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40 members have voted

  1. 1. Do you like this?

    • HECK YEAH
      7
    • Yes
      5
    • I like trains
      7
    • meh
      4
    • Dude, srsly?
      17
  2. 2. If you didn't like this, why?

    • Would ruin gameplay
      13
    • Would make tanks too OP
      2
    • Too fast for me
      0
    • Can't multitask more buttons
      2
    • I'm communist
      9
    • Because I'm a hater
      0
    • I don't like flipping, you're flipping me out
      1
    • >> Choose this if you love this idea
      13


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@Greenleaf: I was talking about the person using the Shaft. It actually does take skill at aiming. Also, even if you have the most skillful Shaft user there is, it is not a guaranteed point that absolutely nobody can get to the flag. Another tank can use their skills to bypass the Shaft-security system. And then again you have the Shaft's reload, which means that no matter how hard it tries, it can only eliminate a limited amount of opponents especially if they arrive in bulk. So in conclusion,  your statement about how a skillful Shaft would never let anyone get their flag or cap their flag a complete exaggeration.

 

Furthermore, sometimes it is good for a Shaft to aim at ''random'' opponents. It keeps the general population of the opposing team at bay, since nobody wants to get shot. And then you rely on teammates to plug in the nooks and crannies to make sure nobody can sneak in. That's a great defense right there, whereas the Shaft has done its job, which takes skill at aiming for tanks, since others have skills too and would try to feign/dodge the shots, so the Shaft has to be smart and time their shots right. Besides, you have to calculate the lesser vision a Shaft has, and the distance. The Shaft has to know where to look, and when to look, not to mention predict whether or not an opponent is worth going for.

 

It is possible to miss with Shaft. ''Impossible to miss with Shaft,'' another exaggeration. True, they have the scope, but that doesn't guarantee a hit. Furthermore, it isn't guaranteed to kill. The Shaft scope, as you know, wobbles a bit, making especially ranged attacks sometimes difficult to achieve, especially when you're aiming at a smaller tank such as a Wasp or Hornet.

 

Believe me, it does take skill to use an Isida effectively. If you know who to heal, how much to heal, and where to go, not to mention how to do your job, you will benefit your team drastically. Not to mention Isidas with light tanks must maneuver through the front lines to keep their allies healthy and battle-ready, while avoiding damage themselves, and timing when to attack, whether an enemy is ripe for the kill.

 

The gameplay is only too slow if you don't notice what is around you and what you need to do. An experienced tank will know that the field is always dynamic, changing constantly, especially with the new update where you can change equipment. You must always be on your toes, observing, and planning out your next move. I assume you don't just go charging into battle mindlessly, unless that is some part of a mastermind plan?

 

As for the maps, I just played a battle today and it seems just fine, really. If you really can't deal with it, I'll suggest for you to move on to bigger maps, such as Wolfenstein, or Deck-9. It's always good to try new things instead of replaying the old ones, where you'll get tired of them, no? Devs added all of those maps for a reason, so you won't get bored.

 

So with that said, there is really no reason to add a perk such as how you get a little ''dash'' or ''speed boost.'' Besides, how exactly would that make gameplay more interesting? Would it make gameplay more funny, to see a Mammoth try to hop up and down? Unless it's the sole ability of a new tank, this idea really isn't needed. Furthermore, it would mess up gameplay in a way how if you accidentally double tapped forward, you'd unwillingly hop forward, expose yourself, and probably get shot. It would just introduce a whole barrage of problems, no matter how good you see it as of now.

If you can't kill em, you flip em

 

and dude, if it's too fast for you, then equip a fast tank as well

 

Isida, it's somewhat a skillful weapon but really, unless it's a really small map, an isida will stick to a "buddy" or so. Dude, I can cap flags hornet m2/shaft m2 in full gen stadium games... and if you have a lot of shafts, they will just pwn the enemy team, 4 shafts in a stadium game and you're set to win.

 

and how do you "accidentally double tap" or press the wrong button... you're not doing it right now so you don't know how hard it is. And no, they don't bounce up and down, they just spring left or right like 2 meters

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We're talking about Shafts here right? Do keep in mind that when scoping, your hull is suspended from use. Lol. xD

Again, we're talking about Shaft, right? The hull you use does not affect your turret rotation. . .

 

Isidas who stick to buddies are not doing their job. Unless the ''buddy'' is an insane drugger, he's better off trying to heal his whole team. And about the capping, well good. It means you're skilled at maneuvering around Stadium map with your Hornet M2. Lol.

 

And you do, trust me. When I'm behind a wall and scouting, it's pretty intense. :lol: Sometimes I press forward, then suddenly stop in fear of the enemy, and then I press forward again once I realize it's just a false alarm. Really the game is fine how it is, and fun. The little dash you're suggesting would mess that up.

 

Now I'll repeat it again. I won't mind this idea IF it is the sole ability of one hull. Just like how Wasp has its speed, and how Viking has its stability, and how the future hover-hull would have its ability to land upright no matter how high it jumps from, the tank would have an ability that no other tank has, your idea, which is the little dash.

 

And furthermore, please know what you're talking about. A spring is indeed a jump.

 

spring
spriNG/
verb
verb: spring; 3rd person present: springs; past tense: sprang; gerund or present participle: springing; past participle: sprung
  1. 1.
    move or jump suddenly or rapidly upward or forward.
    "I sprang out of bed"
    synonyms: leap, jump, hop, bound, bounce, etc.
Edited by r_DidYouKnowThat0

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We're talking about Shafts here right? Do keep in mind that when scoping, your hull is suspended from use. Lol. xD

Again, we're talking about Shaft, right? The hull you use does not affect your turret rotation. . .

 

Isidas who stick to buddies are not doing their job. Unless the ''buddy'' is an insane drugger, he's better off trying to heal his whole team. And about the capping, well good. It means you're skilled at maneuvering around Stadium map with your Hornet M2. Lol.

 

And you do, trust me. When I'm behind a wall and scouting, it's pretty intense. :lol: Sometimes I press forward, then suddenly stop in fear of the enemy, and then I press forward again once I realize it's just a false alarm. Really the game is fine how it is, and fun. The little dash you're suggesting would mess that up.

 

Now I'll repeat it again. I won't mind this idea IF it is the sole ability of one hull. Just like how Wasp has its speed, and how Viking has its stability, and how the future hover-hull would have its ability to land upright no matter how high it jumps from, the tank would have an ability that no other tank has, your idea, which is the little dash.

 

And furthermore, please know what you're talking about. A spring is indeed a jump.

 

spring
spriNG/
verb
verb: spring; 3rd person present: springs; past tense: sprang; gerund or present participle: springing; past participle: sprung
  1. 1.
    move or jump suddenly or rapidly upward or forward.
    "I sprang out of bed"
    synonyms: leap, jump, hop, bound, bounce, etc.

 

I know I know, well this could be in that hover hull, but typically people just ignore me until I've capped some flags, ninja

 

strafing just makes ninja-ing easier

Edited by DeoxyriboNudeicAcicl

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