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"Pro battle is a mode in which you can only rely on your own skill "

how is it make sense? team members don't matter ? and why not non-pro battles.Does that means death match?

anyway the correct one should be "Death match is a mode where you can only rely on your own skill "

Edited by insane_grg

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"Pro battle is a mode in which you can only rely on your own skill "

how is it make sense?

It might be in reference to fact you can disable supplies in Pro-Battle = no artificial power-ups.

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PRO Battles with No-drugs is very good :)

Used to be but now I'm very afraid of joining them because 2 isidas in enemy team mean no chance of victory to other team.

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They cost 2750 crystals which I can get in a couple of days and they do last a month and you can create battles but should I start buying them or should I just save the money upgrading my tank?

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The amount of pro battles started to decline 2 months ago, and is very very low at the moment.

Sad thing.

And what was changed ~ 2 months ago or so? .... I wonder ...

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The amount of pro battles started to decline 2 months ago, and is very very low at the moment.

Sad thing.

It's harder than ever to find nice PRO battles, every supply battle is totally rigged.

 

Supplies have become widely availble since they can be bought from the shop. The whole mission system sets you down in a continuous streak of completing missions for supplies and failing to keep up with the rest of the druggers. So one needs to buy supplies via crystals and not focus on upgrading equipment. The outcome always depends on who has the most drugs, nothing is strategic in normal battles.

 

Currently I see myself grinding in 60% of the games in save-up-mode without using supplies just to get some sort of stock to have 1 or 2 nice battles. I'm in normal battles just for the sake of missions. And there's no PRO battle around that's really populated to get some decent amount of experience AND having fun.

 

The grinding is stupid, it wasn't like this before.

It absolutely sucks so much.

Edited by splitterpoint
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It's harder than ever to find nice PRO battles, every supply battle is totally rigged.

[..]

The whole mission system sets you down in a continuous streak of completing missions for supplies and failing to keep up with the rest of the druggers.

[..]

The outcome always depends on who has the most drugs, nothing is strategic in normal battles.

[..]

I'm in normal battles just for the sake of missions. And there's no PRO battle around that's really populated to get some decent amount of experience AND having fun.

 

The grinding is stupid, it wasn't like this before.

It absolutely sucks so much.

fully acknowledged...

 

..and posted there

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I've noticed that almost all Poly CP battles follow a pattern. Usually 1 team has a few members from the strongest russian CP clans and this attracts other strong players in that team as well. At the beggining of the battle the better team let's the enemies capture and keep the point for a while so that they get some hope and the battle fund increases. At a certain moment the stronger team captures and there's no way back from this as the enemies seem to be just cannon fodder... 

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I've noticed that almost all Poly CP battles follow a pattern. Usually 1 team has a few members from the strongest russian CP clans and this attracts other strong players in that team as well. At the beggining of the battle the better team let's the enemies capture and keep the point for a while so that they get some hope and the battle fund increases. At a certain moment the stronger team captures and there's no way back from this as the enemies seem to be just cannon fodder... 

bait and win.. if those other players are in long enough, they will not leave (for at least getting some of the fund), and so those little weaker players will also not be replaced by stronger ones. Therefor the delay on getting the hammer and bang the tanks to shreads.. it's cruicial to make it work. Elsewise they all leave too early and the fund/hour is lower.

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bait and win.. if those other players are in long enough, they will not leave (for at least getting some of the fund), and so those little weaker players will also not be replaced by stronger ones. Therefor the delay on getting the hammer and bang the tanks to shreads.. it's cruicial to make it work. Elsewise they all leave too early and the fund/hour is lower.

It's kind of sad the lengths people will go to for a battle fund.

 

If I'm on the short end of that stick and in too deep to leave... I make a point to repeatedly attack just one of the other side - regardless of how many deaths.  Make that one tankers battle a wee bit more uncomfortable, if only a little.  Sometimes that's all you have.

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With this tactic I can get up to 4k crystals/hour, but it's not always easy to get it right, mainly because there will always be 1 or 2 teammates who constantly capture the point. Anyway, it's even better if some enemies leave after a while (when their team has the point) and others join their side => higher rewards. 

Edited by TheBlackChick
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Tanki should create a map creater for tanki. Who want's this in 2018. just like and share to friends.

This is already possible via a special tool (see details here), but keep in mind that developers do not accept any player-made maps at the moment, since there are plenty already in the game.

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