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Open testing of changes in balance


Opex-Rah
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Опа, Орех у нас по английскому шпарит!  :lol:

И немецкий всё стараюсь выучить.
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Firebird has extra damage, quicker reload, more fuel: good -> I'm a fire user. love that  :D

Hornet -> not really any effect to gameplay -> not much health less + almost impossible to tell difference in speed.

 

For me, this a is a decent update. Good job Devs :) (especially as I won't get strings of really annoying Smoky crits again on me  :ph34r: )

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crap, viking and freeze are gonna suck now

My favorite weapon FREEZE its gonna become stronger :D  in damage but weaker in distance :o  and also less freezing -_-  time after attack. This is what i din't want to happen. I agree with you.  :wacko:

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Edit sucks:  Hornet slower? seriously? now its as slow as mammy! Noooo!! make it faster not slower!!! you just ruined the best hull in the game! 

This guy is SO right!!! You just ruined the best hull in the game!!!! 565th! lol  :lol:

Edited by Shadow1O

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More than a year has passed since the Rebalance update. During this time we detected numerous issues in the balance of turrets and hulls and we are perfectly aware of them all. The time has come to fix everything. Here is a link to the test server where you can try all recent fixes and changes.

 

As you will notice, microupgrades for M0 and M3 are not upgrading your tank at all. This is not a bug! Before testing the final version of all parameters we need to check minimum and maximum standard parameters of all equipment (meaning default M0 and standard M3) and make sure they are effective. M1 and M2 parameters are not tuned yet so ignore them entirely.

 

Here is a brief list of changes for your convenience:

 

Wasp — increased acceleration and turn acceleration.

Hornet — slightly lowered maximum speed and armor.

Hunter — significant increase in armor and weight, slight increase of acceleration. Tank is now more comfortable in control.

Viking — decreased armor and weight, increased max speed, acceleration and maneuverability. Viking is now the lightest of all medium tanks but with highest acceleration.

Dictator — increased weight and armor, decreased max speed and acceleration. Dictator turned into the heaviest tank of all medium tanks.

Titan — increased armor, decreased acceleration.

Mammoth — slight increase in maneuverability.

Firebird — different burning mechanism. Enemy tanks receive tiny damage (5hp/sec) over longer time. Burning damage is now a part of basic damage. Amount of energy has been increased. Recharging takes less time.

Freeze — both freezing and unfreezing now takes less time. Effective range has been decreased. Amount of energy and damage have been slightly boosted.

Isida — decreased healing and self-healing. Damage and range have been slightly boosted. Increased amount of energy. Reloading takes more time.

Twins — decreased damage. Increased rate of fire. Projectiles travel a bit faster.

Ricochet — less shots before fully uncharging. Damage is significantly higher. Projectile speed, projectile radius and fire range have been slightly increased.

Smoky — changes in critical hit mechanics. You can no longer experience several crits in a row or a long chain of shots without critical hits. Overall critical chance is higher. Critical damage is now lower. Single average shot deals more damage. Fire rate is now slightly higher. Effective fire range has been decreased from 103 to 60 meters (1 prop = 5 meters). Damage decreased with range faster.

Thunder — single shots deal less damage. Fire rate is slightly higher. Effective fire range has been significantly increased from 10 to 80 meters. Damage decreases with range much slower.

Railgun — when fully microupgraded, Railgun can pierce an indefinite number of enemy tanks without damage drop at all. Other changes are purely technical and insignificant.

Shaft — fast arcade shots do not use all the turret's energy. Arcade fire rate is now basically similar to Shaft's fire rate before the New Physics. Arcade shot can be performed at anytime if there is enough energy and enough time has passed since the last arcade shot. Partly charged sniper shot does not use all of Shaft's energy. Maximum sniper shot damage is now lower, penetrating power has also been decreased. Turret rotation speed in normal mode is higher. Turret rotation speed in sniping mode is lower but does not decrease when a charge is being accumulated.

