Jump to content
EN
Play

Forum

Open testing of changes in balance


Opex-Rah
 Share

Recommended Posts

This update gonna be great BUT i dont like that Freeze unfreeze so fast AND i dont like the fact that Titan is far better than a mammth i mean COME ON! why incresse titan HP, now it make no sance for a mammth.  <_< 

Mammuth's HP has been increased too...

Share this post


Link to post
Share on other sites

Although most of the changes appear to be for the better, I don't agree with the reconfiguration of the medium hulls. Hunter and Dictator shouldn't be made stronger and slower than Viking. I think that it would've been better if you left the medium hulls as they were, in terms of Viking being the strongest and slowest, and Hunter the fastest and weakest. Furthermore, although I'm not going to ask for a refund, I do think it's unfair that I spent all of my crystals on M2 Viking, with the intention of it being a strong, balanced medium hull, only for it to become a weaker, faster hull only months later.

Share this post


Link to post
Share on other sites

Hornet m3 has 166hp life. Rail m4 has 133-199 damange range. still rail m4 doesnt kill hornt m3 in one shot, why so?

MUs really work? or its jst fooling ppl n making thm spend more crystals on MUs so they spend more real money?

there was no M3 in test server(test server 2) only MUed M3  .At M4 hornet has 200 hp so it cant be killed with 199 damage of rail.

Edited by INDIA_TANK

Share this post


Link to post
Share on other sites

Atleast give viking a little more health at par with dictator otherwise dictators are becoming better in every parameter

hp -->(300 vs 285 )

weight --> (3500 vs 2500 )

turning speed --->(110 vs 100)

(except speed).... :huh:

Edited by INDIA_TANK

Share this post


Link to post
Share on other sites

Atleast give viking a little more health at par with dictator otherwise dictators are becoming better in every parameter

hp -->(300 vs 285 )

weight --> (3500 vs 2500 )

turning speed --->(110 vs 100)

(except speed).... :huh:

Are you kidding ? Viking moves much easier/faster than Dictator and it has only 15HP difference

dictator is more heavy and annoying without drugs than after new physics

Edited by jiangreo
  • Like 1

Share this post


Link to post
Share on other sites

Considering the last part mini re balance &  now this

I do think that tanki should RF as I`m sure that that`s not going to hurt the coffers much & the accounts should REBALANCE themselves after a short time ;)  

Share this post


Link to post
Share on other sites

Considering the last part mini re balance & now this

I do think that tanki should RF as I`m sure that that`s not going to hurt the coffers much & the accounts should REBALANCE themselves after a short time ;)

It would hurt. Almost everyone would have kits and buy the things that are the strongest, the game would become boring. Edited by domxxe65

Share this post


Link to post
Share on other sites

 

@Ryansolanki: You are going through the gist of what I went through when Re-balance came along. It completely screwed up my garage, so what did I do? Picked myself up and got used to it. Not silently of course, lol. But you'll just have to adjust to it, or get new items. Tanki's always giving out sales and hosting contests that are practically GIVING AWAY free crystals.

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

As for this update, GREAT JOB to Tanki Devs! :) One of the best, if not, THE BEST updates so far.

 

Wasp -> Increased acceleration and turning? I've found it fine as it is, but I guess it's mainly because I've been using it for my whole Tanki Career. LOL. Most people can't use it really, so maybe this'll change their minds! Good job Devs.

 

Hornet -> Slightly lowered maximum speed and armor? Thank you Devs. Hornet was basically the new Overpowered, Pre-rebalance Mammoth. No wonder everybody wanted a sale on it. And I agree with some others, the hype for this tank was darn annoying. Hornet DESERVED this nerf. I know, I sort of raged about how Mammoth was nerfed, but it was for the best, and I just went back to using Wasp, what I was good at. :)

 

The nerf on Hornet did not make Hornet weak, it just made it balanced. The current unnerfed Hornet is just too strong. With that much speed, especially if MU'd. It was basically a Mammoth on like 10 Nitros at once. Lol. And add a paint? Too overpowered. It looks like now Hornet-users will have to either open up to new options, or actually put some skill into it. (Although I do acknowledge some Hornet users as skilled.)

 

Hunter -> I like what you did to Hunter, you made it more well-rounded and balanced/comfortable, like how it was supposed to be. :)

 

Viking -> Kind of funny how it's the Lightest now, I think it should be a bit heavier than Hunter. . . .but nonetheless, it now gives fair competition for other medium tanks. No longer will everyone choose Viking be the ''best'' medium tank.

