and more powerfull and loosers are beaten even more. Than the loosers are playing outnumbered and waiting for someone brave (stupid) enough to join the battle hoping to make a change for a win, and if he comes, there is instantly someone to join winnig side and team balace is lost again.  It is not fun to play in such a game and even winners may find that at the end  there is no one to play with anymore... 

 

For shorter games automatic rebalance after a round could be nice or if player numbers are even the next one to join a battle shall boost up loosing side. 

 

PS: yes, the topic should be 'Team balance' but cannot be corrected. 

Edited by TBully

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There should be an option when creating a battle which, when enabled, will randomly sort the teams after each round... just an idea 

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Currently, Tanki attempts to maintain numerical equivalence between the teams.  Might be better to calculate the relative strength of the teams overall, based not just on the number, but also ranks of the players and have newcomers join the weaker side, even if that means a 7 vs. 5 battle, for instance.  Would also tend to lessen the effect of low-ranking mults who are just there to drag down your side.  Of course people will find ways to game this too.  Clever little buggers, your species are.   :lol:

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There should be an option when creating a battle which, when enabled, will randomly sort the teams after each round... just an idea 

yes. I was thinking same. For example the strongest players in the battle will get listed and then they will be sorted in teams after the battle ends for the next battle.

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picking the winning side when you join a battle map is part of the skill of tanki, if you dont think take a dice colour 3 sides red and 3 sides blue and join the team with the colour you get on the dice roll

I can wait 10 minutes to join the team I want or more if its a 100 ctf or 300 minutes battle

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Maybe, if battle is twisting towards one side too much there could be more supplys to loosing side and less for winning... 

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Yes Phantom you are completly right, therefore I wrote this article and game should compensate for this. Althought I rather not call it a skill.

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There should be an option when creating a battle which, when enabled, will randomly sort the teams after each round... just an idea 

+1 u r right 

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yes. I was thinking same. For example the strongest players in the battle will get listed and then they

 

There should be an option when creating a battle which, when enabled, will randomly sort the teams after each round... just an idea 

 

yes that would be very important and the rebalnce should be sorted by the score of each player

 

will be sorted in teams after the battle ends for the next battle.

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