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                                                         150px-Turret_firebird_m2_2.png150px-Turret_railgun_m2.png150px-Turret_isida_m2.png150px-Hull_hornet_m2.png

                                                                                           created 29/3/14

                                                        Hi in this topic i will tell you my garage analysis out of 10

                   ​i have played tanki for over 1 year now i think tanki has came a long way it gets better every day!Keep it up tanki!

                                                     You can always read the wiki if you want history of the weapons

 

                                                                           Hulls and Guns:

                                                                     Firebird

                                                       150px-Turret_firebird_m2_2.png9/10

I got m2 firebird on this sale 25% of firebird what i like about the firebird is the Damage and after-burn when you die ,(if you spray fire on an enemy tank for long enough they will die eventually) There are lots of guides to use the firebird and tactics 

here are guides on how to use firebird [GUIDE] Firebird and [Guide] Firebird:Revisited by LETCHIK_WOLK and lets discuss firebird! by Raphael2 nice guides by members of the English community.These guide will tell you how to handle the firebird right! Any hull will go well with firebird if you like defense or attack you will find which hull suits you!  

 

                                                                        Railgun                                                 

                      

                                                                                                           150px-Turret_railgun_m2.png 8/10

I got m2 railgun on this sale Drop-dead discounts the rail is a powerful weapon but can get boring after a while (for me) MUing it it can become very powerful.The rail is good for sniping in many maps not good for attacking because of its reload time if going for flag and there's a m2 mammoth and m2 freeze drugging! blocking the flag what to do?u stay behind and start shooting until he dies by the time hes kilt you are dead . i see this in silence a rail drugging, m2 titan m2 firebird blocking the flag drugging on the reds if you attack you will die because firebird drugging with m2 titan titan has power to keep you away form getting the flag.The rail goes well with lots of hulls ;) you will find witch hull suits you!They are lots of paints that protect you from railgun. XP battles rail and hornet  are used to test their  driving and shooting skills without drugs.Here are a discussion what people think of the rail:  Lets discuss Railgun! by Vikingsrall.

                                                                                                         isida 

                                                                                                                   150px-Turret_isida_m2.png6/10

I got m2 isida on New years sale .What i liked about the isida was heal other tanks.But its range is short compared to other weapons isida vs freeze freeze would win because of it short range and freezes range is longer compared to freeze .The freeze would kill the isida before the isida takes the freezes health away.This weapon has lots of cons.The pros are it ranks you up faster i got form 22px-IconsNormal_18.png to22px-IconsNormal_20.png using isida. Isida is an unique weapon if handled right.Its not the weapon i would recomend .Guides: [GUIDE] Isida by hogree.

                                                                                                                               hornet

                                                                                                                    150px-Hull_hornet_m2.png7/10

I go m2 hornet full price at the rank of22px-IconsNormal_18.png.I like this hull because of its speed for flags and gold.Does not have enough power to push other tanks maybe wasp.Not the best for gold boxes because its easy for others to push you of the map like titan has the best power in the game .Pros:Very fast tank, relatively good armor, nice hull and a perfect flag stealer.

Cons:Unstable, sometimes while using drugs the speed cannot be controlled and you might get flipped.

 

 

                                                                                                                              Viking 

                                                                                                                   150px-Hull_vicing_m2.png9/10

i got m2 viking at this sale.Its a great hull i use it with m2 fire,isida and rail its great for power to push.Armor is way better than hunter and dictator more power than mammoth ;) Viking goes well with all my weapons witch is brilliant!I dont think there is any weapon that wont go well with viking a hull worth buying!

Thanks for reading,Blackopspaul    :D  :D  :ph34r:  :ph34r:  :)  :) 

Edited by blackopspaul
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u coped it for the tanki wiki

 

info on Railgun:

Railgun has a very interesting history. Like Smoky, Firebird, and Twins, this weapon has been around for a very long time. However, it was not initially known by the name "Railgun". At first it was named "Fear Machine". This name fits it exceedingly well, since it was at first, the most powerful gun that crystals could buy. Every successful tankman had M3 Railgun with M3 Dictator. The "Fear Machine" mounted on Dictator really did rule the game. However, that all changed when new weapons came out, such as Thunder and Freeze. It was about this time that Railgun got its new name, "Railgun." So, in the next era of Tanki, Railgun became a historic weapon, which was used mainly for clan wars and special events. With the rebalance, Railgun has become a weapon that is ready and able to compete with its old rival, Shaft.

 

Gameplay

 

Though most of the time Rail's gameplay isn't fast paced, it still is a whole lot of fun if you like knocking out enemy tanks at long range. Since you will be doing a lot of sniping, you probably will want to take a bit more time choosing sniping positions, and so that will slow you down. Once you get to your position, though, you will have a lot more fun. This weapon is really effective in Pro (no supply) battles, where the enemy cannot be protected by punching the 2 button. However, this means that you will probably have to go without punching the 3 button, and rely on your skills. Most tankmen enjoy Railgun because it sharpens their skills. If you miss even one shot with this weapon, you are in big trouble! This weapon usually can play both mid-field and attack positions very well.

