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March 20 - Disabling team kick


semyonkirov
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yay!

1st :D

but really happy to hear this, i have been  kicked without any reason from battles and i dont like it at all -_-

Edited by vanshajwore
  • Like 14

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I'm disappointed at this. The team kick, in my opinion, was a key feature in the game, of getting the noobs, and even mults, out of the battle. Good news that you are developing a new kicking system though, but please make it quick. The team kicking feature is very important.

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I can understand the fact that some individuals like to abused of this power. However, some players named "mults" need to be kicked and this method is perfect for this type of situation.

 

I hope developers can make something to avoid playing with mults, those who mult the team on purpose!!

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I'm disappointed at this. The team kick, in my opinion, was a key feature in the game, of getting the noobs, and even mults, out of the battle. Good news that you are developing a new kicking system though, but please make it quick. The team kicking feature is very important.

Specially for big maps.

 

+1

 

I hope developers make the new system happen ASAP.

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Awsome! The kick just didnt work. You need to make some way of removing mults tho, even if the entire team reports a player mods cant always come. Looking forward to this new system of yours.

First page:)

Edited by AkiliW2

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Awsome! The kick just didnt work. You need to make some way of removing mults tho, even if the entire team reports a player mods cant always come. Looking forward to this new system of yours.

First page:)

At the moment we are just thinking of the new system, researching it. In the meantime the way to get rid of mults is to use /vote nickname.

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I'm disappointed at this. The team kick, in my opinion, was a key feature in the game, of getting the noobs, and even mults, out of the battle. Good news that you are developing a new kicking system though, but please make it quick. The team kicking feature is very important.

You kiding?

i saw mults that stayed in a game a long time without getting kicked!

and is so unfair that russians when see shaft in their team,they quickly say knk waqta...

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1) Maybe we could use a system involving points. If X amount of points are not gained within a certain time period, a player would be removed. Something like 30-40 points per 5 minutes...A timer would appear in the top corner, as a warning. 'You are inactive - you have 2 minutes to score 20 points or you will be kicked out of Tanki for multing." But I'm sure players would find a way around this... it could have some influence though, on the main system... I'll try and think of other ideas and edit this if anything comes to mind.

 

2) Maybe we could develop a system which would require 'game moderators' that specialize in the removing of mults from the game. There would be 10-20 of these for each community, and they would receive notifications if 50% of a team sent vote - similar to the ./vote username system, but it would be a much quicker response since we would have lots of moderators working around the clock to respond to these. Each kick would need to be reported and some sort of proof of rule breaking would be necessary to file. If a player repeatedly was caught multing, that account would be blocked for a long period of time. We would need moderators to be extremely active though, in order to remove these mults within 3 minutes of them appearing... otherwise it significantly reduces the chances that a team can win a match after the enemy puts a mult. As players are blocked, the number of mults would quickly drop in Tanki.

 

3) Another thing is that we could develop a system to not allow two different browsers to run Tanki Online simultaneously. Many mults are of players alt. accounts who are in existing games. By doing this, it would require two seperate computers to be used, disabling the ability for many users.

 

4) By allowing you to filter which weapons/hulls/modifications are allowed to join a game, I think we could greatly reduce the number of mults in existance. Many mults join a game with M0's or M1's, where M3s are being used. They also join with a weapon or hull which is useless to the particular game type being played. By allowing players to create limitations when making a match as to what weapons/hulls can be brought into the game, then this will also reduce mults. A simple button would be placed in the 'Pro Battle' options which will say something along the lines of 'Configure equipment filters.' Then you simply check off which items can or can not be brought into the match. If its XP mode, you would disable everything but Hornet and Railgun, and you could disable M0s, and M1s from joining as well. Prodigi paint would also be disabled. This filtering option would be usable only if you have a Pro-Battle Pass. When joining a battle, there would be a pop-up window showing which weapons/hulls are allowed in that particular battle. This would open the way for future 'game modes' aside from XP, where players could make their own tandems and other tournaments with ease. For example, one could select that only Ricochet weapons could join a match, or only Wasps, etc. Once the ability to change weapons in battle is implemented, only items which are usable in that game-mode would be 'highlighted.' All other equipment/paints would be grayed out, meaning they are unable to be equipped.

 

5)

this is wrong,very wrong.On the existing kick system you could just implement that first half of the team by points can't be kicked,just like you couldn't kick first player by points.Just expand that to first half of the leaderbord.for example,if the team have 8 players,you can't kick players from 1st to 4th place.I think mults would really have to actually play to prevent others to kick him,that means that he would actually have to do opposite from the intention by which he entered the team.How about that?Wouldn't that be easier?

This is also a great suggestion - Make the top 50% of a leaderboard unkickable. Then there is a lesser chance that innocent players will be penalized. The problem is that if its a long match, and many scores are similar, for example, 1st) 4000pts 2nd)3500pts 3rd) 3400pts 4th) 3200 pts and 5th-10th all have 2000-3000pts, if the top four members wanted all of the fund, they could kick all the lower players and take a pretty large amount of crystals away from them. To further the protection of innocent players, you would need to require that no player who would receive XX% of the fund could be kicked. Meaning if the fund was 1000 crystals, and a player was going to receive more than 7% of it, they are unkickable. This would be a formula constantly keeping track of numbers in the kick system, that would determine whether or not the 'thumbs down' kick button was enabled or not. If that player passes the 7% of fund mark (or whatever % - 7 is just an example), then he cannot be kicked. Also no player can be kicked within the first 2-3 minutes of battle. Sorry if this is confusing, read it a few times and I think you'll understand what I'm suggesting.

Edited by r_brandybabyxx0
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Finally, I was waiting for this. 

Although I have never been kicked before but I have seen many innocent people get kicked. Usually the drugger would spam kik (username) 3-4 times and people would just listen to him just because hes a drugger and kick the innocent guy.

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Hi seymon ..

Alot is going on right now , the garage thing , this and the HUD something and graphic update .I wanna ask you if you can give us an aproximate timing till u guys actually open test or release the new graphics

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