Warning :excl:: Worst update yet!!! Ruined the best hull!  :(

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We paid alot of money to upgrage our garage to m4. If you will not return our money back with this stopid upgrade we will stop this game forever

 

:P  :P  :P 

 

 

We paid alot of money to upgrage our garage to m4. If you will not return our money back with this stopid upgrade we will stop this game forever

 

 

We paid alot of money to upgrage our garage to m4. If you will not return our money back with this stopid upgrade we will stop this game forever

 

:angry:  :angry: 

 

 

 

We paid a lot of money to upgrade our garage to m4. If you will not return our money back with this stopid upgrade we will stop this game forever 

 

 

You can leave. Who cares ?

Indeed, the battles will be better, since there will be few people playing with mults.

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You can leave. Who cares ?

Indeed, the battles will be better, since there will be few people playing with mults.

 

If you were in their situation you would not be so critical !!!

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Stupid changes. Stupid currency system which is stupidly overpriced and outrageous since who the hell spends $100+ on a game and only to get m2 stuff.

Also stupid idea in the first place since most of the old and true tanki players abandoned tanki and lost support for devs and those who came back (like me) are still disappointed and refuse to support this game. 

What is good:

The gameplay

The arcade graphics are ok

The gold box

The weapon ideas. 

Everything else is bad and makes my brain explode. 

How much more do I have to do to get attention?!

Are you guys just going to keep banning me for what I express?

IS THIS RIGHT? NO!

Edited by fapple

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Stupid changes. Stupid currency system which is stupidly overpriced and outrageous since who the hell spends $100+ on a game and only to get m2 stuff.

Also stupid idea in the first place since most of the old and true tanki players abandoned tanki and lost support for devs and those who came back (like me) are still disappointed and refuse to support this game. 

What is good:

The gameplay

The arcade graphics are ok

The gold box

The weapon ideas. 

Everything else is bad and makes my brain explode. 

How much more do I have to do to get attention?!

Are you guys just going to keep banning me for what I express?

IS THIS RIGHT? NO!

The economics' system is fine. You don't buy crystals, you earn them. Buying, isn't necessary to get good stuff. For example, I have M3 freeze/M3 Viking/rustle-sandstone and about 5-6 M2s without spending anything. I just buy on sales. B)

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You can leave. Who cares ?

Indeed, the battles will be better, since there will be few people playing with mults.

We want to re-crystals . We want to re-crystals

What do you think?

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IMO this update is good in some ways and bad in others.  Shafts turret speed needs to be increased not decreased. Hornet is fine the way it is. Freeze is going to be even more annoying. I like the way they put viking on sale, get everyone to buy it, and then turn around and trash it. I remember what happened when they trashed mammoth, all the people that spent hard earned crystals ,bought or not, on getting that hull got no compensation then either. I think they keep changing things as away to get people to spend more money.

People buy things because that is what they want based on the current stats. If they change things around all the time, that changes what people want, and they offer no compensation. For some people it takes a long time to earn enough crystals to buy their dream combo and then it changes. I agree with a lot of people on here, we need some sort of compensation. Being able to sell unused things back to the garage would be a really good idea.  Like half back or something. This way you could sell stuff you will not be using anymore and put those crystals towards something you will use. The cost to get better stuff is very high. If you are a buyer this equals money,and a lot of it, if you are not a buyer this equals a lot of time. Both are worth something. How about having a survey about what the players think about the equipment stats before you make decisions  about what needs to be changed. Don't we deserve to get a say about what happens to our game? After all the players make the game. No players no game.

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We are not worried about anything, each update always breaks our expectation, and becomes totally successful. Let's see how is tanki now! Millions of players, many players compete, and everthing is enjoyable.
It is not possible that all this success came without great developers, so nothing to worry about. The game, definitely, will be better.

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Viking is now the lightest hull in medium class but Hunter is still faster even though viking has more power.

 

The weight is a problem also - on the test server I was going up a ramp and a rail gun hit me from the front, my tank caught air and did a backflip.

 

Change the weight of hunter and viking they should switch weight and only then will the medium hulls be balanced perfectly.

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