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March 20 - Disabling team kick


semyonkirov
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1) Maybe we could use a system involving points. If X amount of points are not gained within a certain time period, a player would be removed. Something like 30-40 points per 5 minutes...A timer would appear in the top corner, as a warning. 'You are inactive - you have 2 minutes to score 20 points or you will be kicked out of Tanki for multing." But I'm sure players would find a way around this... it could have some influence though, on the main system... I'll try and think of other ideas and edit this if anything comes to mind.

 

2) Maybe we could develop a system which would require 'game moderators' that specialize in the removing of mults from the game. There would be 10-20 of these for each community, and they would receive notifications if 50% of a team sent vote - similar to the ./vote username system, but it would be a much quicker response since we would have lots of moderators working around the clock to respond to these. Each kick would need to be reported and some sort of proof of rule breaking would be necessary to file. If a player repeatedly was caught multing, that account would be blocked for a long period of time. We would need moderators to be extremely active though, in order to remove these mults within 3 minutes of them appearing... otherwise it significantly reduces the chances that a team can win a match after the enemy puts a mult. As players are blocked, the number of mults would quickly drop in Tanki.

 

3) Another thing is that we could develop a system to not allow two different browsers to run Tanki Online simultaneously. Many mults are of players alt. accounts who are in existing games. By doing this, it would require two seperate computers to be used, disabling the ability for many users.

 

4) By allowing you to filter which weapons/hulls/modifications are allowed to join a game, I think we could greatly reduce the number of mults in existance. Many mults join a game with M0's or M1's, where M3s are being used. They also join with a weapon or hull which is useless to the particular game type being played. By allowing players to create limitations when making a match as to what weapons/hulls can be brought into the game, then this will also reduce mults. A simple button would be placed in the 'Pro Battle' options which will say something along the lines of 'Configure equipment filters.' Then you simply check off which items can or can not be brought into the match. If its XP mode, you would disable everything but Hornet and Railgun, and you could disable M0s, and M1s from joining as well. Prodigi paint would also be disabled. This filtering option would be usable only if you have a Pro-Battle Pass. When joining a battle, there would be a pop-up window showing which weapons/hulls are allowed in that particular battle. This would open the way for future 'game modes' aside from XP, where players could make their own tandems and other tournaments with ease. For example, one could select that only Ricochet weapons could join a match, or only Wasps, etc. Once the ability to change weapons in battle is implemented, only items which are usable in that game-mode would be 'highlighted.' All other equipment/paints would be grayed out, meaning they are unable to be equipped.

 

5)

This is also a great suggestion - Make the top 50% of a leaderboard unkickable. Then there is a lesser chance that innocent players will be penalized. The problem is that if its a long match, and many scores are similar, for example, 1st) 4000pts 2nd)3500pts 3rd) 3400pts 4th) 3200 pts and 5th-10th all have 2000-3000pts, if the top four members wanted all of the fund, they could kick all the lower players and take a pretty large amount of crystals away from them. To further the protection of innocent players, you would need to require that no player who would receive XX% of the fund could be kicked. Meaning if the fund was 1000 crystals, and a player was going to receive more than 7% of it, they are unkickable. This would be a formula constantly keeping track of numbers in the kick system, that would determine whether or not the 'thumbs down' kick button was enabled or not. If that player passes the 7% of fund mark (or whatever % - 7 is just an example), then he cannot be kicked. Also no player can be kicked within the first 2-3 minutes of battle. Sorry if this is confusing, read it a few times and I think you'll understand what I'm suggesting.

Your english is total perfection :o

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I have a question , that is, after a battle that I win I get a so-called card drawn , they will be hidden prize , or any parcel of crystals or some color on the tank or some streamlining of the work, not about M1 and M2 only udpate where you can improve the impact force or rotation speed , etc.

What to expel the player is not know what's going on too much, whether it be related to the vote during the game for throwing the game player that can defrag or repair an error when from time to time because a player throws an unexpected error occurred in August

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great !!!!  when tricks like "falsh speed", "appearring from undergroud", " m 6" tanks will be removed from tanki???? best regardes! and keep this well job done in the future!  GANDACU63

Edited by FederalBureauFBI
Please don't use so much CAPS

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Awesome. I have been kicked unfairly by russians , because I couldn't miss a shot and they already kick me , and I know it went directly in my karma. Then its good , because russians players will not change my karma anymore. 

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Glad to see it go ..Almost every game I am in I will hit tab to check score and every single player has a thumbs down. I know it just to try and kick so a player can get a "bigger fund" Plus ...what a huge waste of time for the Mods. to come to a game that they do not need to be at. 

 

9 out of 10 players with a thumbs down..so here come a Mod...meanwhile some noob is dropping F bombs all over the chat lobby. 

 

Thank you for getting rid of the kick....it truly did not work the way it was suposed to

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I'm disappointed at this. The team kick, in my opinion, was a key feature in the game, of getting the noobs, and even mults, out of the battle. Good news that you are developing a new kicking system though, but please make it quick. The team kicking feature is very important.

The team kicking is VERY important indeed, i hope i see a new method that doesn't allow abuse of this feature ( i'm speaking of kicking without any reason), but don't disable it forever, it will make me more disappointed of this game.

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i am glad to hear this great news i am very glad there was mostly no point, e.g if you were top and your battle fund was considerably high someone kicked you and it isn't fair if it was for no reason, i have never personally been kicked 

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Its a good as well as bad news. 

It was excellent feature but due to misuse it will be removed :( .

Hope players take advantage of such positive feature in future rather than abusing it.

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[member=Semyon Kirov] What u guys will do after that ?!

 

after this    1 mult = Lose

 

In KOT vs KOA's battle  what you guys will do  will do ? we would wait when mult will get hungry and when he will go out ? :@ 

 

with writing vote moder is not coming !!! so Don't delete it ... We need it ^_*

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very bad idea i have lost a big fund battles many times because 1 mult is joining and ruining battle and needs to be kicked or team will lose. when generalissimos are drugging in battles and when mult joins and ruins a battle he needs to be kicked quickly.i think kick system is useful and please dont remove it from game !!!!!!!!! :( :( :( :(

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Good   :rolleyes:  :rolleyes:  :rolleyes:  :rolleyes:  :rolleyes:  :rolleyes:  :rolleyes:  :rolleyes:  :rolleyes:  :rolleyes:  :ph34r:  :ph34r:  :ph34r:  :ph34r:  :ph34r:  :ph34r:  :ph34r:  :ph34r:

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very bad idea i have lost a big fund battles many times because 1 mult is joining and ruining battle and needs to be kicked or team will lose. when generalissimos are drugging in battles and when mult joins and ruins a battle he needs to be kicked quickly.i think kick system is useful and please dont remove it from game !!!!!!!!! :( :( :( :(

I have lost a big fund because kicks unfairly.

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