 

How to protect yourself from it

 

If you feel like you have problems defeating this weapon, or if you encounter this weapon often, you might want to try equipping a strong paint to protect against it. I have compiled a small list of suggested paints that protect against this weapon here:

 

§  Forester: Warrant Officer 3 and below

 

§  Tundra: Warrant Officer 4 - First Lieutenant

 

§  Digital: Captain - General

 

§  Prodigi: Marshal - Generalissimo

 

These are the best paints that protect against Railgun. I did not include other paints that also have moderate protection for their rank, for the sake of brevity. If you think that protection from this weapon will really help you, then look at your rank and purchase one of these paints. They are the best protection for their rank. I suggest that you buy Digital or Tundra if you do not wish to spend many crystals on getting a new paint. But, for those who can afford it, and need it, these are the best selections.

 

How to use it

 

In short, this weapon is not to be used as an attacking weapon. It is best to find a good camping spot with plenty of cover. This will allow you to use Rail as it was initially meant to be used for. It probably isn't a good idea to use it in games without teams, since it is definitely a team weapon. Without a team, Rail is not nearly as effective. CTF is a moderate choice, but it isn't the optimum one since the best way to get points in that game mode is to capture a flag. It is still very useful there, and in clan wars it can be deadly. The best mode to play this weapon in is TDM, since that is exactly what Rail is best at. Most of you know that it is important to work like a team, but if you work like a team with Rail, you will notice a great improvement in your effectiveness. Since Rail takes a longer time than most weapons to reload, you will find a partner extremely helpful, and it will increase both of your scores if you work together. Another final reminder: Don't miss! Rail is great, but since it takes so long to reload, one mistake can mean death

 

 

 

 

 

isida:

Isida first came out on September 28th 2009. Since the beginning of Tanki, only Smoky, Firebird, Twins and the Fear Machine (Railgun) were out, and Tanki knew that to increase their playerbase, a wide range of weapons and tanks were required. As a healing and damaging weapon, Isida significantly changed gameplay. Up to that point, it had been practically only Railgun-Dictator at high ranks, due to their massive advantage against the “Tier-1” weapons and tanks. However, Isida brought a whole new level to the game. Isida Mania didn't kick in however, the pros still preferred to use Fear Machine in general. However, the new weapon made sure that gameplay would never be the same again.

 

Isida's history is surprisingly interesting. After it was brought out, the Isida weapon was re-shuffled to something that may sound completely absurd at the moment – but Isida used to be able to self-heal itself without attacking an enemy. Just by holding the Spacebar down, you could bring yourself up health, even with nobody in sight. This was removed two weeks later in the realisation that it was too strong, and not suited for Tanki's gameplay.

 

On December 30th 2009, Isida was shifted from healing in “Percentage” to healing in “HP”. To put it simply, Isida formerly healed by "HP in comparison to the full life of the tank". Its points were given by the percentage of the tank it healed. Afterwards, the points given to an Isida were given by the amount of health they actually gave back. So, previously, healing a Wasp was easier to get points than a Mammoth. However, now, a Mammoth would give you lots more if it was low on health due to its higher health to heal.

 

Also, a fact you may not know about Isida: the bringing of Isida into the game changed the drug name of “Double Power” - from “Double Damage” to the current name of “Double Power”; since Isida didn't only “damage” the opponent.

 

Unfortunately, a recent update also changed the ability of gaining points with Isida. You only get points once you let go of the spacebar. Thus, if you are in the middle of healing when you die, you do not receive any points, due to the fact you failed to remove your spacebar. As an Isida now, it is key to remember: “If you are on very low health, touch on and off your spacebar as you heal. This will mean you can get extra points you would not get, if you held on and were suddenly killed.”

 

Now, before I get too embedded in strategy in the “History” section, I think it would be time to move on. Before we get into combos, let's look at the basic layout of the weapon Isida.

 

Basic Stats

 

What is it and what does it do?

 

Isida is a short-ranged, high-damage weapon in Tanki. The special effect Isida has is arguably the most useful of all special effects. Whilst Firebird's burn and Smoky's Critical Hit are inherently useful, Isida's healing is its main asset. Only an ***** or a broke Tanki player would use it as an attacking weapon.

 

Isida's healing power is two-sided. It has the ability to heal team-mates at the same speed as its level of attack. As it attacks, it also has the ability to self-heal itself, with half of the damage it is extinguishing on its opponent. This gives Isida a deadly advantage in face-to-face battles. However, note that Isida's self-heal feature can only work when you are attacking an enemy, and not healing a team-mate.

 

Note, however, that an Isida's shooting effect can only connect to an enemy turret. Thus, when you are on the top, or underneath a tank and are pointing towards solely their hull and no range connection to the turret, then you will be unable to effect your enemy.