 

Dictator -> Ah yes, Wasp's larger cousin. Very underrated, hopefully what you guys did will make this hull more seen on the battlefield! Also looking at Hunter, hopefully more Hunters on the field soon.

 

Titan -> Increased armor? But decreased acceleration? In my opinion giving it more armor was a mistake, maybe giving it some more speed, but more armor? Eh. . . still debatable.

 

Mammoth -> I understand that ya'll want Mammoth to be a wall basically. However, you should've given MAMMOTH more armor, if it was going to be one.

 

Firebird -> Hehe, I've got to admit, Firebird's burn was pretty OP. Great you got it lower, and in compensation for that, had given it more energy and less recharging time. EXCELLENT! :)

 

Freeze -> Good.

 

Isida -> In my opinion that just made the terrifying Isida even worse! Even stronger! And more energy!?

 

Twins -> I believe the signals I'm getting is that you're trying to make Twin's shots very fast, and small damage for each shot, whereas currently it is moderate speed, moderate range, and still shots that do considerable damage alone. Alright, seems reasonable.

 

Ricochet -> With Ricochet's super fast reload, this just made it even better. Ricochet will certainly gain power again. Good! :)

 

Smoky -> So no more Critical-chains? Alright then. Still nice.

 

Thunder -> I like it! Usually the Thunder is pretty bad in quality from far away, but now that's fixed! And in return to make it not Overpowered, less damage up close. Good good!

 

Railgun -> FINALLY. Infinite enemies it can hit through, without losing power! I've been looking for an update like this! We can finally use Railgun like how it was meant to be, to snipe multiple opponents at once! Skewer them all! :D

 

Shaft -> So shooting in non-snipe mode is boosted? Great! I think that'd make Shaft much more fun!

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

Summary: The most notable changes I'd like to thank Devs for are:

 

1. Nerf of Hornet. This was definitely needed. It was plain Overpowered.

2. Re-configuration of the medium tanks. We'll see more diverse medium tanks out there now!

3. Changes to Railgun, Smoky, Shaft, Thunder, Freeze, and Firebird. These changes, big or small, are all great in my opinion! It certainly helps balance, and will make the game better to play!

 

Now, I'd like to say my share of the heavy tanks. I know TO is aiming for diversity within the tanks, right? Mammoth is the supposed wall, while Titan is the heavy tank that moves on the battlefield.

So with that said, I think you should've given Titan higher acceleration, but kept armor at the same amount. Do not give it more armor, you should've done that to Mammoth. Mammoth is the unmoving wall, what this does it making Mammoth the wall, and Titan the moving wall. Titan is basically Mammoth, but with the ability to move. So picking Titan would be the no-brainer.  I'm no longer steamed about Titan having more ''power'' stat than Mammoth, it's pure logic that Titan should have that.

 

Either that or make Titan more expensive, and make M3 Mammoth available at a lower rank, not Generalissimo.

 

I'm still suspicious about Isida's future. Even if it has lower recharge time, it is already very strong, (maybe even OP), right now. Especially with drugs on, things like that will almost never die!

So the only thing I'm suspicious about is Mammoth/Titan's issue, and Isida's issue.

 

Finally, I am not being biased anyway. I said Hornet needed the nerf, but I didn't say that just because I'm a Wasp-user. If you look at it, Hornet was simply way too good in stats, ridiculous. And add MU's, and a paint? You have to admit it, it's too strong. The hype that hull had, it was a no brainer why everyone wanted it, and wanted it to go on sale. It was OP, simple as that.

 

Again, I'm not being biased. I really like this update because it ACTUALLY balanced everything.

 

I like your arguments.  I can get a feel about how you feel on the heavier tanks, but I can't really comment on that for I only play the fast ones, else I dose off  -_- .  However concerning the rail part I I am not too keen on having it be the ultimate lossless weapon whether at full M4 or even if there would have ever been M5 for the matter.  I only like my music lossless, not my guns :p

  • Like 1

Share this post


Link to post
Share on other sites

Wasp is not getting more speed.

But if hornet is getting less speed,wasp will be faster when you do a Wasp vs Hornet race now and after new rebalance... You get it? :P

Share this post


Link to post
Share on other sites

alright its time to spoil the game i dont think this tankers will like the change in hornet it will make them angry so please put some speed and protection in Hornet PLEASE :( and Hazel-Rah please add me in tankionline :)

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...