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I have few suggestions for this game.

 

1. Rockets

they are on top-back of the turret. They have ballistic trajectory so can "bombard" tanks with curved path. As it has some more range than mines their damage should be 30-50 points and you should unlock them at Sergeant rank. Also when one player uses a rocket, in TDMs, CTFs and CPs nearby players within 1m also have to cool down. So they cant spam alot of rockets on one target(so it won't be overpowered)

 

2. Green boxes

They add "Regeneration" drug on you, they slowly heal you for 40 seconds. They will help you survive some more damage.

 

3. Red boxes

They add "Damage Over Time" effect on targets you've shot for 20 seconds, they will slowly damage enemy. Will be extremely useful with Thunder or Freeze/Firebird/twins

 

4. Black boxes

They will make you get crystals over time - over 10 seconds you get 100-200 crystals. That is quite more common alternative for gold box because only one-two players pick them up in one battle while black box can be picked by 20 players.

 

5. Auto Correction Drug

It has no drop from the sky. Use it to flip back if you are lying upside down, it will render self-destruct nearly useless!

 

6. Micro Turrets

Micro Turret is an ability which has 10 minutes reload in battle, it replicates your turret and places it on a pole. It is controlled by AI(like tanks in tutorial). Also in team battles if turret is placed ally cannot place it in 3m radius(it also wont be overpowered)

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