 

Pros and Cons of Isida

 

Pros:

 

§  Self-Healing

 

§  Healing Ability

 

§  Adaptable Shooting

 

§  Very Effective in CTF

 

Cons:

 

§  Shorter Range than Freeze and Firebird

 

§  Only can attack one person

 

§  Poor Camping Weapon

 

§  Common Protection Paints Against It

 

The Strategic Tips to Isida Domination

 

Since almost all Isidas use their weapon in CTF mode, my strategic tips in this article, will address, to put it bluntly, only the CTF mode.

 

§  The most important factor of an Isida is to get the balance right between attacking and healing. Almost all the Isidas you meet on the battlefield are either too focused on healing team-mates or too focused on capturing flags. The key to capturing the essence of Isida in a CTF battle, is when you manage to support your team to capture a flag, whilst healing team-mates as you go. This includes healing team-mates as you have the flag. You need to make sure though that your focus is capturing the flag, rather than running round healing team-mates.

 

§  The ultimate ability of being able to heal yourself as you attack, makes you an attack-born weapon. You are crucial to your team to attack in times of needing to capture a flag. It is key, to find a victim to heal yourself upon when running away.

 

§  A crucial thing to remember if you are an Isida, is that you are the healer. It is almost always best to drop the flag off to another attacker, if you are together in an attack, so you can heal him as you return to base. Don't be selfish. It's a nice way to show you care about your team.

 

§  Isida is one of those weapons where running back to your base with the flag gives you many options. You need to know whether you should take the risk of approaching an enemy to self-heal yourself on the way, or just hope you get very little more damage by running back with no “self-healing objects” in your path. To be honest, there's no strategic “Yes or No” question here, but there's just a general judgement of your own, on whether it's best to approach an enemy to self-heal, or avoid.

 

§  It's key as an Isida to appreciate all the players around you, and not stick with a single player, only healing them (with exceptions made when your team-mate have the flag, and need healing). You need to be always on the look-out for those who “need a hand”.

 

§  One of my most important points to stress as an Isida is to remember, that if both flags are grabbed, you need to go to the attacking flag, and help out your attacker, if you are in a middle ground. You are, or at least should be, an attacker. You can let the defensive weapons, such as Smoky, Railgun, Shaft or a defensive Freeze to clear out the threat with your flag. You are an Isida. And you heal people, such as attackers. Thus, go back up your team-mate.

 

§  It is important to remember that if the enemy flag is in your base, and your flag in the enemy base, then at minimum one Isida should be sticking with the player who holds the enemy flag. Whether that be you or not, it is always useful to have someone healing him in times of need. If you see him alone, don't be afraid to stick with him. If you're getting bored, remember that you're doing your team a service by backing up your team-mate.

 

§  As an attacker, you need some basic Tanki skills in attacking, so I'd recommend reading Ranger7's “Attackers guide”. Not only that, but you should try to learn basic attacking skills, so your focus in a CTF game is supporting the “cappers”.

 

§  Isida should not be underestimated in its threat to kill enemies. Having a very high DPS, you need to know that, as an Isida, you are very likely to kill-steal if you change, right at the end, from healing your team-mate under fire from the enemy, to attacking him. There's a high chance you'll get the kill and also keep you and your team-mate alive. Don't be scared. Take the kills, and that's the move to an Isida's success. You need to realise that a solely healing Isida is not going to get you points – which will lead you to not getting crystals. However, as always, there is a balance with this – you need to know that healing is more important in general as an Isida, as that is your specialised effect.

 

§  Final couple of things in this section that I want to stress on in particular: Remember that you're self-heal ability can save you, so make sure you use it to your full advantage when trying to heal yourself. And finally, just a reminder of what I wrote above in the History section, but is really supposed to be put in Strategy: You only get points once you let go of the spacebar. Thus, if you are in the middle of healing when you die, you do not receive any points, due to the fact you failed to remove your spacebar. As an Isida now, it is key to remember: “If you are on very low health, touch on and off your spacebar as you heal. This will mean you can get extra points you would not get, if you held on and were suddenly killed.”

 

A couple of actual Isida skills you can use that will help you in battle:

 

§  Use your changeable shooting range to your advantage. You will be able to attack or heal people on levels above you or further away from you.

 

§  When duelling other Isidas, let them shoot before you so you can self-heal yourself more than them by using your bar when they have run out of load. However, you must be careful not to use this technique to hinder your life in the end.

 

§  As we close this section, I just want to bring up the use of mines. As with all short range guns, using mines on people is often a very useful technique. One of my most common ways of using mines, is when confronting an attacker who wants to come past you, mine – and then back off a touch. Most will follow you, and run straight into your loading mine. Also, of course, use mines when running away with the flag, or backing up the flag carrier in tight spaces, as your “hunters” will very possibly be at least slowed down by them; if not killed.

 

§  Finally, Isida has no knockback. Thus, when you are jumping you often have to do what I call the “Twist and Jump” technique if you jump from heights and intend to land straight. Just turn as you leave the “height” (make sure you have suitable speed), and you should land straight up. A simple strategic technique that will help you immensely.

 

 

 

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